ONB82 Posted October 10, 2012 Posted October 10, 2012 Okay, a few points. You are probably aware of some of them: 1. The navmesh seems to be pretty messed up sometimes. People getting stuck at the fence by the Brahmin or by the gate and never leaving that spot again 2. A chronological order of events would be good. I had Sara in the basement being raped by an invisible Deathclaw, because I hadn't even laid the eggs yet 3. Quests as a framework would help with structure, remembering at what step you are and locations of NPCs 4. Lucy starts fleeing when the Deathclaws are born. This happened every time, no matter when I reloaded 5. Sara and Miranda come down to the cellar once a day to get impregnated, but nothing actually happens. They simply wander around for a while and then leave 6. Power Armor guy doesn't get reset to his normal position after leaving it. He looked for me, because Hookup was running and afterwards he remained where he found me 7. Buying the beer before Claires "quest" even starts and afterwards even though it seems not to be needed anymore 8. The sheriff watching his daughter blackmailing the hired help and run a prostitution ring. Perhaps have him either outside or sleeping in the house 9. Birth in the basement results in eggs clipping through the floor That's all I can think of right now. Anyway, you made a great mod and with a little polish it would be perfect. By the way, the Bighorner scenario is also quite fun, though it involves a lot of waiting around.
Guest user29 Posted October 10, 2012 Posted October 10, 2012 There was a problem with the nav mesh I missed, you're right. I wonder if that's part of the reason they could go crazy on a new update.
Guest user29 Posted October 10, 2012 Posted October 10, 2012 This is like twice as complicated as anything I've done before. Need epic music
eviljanitor Posted October 10, 2012 Posted October 10, 2012 This is like twice as complicated as anything I've done before. Need epic music Here ya go.
Evilrunner Posted October 10, 2012 Posted October 10, 2012 There was a problem with the nav mesh I missed' date=' you're right. I wonder if that's part of the reason they could go crazy on a new update. [/quote'] Probably still mostly just Bethesda
zippy57 Posted October 10, 2012 Posted October 10, 2012 I never quite understood why navmeshes (especially manually-created ones) were necessary. Why can't the game determine walkable areas for NPCs by using collision data?
Evilrunner Posted October 10, 2012 Posted October 10, 2012 I never quite understood why navmeshes (especially manually-created ones) were necessary. Why can't the game determine walkable areas for NPCs by using collision data? The manual part is a bit of a pain. No getting around needing one though. Can't think off the top of my head any other pathfinding types used in games. Source engine can generate them automatically, and not too badly. Might be a difference between hammer brush based maps and Bethesdas tiles. Bit off topic anyway
Guest user29 Posted October 10, 2012 Posted October 10, 2012 She right by the map marker (where you teleport too if you use a map marker) at camp forlorn hope. Unless you already did that stuff and you lose her while adventuring. In which case going through a door should teleport her to you.
Guest user29 Posted October 10, 2012 Posted October 10, 2012 I'll have the orgy up in just a bit. I'm not going to get the take over done.
FalconHalo Posted October 10, 2012 Posted October 10, 2012 Found her, but I have a new problem now. I found Jess, and talked to her, but nothing happens after that. Samantha doesn't initiate conversation at all, she just stares at me. There are no new dialogue options available with her, either.
Ark of Truth Posted October 11, 2012 Posted October 11, 2012 You did use a clean save right? A save which has not used the mod before.
Guest user29 Posted October 11, 2012 Posted October 11, 2012 I'm going to take a shot in the dark and say you didn't pick up hal strom like you were told.
Guest user29 Posted October 11, 2012 Posted October 11, 2012 Update33: 4.8 has what should be a functional deathclaw orgy involving yourself, lucy, and the four other girl's you've recruited so far. Lots of reported bugs have been fixed. Sara has some "fluff" dialogue now. None of it is vital to the plot but talking to her will reveal some conversations you can have with her at various times through the episode. A seriously bad navmesh bug was fixed. I also changed the way you turn in weapons to Jessica during the promontory to be more simple err and less broken. You might not require a clean save. Try it without one and let me know if all your NPC's disappear or they start doing odd things. For testing purposes opening up the console and typing "set AAvarTest to 2" will automatically recruit the four girls. You'll then be told to talk to lucy to being the breeding scene. This should only be done once your deathclaws have matured. If your NPC's are falling through the floor try Pride's new sexout beta esm and make sure the falling protection is enabled in MCM. The current end of the episode is after the orgy. Also you'll probably notice the NPC's dont have dialogue like hinted at during the orgy. That's really my only known issue though at the moment.
Guest user29 Posted October 11, 2012 Posted October 11, 2012 updated title You'll get it after you play it
eviljanitor Posted October 11, 2012 Posted October 11, 2012 updated title You'll get it after you play it they got it alright.
Guest user29 Posted October 11, 2012 Posted October 11, 2012 Awesome. I almost didn't do the idles for the people standing around but I think it really makes it.
eviljanitor Posted October 11, 2012 Posted October 11, 2012 Awesome. I almost didn't do the idles for the people standing around but I think it really makes it. I agree it does make it so much better being cheered on.
Guest user29 Posted October 11, 2012 Posted October 11, 2012 Just so you know, there isn't anything after that event. That took like 3 hours to code by itself. The characters aren't knocked up the way I want them either (though they might be pregnant without my doing ) so you will have to play through it again. What I need to know from everyone is did they ever fall through the floor on you, and are the NPC's still going crazy when you don't use a clean save?
eviljanitor Posted October 11, 2012 Posted October 11, 2012 Just so you know' date=' there isn't anything after that event. That took like 3 hours to code by itself. The characters aren't knocked up the way I want them either (though they might be pregnant without my doing ) so you will have to play through it again. What I need to know from everyone is did they ever fall through the floor on you, and are the NPC's still going crazy when you don't use a clean save? [/quote'] I did not have any problems with the npc's falling thru the floor since i enabled the floor setting in the ng update. Though eggs are still falling thru and getting stuck in the floor. I did not have any problems using an existing save (dirty) with breeder.
Guest user29 Posted October 11, 2012 Posted October 11, 2012 I think halstrom is going to just add eggs to your inventory since he can't fix that.
srenarc Posted October 11, 2012 Posted October 11, 2012 Nobody fell throught the floor. And the NPC's seemed to be fine even through a not-clean save, although I didn't really look too much into it, I was ... a bit distracted ... I salute you sir, for a job well done. I did notice a minor typo in Sara's new dialouge, under "hey, how's it going" I think. Unfortunately I can't remember exactly where it is, sorry. edit. NPC's are fine
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