LG117 Posted March 19, 2019 Posted March 19, 2019 7 minutes ago, donutfiend said: Also do you have all of the requirements installed like FNIS, Racemenu, XP32, and Bodyslide. Also Make sure you are building in bodyslide and run FNIS. I was about to give up for the night and I finally figured it out. I thoguht DDa was the base mod and DD was just an add-on. While keeping track of the .dll, I noticed it only came with the DD 4.1 mod. Now I installed that first, then moved the .dll from the VR fix. I had been putting the VR fix file in first, then installing the DD 4.1 which would immediately overwrite it... Thanks for the help! Hopefully now I can get through to DDx.
donutfiend Posted March 19, 2019 Posted March 19, 2019 13 minutes ago, LG117 said: I was about to give up for the night and I finally figured it out. I thoguht DDa was the base mod and DD was just an add-on. While keeping track of the .dll, I noticed it only came with the DD 4.1 mod. Now I installed that first, then moved the .dll from the VR fix. I had been putting the VR fix file in first, then installing the DD 4.1 which would immediately overwrite it... Thanks for the help! Hopefully now I can get through to DDx. Hey glad you made some progress! Hope it starts working for you!
Pfiffy Posted March 19, 2019 Posted March 19, 2019 11 hours ago, donutfiend said: Also do you have all of the requirements installed like FNIS, Racemenu, XP32, and Bodyslide. Also Make sure you are building in bodyslide and run FNIS. Edit: Also more good news, I managed to find that hotfix and launch the game successfully with DD installed (as far as equipping goes I have not tested it). I noticed during installation with vortex that it recommends loading the hotfix before the DD file it's designed to fix. Right click the DDHOTFIX in vortex and manage conflicts, make sure its loading after what it fixes. It is also important tu run Bodyslide before installing the hotfix...Note: the Models are still broken, but they will no longer cause a CTD in SE... Don't know how they behave in VR. I'm working on converting the models to HDT SMP. But I also don't know if they will work without SMP installed.
LG117 Posted March 20, 2019 Posted March 20, 2019 11 hours ago, Pfiffy said: It is also important tu run Bodyslide before installing the hotfix...Note: the Models are still broken, but they will no longer cause a CTD in SE... Don't know how they behave in VR. I'm working on converting the models to HDT SMP. But I also don't know if they will work without SMP installed. No luck unfortunately. I tried a few more times. The common denominator appears to be "DDX 4.1 SE BETA 2". I have gotten DDa and DD working a couple of times. This last time, I removed everything, installed all the DD mods in order, ran bodyslide, installed the hotfix, moved the VR DLL (the one edited on 2018/10/02) into the SKSE Plugins folder, ran FNIS, then started the game normally. I have been basically following this guide, along with what has been suggested here:https://www.loverslab.com/topic/99700-devious-devices-se-beta/?do=findComment&comment=2512755 The game gets to the Bathesda screen, the Skyrim logo, then a splash screen with a random game model and the level 1 progress indicator in the top right, then it crashes. Any help at all is greatly appreciated. At this point, it's really the puzzle that's driving me. I feel like I am close to getting it all together. Thanks for the help so far!
donutfiend Posted March 20, 2019 Posted March 20, 2019 On 3/19/2019 at 10:01 AM, Pfiffy said: It is also important tu run Bodyslide before installing the hotfix... I did not know this part, good info there! 14 hours ago, LG117 said: he game gets to the Bathesda screen, the Skyrim logo, then a splash screen with a random game model and the level 1 progress indicator in the top right, then it crashes. Any help at all is greatly appreciated. At this point, it's really the puzzle that's driving me. I feel like I am close to getting it all together. If I remember correctly, one of them has bound animations, so make sure you are running FNIS (select skeleton arm fix). I was able to get mine running with all of those. Also did you end up trying without ZAZ and DCL installed? I still have not seen anything stating those are functional in VR yet. Is that all the mods you have installed in your picture on the last page? If not go ahead and post your full load order.
