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7 hours ago, kekkisdong said:

Are there any plans to add genetic inheritance into the game?

 

Currently, it appears like a random character of either parent's race is generated after a pregnancy and as far as I'm aware there is no way to mod this feature in yet.

hmm, your child should be the same race as you at least. I thought I already fixed this plus adding some facial similarity (the latter I admit might not be very noticeable)

Will double check

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Would it be possible to add sex tags that differentiates between non-creature and creature?

Is it/Would it be possible to dictate what breed is spawned when using the GenerateCreature or GenerateTemporaryCreature commands, or alternatively change it via commands afterwards?

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  • 3 weeks later...

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LifePlay v2.7 Released!

- Replace the 2d bedroom background with a proper 3d bedroom interior space
- Allow the player to customize their own bedroom with furniture and different types of lights, the latter to lit the scenes the way they prefer 
- 15 bedroom presets for both the lazy player and for NPCs' bedrooms, hotel rooms, etc
- New controls for these new 'full 3d' sex scenes (hold/ release shift to switch between moving camera and moving the people)
- Set up realistic lighting for these new 'full 3d' bedroom sex scenes
- Add the option to 'head back home' for sex scenes that happen outside the bedroom, for those that can't stand any 2d backgrounds at all
- Allow you to add clothes to the inventory of NPCs so that those who prefer a Sims-like approach can force each NPC to wear fixed outfits rather than wearing completely random clothes each time you meet them. Completely optional feature.
- Bug fixes and other improvements, with a public beta testing period

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7 hours ago, NekoleiBerba said:

What's the difference between the "normal" file and the "update only" file??

You need to already have an older version of the game on your PC to use the Update Only file. Otherwise, use the full download

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LifePlay v2.8 Released!

- Shadows, ambient occlusion and depth of field for the 3d bedroom sex scenes, plus Esc > Settings option to set DOF strength (set it to 0 to disable DOF entirely)
- 15 new bed and wall sex animations that weren't possible before 3d environment for sex scenes was implemented
- Light sources like windows and lamps will now light up the whole room better and more realistically, not so restricted to their own immediate radius like in v2.7
- Adapt the lighting for the first person POV cameras to the new 3d sex scenes
- Auto center the camera on the player at the start of each sex scene (i.e when the actors start playing the 'Embrace' animation)
- Bug fixes and other improvements, with a public beta testing period

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  • 2 weeks later...

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LifePlay v2.9 Released!

1/ New Karma system:
- many actions and decisions you take will now increase (help a colleague, stop domestic violence, etc) or decrease (cheating, murder, etc) Karma
- The higher your current Karma, the harder it is to continue increasing it (diminishing returns from the same act of kindness) but the easier it is for Karma to drop, and vice versa. This prevents you from maximizing Karma easily, but also prevents Karma from staying at rock bottom.
- Karma works by affecting most RNG (random number generator) calculations in scenes. High Karma skews the RNG in your favour, and vice versa. For example: if your chance of getting laid depends on "If Random(0, 100) < HotChick:attractiontoplayer" , max Karma would turn it into Random(0, 50) and minimum Karma would turn it into Random(0, 150). There's a perk to remove negative impact of Karma.
- The cheat options to 'undo' your Death, Imprisonment or STD will now, more immersively, consume a huge amount of Karma instead (as in: you already cheated Death, so it's only fair that you suffer a string of bad luck afterwards).
2/ New Achievements system: first 36 Achievements
- Tracks optional 'objectives' for the player to aim for, depending on play style and how you roleplay. Examples include having anal sex with n number of partners, become a millionaire, or keep mood above 90 for 30 consecutive days
- Rewards the player with permanent stat boosts which would have been very difficult to achieve in normal gameplay, plus perks points that can be used to unlock new perks
3/ New Perks system: first 13 perk trees
- These are powerful benefits to gameplay that can be unlocked by spending perk points earned from Achievements.
- Some are perk trees with multiple levels, some are unique single perks
- Examples include: minimum attraction level for all new NPCs you meet, earn monthly % interest on your wealth, your date responds well to all activities you take her out on (instead of moaning about half of them)
- Also includes a perk tree that softens (then eliminates at lvl 5) the impact of negative Karma - a good investment for those who want to play an evil character but don't want all the bad luck
4/ New menu that shows the available actions at the player's current location, meant to save you some repetitive clicking and scrolling. Also, double-clicking on a building will now make the player character go there.
5/ Fix some mistakes and inconsistencies in scene conditions. Special thanks to Lostlegends (who have also published a few mods for the game btw) for compiling the list for these.
6/ Other bug fixes and minor improvements, with a public beta testing period

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Great Alpha! 

 

Feedback / Suggestions  / questions:

 

- I've been playing a bit with "involuntary" content on, yet I haven't found any except for a bar scene playing as a guy. Not sure what I did wrong, I set most NPCs to be dominant perverts in one game and they just kept hitting on my char.

- I'd prefer being led through a series of sex acts, rather than being able to select everything. (When a sex scene starts, I mostly found myself undressing everyone, then pressing space until I'd seen everything. Maybe have each encounter contain a list of acts the NPC wants to perform, with your own char able to agree, deny or modify the request? Like, one NPC might be okay with just getting BJs off the PC, another might not.

Like, in newlife, you can tell NPCs that you want to stay a virgin (which some of them will respect), and they always ask Y/N before initiating anal. Onikikay's KinkyMod has the option to manually agree or deny each stage (handjob / oral / vaginal / anal if I remember right),

- Even my innocent church-going virgin char kept getting the suggestion to go strip, is that as intended?

- Can the main char meet an NPC who'll try to pimp out the player character?

