Guest user29 Posted November 10, 2012 Posted November 10, 2012 There's a couple recipes on a table tucked away in the corner of the Coyote Den near the den mother. Use the bench when you have the required items in your inventory and you'll get the outfit. If you need hides and don't want to cheat to get them you can run a few hunts and you should be able to get them fairly quickly. The other items are actually hidden around the cave as well.
Schalli1980 Posted November 10, 2012 Posted November 10, 2012 Well thanks, it worked. I had 97 hides stashed in my backpack. So i didn't need to look for them. If i found something in the game i always save it for later. Now this method payed out! But by the way, the joke with the pumpkin was really funny at haloween. But my character still become pumpkins at first before the babys popping out. Could you perhaps remove this feature?
windpl Posted November 10, 2012 Posted November 10, 2012 1. That gecko "IS" freaking HUGE 2. I'm unable to return pups to den mother. - Talking to pup/marking him - Talking to mother, 2 options "Nothing fro now" and goodbye from small talk.
Guest user29 Posted November 10, 2012 Posted November 10, 2012 Yeah I'll remove it for the next update. 1. That gecko "IS" freaking HUGE 2. I'm unable to return pups to den mother. - Talking to pup/marking him - Talking to mother' date=' 2 options "Nothing fro now" and goodbye from small talk. [/quote'] Did you get accepted into the pack? After giving the pile of meat to the alpha you need to talk to him one more time.
windpl Posted November 10, 2012 Posted November 10, 2012 Yeah I'll remove it for the next update. 1. That gecko "IS" freaking HUGE 2. I'm unable to return pups to den mother. - Talking to pup/marking him - Talking to mother' date=' 2 options "Nothing fro now" and goodbye from small talk. [/quote'] Did you get accepted into the pack? After giving the pile of meat to the alpha you need to talk to him one more time. Yea I did. I have tried to start this episode 3x times First all went ok but couldn't return pups had preg time set to 0.5 so I was wondering maybe that was issue (pups spawned before I got myself into the pack). Then I set it to a little longer but something went wrong on that playthro because alpha on rescue "scene" failed to initiate sex at first time (scrip started but there was no actual sex [so no preg tokens) he did it at second. But that resolved in error later when joining pack alpha script returned to first meeting. on 3th go all went good, but still couldn't return pups.
Schalli1980 Posted November 10, 2012 Posted November 10, 2012 Yeah I'll remove it for the next update. 1. That gecko "IS" freaking HUGE 2. I'm unable to return pups to den mother. - Talking to pup/marking him - Talking to mother' date=' 2 options "Nothing fro now" and goodbye from small talk. [/quote'] Did you get accepted into the pack? After giving the pile of meat to the alpha you need to talk to him one more time. Thanks! I tested giving pup to the mother. First i got accepted into the pack and i got no problems. everything work fine. I'm off for bed now. Good night everyone. (at my place its 2:25 AM / only if someone is wondering)
windpl Posted November 10, 2012 Posted November 10, 2012 Yeah I'll remove it for the next update. 1. That gecko "IS" freaking HUGE 2. I'm unable to return pups to den mother. - Talking to pup/marking him - Talking to mother' date=' 2 options "Nothing fro now" and goodbye from small talk. [/quote'] Did you get accepted into the pack? After giving the pile of meat to the alpha you need to talk to him one more time. To be exact I talked to him but he has no new dialogue options only, later and goodbye
Guest user29 Posted November 10, 2012 Posted November 10, 2012 I don't know what to say as it's working for me. You talk to the offspring you want to turn in and choose [select to turn in], then talk to the mother (not the alpha) and choose [give pup] Is anyone else having trouble turning in pups?
goldmanwily Posted November 10, 2012 Posted November 10, 2012 I was just wondering, are you planing on ever updating the scorpion episode, not new content, just to make it playable?
Guest user29 Posted November 10, 2012 Posted November 10, 2012 There's not really a reason to. It doesn't do anything that the other episodes don't do better and the scorpions don't have sex animations.
zippy57 Posted November 10, 2012 Posted November 10, 2012 If it's in the released mod it really should be playable. If you're not going to fix it, you should probably just remove it entirely so people don't wander into the broken scenario (leaving you to deal with the ensuing bug reports).
Guest user29 Posted November 10, 2012 Posted November 10, 2012 I was sorta waiting for scorpion animations, but I'll disable the trigger that starts it until then.
eviljanitor Posted November 10, 2012 Posted November 10, 2012 So far no real bugs to report. He keeps trying to breed my character while she is giving birth. I end up having to use the ear pinch method. So far i got all the bed events (while leading him) still trying to get the event involving filling the cave.
