Rogue_Kitsune Posted October 6, 2012 Posted October 6, 2012 Quick question for you: what are (or were) the dance animations named? I was going to go in and delete those from my install now, before I forgot about it, and couldn't find them - there's only four entries, all relating to a "slimesuit." And I checked, I didn't see anything different in the v6 Data pack file I still had on here... Did I somehow download a copy that didn't include those animations in the first place, or am I looking in the wrong spot or something..?
Guest user29 Posted October 6, 2012 Posted October 6, 2012 Quick question for you: what are (or were) the dance animations named? I was going to go in and delete those from my install now' date=' before I forgot about it, and couldn't find them - there's only four entries, all relating to a "slimesuit." And I checked, I didn't see anything different in the v6 Data pack file I still had on here... Did I somehow download a copy that didn't include those animations in the first place, or am I looking in the wrong spot or something..? [/quote'] woops it appears I didn't include the animations >_< I'll bet that had something to do with breaking other animations. Just ignore that and you don't need to revert if you're using version 6. I think it's actually the same version as version 5. Anyways I deleted everything related to the 2 "new" idles I added in FNVedit. The new method just plays the idles that are from the vanilla game.
Darkscythe Posted October 6, 2012 Posted October 6, 2012 What is suppose to happen after I talk to Jessica and can I trigger it with the console? Because whatever it is, it isn't happening for me.
Guest user29 Posted October 6, 2012 Posted October 6, 2012 You need to tell me exactly how your conversation with her is going. Or any message boxes that pop up around there.
Darkscythe Posted October 6, 2012 Posted October 6, 2012 Jessica says "I'm never going to be able to make this up to you." then I say Wait. What? What happened to your armor?! then she says "(crying) I just didn't want to die." and then nothing happens.
Guest user29 Posted October 6, 2012 Posted October 6, 2012 that one dialogue has a result script of set A4QuestState to 4 player.additem A4DCCaveKey 1 1 set A4DeathclawPromontoryFrameQuest.bBirthCount to player.getitemcount SexoutP4BirthCountToken A4HalRef.KillActor A4JenkinsREF.KillActor Player.addtofaction A4DCcaptiveFaction 1 A4SamRef.addtofaction A4DCcaptiveFaction 1 A4DiscardedItemsREF.Enable 1 player.additem A4AmbushPlayerTOKEN 1 1 The token starts this script scn A4AmbushPlayerTOKENSCRIPT float timer int binit2 begin GameMode if binit2 == 0 set binit2 to 1 imod FadeToBlackISFX player.moveto A4AmbushMarker1 A4SamRef.moveto A4AmbushMarker2 A4DCPregnator1REF.moveto PlayerRef A4DCPregnator2REF.moveto PlayerRef showmessage A4CaptureStartMessage player.removeallitems A4DiscardedItems2REF set sexout.anim to 1304 set Sexout.raper to A4DCPregnator1REF set SexoutNG.actorA to A4DCPregnator1REF set SexoutNG.actorB to playerREF set SexoutNG.CBItemB to A4AmbushPlayerENDTOKEN playerREF.CIOS SexoutBegin endif endif if timer < 1 set timer to timer + GetSecondsPassed else ;5 seconds have passed, do something special A4SamRef.moveto A4AmbushMarker2 set sexout.anim to 1304 set Sexout.raper to A4DCPregnator2REF set SexoutNG.actorA to A4DCPregnator2REF set SexoutNG.actorB to A4SamREF A4SamREF.CIOS SexoutBegin set timer to 100 endif if timer == 100 RemoveMe set timer to 101 endif end and the callback token kicks off this script scn A4AmbushPlayerENDTOKENSCRIPT float timer int binit2 begin GameMode if binit2 == 0 if player.GetIsSex Female == 1 A4SamREF.moveto A4MainChamberMarker imod FadeToBlackISFX player.additem A4DCCaveKey 1 1 endif set binit2 to 1 endif if timer < 2 set timer to timer + GetSecondsPassed else ;5 seconds have passed, do something special showmessage A4AmbushEndMessage set A4DeathclawPromontoryFrameQuest.bSamPregNum to 1 player.setav RightMobilityCondition 0 A4DCPregnator1REF.disable A4DCPregnator1REF.markfordelete A4DCPregnator2REF.disable A4DCPregnator2REF.markfordelete A4SamREF.moveto A4MainChamberMarker A4JessicaREF.moveto A4MainChamberMarker A4LucyRef.moveto A4MainChamberMarker player.additem SexoutSummerRagsP0B3 1 1 player.equipitem SexoutSummerRagsP0B3 1 set A4QuestState to 4 player.moveto A4Ambushteleportmarker set timer to 100 endif