DogOnPorch Posted October 18, 2012 Posted October 18, 2012 http://oblivion.nexusmods.com/mods/2915 This mod enables Goblin Wars. I was thinking about that goblins can stop war between each other by offering their slaves to other the tribe as tribute or something. That still needs some more work. Seems the concept is built into the game but was never fully functional. However, this mod I view to be essential for any Goblin fan... http://oblivion.nexusmods.com/mods/22906
Uriel Posted October 19, 2012 Posted October 19, 2012 I thought about Goblin Wars too. Look: Each tribe owns a Goblin Totem Staff. By stealing a totem staff from one tribe and placing it in another tribe's lair' date=' you can instigate war. At 6 PM every day the War Chief of each tribe will determine whether or not their totem has been stolen. In the case of a missing totem, the War Chief will set out on an excursion to retrieve the tribe's lost staff. All of the goblins save for the shaman will accompany him. After the tribe's totem is retrieved, the skirmishers will stay behind for a short time to search for an enemy totem. They will pick up any totems within a search radius of their location and escort them to their own lair.[/quote']Now, we just replace that "Goblin Totem Staff" with that "Goblin Slave/s" of ours and have fun. Goblins should be happy with such replacement too.
o0finn0o Posted October 20, 2012 Posted October 20, 2012 This mod is amazing! can you also make a npc to enslave other npcs? like after the "goblins bitch" you get rescued by a band of travellers who turns out to be slave traders who randomly enslaves other npcs along the way.
Ichabod Posted October 20, 2012 Author Posted October 20, 2012 Goblin Slave Wars. That sounds splendid. Thank you. Good to see you are enjoying it o0finn0o. No plans for generic NPC enslaving NPC. Too much is likely to break with quest NPCs being enslaved and so forth. I would like to get Player Companions enslavement running at some point. Bandits/Marauders/Slavers enslaving Guards (and each other) could be possible as that should be generally safe.
Cezul Posted October 20, 2012 Posted October 20, 2012 This mod is pretty damn awesome man. Always wanted something like this, and when that other slave mod came out, i was sad that you needed MBP to even play it. Then this comes along and generally fixes that. I like what you did with making it very configurable and sort of sand box like. The encounters are also a good idea, presents a neat opportunity to have an event that's actually specialized to use most if not all the features of the mod. The only bad thing i see in this mod, is that the player is generally a bit too idle.. Can get boring waiting around for stuff/events to happen. Although i think this should be expected if being enslaved by generic, non encounter NPCs, but definitely beef things up once the encounter/enslaved quests start rolling in. Keep it mixed up yamean, always doing something a little different. 1) Maybe a sort of ' Throne of Agony ', a chair that has a large dildo in the middle of the seat. Possibly Dwemer make, maybe automated. What it could do? IDK, probably vibrate and pump really fast. Could be used as a punishment maybe. 2) General restrained sex. Have the player visibly locked/chained to a wall in a sexy position. Stockade could work too. Could work well if bandits/slavers/what-have-you decide it's " Super fun run a train on the PC Monday " day. 3) General harassment. This may need some animations, but it'd be neat to see a prospective buyer to smack the PC on her ass, or man handle her tits. Maybe even work for general enslavement, bandits probably smack that ass as you're tugged along. Would make a more ' alive ' environment, ya know. Make them seem to actually be aware that there's this hot, naked piece of ass standing there.
Ichabod Posted October 20, 2012 Author Posted October 20, 2012 VERSION 0.4 UP Mobile slavers, Minigame, Encounter two and slaver camp, Enslave chance and some other bits. ************ Cezul: Aye, unfortunately being enslaved does mean you are along for the ride. Hoping the encounters will help there. Difficult to add in generic stuff as it has to be suitable for everywhere. A gangbang option is on the cards for future updates at least. Glad you are enjoying it anyways.
Polonium Posted October 20, 2012 Posted October 20, 2012 Great work, but how does the Mobile slaver work at the moment? Can you simply wait (via the "t" button) a few days and one will show up? I wanted to test out the new scenario.
