jarno5 Posted July 21, 2025 Posted July 21, 2025 Hey All, When i upgrade AAF from 171 beta to the newest version, im getting errors on pretty much all action data ID's for custom actions (Like the ones from UAP, SABA) Confirmed that the ActionData files are there. Soon as i downgrade back to the beta version, errors are gone. Almost seems like the new AAF does not read the Actiondata.xmls. Did something change regarding this?
jarno5 Posted July 22, 2025 Posted July 22, 2025 Ok im losing a bit of my sanity here. I was suspecting Vortex fucking up the installation somehow, so i did the install of v1 by hand. Making sure no file was left behind from the beta version aswell. Same result. Animations play fine, the menu is fast and snappy, no issues on the surface. But when i open the admin panel using Delete, im only seeing The error tab, and the ACTORTYPES tab. All other tabs are gone and everything regarding those tabs like actions, is throwing an error. Funny thing is, if i replace the Interface folder with the files from the beta version, errors are gone again and the tabs are back. But obviously it makes the game crash when you actualy play an animation. The fact that animations play fine, lets me to believe this is soly an interface bug. Im certain im doing the install the right way.. Because i can clean install the beta version 171 by hand again from backup, and all is well again.. Im i missing an requirement or something? Is there a known issue with the interface part?
Holylokki Posted July 27, 2025 Posted July 27, 2025 On 7/22/2025 at 8:26 PM, jarno5 said: I was suspecting Vortex fucking up the installation somehow, so i did the install of v1 by hand. I'm sure that vortex sucks. And that your AAF folder has a lot of bad or conflicting files. Because replacing 171b with 1.1.1 / 1.1.1b / 1.1.1b2 and back at any time doesn't cause any problems. I did it many times during my tests. Thanks to MO2, this can be done by simply dragging the folder up/down one line. 1
dagobaking Posted July 28, 2025 Author Posted July 28, 2025 On 7/6/2025 at 4:31 AM, Soulbringer1 said: I have been searching for tutorials on how to actually use AAF. There are none ! Why Not ? Well. AAF is an animation framework. So, there isn't a lot to "use" without making another mod that calls it. AAF provides other mod authors with various ways to start up animations in the context that makes sense for them. Since integration with mods is more of a development task, the docs are in text rather than video format. There is a whole wiki of info about it. You can access it through the discord server (uses discord login to avoid asking people to make another login). On 7/7/2025 at 11:22 AM, jarno5 said: Hey @dagobaking I was wondering if we could force "scale_actors_for_animations" on individual animation basis, instead of as a global setting in the Ini. Found out some alignment issues with Atomic Lust animations (Mainly the BJ animation) and they are fixed when this is set to true, but setting that to true as a global setting, messes with alignment of other animations. Yeah. The global setting isn't enough. Problem is that some authors made animations with all characters always at 1.0 scale. While others adjusted characters to match the scales the game uses (.98 for female, etc). I'm working on a solution for this so that different scales can be applied per animation (or pack wide) depending on the authors approach. On 7/16/2025 at 12:46 PM, KiraQueenz said: Does anyone know how to fix the Bootleg/Exploit thing when used with Animatronic Apocalypse? It looks like a false positive based on the name of that mod. I'll add a fix in a future version of AAF. In the meantime, you might be able to do a quick fix by changing the mod folder name and the .esp file name. In the meantime, new version: # Version 1.1.2 ## Fixed - Fix Issue #15 LooksMenu not detected on 1.10.984 -thanks to EgoBallistic. - Add flycam reset and move player to navmesh on unlock -thanks to EgoBallistic. ## Changed - Update player 3D on equipment change -thanks to EgoBallistic. (please report any performance changes during equipment changes) - Translations: German updated, FOMOD: Compression changed for slightly smaller archive -thanks to CG! 1
jarno5 Posted July 28, 2025 Posted July 28, 2025 2 hours ago, dagobaking said: Yeah. The global setting isn't enough. Problem is that some authors made animations with all characters always at 1.0 scale. While others adjusted characters to match the scales the game uses (.98 for female, etc). I'm working on a solution for this so that different scales can be applied per animation (or pack wide) depending on the authors approach. Much appricated! In the mean time, i was able to fix the mentioned anims by using offset. Simple and effective! It only needed an 3 increase on the Z axis for the opposing actor to line up again. Is there a place or a post that summarizes these tricks? Like a sticky somewhere that says, slight alignment issue? Try using offset!
