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Posted
1 hour ago, Uncle64 said:

Pdb file?

Last time I did check there was no pdb file whit the dll.

One old one did have.

Yeah, when I extracted the .dll file into another folder, it also generated a BeeingFemale.pdb that I have no idea where to put.

Posted
11 hours ago, amenshawn said:

Yeah, when I extracted the .dll file into another folder, it also generated "snip" that I have no idea where to put.

You dont need it. How did you generate it in the first place?

31 minutes ago, Maidenfan said:

So, how did you guys get this mod to work? All my attempts ended in an instant CTD before the game even starts.

Use the correct DLL file. Make sure that you REMOVE the old dll file that comes whit the mod.

And you need to install the mod correct whit all its soft dependences and so on.

 

Here you have the latest DLL file.

 

beeingfemaleDLL.rar

Posted
6 hours ago, Maidenfan said:

So, how did you guys get this mod to work? All my attempts ended in an instant CTD before the game even starts.

I just followed the instructions presented both here in the mod's forum and over at the Nexus comments thread.  I got it to allow the game to function, so replacing the .dll file does fix that aspect of the problem.  That said, once the game does load and you gain access to the MCM, the only thing you can do with BF is force the mod to allow you to adjust the settings within it.  Thus far I haven't managed to get BF to get past the 'loading' stage in the MCM while the rest of the game is running, so it's still essentially useless.  If it won't finish loading and import information from SexLab's animations, it's still 'broken'.  Less broken than before, but still broken.

 

6 hours ago, Uncle64 said:

You dont need it. How did you generate it in the first place?

 

I created a new file on my desktop and extracted the contents of the file I got the .dll file from there.  POOF, there was a .pdb file there too.  If I don't need it, that's great!  As for where it came from, I blame wizards.

Posted
8 hours ago, Uncle64 said:

You dont need it. How did you generate it in the first place?

Use the correct DLL file. Make sure that you REMOVE the old dll file that comes whit the mod.

And you need to install the mod correct whit all its soft dependences and so on.

 

Here you have the latest DLL file.

 

beeingfemaleDLL.rar 227.95 kB · 4 downloads

 

2 hours ago, amenshawn said:

I just followed the instructions presented both here in the mod's forum and over at the Nexus comments thread.  I got it to allow the game to function, so replacing the .dll file does fix that aspect of the problem.  That said, once the game does load and you gain access to the MCM, the only thing you can do with BF is force the mod to allow you to adjust the settings within it.  Thus far I haven't managed to get BF to get past the 'loading' stage in the MCM while the rest of the game is running, so it's still essentially useless.  If it won't finish loading and import information from SexLab's animations, it's still 'broken'.  Less broken than before, but still broken.

 

I created a new file on my desktop and extracted the contents of the file I got the .dll file from there.  POOF, there was a .pdb file there too.  If I don't need it, that's great!  As for where it came from, I blame wizards.

I'll just use Fertility mode until someone figures out how to get this mod to work perfectly. I'm not going to go through all this trouble. (Sigh) It's not going to be as fun, but, it's a much more stable mod.

Posted
57 minutes ago, Maidenfan said:

 

I'll just use Fertility mode until someone figures out how to get this mod to work perfectly. I'm not going to go through all this trouble. (Sigh) It's not going to be as fun, but, it's a much more stable mod.

Yeah, I'm inclined to agree with you.  I had BF SE allowing the game to load and run for two whole days, then something caused it to start causing the exact same issue again where it simply doesn't load the game at all.  I shut it off and everything else loads again.  Two days of fighting with it and still got virtually no where.  

 

After being pretty successful modding Fallout4 so that I could create a Deathclaw Ranch, I really wanted to do a whole 'Mother of Dragons' theme with Skyrim SE.  Unfortunately none of the other pregnancy mods allow for creatures aside from BF with the correct add-ons....

Posted
Quote

I'll just use Fertility mode until someone figures out how to get this mod to work perfectly.

I LOL'd, even though I understand what you meant, but the wording was funny. :D Any mod with any kind of complexity will never be perfect, and BF is among the more complex mods. Between you and me (and everyone else who reads this), and no disrespect to Milz, I think BF is over-engineered. It feels like Frostfall where everything under the sun was added "because it's possible" instead of creating a tight mod that does only what it needs to do and "just works".

 

Quote

I'm not going to go through all this trouble. (Sigh) It's not going to be as fun, but, it's a much more stable mod.

Not meaning to take over the thread, but what isn't as fun about Fertility Mode? I'm actively working on it, so please let me know anything you'd like added, removed, or changed.

