Ichabod Posted October 21, 2012 Author Posted October 21, 2012 Thank you all. Good to see everyone enjoying it. There are some bugs with the script it seems and I am trying to replicate them so I can eliminate them. I am not sure what to do with the traders as they really could do to be killable. I noticed the bandits from PayBandit addon can attack them as they have no faction. Potentially I could make the traders tagged to the PC level + 10 to give the player a chance and make them tough enough to have a reasonable chance against rogue mobs. May just make them a flat level and tough as nails (if you escape you will just have to run unless you are very high level). The minigame is a standard lockpick one. You can press L at any time and it will tell you if have no lockpicks, cannot escape or open the minigame. You can save up your lockpicks but there is always a chance your master may notice them. Also you can only store so many as there are not many places to hide lockpicks on a virtually naked person...and some of those are in regular use. The ESP and AddOn files are the same here and on MediaFire. I just put the version number on the one here and split the AddOns down so I could upload them. I did change the base time on the current ESP to 15mins for the trader with a percentage based extra time. It can be about an hour before he turns up. Cheers Uriel. Not thought on that. I think males can have the little hat but I better put in a test to stop them being given boobs as well. Unified script could be in order.
Rtom Posted October 21, 2012 Posted October 21, 2012 Ah I see! Actually, one more dumb question... So when you wrote we no longer need the original version, do we still need the Mesh data from the old copy of Player Slave? What about the Math Functions files? Or will it just work with the esp and add-ons file now? The reason I wonder if because I like to archive my files and I prefer to only keep the things I need. So if I can delete some old stuff, I would like to. And Thanks for all of this, Ichabod! IMHO' date=' Ichabod deserves to be a part of the green team nomsain? Once again, thanks, testing right now! [/quote'] :nods:
Nepro Posted October 21, 2012 Posted October 21, 2012 Ichadbod you're the best! 4. Enslavement Chance (Chance someone will try and enslave you as opposed to just trying to give you a longsword enema) Does that mean any random NPC can enslave player without engaging in actual fight?
Cezul Posted October 21, 2012 Posted October 21, 2012 I actually have an idea for an Encounter. It involves a sadistic wizard, a labyrinthine dungeon full of traps, monsters, and a particularly nasty guardian that patrols it. The general idea is at the slave camp, If the guy for the maid job doesn't show up first ( or maybe you already did that and are unlucky enough to be enslaved again ) A strange, black cloaked man shows up and buys you, tosses a sack over your head and puts a sleep spell on you. You awaken in a dingy cell with absolutely nothing, and are greeted by your new master. He basically gives you the run down of the situation: He wants to play a game. He wants to see you survive in his little gauntlet that he built, and that you're not the first person tossed into it. The Dungeon has lots of twists, turns and traps. Traps everywhere. Lots of those pitfalls with the falling iron grates. Some may drop you harmlessly into water, maybe into a pit of spikes, maybe into a throng of zombies. Some gates, and doors may be broken or locked, you'll have to find a key or a missing lever. There's also the constant threat of the dungeon's Guardian ( probably a nasty, immortal Daedroth or some kind of demon. ) who patrols around. Some of the more technical aspects: 1) probably have to script some kind of ' Half free ' mode, so you can run and jump, use objects etc. but still be gagged and have leg and wrist irons. 2) The Guardian's main objective should be to capture, although he'll use any means necessary to do so. Once captured i think he should knock the PC out, and black the screen out and just warp the both of them into his lair. This is possibly to avoid setting off any traps if he were to escort you there. 3) His lair should probably be filled with all kinds of restraining and torture devices, like stocks, hanging cages, a wrack, one of those big spoked wheels, a sexy version of the Judas Pyramid would be pretty cool.Maybe even have a whole lot of dead, nude female bodies hanging on the wall via meat hooks, just limbs and bloody mess all over the place. This encounter may be the ' darkest ' one in the series if it's made ( with evidence of other captive girls' ill fate, impaled nude on something, bloody skeletons or being eternally raped by monsters inside a locked prison cell ) But generally i don't think the PC should be gored or anything like that. All the dark decorations should just be there to imply and add tension.