Holylokki Posted July 28, 2025 Posted July 28, 2025 (edited) On 7/10/2025 at 9:22 PM, jarno5 said: Great mod! It did fix the BJ animation from Atomic Lust. But sadly it misaligns the BJ animations from Leito's pack.. Leito's pack should also scale the Female actor to 0.98. Wonder if i could exclude them.. If you think that the animation should scale as 0.98/1.0, then just add the tag "SavageCabbage" or "Vader" to it. Because SCRS uses these tags to scale to 0.98/1.0. But better check animationData for "Erection Up/Down" morphs. Which should not be there. And there shouldn't be any "offset" there. Then this animation is aligned correctly at scale 1.0/1.0 Because all Leito animations are made for 1.0/1.0 scale. Edited July 28, 2025 by Holylokki
jarno5 Posted July 28, 2025 Posted July 28, 2025 (edited) 3 hours ago, Holylokki said: If you think that the animation should scale as 0.98/1.0, then just add the tag "SavageCabbage" or "Vader" to it. Because SCRS uses these tags to scale to 0.98/1.0. But better check animationData for "Erection Up/Down" morphs. Which should not be there. And there shouldn't be any "offset" there. Then this animation is aligned correctly at scale 1.0/1.0 Because all Leito animations are made for 1.0/1.0 scale. I already fixed it using a bit offset on the Z axis. IMO, that works better then allround scaling. On 7/27/2025 at 3:12 AM, Holylokki said: I'm sure that vortex sucks. And that your AAF folder has a lot of bad or conflicting files. Because replacing 171b with 1.1.1 / 1.1.1b / 1.1.1b2 and back at any time doesn't cause any problems. I did it many times during my tests. Thanks to MO2, this can be done by simply dragging the folder up/down one line. My AAF folder seems fine as it runs animations on both versions without issues. If any of the XML's would contain bad data, the AAF widget would not work at all right? Perhaps a conflict outside AAF as it only seems to impact the admin panel interface. Manual install did not make a difference sadly. Think ill be running the 171 beta version for now. Having a doppleganger has its advantages. Edited July 28, 2025 by jarno5
Samhsay Posted July 28, 2025 Posted July 28, 2025 On 21.07.2025 at 23:25, jarno5 said: Всем привет! При обновлении AAF с бета-версии 171 до последней версии возникают ошибки практически по всем идентификаторам данных действий для пользовательских действий (например, из UAP и SABA). Файлы ActionData присутствуют. Как только я возвращаюсь к бета-версии, ошибки исчезают. Похоже, что новый AAF не считывает Actiondata.xmls. Что-то изменилось в этом плане? Looks like you need Custom moans mod. I had tha same problem.
izzyknows Posted July 28, 2025 Posted July 28, 2025 17 minutes ago, jarno5 said: Think ill be running the 171 beta version for now. Having a doppleganger has its advantages. That it does. You also might look for swf files to maybe find one that is interfering with aaf. Like Transfer Settlements messes with the compass when opening the pip-boy.