if timer == 100 removeme set timer to 101 endif ;if Counter < 100 ;set Counter to Counter + 1 ;endif end But I haven't the foggiest idea why a simple result script at the end of a dialogue doesn't run for you. But the reason I posted all that is to say no, there isn't really anything you can just put in the console to skip it. My only guess now that I think about it is your pregnancy or SCR either isn't updated (the birthtoken I look for was only added a couple weeks ago) or you're trying to access that dialogue before pregnancy and SCR has had a chance to initialize. So if you've got a save right by Jessica and you're reloading that and immediately talking to her, you could be freezing up that script. You need to wait like 30 seconds after every save for the Pregnancy mod to start.
eviljanitor Posted October 6, 2012 Posted October 6, 2012 I seem to be haveing problems with the gecko sex animations not showing the player character during sex till right at the very end of the encounter. I was haveing the same issues with sex animations during Miranda's quest but the newest update fixed those issues.
saladboy21 Posted October 6, 2012 Posted October 6, 2012 Sex appears to be working again! I'll keep playing normally and report any problems Tried bloatfly cave, everything worked except I was spammed with the slight bulge after a point message. It was not constant, but it was very very frequent.
Golgo13 Posted October 6, 2012 Posted October 6, 2012 "You need to update your maternity clothes pack." Thanks a lot. Sorry to be such a nuisance, but, the file name appears to be exactly the same, and I don't see where one is notified when it is updated. How do people usually know when it is time to re-download/reinstall the files, if it isn't too much trouble?
Golgo13 Posted October 6, 2012 Posted October 6, 2012 I don't know if this would involve much effort or not; but, I felt guilty telling crazy Betsy that I'd take care of her, then leaving her in a room with a dead supermutant in the doorway, and a dead farmer outside. I imagine her starving to death in there waiting for me to bring her some corn. Would it be a problem to make her into a kind of pet that just follows you around, thinking she's a cow? (Or ewe... why are they called cows when they're giving birth to lambs?)
Guest user29 Posted October 6, 2012 Posted October 6, 2012 I seem to be haveing problems with the gecko sex animations not showing the player character during sex till right at the very end of the encounter. I was haveing the same issues with sex animations during Miranda's quest but the newest update fixed those issues. The gecko sex animations will actually glitch your third person camera at the moment. I'm waiting for Pride to come back and then I'm going to have MasterChris release a fixed animation. You can unglitch your camera by saving and then restarting your game. Sex appears to be working again! I'll keep playing normally and report any problems Tried bloatfly cave' date=' everything worked except I was spammed with the slight bulge after a point message. It was not constant, but it was very very frequent. [/quote'] Hooray. Next time I go through bloatfly cave I'll watch for it. It's probably caused by having multiple preganncy tokens so you might be able to remove one from your inventory and that might fix it. "You need to update your maternity clothes pack." Thanks a lot. Sorry to be such a nuisance' date=' but, the file name appears to be exactly the same, and I don't see where one is notified when it is updated. How do people usually know when it is time to re-download/reinstall the files, if it isn't too much trouble? [/quote'] Evil usually does a good job of marking his updates. He just didn't do it the last time. I don't know if this would involve much effort or not; but' date=' I felt guilty telling crazy Betsy that I'd take care of her, then leaving her in a room with a dead supermutant in the doorway, and a dead farmer outside. I imagine her starving to death in there waiting for me to bring her some corn. Would it be a problem to make her into a kind of pet that just follows you around, thinking she's a cow? (Or ewe... why are they called cows when they're giving birth to lambs?) [/quote'] If it makes you feel better. Deb takes over the farm, cares for Betsy and stops enslaving people. I just haven't put it in yet.
