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Posted
On 1/20/2022 at 4:50 PM, Ferpman said:

The belly node that fill her up, baka edition uses looks normal, anyone know how one would go about changing both egg factory and other mods to use that belly node? Is it a SLIF thing?

 

In SLIF you probably want to set the PC to use bodymorphs instead of nodes, and use the PregnancyBelly morph (at least that's what works well for UUNP type bodies).

  • 2 weeks later...
Posted

Anyone know how to convert the Oldrim 3.6 version to SSE? I tried doing it myself using CAO but idk if everything is working fine. I found out that Egg Factory has pre-built in SLIF compatibility, so I took out the SLIF patch and suddenly inflation is not working anymore. I have SLIF configured correctly to use bodymorphs instead of NiOverride, but no scaling happens. I tried to use the pregnancy draught potion, but all that happened was my character's belly flickered between normal and super inflated and then settled at slightly inflated. I checked the egg factory information to see if it recognized that my character was inflated, but it stayed at 1.0. I don't know what to do, I don't want to use this SSE port because it is outdated, but trying to convert the latest Oldrim version and removing the SLIF patch seems to have messed up inflation. Without the patch, there are additional features that I want to use. If anyone is able to help me, I would greatly appreciate it.

Posted (edited)
20 hours ago, Connector196 said:

Anyone know how to convert the Oldrim 3.6 version to SSE? I tried doing it myself using CAO but idk if everything is working fine. I found out that Egg Factory has pre-built in SLIF compatibility, so I took out the SLIF patch and suddenly inflation is not working anymore. I have SLIF configured correctly to use bodymorphs instead of NiOverride, but no scaling happens. I tried to use the pregnancy draught potion, but all that happened was my character's belly flickered between normal and super inflated and then settled at slightly inflated. I checked the egg factory information to see if it recognized that my character was inflated, but it stayed at 1.0. I don't know what to do, I don't want to use this SSE port because it is outdated, but trying to convert the latest Oldrim version and removing the SLIF patch seems to have messed up inflation. Without the patch, there are additional features that I want to use. If anyone is able to help me, I would greatly appreciate it.

Update: Ok so after some additional testing, SLIF does indeed seem to inflate actors, however it doesn't seem to be recognized by Egg Factory. Everything in the Information tab of Egg Factory seems to remain at default values. Total Births is constantly at 0, inflation stats are constantly at 1.000000... The mod seems to working correctly besides not recognizing and updating stats. (And seemingly fighting between being inflated and not being inflated until it settles on slightly inflated...)

Edited by Connector196
Posted

How exactly does this mod interact with SLIF for the belly growth?  Im using BHUNP and everything works fine except Ive set my max belly size in Egg factory to 3.7, and I find that NPC belly hits 3.7 max value as early as 40-50% of the way through the pregnancy.  So my lady has a maxed out belly morph for days, which is not what I'm going for.

Anyone know how this interaction works and how to get SLIF to only hit the max value near 90%+ of the pregnancy?

Posted
2 hours ago, alexblah said:

Does anybody know if instead of targeting the belly node it targets the pregnancy node instead?, curious to see if I can make a change using SSEdit

 

After some digging, gotta look at the scripts in the source folder, gotta figure out a way to reference 'PregnancyBelly' instead of the 'Belly' node

Posted
Just now, alexblah said:

 

After some digging, gotta look at the scripts in the source folder, gotta figure out a way to reference 'PregnancyBelly' instead of the 'Belly' node

 that and compile the source scripts into usable ones

Posted
On 4/5/2018 at 7:11 AM, mosquitobait said:

Everything (picking up an egg, messages about status, laying eggs) seems okay except for the belly node sizing. Oddly, enabling breast node sizing works, but the belly never changes.

Probably your cloth I have the same problem with other mods it came from the cloth I wear

  • 1 month later...
Posted

Ok I'm not very bright when it comes to modding so i need some help. I have silf, the 3.5 version that someone posted, xpmsse and a cbbe body with a belly node that i put in. All i need to know for now is what my settings should be for egg factory and silf.

  • 1 month later...
Posted

genuinely not sure how to get the belly shapes to happen, everyone seems to insist that building the morphs in CBBE and using racemenu will do it but it's just not doing anything to scale the belly visually.

  • 4 weeks later...
Posted (edited)

I found an SLIF patch on Schaken that changes the node from NPC Belly to PregnancyBelly, but you'll need to install SLIF to handle the growth. Can't link it.