LG117 Posted March 21, 2019 Posted March 21, 2019 10 hours ago, donutfiend said: I did not know this part, good info there! If I remember correctly, one of them has bound animations, so make sure you are running FNIS (select skeleton arm fix). I was able to get mine running with all of those. Also did you end up trying without ZAZ and DCL installed? I still have not seen anything stating those are functional in VR yet. Is that all the mods you have installed in your picture on the last page? If not go ahead and post your full load order. Just home for a few minutes tonight, so I haven't gotten to test anything. Thanks for taking a look at it. I had thought the issue was with ZAZ, but I seem to have been able to boot into the game with it just fine. I rolled everything back and ran with just ZaZ a few times to test. It seems to be when I install DDX that something happens and I have to roll back all the DD mods before it will boot properly. I selected most of the related mods that I could think of. Unfortunately I don't have a good screen shot program on this PC, so I had to pare the list down a bit to fit on my screen. This is not the proper install order. Vortex is not great at sorting and displaying mods. Spoiler
donutfiend Posted March 22, 2019 Posted March 22, 2019 21 hours ago, LG117 said: Just home for a few minutes tonight, so I haven't gotten to test anything. Thanks for taking a look at it. I had thought the issue was with ZAZ, but I seem to have been able to boot into the game with it just fine. I rolled everything back and ran with just ZaZ a few times to test. It seems to be when I install DDX that something happens and I have to roll back all the DD mods before it will boot properly. I selected most of the related mods that I could think of. Unfortunately I don't have a good screen shot program on this PC, so I had to pare the list down a bit to fit on my screen. This is not the proper install order. Vortex is not great at sorting and displaying mods. Hide contents Honestly at this point I dont think I can be of further help, my knowledge is pretty limited. The only thing I could still think of is to try and re-download the DDX file in case it didnt download correctly. I will peek again in the morning when I dont have a headache, but I doubt I will think of anything new.
LG117 Posted April 21, 2019 Posted April 21, 2019 On 3/21/2019 at 8:42 PM, donutfiend said: On 3/20/2019 at 10:43 PM, LG117 said: Just home for a few minutes tonight, so I haven't gotten to test anything. Thanks for taking a look at it. I had thought the issue was with ZAZ, but I seem to have been able to boot into the game with it just fine. I rolled everything back and ran with just ZaZ a few times to test. It seems to be when I install DDX that something happens and I have to roll back all the DD mods before it will boot properly. I selected most of the related mods that I could think of. Unfortunately I don't have a good screen shot program on this PC, so I had to pare the list down a bit to fit on my screen. This is not the proper install order. Vortex is not great at sorting and displaying mods. Reveal hidden contents Honestly at this point I dont think I can be of further help, my knowledge is pretty limited. The only thing I could still think of is to try and re-download the DDX file in case it didnt download correctly. I will peek again in the morning when I dont have a headache, but I doubt I will think of anything new. It was a while before I could come back and play with this some more. I believe that the issue was having too many animations. I was somewhere in the neighborhood of 12-14k after adding DDx. I removed a few things and got down to closer to 10k and everything loads perfectly. Now my only problem is a NetImmerse Overide error when trying to use boots and heels. I suspect that I may have loaded one of the files that is not compatible with the SKSE-VR version that is installed. I'm not really sure which versions of which files to use. This whole Creation Club business just makes everything unnecessarily a pain in the ass.
TheCaptn Posted April 26, 2019 Posted April 26, 2019 Using SexLab SE Lite, Prinyo's patch and VRIK v0.4.0, what's the best immersive way to trigger sex animations of a specific stance i.e.: Standing infront, standing behind, sitting, kneeling infront, kneeling behind, etc? I love how the first-person body is developing with VRIK + SoS, but random pose selection does some crazy stupid shit when you're not getting cloned to an observer perspective anymore.
MoaMoa Posted October 4, 2019 Posted October 4, 2019 Hi all can someone tell me some Quest Mods for Devious Devices that run in Skyrim VR ? or some good Mods i should install together with DD ? Greetings
prinyo Posted October 4, 2019 Posted October 4, 2019 36 minutes ago, MoaMoa said: Mods i should install together with DD ? Did you make DD work in SkyrimVR?
