Nazzzgul666 Posted July 8, 2018 Posted July 8, 2018 2 hours ago, Monoman1 said: I've noticed that creature rape sometimes doesn't trigger but it should work the majority of time. If it never works then I don't really know. You've already said you've enabled creature animations in the sexlab MCM so you should be ok. The only other problem I can think of is if you didn't have animations for that creature but sexlab has dog, wolf, horse animations by default as far as I know. Yea less tripping outside of towns would be better Have a look at the recommended settings on the main page. You can lower lactacid decay rate in the MME mcm. Thanks for your response, will have a look at the settings. No native english speaker, it's not that bad but the MME MCM always left me a it wondering about what actually does what, i think i have a better clue thanks to your recommendations now. Rape "never" happen... while true, i guess it seems exaggerated since i have my settings rather low, so it was like 4-6 times where i was definitly close to a creature and tripped, not like 30 times. I can assure you i have enough animations. They work fine with other mods like cursed loot and defeat, so... that shouldn't be the problem. But if you noticed that it sometimes fails too, that sounds like script lag might very well be the reason. I think this would be improved if you replace ragdoll with bleedout, especially since it's possible to add a timer for that, like enter bleedout wait 4 seconds leave bleedout Not sure about the exact commands, i've seen it some days ago somewhere on LL but can't really remember the topic.
Dkilla390 Posted July 9, 2018 Posted July 9, 2018 I recently downloaded the mod and I am having trouble getting the MCM menu to appear, I read the FAQ and followed what steps were listed and whatnot and still no luck. I get the message saying that the mod has started and been updated to 0.4.4 and it seems to be working to some extent but with no MCM I can't be for certain nor can I change any settings or anything obviously. I don't know if I'm just missing something or if it might be conflicting with another mod or something but if you can help I'd greatly appreciate it. 1
bloodlust666 Posted July 13, 2018 Posted July 13, 2018 On 7/9/2018 at 10:45 AM, Dkilla390 said: I recently downloaded the mod and I am having trouble getting the MCM menu to appear, I read the FAQ and followed what steps were listed and whatnot and still no luck. I get the message saying that the mod has started and been updated to 0.4.4 and it seems to be working to some extent but with no MCM I can't be for certain nor can I change any settings or anything obviously. I don't know if I'm just missing something or if it might be conflicting with another mod or something but if you can help I'd greatly appreciate it. same 1
CookingShow Posted July 27, 2018 Posted July 27, 2018 I like the idea, but somehow I think I managed to fail to install it properly. MCM shows up, everything seems to work, but the addiction just doesn't go up no matter how much Lactacid I consume. Any ideas why? EDIT: tinkered with it a bit, managed to get the message: "Milk Addict starting". Saved, reloaded, got the message: "Milk Addict updated to 0.4.4". Then nothing, but the interesting thing is that I no longer have MCM, but some effects like armour stripping and the "Unaffected" magic effect are working. Tried saving and reloading again, MCM didn't appear. EDIT 2: after some serious shenanigans made it work. I don't know how, but it included purging ~9k active scripts from YPS.
LinksSword Posted August 15, 2018 Posted August 15, 2018 I neglected to notify that i found creature rape not working either, Though it doesn't bother me to much thats why i didn't comment about it but it seems someone else other then me has this issue.
