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Player Slave Encounters Version 0.63 (Updated 10 Mar 13)


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Posted

Quick Bug Report:

 

I am using version 52. When my character sleeps out of doors anywhere south of Bravil the slaver apears and she wakes up enslaved. I tried it with slavers disabled same result.

When I sleep out of doors in the same spot using 51 I don't get the same result no enslavement even with mobile slavers enabled.

 

Sorry to be the bearer of bad news for such an epic mod.

 

Icha answered that a couple pages back:

"I got captured while in sleep."

Ah yes. That is part of the Rough Streets update. Random chance of being picked up when sleeping outdoors. Needs correcting as I realised I made a mistake and it gets you every time at the moment. Need to weed out the city zones.

Posted

Glad you are enjoying it Galgat. Very much enjoy your work. :)

 

Adding a Pellham Wine Cellar sounds a good idea and is very appropriate. I shall pop that in for next update.

 

Dogface: Cheers for the suggestions. Not sure on removing player choice in all situations. It should do that when you have no choice in the matter. Although I want to keep adding to Rough Justice, I will probably keep the strip the same for a while at least. Makes life a lot easier here. :)

Adding to infamy/decreasing disposition is an interesting idea.

 

DevinC: I made a mistake and added companions release without removing the guard check in the conversation. Fixed for next update.

 

Shifted the Weye Gallows to the street area. Made it a bit more interesting too (Many thanks Mastercchris....awesome stuff)

 

A naughty option for Pellham sounds good. Perhaps another round in the cellar.

 

Bisquits: Bad news needs bearing or I cannot fix it. ;)

Made a balls up with the time check so it does it every time. Will be a rarer event next update (5-10%). City zones now excluded as well. Not to say they will be safe forever. :D

Posted

Just a question on the Goblin encounter: Is there a story to that' date=' and does that eventually run its course, or is it just you get caught and try to escape as soon as possible?

[/quote']

 

The objective is to escape ASAP, but if you don't, it can run it's course.

 

 

If you keep disobeying the goblins, they will eventually decide you make for better food than breeding and haul you off to roast you. Game Over.

If you give in and obey enough times, you will eventually lose the will to escape and in theory have become another willing breeding slave. Though in practice the encounter just continues like before, and you might even escape after this.

 

 

 

Thanks for the help! One more thing: Where do I go to start the Dog Days encounter?

Posted

 

Dogface: Cheers for the suggestions. Not sure on removing player choice in all situations. It should do that when you have no choice in the matter. Although I want to keep adding to Rough Justice' date=' I will probably keep the strip the same for a while at least. Makes life a lot easier here. :)

[b']Adding to infamy/decreasing disposition is an interesting idea.[/b]

 

Yes...anything that makes Personality/Fame/Infamy more relevant to game play is welcome.

 

Did you get my update about Rough Justice grabbing some odd encounters that hadn't spawned yet (sex can't start error messages with vampires, thieves, muggers, etc, from Crowded Cities, notably)? I might be able to fix these error messages by forbidding NPCs from that mod from using Lovers. I plan on trying that next time. I'm sure other mods that spawn NPCs in a similar way (9am and 9pm each day, for example, in Crowed Cities) would be a problem. I'd normally just ignore the error messages but it seemed to lead to crashes when crossing the various spawn-points these NPCs enter at. Hey...it's Oblivion...lol.

Posted

"Drothmeri Army faction"

I shall see if I can find that and add it. Not under D sadly. :)

 

"Did you get my update about Rough Justice grabbing some odd encounters that hadn't spawned yet"

Yup. I am adding in tests to skip over invalid actors. Hopefully that will sort it out.

Posted

"Drothmeri Army faction"

I shall see if I can find that and add it. Not under D sadly. :)

 

You'd need the merhunes razor plugin for that to show up, its an addon faction

Posted

 

"Did you get my update about Rough Justice grabbing some odd encounters that hadn't spawned yet"

Yup. I am adding in tests to skip over invalid actors. Hopefully that will sort it out.

 

Great.

 

Seemed to work fine, otherwise.

Posted

Quick question, since I haven't played through that side of the encounter yet.

 

 

Does disobeying the goblins result in the 'bad end' being cooked, similar to the Namira encounter?

 

 

I rather like the idea of 'bad ends'. Or even things that get up to or near that point. Like, maybe a Master likes to hang his slaves, but doesn't actually go all the way and kill them.

 

Also not sure if you've seen this, and I'm still very new to all this so don't know all the ins and outs of animations...

 

But check out the 4th picture on this animation package. http://oblivion.nexusmods.com/mods/41668 It looks great for 'Rough Justice' in particular, but might work for any sort of capture.

Posted

I sent you my ESP. Ichabod, that is hastily throw together, I hope you can find time to look at some of the small things I did. I am sure they will probably not be of much use to you. But wanted to at least let you see them.

 

1. I personally would very much like to see and option for having your stuff drop or not. If it is not to much trouble.

 

I do realize that this might allow people to infringe on certain quest's. But as a Sex mod this is mostly a roll playing game, and I have never worried to much about people cheating in such mod's. It is a roll playing situation, and they either play it out, and enjoy or not.

 

Like what you have done very much.

 

2. I have never really like bad end's, as one of the main reasons i truly enjoy Bethesda games is there endless nature. But some bad ends are very appropriate, and should be there, so I am sort of 60/40 on this.

Posted

This looks like it will be a mainstay in my mods, as avoiding it adds further challenge tot he game. :D

 

One thing: is there any way to remove the ball-gag? Neck, arm and legs restraints fit, but the ball-gag just looks so modern it ruins the immersion for me. Its not like its really needed anyway. If I could get instructions on what line of script to remove it (or make it so its never added) i'd appreciate it, as I could then just tweak any future releases that way myself.