Ichabod Posted October 20, 2012 Author Posted October 20, 2012 "Great work, but how does the Mobile slaver work at the moment?" Cheers Polonium. At present you have to be enslaved for the mobile slavers to appear. They will pop up after 30+ minutes if you have not escaped to make an offer to your current owner. If you want a short cut...MAJOR SPOILER ALERT... Get enslaved by bandits around Fort Namore/Fathis Arens Tower (make sure you turn mobile slavers on with the settings spell). Then type in the console: set ichslavequest.tradertoggle to 1 One should pop along in a short period of time to say hi. Be prepared for a long stay at the camp though.
gradus Posted October 20, 2012 Posted October 20, 2012 First glance: 1. Slave traders are weak though. The one who captured me died rather quickly by the hand of a random guard/traveler. And my previous bandit owner made slave trader unconscious by his slave club, so i ought to " kill" the bandit for the quest to begin. Maybe make them kinda immortal? 2. 30+ minutes are boooring. please make it slightly faster, maybe, 10 or 15.
ger4 Posted October 20, 2012 Posted October 20, 2012 Is there a quick way to get to the second encounter? thanks for the update Spoilers - When I am at the camp, after fang has my character, My character is then taken out of the pen and spoken to by the dark elf mistress but then nothing happens at all and everyone just stands there, leaving my character trapped.
gradus Posted October 20, 2012 Posted October 20, 2012 Second glance: amazing, brilliant work, Ichabod!!! This version is very stable as all your previous releases, but some tweaks still can be made (spoiler!): 1. Ogre mesh overlays "classic" mesh (like ogre penis goes through its loincloth etc). I'm using standart "LoversCreature", and have no idea, why it is so. 2. LB influence - Fang follows me after coitus. Maybe it's better to change it with lion or boar? 3. Maid uniform or any other piece of clothing makes this dress-undress sound repeatedly. I think this is because headdress shares the same slot as gag. 4. Sleeping animation periodically discontinues by standing animation during bed phase in Act2. And i suspict sleeping token doesn't removed from the inventory after the bed. 5. Same goes for punishment animation. And the cage animation never plays, only standing and riding ones. Btw, is it possible to get free from the Manor? I believe this quest has huge potential. I think it must be repeatable, maybe with another owners. It should be very cool to choose randomly from different owners, and each one has different temper and habits. Not sure at all if it's possible though.
Carl619 Posted October 21, 2012 Posted October 21, 2012 good update but I think I have a problem with it. When I use the cheat set ichslavequest.tradertoggle to 1 I can go with the slave trader but when he reach to the camp he just stand there, I waited more than 30 minutes but nothing happened.
Shiloh2012 Posted October 21, 2012 Posted October 21, 2012 Damn... I let myself get enslaved by bandits where the Red Ring Road meets the Gold Road. A couple of NPCs from the mod From2ch Lives! (Liza Telentius and Isabel) killed my captor, and my new owners promptly ran me to Skingrad, wiping out every guard en route. I am currently following Liza Telentius and her partner around Skingrad's wine country, and - Holy crap! - they just killed Dion. This is complete and utter mayhem. I love it! I don't think any NPC in my game can kill these girls, though - looks like I'm in this for the long haul! New development! EVERY guard and NPC outside of Skingrad is attacking my master! Tamika and Davide Surilie are punching each other in the face! David Surilie is now RAPING Tamika! We're off and running again! Screw Oblivion gates - this is REAL insanity! After this plays out, I'll upload a few screenshots and attach them to this thread. Edit: Suggestion - My master keeps stopping to say "Hail!" and "Yes ma'am?" Would it be possible to incorporate some unique dialogue so owners are not quite so polite to their slaves? Minor detail... Edit #2: Darn. My game crashed when we got back to Weye... I saved the game right before I let myself get captured, so after I walk my dogs I'll try again.