Monoman1 Posted August 31, 2018 Author Posted August 31, 2018 Update 0.4.5 Mainly focused on fixing things and user friendliness. Main points to note: Clean save required. Your old SlutClothes.json file won't be compatible with the new version. Full changelog: 0.4.5 - Clean save required - Stripped clothes will automatically be re-equipped when you pick it up if you're not in combat and you haven't already equipped something in it's place (got sick of opening the inventory) - Jazzed up the slut clothes menu a little. Added options to make clothes immune to tearing and to allow you to view the outfit before deciding. Due to a reworking of the format of the Json your old json will not be compatible. - Your SLIF ass and belly scale now contribute towards rip chance - Added 'Mortified' spell when clothes eventually rip. Speech debuff that's stronger the more npcs that witness the event - Trip mount events should be a little more robust. Added debug option to the menu if you can't figure out why they aren't firing. Added an alternate trip method. Added a 'Trip Me' button. Try this if you get stuck running on the spot etc - Added huskies as a possible creature mount - Fixed mod start up weirdness. Mod updates now start naturally. You can use the MCM in the LAL cell/cart. - Changed addiction cap to 600 points. Was previously 1000 - Fixed an issue that would stop you being asked how slutty an outfit is - Clothes sluttiness json is now imported automatically on new games/clean saves - Removed lactacid bonus milk gen rate option. Similiar feature was added to MME - Fixed ConvertSgoMilk function property for updated MME - Additional minor fixes
ThatRandomPerson Posted August 31, 2018 Posted August 31, 2018 I'd love to try this mod, but the MCM is simply not showing up after installing it. I did the save/load thing in the FAQ, I also tried typing setstage SKI_ConfigManagerInstance 1 in the console without results.
Monoman1 Posted August 31, 2018 Author Posted August 31, 2018 10 minutes ago, ThatRandomPerson said: I'd love to try this mod, but the MCM is simply not showing up after installing it. I did the save/load thing in the FAQ, I also tried typing setstage SKI_ConfigManagerInstance 1 in the console without results. Do you use SL inflation framework? Can I get a log of : new game - save and reload.
ThatRandomPerson Posted August 31, 2018 Posted August 31, 2018 20 minutes ago, Monoman1 said: Do you use SL inflation framework? Can I get a log of : new game - save and reload. Nope, not using that framework. Did a new character, waited for all the MCM spam in the top corner to calm down, then did a save and loaded it. Still no Milk Addict MCM. Is it the papyrus log you need? I'm guessing it's this one but let me know if I got you the wrong file. Papyrus.0.log
Monoman1 Posted August 31, 2018 Author Posted August 31, 2018 5 minutes ago, ThatRandomPerson said: Nope, not using that framework. Did a new character, waited for all the MCM spam in the top corner to calm down, then did a save and loaded it. Still no Milk Addict MCM. Is it the papyrus log you need? I'm guessing it's this one but let me know if I got you the wrong file. Papyrus.0.log Looks like another soft link issue. Do you use mod organizer? If you would like to help could you try installing soul gem oven and retry- https://www.loverslab.com/topic/34579-soulgem-oven-iii/ If not, don't worry about it. I will look into it tomorrow. It's getting late here
ThatRandomPerson Posted August 31, 2018 Posted August 31, 2018 4 minutes ago, Monoman1 said: Looks like another soft link issue. Do you use mod organizer? If you would like to help could you try installing soul gem oven and retry- https://www.loverslab.com/topic/34579-soulgem-oven-iii/ If not, don't worry about it. I will look into it tomorrow. It's getting late here Yeah I'm using MO. I'll probably try with SO3 installed tomorrow, it's getting late here as well. Thanks for looking into this issue!
Monoman1 Posted September 1, 2018 Author Posted September 1, 2018 10 hours ago, ThatRandomPerson said: Yeah I'm using MO. I'll probably try with SO3 installed tomorrow, it's getting late here as well. Thanks for looking into this issue! Ok so here's the problem. This error in your log causes most of the scripts to be dumped: Unable to link type of variable "SGO" on object "_ma_init" It's caused when 2 mods try to use the same soft dependency but that dependency is not installed. One of the mods accessing this soft dependency loses out and gets dumped (depending on your esp load order). This issue popped up in my other mod, Survival, as well. There I was able to create a workaround but I'm not sure I can do the same here. So I suggest: 1. Try installing SGO3 but don't activate the esp. Just having the script files available will probably be enough. Start a new game, save and reload. Check does the MCM come up. Then quit and check your logs for that error. It's usually within the first few lines. 2. If 1 doesn't work try enabling the esp and test again. Honestly I don't know how this problem hasn't been talked about more before. It seems to be a problem with either bethesdas or SKSEs code. It seems wrong that it would work for just one mod and not two. Googling 'Unable to link type of variable' doesn't return much of use. I might create a small test package to demonstrate the issue to the community but at this point I'm not sure the community is active enough to do anything about it. I certainly wouldn't have the expertise to fix it.