Posted

Quick question' date=' since I haven't played through that side of the encounter yet.

 

 

Does disobeying the goblins result in the 'bad end' being cooked, similar to the Namira encounter?

 

[/quote']

 

Yes, exactly.

 

I rather like the idea of 'bad ends'. Or even things that get up to or near that point. Like' date=' maybe a Master likes to hang his slaves, but doesn't actually go all the way and kill them.

[/quote']

 

I'm a huge fan of bad ends ends and situations of dire peril like this, though I actually prefer them to run to their conclusion, at least some of the time. It keeps the excitement fresh if you aren't guaranteed to survive no matter how dire the situation.

That said, I realize it's not for everyone, and it's best if there is a tell or hint to let those not into it avoid it. Like in the goblin caves you are told bad stuff can happen if you keep disobeying.

In the above example of a master who gets off on watching his slaves dance in the air, he would sometimes get too into it and not take the slave down. It could be established as a possibility by having the player watch it happen to another slave (or maybe even companion), so they know it's a real and present danger. They will survive their own first time taken to the gallow for his fun, taking ~75% max health in damage. Health is recovered by sleeping, eating etc, giving the player a real incentive to get their health back up before the lord gets into that mood again...:D

Or maybe it's just a question of dialog, where saying the wrong/right things gets the master too excited, resulting in a chance he will go all the way with you. Can be metagamed for those who want to avoid it, and let the danger remain for those into it.

 

Also not sure if you've seen this' date=' and I'm still very new to all this so don't know all the ins and outs of animations...

 

But check out the 4th picture on this animation package. http://oblivion.nexusmods.com/mods/41668 It looks great for 'Rough Justice' in particular, but might work for any sort of capture.

[/quote']

Awesome animations in there. I recognize at least one of them currently in rough justice. I really hope Icha will integrate more of them ^_^

Posted

This looks like it will be a mainstay in my mods' date=' as avoiding it adds further challenge tot he game. :D

 

One thing: is there any way to remove the ball-gag? Neck, arm and legs restraints fit, but the ball-gag just looks so modern it ruins the immersion for me. Its not like its really needed anyway. If I could get instructions on what line of script to remove it (or make it so its never added) i'd appreciate it, as I could then just tweak any future releases that way myself.

[/quote']

 

I did Make a Lore Friendly Gag , And Posted a Few Pics , a few pages Back . I will Upload when I Have a Set Of Stuff Im Fixing from the Old

ZAZStocks Mod.It can Be used as a Replacer .

Also With the current State Of Walk Animations with BBB Animations , I have Kept the Mouth Open So Without a Gag it Would look Weird .

If your Not Using the BBB Animations , Use the Regular the mouth will remain closed .

 

Cheers

Posted

Every so often I'm running across female NPCs that look like they're under the effects of Nude/Shy...shuffling along looking like they're searching for the washroom. Turning off PSE removes this. I'm not using Nude/Shy, btw.

 

This is using PSE 0.52...testing with PSE 0.51 does not produce this effect.

 

So far, it has only been Orc and Nord females. Perhaps Lynda Carter has the answer....lol

 

(Edit: scratch that, just seen a Breton doing the same thing)

Posted

I ran into a problem with lord Pellham's quest, when he gives my char the maid outfit, it keeps equipping and unequipping, i think it's because it somehow overlaps with the slave shackles, it cripples my character's walk and the whole game

Is there any solution to this?

 

Thanks in advance

Posted
Every so often I'm running across female NPCs that look like they're under the effects of Nude/Shy...shuffling along looking like they're searching for the washroom. Turning off PSE removes this. I'm not using Nude/Shy' date=' btw.

 

This is using PSE 0.52...testing with PSE 0.51 does not produce this effect.

 

So far, it has only been Orc and Nord females. Perhaps Lynda Carter has the answer....lol

 

(Edit: scratch that, just seen a Breton doing the same thing)[/quote']

Do you have latest Estrus installed?

Posted

Should be. Check it's config. A break undies mode is built in(BUmotionchanger previously). It acts similar to nudeshy but is not finished or just buggy.

Posted

I ran into a problem with lord Pellham's quest' date=' when he gives my char the maid outfit, it keeps equipping and unequipping, i think it's because it somehow overlaps with the slave shackles, it cripples my character's walk and the whole game

Is there any solution to this?

 

Thanks in advance

[/quote']

 

Hi darkskull,

Yup, Ichabod is aware that some folks have this occuring.

We gotta remember this is a WIP and I know Ich does'nt miss a thing (even if it takes a while, this is a big project).

I can't offer you an immediate solution for it, only that it has been noted for right now.

 

Mem

Posted

Should be. Check it's config. A break undies mode is built in(BUmotionchanger previously). It acts similar to nudeshy but is not finished or just buggy.

 

Ahhhhhh....thanks much. I'll see what happens with ver 52.

Posted

Does anyone know where the main slaver camp is?

 

Same place it was the last 20 odd times people have asked that question,

 

North of lleyawin on an island in the centre of the river

Posted

'Dog Days' needs a birthing animation.

 

Not compatible with AFK_Weye mod. A mansion is located in same place with the gibbet.

 

I have been searching but not finding - will there be a patch for this incompatibility?

 

Ummm... also this is only the 2nd time I've commented on this thread' date=' so I want to take this opportunity to make sure I express how totally flippin' unbelievably awesome this mod is - its like the most stable mod in my load order I think.[/color']

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