MoaMoa Posted October 4, 2019 Posted October 4, 2019 3 hours ago, prinyo said: Did you make DD work in SkyrimVR? Yes i think so. I could install it, i use the DD VR patch.i have no error messages. i have a Menu in SkyUi. If i understand it right i need now some Mods that uses DD. So thats why i ask for some good Quest Mods for DD.
Teann Daorsa Posted October 6, 2019 Posted October 6, 2019 On 10/4/2019 at 11:07 PM, MoaMoa said: Yes i think so. I could install it, i use the DD VR patch.i have no error messages. i have a Menu in SkyUi. If i understand it right i need now some Mods that uses DD. So thats why i ask for some good Quest Mods for DD. Devious Cursed Loot should in theory give you a bunch of quests and stuff that uses Devious Devices. I confess I'm new to Skyrim/modding, but I'm fairly technical so am happy digging around and getting my hands dirty. I've been trying for a couple of days now with a goal of getting just Devious Devices working in SkyrimVR, and it's been tortuous. Lots of posts from people that suggest that they have it mostly working and have moved onto minor niggles like clipping, but no-one posting confirmed working mod lists. Also discussions that just... end, months ago, with no resolution :-(. I've been working through the dependencies methodically trying to eliminate the problems one at a time, to the point where I have: Bodyslide CBBE body FNIS XXL VR SkyUI VR SKSE VR XP32MSSE Sexlab Light (+ VR patch) All installed and seemingly working. There were a bunch issues that I figured out were me installing the wrong versions of these, based on old forum post links, when there were VR versions available that made them work. I get the Mod Configuration menu, and no issues loading anything. I can run Bodyslide and batch build things, and run FNIS to process animations sensibly. With just this lot, everything in game works fine, no T-posed characters. This is using Mod Organizer 2, and I feel like I'm fairly in control of the setup now, so I can add / remove mods and build everything sensibly into the right places. But from here it gets problematic. RaceMenu: Advice gathered so far seems to be to install RaceMenu 0.2.7 (which targets SKSE 2.0.9). The SKSE VR I'm using is 2.0.10, but RaceMenu 0.2.8 seems to jump to 2.0.11 so presumably 2.0.9 is close enough? Anyway, with that installed, I get a complaint on load (expecting 1.5.53.0, and I have 1.4.15.1). Exiting out, the SKSE log reports skee version 1 (skee64.dll, RaceMenu 0.2.7) reported as incompatible during query. So I'm guessing the DLL isn't loading, but maybe there are other things in the mod that do load fine. Advice on Reddit is that ignoring the dialog might be fine? Not sure, and I can't see anything that looks like Racemenu functionality in game once I do that. Devious Devices: Installing 4.3 DD (Integration + Expansion) and 3.0 Assets gives me a complaint that the SexLabAroused master is missing. So I have added SexLabArousedSSELoose, which doesn't appear to have any plugins so I think is VR compatible? So really I have SexLab Light and SexLabAroused, not sure if they're compatible, but it seems to load just fine (I can see the SexLab Aroused menu in MCM, and I can see the DD menu in there too). The problem with that setup is that I can load into game fine, see those menus, but everyone is in the T-Pose. The FNIS build log, when DD is enabled, is building 9277 animations, and 1229 of those (from Devious Devices) give warnings, e.g. >>Warning: \character\animations\DDSL\DD_ZapDoggy01_A1_S1.hkx not Skyrim VR compatible<< Makes no difference if I have RaceMenu on or off, enabling Devious Devices gives me this fundamental animation problem. So, questions someone else might be able to shed light on: What makes an animation "not Skyrim VR" compatible? Is there maybe another version of DD that *is* compatible? Is this a side effect of something else I've configured wrongly. I'm using defaults where I can, but obviously RaceMenu might not be in right, and maybe that's screwing the animations, or maybe I picked the wrong install options when putting in CBBE or XP32MSSE, both of which I think offered me a multitude of options around body physics and the like. Have other people actually got Devious Devices working happily under Skyrim VR? Or are we actually treading new ground and it's still known to be not working? Any advice or guidance would be appreciated. I promise that if I get this working, I'll be back to write up an install order / settings guide with properly linked versions, because half the time I've spent on this has been digging through the forums with the search function trying to find things people only refer to by acronym, only to find I'm following out of date advice. ?