Guest user29 Posted November 10, 2012 Posted November 10, 2012 I believe it takes 8 pups turned in to fill the cave. The last event right now is the two coyotes chasing each other. I do need more events for the cave. There are 3 bed events. I played around quite a bit with him and did find some inconsistencies for the next update. Nothing major though. so far Fixed a few conditions on direction and sex topics with Fenris after he's taken control from you. Changed Fenris's map marker to match cave name. Gave dog offspring the same "goodbye' topic coyotes have You can now put dog and coyote pups in your backpack. Sex with Fenris now restores some health. Scorpion nest episode has been disabled until further notice Being able to carry pups is pretty neat for when you're out on the road and want to take them with you. I'm thinking of giving him a little more health but a little less damage. I wish you guys would tell me any suggestions or what you think of him. There's been 150 downloads already.
eviljanitor Posted November 10, 2012 Posted November 10, 2012 I believe it takes 8 pups turned in to fill the cave. The last event right now is the two coyotes chasing each other. I do need more events for the cave. There are 3 bed events. I played around quite a bit with him and did find some inconsistencies for the next update. Nothing major though. so far Fixed a few conditions on direction and sex topics with Fenris after he's taken control from you. Changed Fenris's map marker to match cave name. Gave dog offspring the same "goodbye' topic coyotes have You can now put dog and coyote pups in your backpack. Sex with Fenris now restores some health. Scorpion nest episode has been disabled until further notice Being able to carry pups is pretty neat for when you're out on the road and want to take them with you. I'm thinking of giving him a little more health but a little less damage. Lol perverted minds think alike i was going to suggest something similar with backpacks and baby deathclaws if you ever do more deathclaw episodes. Edit: i found a bug/ error has to do with the clean water in the cave irriadiating you.
Kuroshu Posted November 10, 2012 Posted November 10, 2012 Suggestion: Maybe a pack war between the two packs?
Guest user29 Posted November 10, 2012 Posted November 10, 2012 I believe it takes 8 pups turned in to fill the cave. The last event right now is the two coyotes chasing each other. I do need more events for the cave. There are 3 bed events. I played around quite a bit with him and did find some inconsistencies for the next update. Nothing major though. so far Fixed a few conditions on direction and sex topics with Fenris after he's taken control from you. Changed Fenris's map marker to match cave name. Gave dog offspring the same "goodbye' topic coyotes have You can now put dog and coyote pups in your backpack. Sex with Fenris now restores some health. Scorpion nest episode has been disabled until further notice Being able to carry pups is pretty neat for when you're out on the road and want to take them with you. I'm thinking of giving him a little more health but a little less damage. Lol perverted minds think alike i was going to suggest something similar with backpacks and baby deathclaws if you ever do more deathclaw episodes. Edit: i found a bug/ error has to do with the clean water in the cave irriadiating you. I tried for like half an hour to fix that water but couldn't figure it out. It wasn't only until just right now that I realized that it didn't give you rads when you drank it so it had to be a cell property. That'll be fixed for the next update thanks. Suggestion: Maybe a pack war between the two packs? Eh, that doesn't sound fun to code or watch play out. Some sort of pack relation would be nice though I want the player to have access to both whenever they fell like it.
Prancing Doe Posted November 10, 2012 Posted November 10, 2012 As in Alpha, unite the packs One bitch to rule them all, one bitch to bind them....
roarr Posted November 10, 2012 Posted November 10, 2012 I cant create the wolf outfit or the wolf treat i got the mats for the outfit and most of the mats for the treat (there is no such thing as bottled water) but when i click on the crafting bench on the den nothing happens (I have honest hearts)
zippy57 Posted November 10, 2012 Posted November 10, 2012 there is no such thing as bottled water This looks a lot like water in a bottle.
roarr Posted November 10, 2012 Posted November 10, 2012 there is no such thing as bottled water This looks a lot like water in a bottle. In that case I have all the mats for both Edit: I realised some of my other mods are not up to date; after updating I crafted the objects fine but the pack outfit has no textures is this normal? are they not complete yet?
Elerneron Posted November 10, 2012 Posted November 10, 2012 Okay, I've gotten Fenris had some pups and turned them in. Once there are other canines in the cave, Fenris goes crazy trying to kill them all, and I'm being spammed by "Fenris has gone back to his Den" messages. Offspring don't seem to like the new canines either.
Guest user29 Posted November 10, 2012 Posted November 10, 2012 there is no such thing as bottled water This looks a lot like water in a bottle. In that case I have all the mats for both Edit: I realised some of my other mods are not up to date; after updating I crafted the objects fine but the pack outfit has no textures is this normal? are they not complete yet? Is the body completely invisible or are you getting flickering textures? If it's invisible then you're missing the data packs in the first post. If it's flickering then you don't have the textures from the honest hearts dlc. Okay' date=' I've gotten Fenris had some pups and turned them in. Once there are other canines in the cave, Fenris goes crazy trying to kill them all, and I'm being spammed by "Fenris has gone back to his Den" messages. Offspring don't seem to like the new canines either. [/quote'] I found the issue with the message spam but I don't know why they would be hostile towards each other. Try restarting the episode from the beginning and if it happens again tell me exactly what you did in the game leading up to it. Also make sure all the requirements are up to date.
roarr Posted November 10, 2012 Posted November 10, 2012 there is no such thing as bottled water This looks a lot like water in a bottle. In that case I have all the mats for both Edit: I realised some of my other mods are not up to date; after updating I crafted the objects fine but the pack outfit has no textures is this normal? are they not complete yet? Is the body completely invisible or are you getting flickering textures? If it's invisible then you're missing the data packs in the first post. If it's flickering then you don't have the textures from the honest hearts dlc. I have both breeder data v9 data pack and the preg pack outfits data pack I even looked into my steam folder and confirmed that the meshes are in the new vegas data folder and i installed honest hearts. Also the outfit is completly invisible.
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