Holylokki Posted July 28, 2025 Posted July 28, 2025 (edited) 4 hours ago, jarno5 said: My AAF folder seems fine as it runs animations on both versions without issues. Then you should have no problems with changing the version and AAF working after that. 4 hours ago, jarno5 said: If any of the XML's would contain bad data, the AAF widget would not work at all right? 1. AAF can load and report an error in admin. 2. AAF can get stuck at one of the loading stages at 11-80% 3. The game can get stuck while loading lol. And I know how to simulate any of these AAF-xml errors 🤣 And I may have encountered a situation similar to yours, when the admin interface was partially not working. But I don't remember what combination of XML errors caused it. You can try removing all XML files from the AAF folder except the AAF and Vanilla-Kinky-Creatures Sex Animation Themes files and see if AAF can load without errors. 4 hours ago, Samhsay said: Looks like you need Custom moans mod. I had tha same problem. But it says that all ActionData files are in place. And it works on 171b. This may be a false positive. I regularly get the error "animation not found - position deleted" in transitionData of one animation. But in fact, this transitionData is written without errors, and the animation with all its transitions works properly. This is a false positive, and it is always caused by an error somewhere else. Not related to this animation at all, lol. On 7/22/2025 at 8:26 PM, jarno5 said: But when i open the admin panel using Delete, im only seeing The error tab, and the ACTORTYPES tab. Surprise, but it not a bug. There are only 2 tabs in the v1+ admin. An ambiguous decision. On the one hand, during the process of completely rewriting all XML, I never needed other tabs except "Errors". On the other. Perhaps it would not hurt to see "settings" to know that nothing is overwriting them. Or that the settings from the rewrite file settings were loaded correctly. All other information really did not make sense. Edited July 28, 2025 by Holylokki 1
jarno5 Posted July 28, 2025 Posted July 28, 2025 1 hour ago, Holylokki said: Surprise, but it not a bug. There are only 2 tabs in the v1+ admin. An ambiguous decision. On the one hand, during the process of completely rewriting all XML, I never needed other tabs except "Errors". On the other. Perhaps it would not hurt to see "settings" to know that nothing is overwriting them. Or that the settings from the rewrite file settings were loaded correctly. All other information really did not make sense. So just seeing 2 tabs is actualy be design (for now?) See thats all i need to know! Then i did not mess up my installation! See, what i always do after upgraing AAF, is check the error tab to see if all is good. And since all tabs such as Actions, are gone now, i guess its throwing an error because of that. Seeing them all throw an error, but still working in animations, was hella confusing and i imidiatly tought i messed up the install.. That explains why anims where working as they should, and moans and stuff (Actions) did aswell. Still, i might stick to the beta version for now. I have seen some instances where stuff added by actions such as Tongues, did not remove themselfs when swapping animations. And there is also the Classic holstered weapon bug where the weapon on back is not removed.
jarno5 Posted July 28, 2025 Posted July 28, 2025 (edited) 4 hours ago, Samhsay said: Looks like you need Custom moans mod. I had tha same problem. I think UAP patch includes moans + suitable Actions XML's. I dont get a single error in the admin panel on 171beta. Edited July 28, 2025 by jarno5
jarno5 Posted July 28, 2025 Posted July 28, 2025 4 hours ago, izzyknows said: That it does. You also might look for swf files to maybe find one that is interfering with aaf. Like Transfer Settlements messes with the compass when opening the pip-boy. Yeah, i already removed the sfw file for Transfer settlements as it was also preventing SexAtributesHUD from updating its values. So that should not interfere anymore. 1
Holylokki Posted July 28, 2025 Posted July 28, 2025 15 minutes ago, jarno5 said: So just seeing 2 tabs is actualy be design (for now?) I think yes. 17 minutes ago, jarno5 said: I have seen some instances where stuff added by actions such as Tongues, did not remove themselfs when swapping animations. Apparently there are errors in the XML that prevent AAF from reading and using your ActionData. Because one of the ways to call and remove Tongue is through ActionData.