Teann Daorsa Posted October 6, 2019 Posted October 6, 2019 1 hour ago, Teann Daorsa said: So, questions someone else might be able to shed light on: What makes an animation "not Skyrim VR" compatible? Is there maybe another version of DD that *is* compatible? Is this a side effect of something else I've configured wrongly. I'm using defaults where I can, but obviously RaceMenu might not be in right, and maybe that's screwing the animations, or maybe I picked the wrong install options when putting in CBBE or XP32MSSE, both of which I think offered me a multitude of options around body physics and the like. Have other people actually got Devious Devices working happily under Skyrim VR? Or are we actually treading new ground and it's still known to be not working? Any advice or guidance would be appreciated. I promise that if I get this working, I'll be back to write up an install order / settings guide with properly linked versions, because half the time I've spent on this has been digging through the forums with the search function trying to find things people only refer to by acronym, only to find I'm following out of date advice. ? ? So, 2. is the key here. The versions of DD I was using should have given me the clue; I took 4.3, the most recent release, but that was for Oldrim. Gah. The 4.1 version everyone else is talking about in this thread is the Skyrim Special Edition version that the VR build needs. Install the right versions, run FNIS, no warnings, and in-game everyone animates sensibly. I've still to enable Deviously Cursed Loot to actually test that it works sensibly, but I will follow through on that install order / link guide because I'd bet I'm not the only one who gets lost in the maelstrom of cross linked threads and out of date advice.
prinyo Posted October 7, 2019 Posted October 7, 2019 So are you using this or not? I get error messages in-game when loading a save that the version doesn't match so the mod will be disabled. Is DD running correctly for somebody and if yes - please share how you make it work.
Teann Daorsa Posted October 7, 2019 Posted October 7, 2019 3 hours ago, prinyo said: So are you using this or not? I get error messages in-game when loading a save that the version doesn't match so the mod will be disabled. Is DD running correctly for somebody and if yes - please share how you make it work. I am, yes, in conjunction with several other patches over the straight DD/DDa/DDX mods. Is it working correctly? I'm not best placed to say. I had a run around last night, and the Devious Cursed Loot mod, and it was quite clearly adding all the new quests and NPC behaviour. So there were new NPCs wandering around in bondage, [Solicitation] conversation options, etc. But there were points where it felt like there was supposed to be SexLab integration, and they did nothing. As in, a Shopping quest that led me to shop-keepers to whom I was offering myself for sex in exchange for keys. There was dialogue that implied there'd be a sex scene, but then nothing happened. But I've never used the mod before, I'm not sure what was supposed to be there, or if that's maybe just how it's intended to work and I'm mis-reading the dialogue. But my gut says that the SexLab Lite integration is simply doing nothing, and what I'm seeing is just the basic DD functionality. I also get periodic messages about NetImmerse override not being on (things about heels and ballet boots that are presumably altering my animations). From the research I've managed so far, that's supposed to be coming from skee64.dll, which is part of RaceMenu, and as mentioned above I simply can't find a RaceMenu that works for the SkyrimVR I have. When I get time later I'll make a new topic that's just about my quest to get Devious Devices working, and get it all linked up so there's no ambiguity or confusion about what mods to actually use. Hopefully that will be helpful. I'd be interested if someone else who knows DD well could say what you'd expect to see, in say the Shopping quest, if SexLab integration was working properly?
prinyo Posted October 7, 2019 Posted October 7, 2019 Do you have ZAZ installed? It is possible it wants to run animations from it. But do you actually see the devices in game? We can fix the issues different mods have while selecting and trying to run animations as long as DD itself works.