mem4ob4 Posted October 21, 2012 Posted October 21, 2012 Ohh Yes! Looking forward to this continuing odyssey. There is nothing quite like a nice walking tour of the lands at the end of a leash. Good work Ichabod! Mem
DarkLassie Posted October 21, 2012 Posted October 21, 2012 good update but I think I have a problem with it. When I use the cheat set ichslavequest.tradertoggle to 1 I can go with the slave trader but when he reach to the camp he just stand there' date=' I waited more than 30 minutes but nothing happened. [/quote'] +1
deadmetal Posted October 21, 2012 Posted October 21, 2012 Hmm the K teleport keybind doesn't seem to work, oh and whats actually supposed to happen at the camp? I just seem to get lead there and then left outside the cage indefinately
KleptoLizard Posted October 21, 2012 Posted October 21, 2012 Hey everyone. I need a little help. After installing this and firing it up, my character no longer moves. To be clear: wasd don't move him/her. Most animations seem to still function. But I cannot walk or run properly. My toon tried to take one step, then freezes in place. Also, they keep slooooowly sliding to the right. Such a bizarre bug... any advice? (btw, this mod looks great. Perhaps the best sex-scenario mod yet.) My load order: Beautiful People 2ch-Ed.esm Lovers with PK.esm TamagoClub.esm HiyokoClub.esm x117race.esm xeoex.esp DLCShiveringIsles.esp DLCHorseArmor.esp DLCOrrery.esp DLCVileLair.esp DLCMehrunesRazor.esp DLCSpellTomes.esp DLCThievesDen.esp DLCBattlehornCastle.esp DLCFrostcrag.esp Knights.esp TamagoBreak.esp TamagoNews.esp TamagoShop.esp TamagoTopic.esp TamagoConfide.esp LoversTamagoClub.esp LoversEncounter.esp HiyokoGenerator.esp TamagoSetBody.esp LoversFSE.esp LoversAdultPlayPlusforSSP.esp LoversVoiceSSPplus.esp LoversRaperS.esp LoversSlavePlay.esp LoversBed.esp LoversPower.esp LoversContraception.esp Lovers with PK.esp LoversHelpRapeVPlayer.esp LoversBackup2.esp LoversStopCombatEx.esp LoversSpermSplashEx.esp LoversEscapeRapeVPlayer.esp LoversRapeSlave.esp LoversLight.esp PlayerSlaveEncounters_V0.4.esp LoversSoundVolumeDown.esp MadCompanionshipSpells.esp MCS extension.esp SetBody.esp SetBody_BB.esp AutoSetBody.esp Beautiful People 2ch-Ed Disable BandBlindMask.esp Beautiful People 2ch-Ed Sheogorath Eye.esp Beautiful People 2ch-Ed Vanilla Race.esp Beautiful People 2ch-Ed Merged Hair Modules.esp Beautiful People 2ch-Ed Merged Eye Modules.esp Beautiful People 2ch-Ed MS Elves - NoSc.esp LoversIdleAnimsPriority.esp LoversAnimObjectsPriority.esp
herfderf Posted October 21, 2012 Posted October 21, 2012 "Great work' date=' but how does the Mobile slaver work at the moment?" Cheers Polonium. At present you have to be enslaved for the mobile slavers to appear. They will pop up after 30+ minutes if you have not escaped to make an offer to your current owner. If you want a short cut...[b']MAJOR SPOILER ALERT[/b]... Get enslaved by bandits around Fort Namore/Fathis Arens Tower (make sure you turn mobile slavers on with the settings spell). Then type in the console: set ichslavequest.tradertoggle to 1 One should pop along in a short period of time to say hi. Be prepared for a long stay at the camp though. 30 minutes in realtime? Or game time? Because 30 minutes real time is waaaaaaaaaaaay too long. Hmm the K teleport keybind doesn't seem to work' date=' oh and whats actually supposed to happen at the camp? I just seem to get lead there and then left outside the cage indefinately [/quote'] nm, worked, but this maid costume is missing something
varenne Posted October 21, 2012 Posted October 21, 2012 Hey everyone. I need a little help. After installing this and firing it up' date=' my character no longer moves. To be clear: wasd don't move him/her. Most animations seem to still function. But I cannot walk or run properly. My toon tried to take one step, then freezes in place. Also, they keep slooooowly sliding to the right. Such a bizarre bug... any advice? (btw, this mod looks great. Perhaps the best sex-scenario mod yet.) My load order: Beautiful People 2ch-Ed.esm Lovers with PK.esm TamagoClub.esm HiyokoClub.esm x117race.esm xeoex.esp DLCShiveringIsles.esp DLCHorseArmor.esp DLCOrrery.esp DLCVileLair.esp DLCMehrunesRazor.esp DLCSpellTomes.esp DLCThievesDen.esp DLCBattlehornCastle.esp DLCFrostcrag.esp Knights.esp TamagoBreak.esp TamagoNews.esp TamagoShop.esp TamagoTopic.esp TamagoConfide.esp LoversTamagoClub.esp LoversEncounter.esp HiyokoGenerator.esp TamagoSetBody.esp LoversFSE.esp LoversAdultPlayPlusforSSP.esp LoversVoiceSSPplus.esp LoversRaperS.esp LoversSlavePlay.esp LoversBed.esp LoversPower.esp