Jump to content

SexoutBreeder [v5.9.3] New Data Pack [v12] and experimental plugin


Guest user29

Recommended Posts

Posted

Okay, a few points. You are probably aware of some of them:

 

1. The navmesh seems to be pretty messed up sometimes. People getting stuck at the fence by the Brahmin or by the gate and never leaving that spot again

 

2. A chronological order of events would be good. I had Sara in the basement being raped by an invisible Deathclaw, because I hadn't even laid the eggs yet

 

3. Quests as a framework would help with structure, remembering at what step you are and locations of NPCs

 

4. Lucy starts fleeing when the Deathclaws are born. This happened every time, no matter when I reloaded

 

5. Sara and Miranda come down to the cellar once a day to get impregnated, but nothing actually happens. They simply wander around for a while and then leave

 

6. Power Armor guy doesn't get reset to his normal position after leaving it. He looked for me, because Hookup was running and afterwards he remained where he found me

 

7. Buying the beer before Claires "quest" even starts and afterwards even though it seems not to be needed anymore

 

8. The sheriff watching his daughter blackmailing the hired help and run a prostitution ring. Perhaps have him either outside or sleeping in the house

 

9. Birth in the basement results in eggs clipping through the floor

 

That's all I can think of right now. Anyway, you made a great mod and with a little polish it would be perfect. By the way, the Bighorner scenario is also quite fun, though it involves a lot of waiting around.

Posted

There was a problem with the nav mesh I missed, you're right. I wonder if that's part of the reason they could go crazy on a new update.

Posted

This is like twice as complicated as anything I've done before.

 

Need epic music :P

Posted

There was a problem with the nav mesh I missed' date=' you're right. I wonder if that's part of the reason they could go crazy on a new update.

[/quote']

 

Probably still mostly just Bethesda :P

Posted

I never quite understood why navmeshes (especially manually-created ones) were necessary. Why can't the game determine walkable areas for NPCs by using collision data?

Posted

That'd be wayyy too easy.

Posted

I never quite understood why navmeshes (especially manually-created ones) were necessary. Why can't the game determine walkable areas for NPCs by using collision data?

 

The manual part is a bit of a pain. No getting around needing one though. Can't think off the top of my head any other pathfinding types used in games. Source engine can generate them automatically, and not too badly. Might be a difference between hammer brush based maps and Bethesdas tiles.

 

Bit off topic anyway :P

Posted

Now we're having fun!

Posted

She right by the map marker (where you teleport too if you use a map marker) at camp forlorn hope.

 

Unless you already did that stuff and you lose her while adventuring. In which case going through a door should teleport her to you.

Posted

I'll have the orgy up in just a bit. I'm not going to get the take over done.

Posted

Found her, but I have a new problem now.

I found Jess, and talked to her, but nothing happens after that. Samantha doesn't initiate conversation at all, she just stares at me. There are no new dialogue options available with her, either.

Posted

I'm going to take a shot in the dark and say you didn't pick up hal strom like you were told.

Posted

Update33: 4.8 has what should be a functional deathclaw orgy involving yourself, lucy, and the four other girl's you've recruited so far. Lots of reported bugs have been fixed. Sara has some "fluff" dialogue now. None of it is vital to the plot but talking to her will reveal some conversations you can have with her at various times through the episode. A seriously bad navmesh bug was fixed. I also changed the way you turn in weapons to Jessica during the promontory to be more simple err and less broken.

 

You might not require a clean save. Try it without one and let me know if all your NPC's disappear or they start doing odd things. For testing purposes opening up the console and typing "set AAvarTest to 2" will automatically recruit the four girls. You'll then be told to talk to lucy to being the breeding scene. This should only be done once your deathclaws have matured. If your NPC's are falling through the floor try Pride's new sexout beta esm and make sure the falling protection is enabled in MCM.

 

The current end of the episode is after the orgy. Also you'll probably notice the NPC's dont have dialogue like hinted at during the orgy. That's really my only known issue though at the moment.

Posted

updated title

 

You'll get it after you play it :P

Posted

Awesome. I almost didn't do the idles for the people standing around but I think it really makes it.

Posted

Just so you know, there isn't anything after that event. That took like 3 hours to code by itself. The characters aren't knocked up the way I want them either (though they might be pregnant without my doing :P ) so you will have to play through it again.

 

What I need to know from everyone is did they ever fall through the floor on you, and are the NPC's still going crazy when you don't use a clean save?

Posted

Just so you know' date=' there isn't anything after that event. That took like 3 hours to code by itself. The characters aren't knocked up the way I want them either (though they might be pregnant without my doing :P ) so you will have to play through it again.

 

What I need to know from everyone is did they ever fall through the floor on you, and are the NPC's still going crazy when you don't use a clean save?

[/quote']

 

I did not have any problems with the npc's falling thru the floor since i enabled the floor setting in the ng update. Though eggs are still falling thru and getting stuck in the floor. I did not have any problems using an existing save (dirty) with breeder.

Posted

I think halstrom is going to just add eggs to your inventory since he can't fix that.

Posted

Nobody fell throught the floor. And the NPC's seemed to be fine even through a not-clean save, although I didn't really look too much into it, I was ... a bit distracted ... :D

 

I salute you sir, for a job well done.

 

I did notice a minor typo in Sara's new dialouge, under "hey, how's it going" I think. Unfortunately I can't remember exactly where it is, sorry.

 

edit. NPC's are fine

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...