KleptoLizard Posted October 21, 2012 Posted October 21, 2012 umm... ok so... It turns out it had nothing to do with the mod. This was the first time I'd played Oblivion since I got Dark Souls. So having the controller plugged in was the issue. Thanks to Varenne for trying to help. Great mod Ichabod. It really reminds me of Violated Heroine for rpg maker.
deadmetal Posted October 22, 2012 Posted October 22, 2012 Once again got myself to the slaver camp after waiting just over half an hour to try it without the script, and once again the slaver leads me to the camp, and then just goes to stand by the fire leaving me outside the cage, do I need to wait for something to happen here or is it broke, I really cant tell
Tepi Posted October 22, 2012 Posted October 22, 2012 Once again got myself to the slaver camp after waiting just over half an hour to try it without the script' date=' and once again the slaver leads me to the camp, and then just goes to stand by the fire leaving me outside the cage, do I need to wait for something to happen here or is it broke, I really cant tell [/quote'] I got the same problem and as it seems to work for some, It has to be a conflict with some other mod. Just can't seem to figure out which one :<
o0finn0o Posted October 22, 2012 Posted October 22, 2012 Hmm the slaver seems to not leave the camp.. he just stands, then sits, in a Loop...
anolbee Posted October 22, 2012 Posted October 22, 2012 I have a suggestion, too. But you have many plans and hard works. I'm afraid I bother you. If you are interest, you can add these things in distant future. How about adding more encounters who compatible with vanila Cyrodiil? In Paraonia quest http://www.uesp.net/wiki/Oblivion:Paranoia Glarthir will enslave the player after she refuse to kill three people. He imprisons her into his basement. He rape and torture her.. She can escape when he is absent. If he find her again in the street, he tries to kill her. So the player can revenge him. The Siren's Deception quest http://www.uesp.net/wiki/Oblivion:The_Siren%27s_Deception After PC kills everyone in Gweden farm, one gang member who was not in the farm captures PC later. And she sells the player's body to people in Anvil Dock for revenge. After that, PC can join in her gang. Then the gang memebers becomes two. Vampire Cure http://www.uesp.net/wiki/Oblivion:Vampire_Cure The count of Skingrad wants to marry PC after his wife is dead. The wedding ceremony begins in the castle(He is a vampire so he cannot go to the chapel). But he is not a virtuous man. He wanna know if she is qualified to be a new bride. So he makes her a slave for himself, his servants and pets. If PC satisfies them, she will be free and accepted as a new countess. When Septim blood ends, the high councilor Ocato is afraid about rebellions. The player is the one of he has been worried. Ocato and his army enslave her and have fun.. He doubts some noble people and soldiers, too. So he sends her some local counts or countess as a present. At last, she was sent to the Blades. But Blades members fought with her in the war. So they promise to free her. When she comes back to Imperial City, Ocato tries to hang her. This is the gallows resource(http://oblivion.nexusmods.com/mods/33771). However, Blades members appear and save her from death. They threaten Ocato not to kill her. Finally, he promises her safety. Very long and boring? Don't mind if you dislike and have no time. I'm not a good writer. Thank you for reading these stories.
morvo Posted October 22, 2012 Posted October 22, 2012 minor issue: consentual sex with lord pellham is still classed as rape, so it gets rape dialogue from LoversVoice, is duration shorter due to my settings, and with TamagoBreak can cause miscarry.
DogOnPorch Posted October 22, 2012 Posted October 22, 2012 I get a constant spam on the console that says 'WithQuest 0'. Is this just me?