Posted

Narue I think it was his plan to add all things that happens to females. But yea I can agree whit you. Way to many things that dont work as they should.

At the same time it is that what gives the mod its soul. Sadly there is many small issues in it.
 

Posted
7 hours ago, Narue said:

I LOL'd, even though I understand what you meant, but the wording was funny. :D Any mod with any kind of complexity will never be perfect, and BF is among the more complex mods. Between you and me (and everyone else who reads this), and no disrespect to Milz, I think BF is over-engineered. It feels like Frostfall where everything under the sun was added "because it's possible" instead of creating a tight mod that does only what it needs to do and "just works".

 

Not meaning to take over the thread, but what isn't as fun about Fertility Mode? I'm actively working on it, so please let me know anything you'd like added, removed, or changed.

Fertility Mode detects Estrus Chaurus?

Posted
12 hours ago, Narue said:

Not meaning to take over the thread, but what isn't as fun about Fertility Mode? I'm actively working on it, so please let me know anything you'd like added, removed, or changed.

 

If you could have it support creature births with the ability to have pups, foals, and little dragons ( kinda like the de-bigulated models Fallout 4's mod uses to achieve the same thing ) I would be forever grateful.  That's really the only reason I was messing around with BF so much in the first place was because it had that as an add-on.  I've been running your mod for a day now and it works really well, morphs are stable, and the potions and spells that I've used all function great.  :)

Posted
21 hours ago, Narue said:

I LOL'd, even though I understand what you meant, but the wording was funny. :D Any mod with any kind of complexity will never be perfect, and BF is among the more complex mods. Between you and me (and everyone else who reads this), and no disrespect to Milz, I think BF is over-engineered. It feels like Frostfall where everything under the sun was added "because it's possible" instead of creating a tight mod that does only what it needs to do and "just works".

 

Not meaning to take over the thread, but what isn't as fun about Fertility Mode? I'm actively working on it, so please let me know anything you'd like added, removed, or changed.

I didn't mean to be disrespectful, Ms. Narue. What I would like to see in your mod is Trimesters, like what this mod does, and perhaps symptoms of a woman expecting? It doesn't have to be exactly like this mod, but I would like to see more realism, like a longer time of carriage, symptoms, and more interaction with your family, such as like what this mod does.

Posted
On 6/30/2020 at 7:01 PM, amenshawn said:

Yeah, I'm inclined to agree with you.  I had BF SE allowing the game to load and run for two whole days, then something caused it to start causing the exact same issue again where it simply doesn't load the game at all.  I shut it off and everything else loads again.  Two days of fighting with it and still got virtually no where.  

 

After being pretty successful modding Fallout4 so that I could create a Deathclaw Ranch, I really wanted to do a whole 'Mother of Dragons' theme with Skyrim SE.  Unfortunately none of the other pregnancy mods allow for creatures aside from BF with the correct add-ons....

You were trying to be Daenarys Targaryen?

Posted

So, am I the only player of Adult mods that's not at all into bestiality? Just asking, as personally when I play, I play to immerse myself into the world. Just my humble opinion. :)

Posted
3 hours ago, Maidenfan said:

I didn't mean to be disrespectful, Ms. Narue. What I would like to see in your mod is Trimesters, like what this mod does, and perhaps symptoms of a woman expecting? It doesn't have to be exactly like this mod, but I would like to see more realism, like a longer time of carriage, symptoms, and more interaction with your family, such as like what this mod does.

No worries, I didn't interpret any disrespect. :) I love getting all kinds of feedback, especially the negative kind (as long as it's constructive, of course) because it helps me to improve my mods.

3 hours ago, Maidenfan said:

So, am I the only player of Adult mods that's not at all into bestiality? Just asking, as personally when I play, I play to immerse myself into the world. Just my humble opinion. :)

You're not the only one. I hesitantly added creature sperm support to FM because it was often requested, otherwise it wouldn't be there. My use of adult mods is quite minimal. I use SSX for "random" baby-making sex, and either Defeat or Submit for a combat rape death alternative. I too play to immerse myself, and choose my adult mods carefully to maximize that immersion. In a medieval-style world (especially with sex gods like Dibella), I'd expect everyone to be fairly open about getting it on. I'd also expect rape to occur at a relatively high rate given how many scofflaws there are in the world of Elder Scrolls. That's my reasoning for the mods I use. :D

Posted
1 hour ago, Narue said:

No worries, I didn't interpret any disrespect. :) I love getting all kinds of feedback, especially the negative kind (as long as it's constructive, of course) because it helps me to improve my mods.

