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Posted (edited)

I need a lot of help, as I have no idea what the hell I'm doing. Belly and breasts aren't showing up, but numbers in the menu are going up. Also, I noticed that while there's both a version that has SLIF compatibility and a SLIF compatibility patch, the menu that allows you to make use of said compatibility patch disappears upon enabling SLIF.

Edited by Hotmud9
Felt I didn't provide enough information.
  • 1 month later...
Posted (edited)

Is there anyway to fix the belly glitch where it scales but it flattens out. I tried doing things suggested earlier in the forum but either I did it wrong or it didn't work. The same issue also seems to be happening with the fill her up mod though I couldn't really tell

 

Edit: Nvm, I got it fixed. I used SLIF (make sure you have the right version. I installed the LE version not realizing there was an SE version), and the Tulvius patch for CBBE bodies advanced. I changed nodes from default to morph, put all NIO to 0%, and changed percentages to around 100% for breast, belly, and butt. I also installed the baka version of FHU since I had the original version and heard the baka version was better. I also turned the belly slider in race menu down to .1. Also make sure you're body is built after installing the mods and run finis. This seemed to solve everything for me.

Edited by Eros2469
  • 1 month later...
  • 1 month later...
Posted (edited)
On 10/25/2022 at 4:48 AM, Eros2469 said:

Is there anyway to fix the belly glitch where it scales but it flattens out. I tried doing things suggested earlier in the forum but either I did it wrong or it didn't work. The same issue also seems to be happening with the fill her up mod though I couldn't really tell

 

Edit: Nvm, I got it fixed. I used SLIF (make sure you have the right version. I installed the LE version not realizing there was an SE version), and the Tulvius patch for CBBE bodies advanced. I changed nodes from default to morph, put all NIO to 0%, and changed percentages to around 100% for breast, belly, and butt. I also installed the baka version of FHU since I had the original version and heard the baka version was better. I also turned the belly slider in race menu down to .1. Also make sure you're body is built after installing the mods and run finis. This seemed to solve everything for me.

Do you have A link to that Tulvius patch? I had it once, but now I can't find it.

 

NVM, I found it again. 

 

Edited by BillBellochek
  • 4 weeks later...
  • 1 month later...
Posted
On 9/8/2022 at 8:04 AM, grellicious said:

is there any way to use DAR or something to a proper labor animation instead of crouching? 

I've been looking for a way to do this for a while now - to no avail.
Today I finally had enough and after a few hours managed to make labor animations "work" using DAR.

- Attention: I am no modder and I have no clue what I am doing. So follow these steps at your own risk! -

 

  1. You need a working DAR (Dynamic Animation Replacer) installation. So install that and it's requirements.
  2. Next you need any random DAR animation mod. This is to get the folder structure right. Download it and unpack it somewhere safe (not your game folder!), then delete the animations (.hkx files) it comes with but keep the "_conditions" file. Folder path: meshes\actors\character\animations\DynamicAnimationReplacer\_CustomConditions\<Priority>\
  3. Open the "_conditions" file using your favorite editor and delete all contents. Then copy/paste this and save:    Random(1)
    FYI: 1 = 100% and 0.05 = 5% chance to play animation.
    You can set more conditions aswell using "AND" (use "NOT" to negate) to specify when your animation should be played, e.g.: IsFemale()
    There is a list of conditions on the SE nexus mod page for DAR.
  4. Now you need an animation that's going to replace the default "bleedout" animation. I grabbed some of my favorite 1-actor animations from several animation mods - you need only the .hkx files. You heard right, you don't have to make your own animations - rejoice! But by all means, feel free to make your own animations and share them, PLEASE!
  5. Copy the .hkx file of your chosen animation to the same folder as the "_conditions" file and - this is important! - rename the .hkx file to the exact same filename as the animation you want it to replace. I delved deep into the vanilla BSA file and made a screenshot for you (see below). You are free to replace all of the "bleedout" files, but i recommend starting with "bleedout_idle.hkx". ...Uhh, just to make sure: you don't replace any of these files in the BSA. Just rename your animation files, DAR will do the "replacing".
    Spoiler

    image.png.dc523ec2697731272b70745cfd84256f.png

     

  6. Now all you need to do is give the top folder you unpacked in step 2) a fitting name, repack it (using 7Zip or w/e) and throw it at your mod manager.
  7. Run FNIS/NEMESIS (dont know if it's needed, but i always do for good measure) and launch the game. Make sure the box for "Alternate Animation" in the eggfactory MCM is checked and you are done.