Golgo13 Posted October 6, 2012 Posted October 6, 2012 I don't know if anyone else is having this problem; but, since starting to use the latest version, the Alpha doesn't successfully put a developing Deathclaw egg into the inventory unless I exit the game after I lay one, then restart before encountering him. This is in a game in which Pregnancy and Breeder were both installed, in sequence, from a clean save. I decided to do that because a game I was playing in which I had spent considerable time seemed to become broken, since the Alpha stopped putting eggs into the inventory after about six cycles, even when I was restarting the game after each was laid. I don't know if I'm out of the woods, yet; I've barely started over. One aborted attempt didn't load Samantha into the cave, so I reinstalled everything. My computer may be a magic voodoo box, so my experiences may be completely atypical. Oops... After managing to get impregnated once by exiting and restarting, I'm stuck, again, with a completely impotent Alpha.
Guest user29 Posted October 6, 2012 Posted October 6, 2012 You need to be not pregnant to start riverside.
Golgo13 Posted October 6, 2012 Posted October 6, 2012 If it makes you feel better. Deb takes over the farm' date=' cares for Betsy and stops enslaving people. I just haven't put it in yet. [/quote'] Actually, it does make me feel better. I'm so empathic, it's pathetic. I actually do feel sorry for characters in computer games.
Chase Roxand Posted October 6, 2012 Posted October 6, 2012 Actually' date=' it does make me feel better. I'm so empathic, it's pathetic. I actually do feel sorry for characters in computer games. [/quote'] It's no different from feeling for characters in books, shows, and movies. They're all written to be real people, even if the settings aren't real.
Golgo13 Posted October 6, 2012 Posted October 6, 2012 The new game I started doesn't seem to create that body mutation or whatever that was that caused the body to become a unique type. That's undoubtedly connected to my impotent Alpha that can only lay one egg... I'm stuck. * When I say "new game," I mean, any new game. No matter how many times I reinstall it from a clean save (well, three) and try to re-play the scenario, I'm getting the same result.
Guest user29 Posted October 6, 2012 Posted October 6, 2012 I'm unsure of your problem. Are you having sex with the mutated deathclaw in the queen's chambers and not getting the mutation?
saladboy21 Posted October 6, 2012 Posted October 6, 2012 Note: This may have nothing to do with your mod, or be beyond your control. When I got the ability to impregnate women with bloatflies, this seemed to cause most of Willow's unique dialogue options to go away. There could have been something else at work, of course. Bethesda programming is whimsical. Also, a couple questions as I am currently planning my route in may playthrough Was Sam involved in any of the other events? This may have me try to hit deathclaws first. Deathclaws is a little...remote...but it could still be doable. I can head that way after confronting the Khans in Boulder City. Sam was added after Loogie stopped doing more then bugfixes for Tryouts, right? So no pimping her or anything? Also to be sure she is not someone who can be combat raped right? Just Veronica and Cass? With so many followers I can bring I tend to pick and choose who I bring where to avoid trivializing content. Also, none of your events account for any other followers, vanilla or otherwise correct? No dialogue for them or anything? As noted, I pick and choose who I bring where. Does the Deathclaw mutation interfere with armor in any way, or can I keep questing if she gives in and gets mutated? That would be my ideal situation(my courier easily gets caught up in the whole breeding thing) but I don't want to have to stop questing until they go away. Thanks.
Guest user29 Posted October 6, 2012 Posted October 6, 2012 Sam is only partially implemented. I've got big plans for her eventually. Really, right now she's just an NPC with a follow and guard package. She's not integrated into anything yet. ya, don't bring companions with you into any of the episodes. They'll most likely go crazy and start shooting up the place. That includes sam at the moment. Though you can bring her with you into Riverside. The deathclaw mutation like the wings takes up the backpack slot and should in theory make deathclaws friendly towards you but other than that it shouldn't affect anything. You can get rid of the mutation yourself anytime you want by going to dead winds cavern, find the deathclaw that gave you the mutation, and then waiting a day
KainsChylde Posted October 6, 2012 Posted October 6, 2012 @saladboy Willows dialogue is kinda finicky, its pretty easy to mess her up. The creator of rapist was having a similar problem when trying to enthrall her.