jarno5 Posted July 29, 2025 Posted July 29, 2025 20 hours ago, Holylokki said: I think yes. Apparently there are errors in the XML that prevent AAF from reading and using your ActionData. Because one of the ways to call and remove Tongue is through ActionData. These are all just default actions that come with the UAP patch. Tongue does get removed fine in the beta version. Perhaps it has to do with it now using the actual player instead of a doppleganger, not sure. Im not getting a single error regarding Actions in the beta admin panel.
sparks454alive Posted August 4, 2025 Posted August 4, 2025 WTF?!! OVER? EVERY GODDAMN TIME I TRY TO D'L YOUR UPDATED "AAF", I GET SHAFTED INTO SOME ACCOUNT CREATION HELL, DEATHLOOP AS IT WERE!!! WHY THE FRAG DON'T U PUT THAT EFFEN FILE HERE?!!! OVER?!!!
Madscout Posted August 4, 2025 Posted August 4, 2025 (edited) 6 hours ago, sparks454alive said: WTF?!! OVER? EVERY GODDAMN TIME I TRY TO D'L YOUR UPDATED "AAF", I GET SHAFTED INTO SOME ACCOUNT CREATION HELL, DEATHLOOP AS IT WERE!!! WHY THE FRAG DON'T U PUT THAT EFFEN FILE HERE?!!! OVER?!!! (2) Discord | #📌aaf_public_release | dagoba The "notes" section explains why he don't put the file here. Edited August 4, 2025 by Madscout
sparks454alive Posted August 9, 2025 Posted August 9, 2025 On 8/4/2025 at 2:38 PM, izzyknows said: Use something else and save yourself the headache. ^^^^^^^^^^^^^^^^^^AS IN?^^^^^^^^^^^^^^^
Soulbringer1 Posted August 15, 2025 Posted August 15, 2025 Have never had this problem before. but i have an issue where animations dont even play, i cant access the console, and where the console usually is , there is just "AAF 11%". Can someone help.
georgechalkias Posted August 15, 2025 Posted August 15, 2025 It seems like the new version fixed the long-standing issue where actors stop being in animation and simply stand around? it seems like they'll go back into the animation after a few seconds, never seen it before. Regardless, I got a lil suggestion; If a furniture is in use by actors/animation/whatever, it shouldn't be used until it ends. It's so odd to see multiple actors in same/diff animations on the same furniture, overlapping.
sen4mi Posted August 15, 2025 Posted August 15, 2025 7 hours ago, georgechalkias said: It seems like the new version fixed the long-standing issue where actors stop being in animation and simply stand around? it seems like they'll go back into the animation after a few seconds, never seen it before. Regardless, I got a lil suggestion; If a furniture is in use by actors/animation/whatever, it shouldn't be used until it ends. It's so odd to see multiple actors in same/diff animations on the same furniture, overlapping. Does the game offer a way to implement that?
georgechalkias Posted August 15, 2025 Posted August 15, 2025 1 hour ago, sen4mi said: Does the game offer a way to implement that? No idea. Since you can't move furnitures in use by a NPC (ie. sleeping on bed, sitting on it), I imagine such system could be implemented for animations.
Dean2012 Posted August 15, 2025 Posted August 15, 2025 Hello guys. I have a "no position data found" error or "A big massive loaded in papyrus" WTF is this? when i try to use version from nexus i have 68% stuck error.... Can you tell me what is the problem? Thnk you.
vbnbv Posted August 16, 2025 Posted August 16, 2025 On 8/15/2025 at 7:17 AM, Soulbringer1 said: Have never had this problem before. but i have an issue where animations dont even play, i cant access the console, and where the console usually is , there is just "AAF 11%". Can someone help. did you find a solution have the same issue
Soulbringer1 Posted August 17, 2025 Posted August 17, 2025 On 8/16/2025 at 8:17 AM, vbnbv said: did you find a solution have the same issue Nope. Next gen doesnt work and old gen doesnt work. i read that nexus uses the one for old gen. It does work as far as the UI showing and all mods registering. BUT "NO ANIMS", work at all.
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