- Even my church-going virgin was asked whether or not she'd like to get into porn on her first naked model shoot ...

 

 

- Starting scenarios might be cool.

Scenario: New family (Your parent re-married, new dad, new step-siblings (some of whom may find you attractive.) 

Scenario: Penniless actor/actress who finds herself in LA, close to Hollywood but far from fame. What will she do to get her film career started?

Scenario: Accident, you switch bodies with your stepsister (or mom, if that's your thing). (You can even set that up now if you fiddle with the NPC editor long enough).

 

 

- Timed scenario might be cool. Like, you're an exchange student sent to a foreign city (maybe 10 months). 

 

 

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Started a new playthrough with the newest version, but getting crashes with the following message:

 

LowLevelFatalError [File:Unknown] [Line: 251] 
Result failed 
 at D:\Build\++UE4\Sync\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Query.cpp:146 
 with error DXGI_ERROR_DEVICE_REMOVED DXGI_ERROR_DEVICE_HUNG


 

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6 hours ago, OH1972 said:

Started a new playthrough with the newest version, but getting crashes with the following message:

 

LowLevelFatalError [File:Unknown] [Line: 251] 
Result failed 
 at D:\Build\++UE4\Sync\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Query.cpp:146 
 with error DXGI_ERROR_DEVICE_REMOVED DXGI_ERROR_DEVICE_HUNG


 

try update your graphic card driver

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LifePlay v2.10 Released!

- New Quests system : Each quest is meant to tell a story and, in essence, consists of a collection of scenes linked with each other in a number different paths + a number of actions you can take with specific buildings depending on the current 'stage' of the quest to advance the story. Unlike normal scenes which trigger under certain conditions + RNG while the player is doing seemingly unrelated stuffs, quests are designed to involve the player more proactively - the story only starts and progresses if the player takes the needed action (with quest objective UI elements to make the next step(s) clear). Just like scenes though, quests are fully moddable simply using a text editor - early-adopting modders can start adding their own new quests right away after v2.10 is out.
- First two quests: sabotage & missing person case. I chose to make these two first because they are structurally contrasting to each other:
- The sabotage quest: this is an example of a 'radiant quest' that can repeated unlimited times with different NPCs each time. This quest involves the player trying to break up the relationship of a couple, with multiple options how to go about this and multiple endings. A lot of variables and very non-linear.
- The missing person investigation quest: this is an example of a 'story quest' that can only be done once per playthrough. All the characters involved in the story are fixed in name, appearance (I 'designed' their faces and bodies myself) and attributes. It's a lot more linear than the radiant quest above and less variable, thus allowing for a longer story with more character development.
- Bug fixes and other improvements, with a public beta testing perio

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14 hours ago, darkkitten said:

Loving these updates Vin, a bit behind on the git/heavy file but alls forgiven because of these awesome updates ;)

Away for a few days currently, will update Heavy and Git when I get back

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  • 2 weeks later...

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LifePlay v2.11 Released!

- 10 new female hairstyles, each with their own morphs for further customizations (I will work on new male hairstyles in a future update - ladies first!)

- A new story quest called "Alpha Male": An naive girl with a thing for bad boys keeps getting back into an abusive relationship with a dangerous gangster, even against her more mature best friend's advice. Will you team up with the best friend to save the poor girl from his cycle of abuse or will you join the thug's 'wolf pack' and try to 'break' the best friend too? Three different paths you can take for the story. The named female NPCs in this quest use some of the new hairstyles above.

- Reduce NPC clothes clipping by adding a comprehensive list (this list is also moddable) of all the possible combinations of top, bottom and / or outerwear pieces that have been tested to not clash with each other. NPCs will now dress by picking from this outfit list, rather than just mixing completely random pieces that may clip horribly with each other like currently. Basically this new method sacrifices a bit of variety for more graphical consistency and less eye sore. (If you already use the 'Set Inventory' feature on a NPC to force them to wear the same outfit all the time, that takes precedence so this new system won't affect that NPC to dress randomly again, don't worry!)

- Add information bubbles about what stats are increasing / decreasing while taking actions, so that, even if no scene gets triggered during it, taking each action feels a bit more rewarding to the player than just watching a progress bar finish.

- Bug fixes and other improvements, with a public beta testing period

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Thanks for the game! So, I really like the new stuff you added, and I was wondering if at some point the Alpha Male quest can get a path where the player can be subjected to the gangster too? There was a few points in there already where it was going towards something like that, and I'd love to see that fully fleshed out! Thanks again, and happy holidays!

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1 hour ago, Tenebrae19 said:

Thanks for the game! So, I really like the new stuff you added, and I was wondering if at some point the Alpha Male quest can get a path where the player can be subjected to the gangster too? There was a few points in there already where it was going towards something like that, and I'd love to see that fully fleshed out! Thanks again, and happy holidays!

For the near future, I don't think I will be coming back to past quests to expand them. Quests were only added as a feature last version and there are only 3 quests - which look a bit lonely right now. So quantity over quality right now with regards to quests really. Once you have written 10+ quests maybe I can come back to some of them to expand

You may have faster luck with modders though, maybe join the game's Discord and put a post in the modding channel on there, The modding community for the game has finally taken off somewhat recently

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13 hours ago, jrtheraven111 said:

So i have a really REALLY shitty pc... and ive gotten pretty much all graphics settings on low but its still lagging like crazy... im talking like 2 fps average... any suggestions???

 

apart from making sure the game is using dedicated graphic card not integrated card and trying to update your graphic card driver, I don't have much to offer.

It's probably Unreal Engine itself doing most of the damage to fps anyway. Nothing I can do.

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