ThatRandomPerson Posted September 1, 2018 Posted September 1, 2018 1 hour ago, Monoman1 said: Ok so here's the problem. This error in your log causes most of the scripts to be dumped: Unable to link type of variable "SGO" on object "_ma_init" It's caused when 2 mods try to use the same soft dependency but that dependency is not installed. One of the mods accessing this soft dependency loses out and gets dumped (depending on your esp load order). This issue popped up in my other mod, Survival, as well. There I was able to create a workaround but I'm not sure I can do the same here. So I suggest: 1. Try installing SGO3 but don't activate the esp. Just having the script files available will probably be enough. Start a new game, save and reload. Check does the MCM come up. Then quit and check your logs for that error. It's usually within the first few lines. 2. If 1 doesn't work try enabling the esp and test again. Honestly I don't know how this problem hasn't been talked about more before. It seems to be a problem with either bethesdas or SKSEs code. It seems wrong that it would work for just one mod and not two. Googling 'Unable to link type of variable' doesn't return much of use. I might create a small test package to demonstrate the issue to the community but at this point I'm not sure the community is active enough to do anything about it. I certainly wouldn't have the expertise to fix it. So I installed SGO3 and disabled the esm for it. Started a new game, saved and loaded. Nothing in the MCM. I shut down the game and did a search for Unable to link type of variable "SGO" on object "_ma_init" in the log with no results. Then I activated the esm and did another new game, new save and loaded. Same thing there: no MCM and no results when looking in the logs. Hope that's helpful. Edit: Actually, here are the logs. No idea if that'll help but why not. Papyrus.0.log with esm activated Papyrus.0.log
Monoman1 Posted September 1, 2018 Author Posted September 1, 2018 22 minutes ago, ThatRandomPerson said: So I installed SGO3 and disabled the esm for it. Started a new game, saved and loaded. Nothing in the MCM. I shut down the game and did a search for Unable to link type of variable "SGO" on object "_ma_init" in the log with no results. Then I activated the esm and did another new game, new save and loaded. Same thing there: no MCM and no results when looking in the logs. Hope that's helpful. Edit: Actually, here are the logs. No idea if that'll help but why not. Papyrus.0.log with esm activated Papyrus.0.log Odd. You should have been ok when you had the esm active. From your log: [09/01/2018 - 12:18:55PM] [_ma_mcm <_MA_Main (F4000D62)>]: Registered Milk Addict at MCM. [09/01/2018 - 12:18:55PM] [_ma_mcm <_MA_Main (F4000D62)>]: Registered Milk Addict at MCM. I've created a topic on the dependency issue if anyone is interested:
GrimReaperCalls Posted September 4, 2018 Posted September 4, 2018 Liking the mod! A question regarding "sluttiness-value"of armors, what are the conditions for the mod to recognize a piece of apparel? I get the pop-up menu when I equip clothing (such as Roughspun tunic and Barkeep clothes) but not for any armors (Scaled Armor and Studded Armor) despite using the same body-slot. Is this intentional? Cheers!
Monoman1 Posted September 4, 2018 Author Posted September 4, 2018 9 hours ago, GrimReaperCalls said: Liking the mod! A question regarding "sluttiness-value"of armors, what are the conditions for the mod to recognize a piece of apparel? I get the pop-up menu when I equip clothing (such as Roughspun tunic and Barkeep clothes) but not for any armors (Scaled Armor and Studded Armor) despite using the same body-slot. Is this intentional? Cheers! You just answered your own question Currently only clothes have sluttiness. I have an emphasis on clothes because clothes are actually useful in my game. And using the same system of tearing for armor doesn't seem right to me and I'm not sure what to do about it. Maybe just have the sluttiness of an armor determine at what milk capacity your armor is unequipped at.