saladboy21 Posted October 6, 2012 Posted October 6, 2012 Sam is only partially implemented. I've got big plans for her eventually. Really' date=' right now she's just an NPC with a follow and guard package. She's not integrated into anything yet. ya, don't bring companions with you into any of the episodes. They'll most likely go crazy and start shooting up the place. That includes sam at the moment. Though you can bring her with you into Riverside.[/quote'] OK cool, thanks. It's all good, I am more concerned about getting more good content like Riverside or your next step Spore Carriers then super-integrated Sam or bringing companions. Super-integrated Sam is neat, but Riverside sounds neater. I am really enjoying the mod and very happy the animations were fixed so it is back in my game! One last quick question, is your spore carrier quest gonna rewrite the vault? Should I avoid it until your spore carrier stuff is done? @Kainschilde I figured.
Sabbath Posted October 6, 2012 Posted October 6, 2012 With the previous version and datapack i had a faction problem(?) in riverside with sara, the gecko hunter. When she run to the basement after the second gecko sex scene all the deathclaw babys atack her . Before this point all the deathclaw promontory episode run perfect for me. great job . P.D Sorry i dont know how to write with spoilers (thanks!).(and for my english of course)
saladboy21 Posted October 6, 2012 Posted October 6, 2012 P.D Sorry i dont know how to write with spoilers.(and for my english of course) spoiler at the beginning and /spoiler at the end' date=' both contained in [']
Golgo13 Posted October 6, 2012 Posted October 6, 2012 I'm unsure of your problem. Are you having sex with the mutated deathclaw in the queen's chambers and not getting the mutation? I haven't made it into the queen's chamber-- I have no idea what grants you the key. The first time I was playing this with an earlier version of the code, after the first egg, every time the character was not pregnant, the body type was P0B3, and as soon as the Alpha came near, there was a new growing egg. Now, when the character first enters the cave, she just gets a regular pregnancy, lays an egg, then afterwards, the Alpha does his thing, no new egg is implanted, and that's the end of the scenario. No pregnancy, and the Alpha no longer cares.
Guest user29 Posted October 6, 2012 Posted October 6, 2012 Ok. You need to escape the main deathclaw part with Sam. After that you'll have a key to get into the queen's chambers. The alpha has either a 33% or 55% chance to give you an egg. So if it doesn't happen the first time you might need to try a couple times. With the previous version and datapack i had a faction problem(?) in riverside with sara' date=' the gecko hunter. When she run to the basement after the second gecko sex scene all the deathclaw babys atack her . Before this point all the deathclaw promontory episode run perfect for me. great job . P.D Sorry i dont know how to write with spoilers (thanks!).(and for my english of course) [/quote'] Well you shouldn't be able to even get her in your basement if you still have deathclaw babies. The recruitment paths in Riverside shouldn't become available to you until after your deathclaws mature. So thanks, I'll figure out how you were able to do that. Sam is only partially implemented. I've got big plans for her eventually. Really' date=' right now she's just an NPC with a follow and guard package. She's not integrated into anything yet. ya, don't bring companions with you into any of the episodes. They'll most likely go crazy and start shooting up the place. That includes sam at the moment. Though you can bring her with you into Riverside.[/quote'] OK cool, thanks. It's all good, I am more concerned about getting more good content like Riverside or your next step Spore Carriers then super-integrated Sam or bringing companions. Super-integrated Sam is neat, but Riverside sounds neater. I am really enjoying the mod and very happy the animations were fixed so it is back in my game! One last quick question, is your spore carrier quest gonna rewrite the vault? Should I avoid it until your spore carrier stuff is done? Right I feel the same way, hence why I'm working on riverside. Sam is likely going to get a bunch of very small updates as I work on other stuff until I get her where I want her. I'm not 100% sure what I'm going to do with spore carriers just yet. They are next though after riverside. If it's vault related I'll add a new floor to the vault rather than messing with anything from the base game.
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