morvo Posted November 16, 2012 Posted November 16, 2012 Well the console doesn´t write nothing... it writes: Lovers: Motion setting position 1 One has Finished loading (up to 255 Individual) Quite the head scratcher... do you have pluggy? It's one of those things I've had for so long I can't remember if was a requirement for anything anymore.
Larkotor Posted November 16, 2012 Posted November 16, 2012 Well i do have it, toutgh it is not in the requirments. But i am still not shure if it is installed corrctly, is there a way to find out?
morvo Posted November 16, 2012 Posted November 16, 2012 Well i do have it' date=' toutgh it is not in the requirments. But i am still not shure if it is installed corrctly, is there a way to find out? [/quote'] erm, IIRC you just drop its files in oblivion>data>OBSE>Plugins Well, I've not really been much help, but here's what I'm thinking: It's not a problem with the mod itself, it's a problem with the mod initialising. The fact that you can access some of its functionality through the console shows that it's there in background. Could you try re-naming the esp to just PlayerSlaveEncounters.esp and see if that helps it load up? it's a long shot, but hey, what could it hurt? if not it could be down to another mod that PSE needs being an incompatible version.
Uriel Posted November 16, 2012 Posted November 16, 2012 Larkotor post your "obse.log" and "obse_loader.log". They're in your oblivion folder.
Larkotor Posted November 16, 2012 Posted November 16, 2012 Well first thanks for the tipp. I actually thougth the folder had to be named "Plugin" and not "Plugins". Sadly the mod still doesn´t work for me:( Well i never thougth that the problem is with the mod because there are to many people here where the Mod works I did try to rename it the way you wrote it there once but didn´t help either. thougth i could try it again since allot happend since then ^^ Uriel: For some reason I can´t just attach them, so I copy pasted the text into these Spoilers: obse.log: OBSE: initialize (version = 20.6 010201A0) oblivion root = D:\Oblivion\ plugin directory = D:\Oblivion\Data\OBSE\Plugins\ checking plugin D:\Oblivion\Data\OBSE\Plugins\\Elys_USV.dll plugin D:\Oblivion\Data\OBSE\Plugins\\Elys_USV.dll (00000001 Elys_USV 0000005B) loaded correctly checking plugin D:\Oblivion\Data\OBSE\Plugins\\OBSE_Elys_Pluggy.dll SetOpcodeBase 00002330 RegisterCommand GetEsp (2330) RegisterCommand CreateArray (2331) RegisterCommand DestroyArray (2332) RegisterCommand ArraySize (2333) RegisterCommand ArrayCount (2334) RegisterCommand SetInArray (2335) RegisterCommand SetFloatInArray (2336) RegisterCommand GetInArray (2337) RegisterCommand GetTypeInArray (2338) RegisterCommand RemInArray (2339) RegisterCommand FindInArray (233A) RegisterCommand FindFloatInArray (233B) RegisterCommand SetRefInArray (233C) RegisterCommand FindRefInArray (233D) RegisterCommand CopyArray (233E) RegisterCommand ArrayEsp (233F) RegisterCommand ArrayProtect (2340) RegisterCommand FirstInArray (2341) RegisterCommand DestroyAllArrays (2342) RegisterCommand PackArray (2343) RegisterCommand CreateString (2344) RegisterCommand DestroyString (2345) RegisterCommand SetString (2346) RegisterCommand StringEsp (2347) RegisterCommand StringProtect (2348) RegisterCommand StringLen (2349) RegisterCommand DestroyAllStrings (234A) RegisterCommand StringSetName (234B) RegisterCommand StringGetName (234C) RegisterCommand StringMsg (234D) RegisterCommand StringCat (234E) RegisterCommand UserFileExists (234F) SetOpcodeBase 00002378 RegisterCommand RenFile (2378) RegisterCommand DelFile (2379) RegisterCommand StringToTxtFile (237A) RegisterCommand CopyString (237B) RegisterCommand IntToString (237C) RegisterCommand FloatToString (237D) RegisterCommand RefToString (237E) RegisterCommand IniReadInt (237F) RegisterCommand IniReadFloat (2380) RegisterCommand IniReadRef (2381) RegisterCommand IniWriteInt (2382) RegisterCommand IniWriteFloat (2383) RegisterCommand IniWriteRef (2384) RegisterCommand IniKeyExists (2385) RegisterCommand IniDelKey (2386) RegisterCommand EspToString (2387) RegisterCommand IniReadString (2388) RegisterCommand IniWriteString (2389) RegisterCommand ModRefEsp (238A) RegisterCommand GetRefEsp (238B) RegisterCommand StringToRef (238C) RegisterCommand StringCmp (238D) RegisterCommand FileToString (238E) RegisterCommand StringPos (238F) RegisterCommand StringToInt (2390) RegisterCommand StringToFloat (2391) RegisterCommand ArrayCmp (2392) RegisterCommand StringMsgBox (2393) RegisterCommand StringIns (2394) RegisterCommand StringRep (2395) RegisterCommand IntToHex (2396) RegisterCommand LC (2397) SetOpcodeBase 000023B0 RegisterCommand FromTSFC (23B0) RegisterCommand ToTSFC (23B1) RegisterCommand StrLC (23B2) RegisterCommand CreateEspBook (23B3) RegisterCommand FmtString (23B4) RegisterCommand FixName (23B5) RegisterCommand ResetName (23B6) RegisterCommand HasFixedName (23B7) RegisterCommand csc (23B8) RegisterCommand StringSetNameEx (23B9) RegisterCommand StringGetNameEx (23BA) RegisterCommand FixNameEx (23BB) RegisterCommand IniGetNthSection (23BC) RegisterCommand IniSectionsCount (23BD) RegisterCommand RunBatString (23BE) RegisterCommand Halt (23BF) RegisterCommand RefToLong (23C0) RegisterCommand LongToRef (23C1) RegisterCommand FindFirstFile (23C2) RegisterCommand FindNextFile (23C3) RegisterCommand GetFileSize (23C4) RegisterCommand NewHudS (23C5) RegisterCommand DelHudS (23C6) RegisterCommand ScreenInfo (23C7) RegisterCommand HudS_X (23C8) RegisterCommand HudS_SclX (23C9) RegisterCommand HudS_Show (23CA) RegisterCommand HudS_Opac (23CB) RegisterCommand HudS_Align (23CC) RegisterCommand AutoSclHudS (23CD) RegisterCommand HudS_Y (23CE) RegisterCommand HudSEsp (23CF) RegisterCommand HudSProtect (23D0) RegisterCommand HudsInfo (23D1) RegisterCommand DelAllHudSs (23D2) RegisterCommand HudS_L (23D3) RegisterCommand rcsc (23D4) RegisterCommand HudS_SclY (23D5) RegisterCommand NewHudT (23D6) RegisterCommand DelHudT (23D7) RegisterCommand HudT_X (23D8) RegisterCommand HudT_SclX (23D9) RegisterCommand HudT_Show (23DA) RegisterCommand HudT_Opac (23DB) RegisterCommand HudT_Align (23DC) RegisterCommand AutoSclHudT (23DD) RegisterCommand HudT_Y (23DE) RegisterCommand HudTEsp (23DF) RegisterCommand HudTProtect (23E0) RegisterCommand HudTInfo (23E1) RegisterCommand DelAllHudTs (23E2) RegisterCommand HudT_L (23E3) RegisterCommand HudT_SclY (23E4) RegisterCommand PauseBox (23E5) RegisterCommand KillMenu (23E6) RegisterCommand SetHudT (23E7) RegisterCommand HudT_Text (23E8) RegisterCommand HudS_Tex (23E9) RegisterCommand SanString (23EA) RegisterCommand IsHUDEnabled (23EB) RegisterCommand IsPluggyDataReset (23EC) SetOpcodeBase 000023FF RegisterCommand PlgySpcl (23FF) plugin D:\Oblivion\Data\OBSE\Plugins\\OBSE_Elys_Pluggy.dll (00000001 OBSE_Elys_Pluggy 0000007D) loaded correctly patched loading from C:\Users\Arlt\Documents\My Games\Oblivion\Saves\Save 1 - Quick Start - Sewers, Level 1, Playing Time 00.23.16.obse HandleLoadGame: couldn't open file (C:\Users\Arlt\Documents\My Games\Oblivion\Saves\Save 1 - Quick Start - Sewers, Level 1, Playing Time 00.23.16.obse), probably doesn't exist DoLoadGameHook: C:\Users\Arlt\Documents\My Games\Oblivion\Saves\Save 1 - Quick Start - Sewers, Level 1, Playing Time 00.23.16.ess loading from C:\Users\Arlt\Documents\My Games\Oblivion\Saves\Save 1 - Quick Start - Sewers, Level 1, Playing Time 00.23.16.obse HandleLoadGame: couldn't open file (C:\Users\Arlt\Documents\My Games\Oblivion\Saves\Save 1 - Quick Start - Sewers, Level 1, Playing Time 00.23.16.obse), probably doesn't exist HandleNewGameHook RenameGameHook: C:\Users\Arlt\Documents\My Games\Oblivion\Saves\autosave.ess -> C:\Users\Arlt\Documents\My Games\Oblivion\Saves\autosave.bak renaming C:\Users\Arlt\Documents\My Games\Oblivion\Saves\autosave.obse -> C:\Users\Arlt\Documents\My Games\Oblivion\Saves\autosave.obse.bak DoSaveGameHook: C:\Users\Arlt\Documents\My Games\Oblivion\Saves\autosave.ess saving to C:\Users\Arlt\Documents\My Games\Oblivion\Saves\autosave.obse OBSE: deinitialize obse_loader.log: crc = 7934C86C dll = D:\Oblivion\obse_1_2_416.dll hookBase = 001D0000 loadLibraryAAddr = 75E14BC6 hook thread complete launching oblivion edit: I noticed that when I use the "enslave me" spell this line is written in the console: "Pinky and the brain" :?