Monoman1 Posted September 5, 2018 Author Posted September 5, 2018 Hey guys, Update 0.4.6. Main focus is the reworked soft dependency links. If you had trouble getting the mod to start in the past try this version please and let me know if it's resolved the issue for you. Changelog 0.4.6: - Should be ok to upgrade - Reworked soft dependency links. Old method would stop the mod from starting under certain specific circumstances. If you had trouble getting the mod to start before try this version. - Added speech buff/debuff depending on how many units of milk in your breasts. Better go to the shop before jumping in a milk pump - Drinking milk/lactacid now decreases Apropros wear and tear - Fixed addiction not decaying while sleeping/waiting - Stripped items no longer marked as stolen - Stripped item auto re-equip will now equip over non-playable armors (Being a Cow hooves) and items with "Nails " in their name (Immersive fashion nails) - Fixed a little weirdness in the drop-safe auto pickup function - Increased the default durations of the speed/stamina rate buffs of milks - Increased the default chance of stripping a clothing item when tripping - Decreased clothes ripping safe capacity threshold to 50% 2
Durante Posted September 8, 2018 Posted September 8, 2018 Doesn't seem like race milk adds addiction... It only starts from the vampire, strong and diluted milks etc, which also make you into milkmaid instantly.
Monoman1 Posted September 8, 2018 Author Posted September 8, 2018 27 minutes ago, Durante said: Doesn't seem like race milk adds addiction... It only starts from the vampire, strong and diluted milks etc, which also make you into milkmaid instantly. Good catch. I never added the new vampire, werewolf, succubus milks. Think I have it fixed now. Just need to fix one more thing before I post an update. I don't think the being made a milk maid from drinking dilute, weak, regular or strong milk is a milk addict thing. I tried it myself and nothing happened... Tasty milks and up will do it alright. 1
Durante Posted September 8, 2018 Posted September 8, 2018 4 hours ago, Monoman1 said: Good catch. I never added the new vampire, werewolf, succubus milks. Think I have it fixed now. Just need to fix one more thing before I post an update. I don't think the being made a milk maid from drinking dilute, weak, regular or strong milk is a milk addict thing. I tried it myself and nothing happened... Tasty milks and up will do it alright. Thanks, how feasible of an idea would it be to implement increased addiction when breastfeeding from a milkmaid??
Monoman1 Posted September 8, 2018 Author Posted September 8, 2018 5 minutes ago, Durante said: Thanks, how feasible of an idea would it be to implement increased addiction when breastfeeding from a milkmaid?? Isn't that already in? Have a look at the 'NPC Milking MCM page. Fresh milk is what you're looking for. It might only trigger when run through milk addicts dialouge though, I'm not sure and would have to check to be certain.
Nazzzgul666 Posted September 10, 2018 Posted September 10, 2018 Didn't try the new version yet, i don't really trust "clean" saves because no tool can guarantee it is clean, but that's not your concern. I'll upgrade for my next playthrough.^^ I do have a suggestion, though. This would imho much better fit your mod instead of replacing the beeing cow sounds. It has some files that sound like your clothes are stretching, together with a "oh no :(". I think you can see why i think that fits your mod, i also suggested it to vaderhater.
Monoman1 Posted September 10, 2018 Author Posted September 10, 2018 11 minutes ago, Nazzzgul666 said: Didn't try the new version yet, i don't really trust "clean" saves because no tool can guarantee it is clean, but that's not your concern. I'll upgrade for my next playthrough.^^ I do have a suggestion, though. This would imho much better fit your mod instead of replacing the beeing cow sounds. It has some files that sound like your clothes are stretching, together with a "oh no :(". I think you can see why i think that fits your mod, i also suggested it to vaderhater. Is it the same as this?
Nazzzgul666 Posted September 10, 2018 Posted September 10, 2018 @Monoman1 Not sure honestly, somehow i missed that.^^ But i'll try that, does your mod even have any sound files that could e replaced, though?
Monoman1 Posted September 10, 2018 Author Posted September 10, 2018 20 minutes ago, Nazzzgul666 said: @Monoman1 Not sure honestly, somehow i missed that.^^ But i'll try that, does your mod even have any sound files that could e replaced, though? Yup, ripping sounds have been included with the mod since version 0.3.1. You must be overdue an update ?
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