You're not the only one. I hesitantly added creature sperm support to FM because it was often requested, otherwise it wouldn't be there. My use of adult mods is quite minimal. I use SSX for "random" baby-making sex, and either Defeat or Submit for a combat rape death alternative. I too play to immerse myself, and choose my adult mods carefully to maximize that immersion. In a medieval-style world (especially with sex gods like Dibella), I'd expect everyone to be fairly open about getting it on. I'd also expect rape to occur at a relatively high rate given how many scofflaws there are in the world of Elder Scrolls. That's my reasoning for the mods I use. :D

Cool, and good to know I'm not alone. :) And yeah, what you said about the medieval world, makes me think of the City Elf Origin in Dragon Age Origins, if you're familiar with Bioware games.

Posted

As far as the question about that .pdb file, the answer was correct that you don't need it. That's a debugging information file that's generated when you build a program with debugging symbols enabled. It's only useful for debugging the program (or reverse engineering it... but you don't really need to do that, considering the source code for BF is available.)

I've had BeeingFemale working for some time now with Skyrim SE (originally with the .dll floating around on this thread, though I later rebuilt it from source against the current SKSE64.)

 

However, getting it working on Skyrim VR, on the other hand, has been a challenge so far. Has anyone had any luck with this? I did rebuild the DLL against SKSEVR instead of SKSE64 (the SE version,) but I get near-instant CTD. I suspect it's a Flash problem with the widgets, but I'm not very familiar with Flash (and don't have Creative Suite or Creative Cloud.) The reason I suspect this is that other mods also seem to be having Flash issues with Skyrim VR. For example, in Defeat, if I activate any of the menu items that call UILIB.ShowList() (for example, trying to cycle through to the different pages in animation settings, trying to change a tag list, or trying to view the list of armor slots,) I get instant CTD with that as well, even though it works fine in SE.

 

Narue, have you been able to test Fertility Mode in Skyrim VR? If so, how did the widgets work out? (Also, FWIW, I had tried using FM a few months ago, but whenever my character gave birth, some kind of glitch was causing the breasts and belly to suddenly scale to ridiculous size, which was probably the limit of what the morph would do. I was, however, able to patch BeeingFemale to use BodyMorph in SE and that worked as expected.)

Posted
Quote

but you don't really need to do that, considering the source code for BF is available.

Kinda sorta. PDB files are debugging information from Visual Studio. You need them to trace through source code in VS even when you have the source code, especially when the source is from a different assembly or module. Technically you don't need those files if you can rebuild the project, but they'd be recreated in that case. ;)

 

Quote

or reverse engineering it

I've done quite a bit of reverse engineering, and if the assembly isn't .NET, I'll poo-poo the entire project (and instead rebuild the product from functionality) unless I have source code because the only suitable way to reverse engineer is translating and rebuilding source from assembly by hand. And given that most SKSE plugins are written in C++, you're basically stuck with assembly if the source code isn't available because decompiling C++ is still in its infancy. And while I'd rather work with assembly than Javascript, it's still an exceptional chore. Even then, decompiling .NET IL files produces a shitty result that still needs significant manual work. :D

 

Quote

Narue, have you been able to test Fertility Mode in Skyrim VR?

I haven't, unfortunately. While I have Skyrim VR, it gives me a headache almost immediately, so my regression tests (that take a number of hours) are physically difficult. :( The widget is legit my only concern because it goes through SkyUI. I've been informed that the Vitality Mode widgets don't work in VR and that's why I added the rings widget in a different way. I'm largely depending on folks who can give it a proper test to report any issues I can then target on my side.

 

Quote

but whenever my character gave birth, some kind of glitch was causing the breasts and belly to suddenly scale to ridiculous size

Some folks have reported this even outside of VR, but I've been unable to reproduce it. Which scaling method were you using? Do you have Papyrus logs you could send me? Unfortunately, I can't fix something I can't reproduce.

Posted

I meant that reverse engineering isn't needed if you have the source, not that PDBs aren't needed. You do, of course, need those for debugging.

 

And agreed about reverse engineering being a pain. Also agreed about preferring to work in assembly over JavaScript. :) I actually kind of like working in assembly, to be honest, though I spend the vast majority of my time in C# these days.

 

9 minutes ago, Narue said:

Some folks have reported this even outside of VR, but I've been unable to reproduce it. Which scaling method were you using? Do you have Papyrus logs you could send me? Unfortunately, I can't fix something I can't reproduce.