Seaboo Posted October 22, 2012 Posted October 22, 2012 Hi all, For the begining, i want to tell you Ichabod that this mod is very nice, i have a lot of pleasur to play it. Thanks a lot ! But there is somes bugs i noting. Maybe it's only me too i don't know _ Sometimes the bags where our equipment must be in it is empty. It happens from time to time, not always. _ When the PC are tortured by Pellham, the message box apprear to tell it's time for repast and i must to prépar it. But Pellhma go away on upstair, and let me tied up alone in the cellar. From this évèn i can't move. _ One time, in the slave's camp, the dark elfe told me "Time for us to get know other better slave. I want to hear your moans of pleasure and pain. Move", she take me in the midlle of the camp and nothing and nothing happens. For the mini-game escape, it's a pity that we can't escape at any any time, because when we are tined in a bugging's event and we can't released. It is a bit annoying ^^"
Nepro Posted October 22, 2012 Posted October 22, 2012 Bump: 4. Enslavement Chance (Chance someone will try and enslave you as opposed to just trying to give you a longsword enema) Does that mean any random NPC can enslave player without engaging in actual fight? 3. Using a combat rape yourself will end up with you being enslaved. This can be reduced by moving PlayerSlaveEncounter.esp above LoversRaperS.esp, LoversJoburg.esp and LoversAdultYield.esp depending on which ones you're using. The chance is reduced not eliminated. I ran so far 3 attempts and in only one instance I did get enslaved after abusing bandit from LoversTrueCrimeEx.esp.
Triffid Posted October 22, 2012 Posted October 22, 2012 I have a question. The mobile slave trader will come only if the character belongs to the highwayman? Or the owner can be any? Excuse for machine translation, I do not know English. I get a constant spam on the console that says 'WithQuest 0'. Is this just me? At me the same
Oblivion_Cat Posted October 22, 2012 Posted October 22, 2012 I tried out the Cracked Wood Cave being the Goblin Bitch. It worked great. Slavemaster came and dragged me down to their den and they started having their way with me. However, once they all had their turns nothing else happened. No raping or anything, slavemaster just stood there with me in shackles. I checked out the console and it started the escape attempts after they were all done with me. But it kept listing escape attempts = 1.00000, it didn't increase and i had it on very easy escape and mini game off, submission off. After more than a RL hour of waiting (was watching TV) the game crashed. Also in another goblin cave i was enslaved and that time i had escape set to easy but it still took 10 auto attempts to free myself which took quite a while. Not sure if that is supposed to be like that on easy escape. Other than those issues i find it a very awesome mod. Also love all the options i can set now via a spell.
Ichabod Posted October 22, 2012 Author Posted October 22, 2012 "I get a constant spam on the console that says 'WithQuest 0'. " Apologies. Debug message which I forgot to remove. Seaboo: 1. Aye. Thought I had solved this. Not sure why is keep losing items on occasion. 2. That could be a dodgy token issue. I am putting in a redundancy check for all those. 3. The dangers of copy and paste. Fix added. Triffid: Anyone who enslaves you can spawn the slaver (Except animals). Morvo: Adding in a check to see how annoyed he is with you. If he is (even if you are submissive that time) he will be rough. Otherwise it will count as consenting. Anolbee: Cheers for the ideas. Love the gallows link. Just what I needed. Sorry to those of you having stuck slavers at the camp. Still trying to recreate the bug so I can fix it.
Hommi7 Posted October 22, 2012 Posted October 22, 2012 Hey i want to go directly to the slave camp, but where is it? cause i dont want to wait. still with the cheat its too long so pls tell me where the camp is!
Tepi Posted October 22, 2012 Posted October 22, 2012 I think the bug "nothing happens after arriving at camp" has something to do with how far from the camp you are when enslaved? Because everything worked right when I got enslaved in an different cell (Rockmilk Cave).