Teann Daorsa Posted October 7, 2019 Posted October 7, 2019 3 hours ago, prinyo said: Do you have ZAZ installed? It is possible it wants to run animations from it. But do you actually see the devices in game? We can fix the issues different mods have while selecting and trying to run animations as long as DD itself works. ZAZ installed too, yes. With the below mods, I can see devices, things get locked on properly, my interaction with the environment is restricted, etc. The VRIK mod works sort of in that I can see my own body with the devices locked on, but of course it's putting my hands where the controllers are, even when they are supposedly bound behind me, etc. The Laura's Bondage Shop mod also seems to work fine, that was quite helpful in generating a bit more DD-related content for me to test with. # This file was automatically generated by Mod Organizer. -Abduction +Laura +DCL-DD-ZaZ HDT And other patches +ZAZ +DD DCL New CBBE +DDHOTFIX +Deviously Cursed Loot +DeviousDevices VR Release +Devious Devices Expansion - SE +Devious Devices Assets - SE +Devious Devices Integration - SE -SexLabFrameworkSE v163 BETA7 +SexLabArousedSSELoose +VRIK Generated Files +VRIK V0.7.0 +SLLightVRPatch +MfgFix-vr +SexLab Light SE 0 1 1 +XP32 Maximum Skeleton Special Extended +SkyUI +SKSE Script Content -SKEE - NIOverride -RaceMenu 0.2.7 +FNIS_Output +FNIS Behavior VR 7 5 XXL +Caliente's Beautiful Bodies Enhancer -CBBE- +Bodyslide Generated Content +BodySlide and Outfit Studio - v4.8.0 *DLC: Dawnguard *DLC: Dragonborn *DLC: HearthFires I've popped into the Discord channel for Skyrim VR as well, and very recently there's been discussion on Racemenu; not heartening however. Basically that the original modder behind Racemenu doesn't have VR and doesn't care about VR, which is fair enough. So it seems like we're unlikely to see it any time soon. So short of the DD maintainers pulling that dependency out and making a VR branch of DD, I think we're stuck on that front.
ksl123 Posted October 17, 2019 Posted October 17, 2019 Anyone know how to lip sync motion work in sexlab light expression?? in my apprehension, mfg is not wokring only the movement of the eyebrows. not mouth
jensern Posted November 9, 2019 Posted November 9, 2019 On 10/7/2019 at 7:43 PM, Teann Daorsa said: <snip> I've popped into the Discord channel for Skyrim VR as well, and very recently there's been discussion on Racemenu; not heartening however. Basically that the original modder behind Racemenu doesn't have VR and doesn't care about VR, which is fair enough. So it seems like we're unlikely to see it any time soon. So short of the DD maintainers pulling that dependency out and making a VR branch of DD, I think we're stuck on that front. More difficult than you think. I do not think the author ever released the source code. Thanks for tip about Laura
markand1019 Posted February 8, 2020 Posted February 8, 2020 So update on RaceMenuVR...Recently Expired received a VR headset.. He's actively working to make the transition. He's also updated SKSEVR. These are both present on his Patreon page.
moonbreeze Posted February 10, 2020 Posted February 10, 2020 I've got the new RaceMenuVR as well as the patched SKSEVR, works well for me. I might try HDT Physics Extensions so I can have some hair with real physics.
UASD98lk Posted December 18, 2020 Posted December 18, 2020 On 10/3/2018 at 8:35 AM, Pfiffy said: Ok... Keep in mind, that you need all requirements for it. I hope it is working.... And if you download DD for SE, make sure that you also install the hotfix for the Heretic stuff. or else those models will crash you.... DeviousDevices VR Release.rar 71.1 kB · 1,641 downloads if it works send some flowers to pugwash99 This rar doesn't work with Vortex because the pathing inside isn't quite right. I repackaged it. Same exact dll but in the folder path that Vortex is looking for. https://mega.nz/file/bo8HUYYS#japBeAtvEH58lzVWki7x0YyIAG3gQf_bDpjZD74_ARI I'm happy to delete this link if op wants to update. I had to move the dll inside SKSE/Plugins/
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