Larkotor Posted November 16, 2012 Posted November 16, 2012 tried renaming it...didn´t work either... What i really think is weird is that the Slave camp actually exists...but like the Highwayman, they don´t enslave me on their own and if i use the spell they just countinue standing around looking aimlessly in the air...
Uriel Posted November 16, 2012 Posted November 16, 2012 tried renaming it...didn´t work either... What i really think is weird is that the Slave camp actually exists...but like the Highwayman' date=' they don´t enslave me on their own and if i use the spell they just countinue standing around looking aimlessly in the air...[/quote'] I think that's because mod scripts are not running... for some yet unknown reason. Pinky and the brain? I'm stumped honestly That's from IchCompanionSlaveQuest script: If EventCount == 0 Set EventRef1 to PotentialRef Printtoconsole "Pinky and the brain" ; "PotentialRef: %n" PotentialRef Set EventCount to 1 Funny debug message btw.
Larkotor Posted November 16, 2012 Posted November 16, 2012 another silly question from me; Did you install OBSE to your Oblivion folder' date=' or Oblivion>Data folder? because the loader and other junk need to be in the Oblivion folder. [/quote'] Yea it is at the corrct place^^ i did use some mods which needed OBSE loader in the past. thanks for asking anyway, because for some reason i think it will be such a stupid reason why it doesn´t work for me...
morvo Posted November 16, 2012 Posted November 16, 2012 It really seems like one of dependencies are of an incompatible version so it can't load up... I'm thinking it's possibly loverscreature since there's been no less then eleventy bajillion different version of that mod floating around =p the issue sounds similar to the old loversVoice problem that loversCreature had a script that stopped loversVoice from loading... Edit: here's something rather daft I'd like you to try, disable RaperS.esp, loversbitch.esp and LoversCreature.esp though OBMM, load up your game, wait 10 seconds then make a new save. then quit oblivion, and re-activate the .esp's in OBMM, then load up that new save and see if that has done anything different.
Larkotor Posted November 16, 2012 Posted November 16, 2012 Sorry the test didn´t work. still the same results. I am using this version of Lovers Creature: http://www.loverslab.com/showthread.php?tid=129 thougth i just noticed that i don´t have the entire package (I just downloaded this: LoversCreaturerev91Fix.rar (Size: 10.9 KB / Downloads: 3216) ) I am gone download the rest but gone wait bevor i install if you would adevice me to do something else, since I haven´t worked with lovers Mods for long...
Uriel Posted November 16, 2012 Posted November 16, 2012 Let's compare file sizes: oblivion.exe : 7 549 440 bytes obse_loader : 118 784 bytes Also, rename your "OBSE_Elys_Pluggy.dll" to "OBSE_Elys_Pluggy_HUD.dll". If a mod requires pluggy, it most definitely requires it's HUD version.
morvo Posted November 16, 2012 Posted November 16, 2012 just had a gander at the size of my oblivion folder =p 26.2gigs, he's getting to be a fat little puppy ^^
Larkotor Posted November 16, 2012 Posted November 16, 2012 Let's compare file sizes: oblivion.exe : 7 549 440 bytes obse_loader : 118 784 bytes Also' date=' rename your "OBSE_Elys_Pluggy.dll" to "OBSE_Elys_Pluggy_HUD.dll". If a mod requires pluggy, it most definitely requires it's HUD version. [/quote'] Schould i rename the dlx file as well? Öhhmmm(retardet mode on) what do you want to tell me with the file sizes? is something wrong with them? sadly enough i have no idea what i schould do from your point of view...
Uriel Posted November 16, 2012 Posted November 16, 2012 No, dlx should be left as it is. Just look at the properties of your oblivion.exe and compare your file size in bytes with mine. Same with obse_loader.exe How do you run your oblivion? Looks like it isn't a steam install. A DVD?