LoversContraception.esp Lovers with PK.esp LoversHelpRapeVPlayer.esp LoversBackup2.esp LoversStopCombatEx.esp LoversSpermSplashEx.esp LoversEscapeRapeVPlayer.esp LoversRapeSlave.esp LoversLight.esp PlayerSlaveEncounters_V0.4.esp LoversSoundVolumeDown.esp MadCompanionshipSpells.esp MCS extension.esp SetBody.esp SetBody_BB.esp AutoSetBody.esp Beautiful People 2ch-Ed Disable BandBlindMask.esp Beautiful People 2ch-Ed Sheogorath Eye.esp Beautiful People 2ch-Ed Vanilla Race.esp Beautiful People 2ch-Ed Merged Hair Modules.esp Beautiful People 2ch-Ed Merged Eye Modules.esp Beautiful People 2ch-Ed MS Elves - NoSc.esp LoversIdleAnimsPriority.esp LoversAnimObjectsPriority.esp [/quote'] 1. I think someone identified that PlayerSlaveEncounters was not compatible with Xeo. 2. I have PlayerSlaveEncounters_V0.4.esp a bit lower in my LO, just above LoversIdleAnimsPriority.esp. 3. Also run the New Conflict Checker in OBMM, that may identify issues also. 4. I don't see a bash patch, are those Beautiful People esps active? That too can cause issues, maybe not this one but still not good. 5. What is the difference between SetBody.esp and SetBody_BB.esp? One is BBB and one isn't?
wren888 Posted October 21, 2012 Posted October 21, 2012 Although I haven't played the most recent version of PlayerSlaveEncounters yet, it's worked fine for me with Xeo so far.
varenne Posted October 21, 2012 Posted October 21, 2012 Although I haven't played the most recent version of PlayerSlaveEncounters yet' date=' it's worked fine for me with Xeo so far. [/quote'] Could have been something other than Xeo for that other member. @KleptoLizard - I'm testing now with Bloody Hand Goblins and not having any movement issues. I'm wondering if it has something to with your existing animations, prior to installing this MOD. Did you have any issues with prior versions of this MOD, or is this the first version you've tried?
Something Posted October 21, 2012 Posted October 21, 2012 good update but I think I have a problem with it. When I use the cheat set ichslavequest.tradertoggle to 1 I can go with the slave trader but when he reach to the camp he just stand there' date=' I waited more than 30 minutes but nothing happened. [/quote'] +1 +2 I waited over an hour. I saw where you said "prepare to wait a while" and I waited legitimately for the trader and he brought me to the camp, but now i'm just standing there listening to thugs and slavers be absurdly polite to me
KleptoLizard Posted October 21, 2012 Posted October 21, 2012 Although I haven't played the most recent version of PlayerSlaveEncounters yet' date=' it's worked fine for me with Xeo so far. [/quote'] Could have been something other than Xeo for that other member. @KleptoLizard - I'm testing now with Bloody Hand Goblins and not having any movement issues. I'm wondering if it has something to with your existing animations, prior to installing this MOD. Did you have any issues with prior versions of this MOD, or is this the first version you've tried? This is the first version of Player Slave Encounters I've used. But I think I had a previous vanilla Player Slave mod at one point. I wonder if it was a sloppy uninstall of those original meshes that is causing it.
varenne Posted October 21, 2012 Posted October 21, 2012 Although I haven't played the most recent version of PlayerSlaveEncounters yet' date=' it's worked fine for me with Xeo so far. [/quote'] Could have been something other than Xeo for that other member. @KleptoLizard - I'm testing now with Bloody Hand Goblins and not having any movement issues. I'm wondering if it has something to with your existing animations, prior to installing this MOD. Did you have any issues with prior versions of this MOD, or is this the first version you've tried? This is the first version of Player Slave Encounters I've used. But I think I had a previous vanilla Player Slave mod at one point. I wonder if it was a sloppy uninstall of those original meshes that is causing it. Yeah, I had that earlier version too. I removed everything from those, prior to moving to this Ichabod's work. Try and track down the older or original version zip files, use them as a reference and remove everything. Ichabod's early version did turn off some player control while enslaved, but subsequent versions added some back in. So something somewhere is mucking with those controls. Be it an ESP or an animation(s) somewhere. Did you try running New Conflict Detector in OBMM? Under the Utilities button. Just thought of another possibility. Are you using a new save game or an old one?
Recommended Posts