DogOnPorch Posted October 22, 2012 Posted October 22, 2012 "I get a constant spam on the console that says 'WithQuest 0'. " Apologies. Debug message which I forgot to remove. Kinda figured it was. Thanks very much Any ideas on this one's use? I imagine you've seen it already. http://www.loverslab.com/showthread.php?tid=3458&highlight=soviet http://www.loverslab.com/showthread.php?tid=3715
kippis Posted October 22, 2012 Posted October 22, 2012 I think the bug "nothing happens after arriving at camp" has something to do with how far from the camp you are when enslaved? Because everything worked right when I got enslaved in an different cell (Rockmilk Cave). That might be it. I had this issue happen as well, and by coincidence the enslavement happened just north of Water's Edge. I was surprised at how short the walk to the slaver camp was at the time. I also noticed that the girls in the slave pen had wrist irons, but weren't in the arms-behind-the-back pose. Not sure if that's intentional or not. edit: OK, on second attempt the girls in the pen are sitting correctly. Also I found that setting that tradertoggle variable to 1 and back to 0 again gets the script running in the slaver camp.
eggsalad Posted October 22, 2012 Posted October 22, 2012 First, I have to say that this latest update is excellent. The amount of new content in this version really impressed me, and witnessing the scripts lead me through them more or less flawlessly was amazing. I particularly liked the last part, where you get upgraded from a meat slave only good for being picked up and fucked occasionally, into an active servant with a role and duties. The punishment system was an excellent idea for giving the player control while still showing that you're not in control. I just wish the maid outfit fit better with my character. I play a flat chested character, so it feels out of character when I put that on, and it doesn't match my skin at all. Anyway, got two errors to report during the last encounter. First, the maid headdress and the gag keeps fighting for the necklace slot. The headdress tries to equip over and over, but the gag can't be unequipped, so it fails. Since no one else has mentioned it, maybe the gag is supposed to be removed automatically, but the script that was supposed to do that failed? Secondly, my character keeps falling to the ground during animations. During sex animations, it just looks weird but doesn't break anything, but when getting up after sex, there's a small chance my character will be stuck in a loop of falling down during the getting up animation, which does break the game. And I'm pretty sure I've never encountered this outside the last encounter in this mod. Maybe it's the script trying to reequip the headdress that makes my character fall down during the animations?
Triffid Posted October 22, 2012 Posted October 22, 2012 Thank you very much, Ichabod. Your mod is very good. But I have another question: slave trader engaged the legionnaire, quickly knocked legionnaire endurance and ... went on. A few seconds later legionary stood and attacked the slave trader ... This went on for about ten times, and finally killed Legionnaire Slave trader. Slave trader is forbidden to kill or is it a bug? Sorry for machine translation.
Rtom Posted October 22, 2012 Posted October 22, 2012 Ichabod, I have a question. For a clean install with Oblivion, if someone was to use the latest version of this mod, do you still need Math Functions? I read you no longer need the mesh data from the old Player Slave, but I was wondering about that file.
Tepi Posted October 22, 2012 Posted October 22, 2012 Ichabod' date=' I have a question. For a clean install with Oblivion, if someone was to use the latest version of this mod, do you still need Math Functions? I read you no longer need the mesh data from the old Player Slave, but I was wondering about that file. [/quote'] One does not need anything from previous PlayerSlave, not even the mathfunctions. Atleast to me it did work just fine without.
mem4ob4 Posted October 22, 2012 Posted October 22, 2012 v41 is definitely looking good! There are some tokens and cloths not getting added/removed exactly like wanted while being maid all the time but not anything that cant get worked out Using mods that may effect PSE (or maybe not): adultplayplusforSSP VoiceSSPplus raperS shadowrun edition Joburg (setting basically off with perv greetings maxed only) paybandits Brotherhoodrenewed loversHooker with SSPpatch (approaches turned off) crowded roads I was enslaved in Robbers glen cave, after about 45 min. a slaver picked me up and took me to near Fort virtue for the boat ride. all went well at the camp and then to new duties as maid. As a side note- would be nice if someone could come up with maybe an E cup maid outfit that folks could drop in if they so desire. The BBB on the current one is wonderful, but did look odd at first when used to different cup size LoL Thanks again Ichabod! Mem
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