Larkotor Posted November 16, 2012 Posted November 16, 2012 No' date=' dlx should be left as it is. Just look at the properties of your oblivion.exe and compare your file size in bytes with mine. Same with obse_loader.exe How do you run your oblivion? Looks like it isn't a steam install. A DVD? [/quote'] Well i don´t know how i schould know how big your Oblivion.exe and obse_loader.exe are, but yea I am using a DVD.( I like old school, thougth i quess thats something which schouldn´t be discussed in this thread)
gaggedgirl123 Posted November 16, 2012 Posted November 16, 2012 No' date=' dlx should be left as it is. Just look at the properties of your oblivion.exe and compare your file size in bytes with mine. Same with obse_loader.exe How do you run your oblivion? Looks like it isn't a steam install. A DVD? [/quote'] Well i don´t know how i schould know how big your Oblivion.exe and obse_loader.exe are, but yea I am using a DVD.( I like old school, thougth i quess thats something which schouldn´t be discussed in this thread) When you see the file, right click on it, and click on the properties option. You should see how big the files are, in bytes and megabytes. Its a pretty valid question actually, as sometimes your download has been corrupted and could not download properly. I got tricked with it once when downloading Lord of the rings online: my file was incomplete, would start and shutdown a few scripts in.
sammyj069 Posted November 16, 2012 Posted November 16, 2012 Hey, I'm sure I remember seeing this in the past, but I couldn't find it >_< I'm at the slavers camp, and the Fang has no body... I seem to recall at one point you posted a texture for it?
gaggedgirl123 Posted November 17, 2012 Posted November 17, 2012 Hey' date=' I'm sure I remember seeing this in the past, but I couldn't find it >_< I'm at the slavers camp, and the Fang has no body... I seem to recall at one point you posted a texture for it? [/quote'] yeah it was called "bear armor" or something like that. if I still had the archive I'd gladly upload it, but unfortunately I don't have it anymore
DogOnPorch Posted November 17, 2012 Posted November 17, 2012 Lover's MB can get in the way of 'Dog Dayz' as Ganredhel often can't contain herself and starts going at it. Eventually though, it all seems to work out. A bit on the crashy side. Runs fine sometimes. Other times it will crash on the first or second dog. A few times it crashed after hitting F2. A few crashes on saving. This is about ten trial runs worth. I have Lover's Bitch which runs fine. But I recall similar problems during its making. Crashes, etc. The 'walking/running dog' bug has been around a while if anyone notices it. Lover's Bitch managed to get rid of it in the final version, somehow. As mentioned earlier, there's a conflict with Crowded Cities which spawns random NPCs like 'Commoner', 'Hunter', 'Vampire', etc, at certain times of the day. 'Rough Justice' might need to take into account mods like this that add non-persistent NPCs that spawn. What it does is that it seems to add NPCs that aren't even spawned yet to the pool of those available...thus giving the 'not ready for sex' error which then seems to go onto bugger-up other things. Perhaps it needs to be limited to those with actual names or something similar.
ZaZ Posted November 17, 2012 Posted November 17, 2012 Alright , I had a Quick Run Of this Mod , Im Pretty impressed So Far , Ichabod has has certainly Worked hard on this Mod and Done a great Job, I had Minimal Problems which could be overlooked . This Mod adds a lot of variety and can Go in various directions and can be fun . Rough Justice works well , So does the trials at the Slaver Camp. Since Im Struggling with skyrim , Im Taking a Break from it , I can Provide You with a Few animations/Meshes Redone and Bettered From the Abandoned ZAZStocks Mod. 1. Lore Friendly Gag ( Bit Gag ) 2. Blind Fold 3. Pillory Sex Animation ( I really dont know how to Get it Into Lovers so I guess You May have to Script it in) 4. The Whip and the Whip Animation From ZazStocks 5. A few Bondage Restrained Animations , Single easy to Use 6. Probably a Mill Animation ( Where the actor is pulling / Pushing the Lever of the mill ) The Requirements will Be a texture Folder for the most part . Also Most animations will Require you to Use one Equipment Slot , Amulet or LeftRing or RightRing . Once Again Great Job on the Mod . Cheers
Guest ThatOne Posted November 17, 2012 Posted November 17, 2012 For the walking dog problem, target the dog with the console and hit update3d. It fixes it in most cases.
DogOnPorch Posted November 17, 2012 Posted November 17, 2012 For the walking dog problem' date=' target the dog with the console and hit update3d. It fixes it in most cases. [/quote'] Thanks...that'll help. I think Lover's Bitch made the dog stand still at attention for a second to avoid this.
DogOnPorch Posted November 17, 2012 Posted November 17, 2012 Since Im Struggling with skyrim ' date=' Im Taking a Break from it , I can Provide You with a Few animations/Meshes Redone and Bettered From the Abandoned ZAZStocks Mod..... -------- Once Again Great Job on the Mod . Cheers [/quote'] The horse thing is pretty darn cool, too.
dragonzay Posted November 17, 2012 Posted November 17, 2012 Rough Justice works well mine wont work properly somehow the justicar become aggressive to anyone too busy trying to kill everyone including me till now can't figure it out what cause this problem or how to fix it
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