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Player Slave Encounters Version 0.63 (Updated 10 Mar 13)


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Posted

thx' date=' didn't think of that, not sure which mod is having the guards parade me to jail. I just assumed this one because I get the gag ball and hands behind back animation, my bad.

[/quote']

 

Isn't that a feature from the last Player Slave update? (Not this mod, this is Player Slave Encounters)

Posted

Isn't that a feature from the last Player Slave update? (Not this mod' date=' this is Player Slave Encounters)

[/quote']

 

If you have the .esm from playerslave enabled, you'll see this bit with the guards (as well as the dwemer-armored slaver coming to call). It's not intuitive to have to unzip the files from zmc playerslave and then throw out the esm and esp to get PlayerSlaveEncounters to work (but it is necessary).

Posted

Yes this is a ZMCPlayerSlave feature. I will be combining the ZMC file with the AddOns file for the next update, as it is getting big enough now to be worth it.

 

Next update is taking a while. Plenty to add in this time: Slave Traders + Training Camp, Encounter Two, More Anims, Enslavement Chance and a selection of other bits. :)

Posted

Next update is taking a while. Plenty to add in this time: Slave Traders + Training Camp' date=' Encounter Two, More Anims, Enslavement Chance and a selection of other bits. :)

[/quote']

 

Please, for the love of the Omnissiah, take as much time as you need to. The only thing worse than something that's late is something that doesn't work. :)

Posted

Great add-on from what I've seen in game so far. A couple of questions to save me looking through all 40 pages...

 

1. Does this mod still require Math Functions?

2. Does it require the ESM from Player Slave?

 

Keep up the great work.

Posted

@DogOnPorch

 

1. No.

2. No.

 

It only requires Lovers with PK with working animations.

 

@Uriel - thanks for update :3

Posted

@DogOnPorch

 

1. No.

2. No.

 

It only requires Lovers with PK with working animations.

 

@Uriel - thanks for update :3

 

Ah, excellent...thanks for the quick response. There's two free slots...

:)

Posted

thx' date=' didn't think of that, not sure which mod is having the guards parade me to jail. I just assumed this one because I get the gag ball and hands behind back animation, my bad.

[/quote']

 

Isn't that a feature from the last Player Slave update? (Not this mod, this is Player Slave Encounters)

 

Yeah it was the playerslave esm, I had removed the esp when I installed this but the esm wasn't mentioned so I enabled it and then for forgot I had. I actually liked the feature of being paraded to jail except for the adding 100+ weight for some reason.

Posted

idonotlikeusernames: Not likely you will see specific Male encounters although there is nothing to stop enslavement as a male with this. The Goblin cave is female specific as it is a breeding storyline...and even goblins are not that dumb. Where appropriate I will be keeping male slavery available (such as the new update).

 

I think with a little creativity you could have adapted the goblin encounter to work with male characters too.

 

 

For example' date=' you could includes gender checks on Lana's (the pregnant woman, I think that's her name) dialog and for captured male characters have her explain:

- since she's so far along in her latest pregnancy the goblins generally don't use her since they are normally quite rough during sex and don't want to harm the goblin baby

- when they aren't screwing her, they tend to enslave [i']anything [/i]capable of satisfying the constant lust of the tribe

- once she (Lana) gives birth it will be awhile before she gets pregnant again so she'll be available to the goblins. This will mean that once she gives birth (which will be soon) it's off to the kitchen with the PC.

 

I think that would reasonably explain the situation. Just because goblins want to breed with humans doesn't necessarily mean they will only have procreative sex. This idea also trades the possibility of permanent enslavement for female PCs with a fatal end to the temporary enslavement for male PCs. If willpower goes down enough (I don't remember if this is possible in this encounter) then just have the male PC killed. I don't see any chance of rescue in a goblin cave, so for even female PCs I imagine a reload would be necessary if they even lose willpower and submit.

 

Note: I play with a male PC and to do this encounter I removed the gender check in CS and altered some of Lana's dialog, but not to the extent described above since I couldn't see how it all fit together until I played it through. I thought the whole encounter was really well done, and loved the obedience training. That was awesome work and I thought it was unfortunate it was available only to people playing female characters.

 

 

 

I was mildly disappointed that my character was never lead to the rat den to pacify the rat horde. That would have been fun to happen once (and only once since the goblins walk so incredibly slow and the rat den isn't particularly close).

