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On 9/15/2018 at 5:49 PM, Ernest Lemmingway said:

There are reasons well beyond just mods and the sickness called the Creation Club that infects SK VR. First off, I can't afford a VR headset. Second, I get motion sick when I wear said headsets. Finally, I've played Skyrim so many times over the past near-seven years that there's nothing more to do with it. A "VR" version of the exact same game is of no interest.

I understand your first issue on affording it... but I will say this.. in my humble opinion your wrong on your second point. Skyrim VR experience is VASTLY different to the 2D version, VR changes everything so much that it is very hard to overstate it. You are actually there in the world, everything is massive.. NPC's are life sized, nords are tall! Dragons and Draugr are actually intimidating! Sitting in an inn with the fire crackling away is .. well an experience.

 

If you ever get the chance to try it, I would highly recommend it. Despite all you may of heard or expect of SkyrimVR, I would be very surprised if your jaw didn't drop the first time you experience it.

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10 hours ago, Xiderpunk said:

If you ever get the chance to try it, I would highly recommend it. Despite all you may of heard or expect of SkyrimVR, I would be very surprised if your jaw didn't drop the first time you experience it.

I did get a chance to experience it. And I wasn't that impressed. I've been into VR for twenty-three years now (yes, VR existed back then) and there are actually much better examples out there. At least in VR arcades. Maybe I'm just picky and/or jaded because I've experienced VR quite extensively before but SK VR is not that special IMO. In fact the same can be said for all home VR at this point. It has potential but the home technology and software is still rather immature at this point.

 

Let's just agree to disagree and not get off topic anymore.

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On 9/22/2018 at 9:19 AM, prinyo said:

Another "working SkyUI". Haven't tested it yet.

It's not another working Skyui. This is "The" working Skyui. Save bug is no more and every screen except one is now fixed. Only favorites menu is not working I think, but Custom Favorites Menu is better anyway.

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On 9/23/2018 at 6:00 PM, Shizof said:

It's not another working Skyui. This is "The" working Skyui. Save bug is no more and every screen except one is now fixed. Only favorites menu is not working I think, but Custom Favorites Menu is better anyway.

I'm not playing VR, but I'm curious. Did anyone create a thread like the SSE conversion tracking for SE? Someone recompiled the DDi.dll for VR and we need some testers...

 

 

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8 hours ago, Pfiffy said:

I'm not playing VR, but I'm curious. Did anyone create a thread like the SSE conversion tracking for SE? Someone recompiled the DDi.dll for VR and we need some testers...

DDi is? Devious Devices integration?

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30 minutes ago, prinyo said:

DDi is? Devious Devices integration?

yes....?

 

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8 hours ago, Pfiffy said:

I'm not playing VR, but I'm curious. Did anyone create a thread like the SSE conversion tracking for SE? Someone recompiled the DDi.dll for VR and we need some testers...

 

 

me! me! me!

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Ok... Keep in mind, that you need all requirements for it. I hope it is working....

 

 

And if you download DD for SE, make sure that you also install the hotfix for the Heretic stuff. or else those models will crash you.... 

 

DeviousDevices VR Release.rar

 

if it works send some flowers to pugwash99

 

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14 minutes ago, t3h0th3r said:

Hotfix of page 9 or is there a newer?

No I kept it to the minimum to stop the crashes. For a real patch I would need a full/real release of HDT SMP,  some time and a lot of help....

And for you there has to be a releae of HDT SMP for VR.

 

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1 hour ago, Pfiffy said:

No I kept it to the minimum to stop the crashes. For a real patch I would need a full/real release of HDT SMP,  some time and a lot of help....

And for you there has to be a releae of HDT SMP for VR.

  

I know of the missing dependencies, so far i did some hacking around so DDi would load. At the very least sksevr thinks the dll is ok:

 

checking plugin C:\Program Files (x86)\Steam\steamapps\common\SkyrimVR\Data\SKSE\Plugins\\DeviousDevices.dll
plugin C:\Program Files (x86)\Steam\steamapps\common\SkyrimVR\Data\SKSE\Plugins\\DeviousDevices.dll (00000001 DDiUtil 00000001) loaded correctly

 

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8 hours ago, t3h0th3r said:

I know of the missing dependencies, so far i did some hacking around so DDi would load. At the very least sksevr thinks the dll is ok:

 


checking plugin C:\Program Files (x86)\Steam\steamapps\common\SkyrimVR\Data\SKSE\Plugins\\DeviousDevices.dll
plugin C:\Program Files (x86)\Steam\steamapps\common\SkyrimVR\Data\SKSE\Plugins\\DeviousDevices.dll (00000001 DDiUtil 00000001) loaded correctly

 

Sounds like you are good to go. Post your results... 

 

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5 hours ago, Pfiffy said:

Sounds like you are good to go. Post your results... 

 

I'm probably a bit dense, but what do you want me to test in particular?

Ok i guess it was a bit early, when i wrote that. I was tripping because SL nagged at me due to version mismatches of the DLLs... But i guess i can test basic DD functionality w/o working SL. Will post tonight when i get to test it.

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Mfg Fix this fixes the ModifyFaceGen(mfg) console command, which is used to apply facial animations

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Anyone happen to have the working version of Sexlab VR light?   The download on here seems to be dead in the water and Sexlab SE Beta says VR is too old for sexlab to install 

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On 11/25/2018 at 3:06 PM, RetroBear said:

Anyone happen to have the working version of Sexlab VR light?   The download on here seems to be dead in the water and Sexlab SE Beta says VR is too old for sexlab to install 

The google drive download worked for me yesterday evening. The mega one is broken.

 

Sexlab Light works fine in VR but PC sex does not. Perfect if you want Lyda give you a show though...

 

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