Yes, sorry, I meant I tried that in SE and had that result. I haven't tried it in VR, yet. I was mostly just asking about VR because I was curious if you had been able to get SkyUI widgets working in it. I actually just got an Index last week, so I'm just now starting out in VR.

 

Unfortunately, I don't still have those Papyrus logs, as it's been months since I tried it. I'm pretty sure I was using BodyMorph for the scaling mode.

Posted

Narue,

 

By the way, just as a data point in case you're interested, I did briefly test out Fertility Mode on Skyrim VR. Cycle seems to be working, insemination via SL event and impregnation seem to be working (I just set the chance to 100% for quick testing purposes,) and BodyMorph scaling is working (at least after installing the VR version of Racemenu.) I didn't get the weird scaling after birth issue in VR that I was getting before in SE. Body just returned to normal size after birth (as I would assume it's supposed to do.)

 

The only part I noticed that did not seem to be working was the UI widgets. Unfortunately, though, nothing in the Papyrus log to suggest why the widgets weren't showing up. The only events in the log from FM were just the quests being initialized and the MCM menu being registered.

 

That's certainly miles ahead of the immediate CTD from BeeingFemale. - haha

  • 3 weeks later...
Posted

I've been using this mod for a bit! Haven't gotten pregnant yet, but love everything else it has offered so far. I'm curious though, compared with Fertility Mode, does this mod also allow for the Baby Item to be replaced by a Child Actor at some point in time? Or does Baby Item stay baby item forever?

 

Sorry, I'm sure this has been asked before, but I just want to make sure I'm not missing something.

Posted
27 minutes ago, KazaiChan said:

I've been using this mod for a bit! Haven't gotten pregnant yet, but love everything else it has offered so far. I'm curious though, compared with Fertility Mode, does this mod also allow for the Baby Item to be replaced by a Child Actor at some point in time? Or does Baby Item stay baby item forever?

 

Sorry, I'm sure this has been asked before, but I just want to make sure I'm not missing something.

You need to chose if it is baby items or actor. Babys stay babys forever. If you chose actor you will have one child that follows you and act like one Lydia on steriods.

Posted

So I've gotten everything to work now, including the "naked" pregnant belly. But I can't seem to get it working for clothes. Could someone point me in the direction of a compatible outfit? 

 

I already have Immersive Armors (w/CBBE body scale patch; https://www.nexusmods.com/skyrimspecialedition/mods/22382) and have also tried "https://www.nexusmods.com/skyrimspecialedition/mods/31723" with the 3bbb patch. Neither of those have increased the belly for me. Are these not the right types of armors? If not, could someone recommend an armor set for me to try?

 

EDIT: Solved! You can actually use the PSVAC mod from oldrim and they work fine in special edition. :)

Posted

Hello I would like to use Beeing female for SE but I always wanted to wait until the RS Children Adddon is also available for SE. Unfortunately I still could not find a conversation of the addon. Does anybody know if there is a different page than the usual ones?

 

Posted
On 7/29/2020 at 9:48 AM, KazaiChan said:

So I've gotten everything to work now, including the "naked" pregnant belly. But I can't seem to get it working for clothes. Could someone point me in the direction of a compatible outfit? 

 

I already have Immersive Armors (w/CBBE body scale patch; https://www.nexusmods.com/skyrimspecialedition/mods/22382) and have also tried "https://www.nexusmods.com/skyrimspecialedition/mods/31723" with the 3bbb patch. Neither of those have increased the belly for me. Are these not the right types of armors? If not, could someone recommend an armor set for me to try?

Did you also set the rake next to the button batch build for the morphs in Bodyslide?

Otherwise try the mod SexLab Inflation Framework SE.

Posted
1 hour ago, AreaGamer said:

Hello I would like to use Beeing female for SE but I always wanted to wait until the RS Children Adddon is also available for SE. Unfortunately I still could not find a conversation of the addon. Does anybody know if there is a different page than the usual ones?

 

Thank you for answering my question. I solved it, you can use the PSVAC for oldrim vanilla armors on SE and everything works fine. :)

 

As for your question, the RS children for BeeingFemale SE does already exist... On testing my kid looked RS and fine. Only problem is idr where I got the addon from. Most likely it might have just been upon starting BeeingFemale there when you first put it in NMM it opens the installation box. Try downloading it and see if that is the case, because if not I don't remember where I got the patch from. x.x

 

EDIT: Yeah, I've searched the web for a bit and I can't find it. It's possible I used the oldrim version by accident and it just worked? I really don't know anymore. Sorry I'm not much help. :(

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