 

There's also this one, but it's mostly for making 3BA work with SLIF.

https://www.loverslab.com/topic/133779-cbbe-3bbb-advanced/#comment-2820451

 

 

Edit 2: modified and recompiled the scripts from this mod to include the SLIF code from the v3.4 LE SLIF Patch

EggFactory SE - SLIF Patch.7z

Edited by cheekiserval
Posted (edited)
On 5/31/2022 at 11:53 AM, cheekiserval said:

 

 

 

Edit 2: modified and recompiled the scripts from this mod to include the SLIF code from the v3.4 LE SLIF Patch

 

 

Thank you! Would this be compatible with the 3.5SE zip someone else posted a few pages back?

Honestly OP for this file hasn't been on the forum in 3 years, I think at this point someone should check with the original LE mod's author and reupload a package merging all the fixes in this thread as "redux" or something. 

 

Edit: just saw the author is adding official SSE support in 3.8 anyway, nvm. Thanks anyhow! 

Edited by snakesnakesnake
  • 2 weeks later...
Posted
On 5/3/2022 at 1:38 AM, jedimoogle said:

genuinely not sure how to get the belly shapes to happen, everyone seems to insist that building the morphs in CBBE and using racemenu will do it but it's just not doing anything to scale the belly visually.

Same.  Had no problems getting to work on Oldrim with a CBBE body, but with SE 1.6/Anniversary, can't get it to work for the life of me.

Posted
On 6/22/2022 at 3:17 AM, TheRekoon said:

Did anyone do a port of new version of mod on SSE?

 

On 6/7/2022 at 1:12 PM, snakesnakesnake said:

 

Thank you! Would this be compatible with the 3.5SE zip someone else posted a few pages back?

Honestly OP for this file hasn't been on the forum in 3 years, I think at this point someone should check with the original LE mod's author and reupload a package merging all the fixes in this thread as "redux" or something. 

 

Edit: just saw the author is adding official SSE support in 3.8 anyway, nvm. Thanks anyhow! 

 

3.8 is getting all its pre-release tests done for LE version right now, then SSE conversion and testing must follow. May be a couple weeks.

Posted

What's happened to Huans Addon for this? I can't find it on the forums anymore with a quick search. I have a file but it doesn't seem to work with AE.

Posted
4 hours ago, Paltala said:

What's happened to Huans Addon for this? I can't find it on the forums anymore with a quick search. I have a file but it doesn't seem to work with AE.

Sounds like they removed it

Posted
5 hours ago, ebbluminous said:

Sounds like they removed it

I meant to edit it but I've been at work. I did find the mod on the website, it's in the database. It's just not been updated since well before AE and isn't working right now, which is a shame.

Posted
19 minutes ago, Paltala said:

I meant to edit it but I've been at work. I did find the mod on the website, it's in the database. It's just not been updated since well before AE and isn't working right now, which is a shame.

What is the difference between Egg Factory and the Huan version?

Posted

 

59 minutes ago, ebbluminous said:

What is the difference between Egg Factory and the Huan version?

It adds more settings and automatic start of the mod. Take a look at the description https://www.loverslab.com/files/file/12230-eggfactory-huans-addon-have-sex-lay-egg/

 

 

1 hour ago, Paltala said:

I meant to edit it but I've been at work. I did find the mod on the website, it's in the database. It's just not been updated since well before AE and isn't working right now, which is a shame.

For me it works fine I believe. I took the egg factory 36 (latest LE version at the time), converted it on my own (ran it through Cathedral Assets Optimizer) and added huan addon as a separate mod. The huan addon is just scripts, so it does not need conversion as far as I know.

Posted
11 hours ago, Hermangk said:

 

It adds more settings and automatic start of the mod. Take a look at the description https://www.loverslab.com/files/file/12230-eggfactory-huans-addon-have-sex-lay-egg/

 

 

For me it works fine I believe. I took the egg factory 36 (latest LE version at the time), converted it on my own (ran it through Cathedral Assets Optimizer) and added huan addon as a separate mod. The huan addon is just scripts, so it does not need conversion as far as I know.

Would you be willing to upload your .36 conversion here? I only have .35 which is the latest SE version which works, but Huans isn't working for me. I remember it had its own MCM which doesn't show up.

  • 2 months later...

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