HAPPY LABOR \(^-^)/

 

PS: Depending on what conditions you set in step 3) you may have companions and important characters performing your "labor animation" when they enter bleedout state.

PPS: If you want to alternate multiple animations you need to create multiple <priority> folders (they must be named as decimal numbers from -2147483648 to 2147483647). Then set percentage to [1/number of animations] in the _conditions file and copy it to each folder you created. Now copy your multiple animations to the <priority> folders you created - one animation per folder!

PPPS: Please don't ask me for finished files or a patch. Just follow these steps - should take 15min tops and you will learn something usefull. I sure did! :-)

 

  • 1 month later...
Posted (edited)

Hey, long time lurker here. I made some tweaks to this mod (v3.6).

  • Changes the alchemy effects of eggs so that they work together and have useful effects. Now you can do alchemy among the different egg types.
  • Reduced the eggs per pregnancy except for large bird and dragon
  • Reduced the carry weight of dragon eggs to 10 lbs
  • Reduced the size of the dragon egg and large bird egg models a bit
  • Bird egg pregnancies will now lay eggs of all the same bird type (randomly chosen at labor).
  • Different egg types have different belly scale maximums, with bird egg pregnancies being the smallest and dragon being twice as large.

SLIF scaling has worked fine for me by the way without a patch.

 

 

eggfactorypatchv2.7z

Edited by spudthepotato
fixed the ingredient effect magnitudes
Posted
23 hours ago, spudthepotato said:

Hey, long time lurker here. I made some tweaks to this mod (v3.6).

  • Changes the alchemy effects of eggs so that they work together and have useful effects. Now you can do alchemy among the different egg types.
  • Reduced the eggs per pregnancy except for large bird and dragon
  • Reduced the carry weight of dragon eggs to 10 lbs
  • Reduced the size of the dragon egg and large bird egg models a bit
  • Bird egg pregnancies will now lay eggs of all the same bird type (randomly chosen at labor).
  • Different egg types have different belly scale maximums, with bird egg pregnancies being the smallest and dragon being twice as large.

SLIF scaling has worked fine for me by the way without a patch.

eggfactorypatch.7z 81.27 kB · 9 downloads

 

Where are you getting the SSE 3.6 version from? Can you link it please?

Posted
2 hours ago, effrenatus said:

 

Where are you getting the SSE 3.6 version from? Can you link it please?

I converted it myself using Cathedral Assets Optimizer. It's not so difficult to do so. I would post a converted version, but I believe that would require the mod author's permission, though correct me if I'm wrong.

Posted (edited)

Is it possible to change the belly mesh/texture?

Because everytime when the mod is in use it seems that mod use a different skin texture / meshes instead of the 3BA ones

 

EDIT: So got the belly morph to work correctly after reading the whole comment section.

But I still have this weired problem, that the texture are wrong

 

EDIT 2: After entering the Racemenu after getting a egg implented is fixed it, but I dont want to do it everytime, still searching for a permanent fix

 

ScreenShot10.png.fc5911b03721e97e336423d721483678.png

Edited by ?????
  • 4 weeks later...
  • 2 weeks later...
Posted
2 hours ago, La furie du Dragon said:

The latest release (3.6) works on SE, you only need to remove the .bsa file in the archive before installing the mod (or else your Skyrim SE won't start).

Awesomes! Thank you for letting us know

  • 1 month later...
Posted (edited)
On 6/16/2023 at 7:54 AM, La furie du Dragon said:

The latest release (3.6) works on SE, you only need to remove the .bsa file in the archive before installing the mod (or else your Skyrim SE won't start).

 

So I want to install this for my game, but I am AE 1.6.640. Will it still work there too (following what you said ofc)?

 

EDIT: I found the solution on the original mod's support page, it will work in AE :)))

Edited by Denizen Is Disturbed
  • 1 year later...
Posted

Hello... The mod stopped working... every time I swallow an egg, I get the message "bloated" and nothing happens.

 

Is there any way to reset the mod or stop/start a quest? A variable to reset/change the value?

 

 

Thank you very much.

 

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