Posted

RandomOne: Hopefully you will see something similar when I get round to Rough Justice. Walk to jail as well as alternative options for paying debt to society. :)

 

Sarnaath: Interesting idea. Perhaps I can pop some amendments in when I revisit the encounter. :)

Posted

Quick question, how does the Cracked Wood Cave encounter start? I seem to have all the elements in the cave, but even after having the character enslaved by everyone in there, nothing seems to happen :-/.

 

On another note, I sort've fiddled around trying to incorporate LoverVoiceSSP into in with mixed success. Basically took all the master/slave lines, made copies of them that are applicable to the player, then fiddled the scripts in PSE to give the proper SlaveFlag to the player when enslaved. (Does make PSE reliant on LoversVoice though)

 

Very proof of concept stage though as I've yet to figure out how to take it away reliably when the character is freed, but the lines fire correctly.

 

Also had a brainwave that it could even be tied into your diminishing willpower effect. Essentially more resistant lines when of higher willpower, becoming more subservient as it lowers.

Posted

RandomOne: Hopefully you will see something similar when I get round to Rough Justice. Walk to jail as well as alternative options for paying debt to society. :)

 

 

yay!

Posted
Meddlesom: Left button is attack so yes. Middle mouse for camera rotation is active. F/B/L/R also available for TFC. Back sometimes gets disabled if your leash was being pulled at the time. Forward should not be affected.

 

I use the mouse buttons for forward and backward movement... so disabling the mouse buttons' date=' rather than the action they do, prevents me from walking and moving my camera. As Uriel suggested, you can disable the control instead of the actual key so that it will work for everyone's control schemes.

 

Why "disablekey 256"/"enablekey 256" is used at all? I think it's better to use "disablecontrol 4"/"enablecontrol 4", because it will work with custom control assignments.
Posted

"Quick question, how does the Cracked Wood Cave encounter start? I seem to have all the elements in the cave, but even after having the character enslaved by everyone in there, nothing seems to happen"

 

The quest should kick off automatically on the first cycle (90-180secs). Are you playing a female? Does the normal enslave cycle keep going? It should be replaced by the Goblin Bitch quest.

As long as you are female, in Cracked Wood Cave and enslaved by a creature in the Bloody Hand Faction then it should kick off.

Posted

The quest should kick off automatically on the first cycle (90-180secs). Are you playing a female? Does the normal enslave cycle keep going? It should be replaced by the Goblin Bitch quest.

As long as you are female' date=' in Cracked Wood Cave and enslaved by a creature in the Bloody Hand Faction then it should kick off.

[/quote']

 

Got it, thank you, I'm just an impatient idiot :rolleyes:

Posted

Hello again all. I really REALLY hate to come back here with the same problem but I've been struggling with it for a while now.

 

Still, those breasts are extending across the realm of Tameriel. I've tried reinstalling PSE, reinstalling the alternate cuffs provided by Uriel, using the meshes provided in PSE combined with the Uriel's cuffs. The universal skeleton on TES nexus and Coronerras Maximum Compatibility Skeletons on TES nexus and still those breasts just keep on going.

 

Now, I like big breasts as much as the next guy, but this is ridiculous! Can anyone recommend a skeleton / upload their skeleton / shout abuse while fixing my problem with the skeleton for me?

Posted

Five steps here:

1) cancel all the archive invalidation provided by OBMM (or something else)

2) install ArchiveInvalidationInvalidated(on nexus).

3) install universal skeleton/controllable version.

4) wait for Gregathit to appear and move two our posts somewhere else(obligatory step)

5) profit

Posted

Strangely, that hasn't worked. I'm starting to think that a whole new fresh install of everything bar the core game is in order. Frak. Well, Gregathit, sorry but now you have 3 posts to move.

 

Bugger...

Posted

If player succubus into slavery in Cracked Wood Cave (submission mode on) does she have chance of becoming free after giving birth to goblin babies?

Posted

Nepro: No pregnancy in Cracked Wood (except via Tamago).

 

At present the submission there is a bad end as you are unlikely to be rescued. I plan to implement a pregnancy to the cave when I figure the best way to do it and after the next update I imagine. The minigame will have options added that override the submission mode but it will still be possible to hit a bad end here.

 

Posted

Just found this on Nexus. "real" goblins can be mixed with "fake" ones from this mod to increase the variety of animations since "fake" ones will use standard lovers animations, not the creature ones.

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