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Player Slave Encounters Version 0.63 (Updated 10 Mar 13)


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Posted

This mod is currently my favourite, great work!

 

Noticed a couple of minor flaws:

If the PC is captured through combat rape (loversRaperS), and it's set to fully undress the female, she ends up in the gagged/shackled slave pose afterwards, but with armor and clothes put back on as well (purely visual, the armor/clothes are removed from the inventory). Seems to correct itself after the next time the master has a go though.

 

Not sure if I really need this next one fixed, but the Bloody Hand goblins seem to be somewhat genderless (they have no penises). Not sure if something is messed up in my meshes, but I think I've seen more well-endowed goblines elsewhere. Maybe the loincloths aren't getting unequipped?

Posted

This mod is currently my favourite' date=' great work!

 

Noticed a couple of minor flaws:

If the PC is captured through combat rape (loversRaperS), and it's set to fully undress the female, she ends up in the gagged/shackled slave pose afterwards, but with armor and clothes put back on as well (purely visual, the armor/clothes are removed from the inventory). Seems to correct itself after the next time the master has a go though.

 

Not sure if I really need this next one fixed, but the Bloody Hand goblins seem to be somewhat genderless (they have no penises). Not sure if something is messed up in my meshes, but I think I've seen more well-endowed goblines elsewhere. Maybe the loincloths aren't getting unequipped?

[/quote']

 

Yes, I've reported on the upper/lower armor 'bug'. Haven't figured it out yet myself.

 

As for goblin genitalia, not all goblins have been 'reworked' to have them. It is possible to edit via CS, which is what I did.

 

There is also a new merged LoversCreature out by the Japanese that attempts address this by it has not been translated. It merges 3 related LoversCreatures.esp's into one, providing even more genitalia to more creatures.

Posted

Got a script error in the goblin cave:

 

Error in script 2f025b69
Operator := failed to evaluate to a valid result
   File: PlayerSlaveEncounters.esp Offset: 0x0B63 Command: Let
Error in script 2f025b69
An expression failed to evaluate to a valid result
   File: PlayerSlaveEncounters.esp Offset: 0x0B63 Command: Let

 

Seemed to begin after I saved while enslaved. After that the slavemaster dragged my character off for discipline, but no "action" is triggered, the goblins just stand around looking glum.

Posted

Got a script error in the goblin cave:

 

Error in script 2f025b69
Operator := failed to evaluate to a valid result
   File: PlayerSlaveEncounters.esp Offset: 0x0B63 Command: Let
Error in script 2f025b69
An expression failed to evaluate to a valid result
   File: PlayerSlaveEncounters.esp Offset: 0x0B63 Command: Let

 

Seemed to begin after I saved while enslaved. After that the slavemaster dragged my character off for discipline' date=' but no "action" is triggered, the goblins just stand around looking glum.

[/quote']

 

That happened to me, thought it might be a persistentd bug, I've only had it happen once to me over several tests.

 

did you happen to press esc or save recently before you had the error?

Posted

I've yet to have that happen to me. It's risky but I have P.S. Ecounters esp as dead last on the list. Everything seems to be working fine, so, whatever. As long as it works :sleepy:

 

 

This mod is really amazing Ichabod. The only thing I'd like to see at this point is just future quests like the one in 3.5. That, and maybe for future releases if you could take the time once to just bundle all the required files into one rar package. Just to keep everything in one place. Anyone could do that themselves, but I guess it's an OCD thing for me, I like it when it's from the author...something more official about it, I guess. :blush:

 

 

 

Mr. Snuffles :P

Posted

Great mod ichabod.

 

I have a question about encounter one goblin bitch: How is it work, it's like being ensalved by other or it has something different?

Posted

I am glad everyone is enjoying the new version. :D

 

Synth: It would be good to get some alternative clothing in there. Gags particularly as it needs it for the Khajiit, Argonians, etc. The ballgag looks very silly on them. A no ball gag option could be there if I get that far.

 

Kippis: The goblins are not the generic ones, so they did not get the additions. :)

I wanted to use them though as they are plot related.

That error could be due to a hiccup in the code which stopped a variable being updated which broke the script. Tried to make it as robust as I could but AI packages are tricky buggers.

 

Carl619: You just get enslaved in Cracked Wood Cave (one of the two main caverns is best) and the quest will kick off.

 

Rtom: I may combine everything at some point but I would like to keep file sizes down as much as I can. :)

 

As a general enquiry: Has anyone noticed if the conversation subtitles between NPCs on you has stopped working? I get nothing now but SayTo works (but screws up the timing). It may be due to playing with my load order trying to fix another bug but wanted to see if anyone else gets this now.

Posted

First off' date=' awesome mod. Just amazing. I have dedicated a character to not being allowed to fight back against enemies, so there's a lot of absconding and/or slavery. But the guards keep saving me. Bandits are so useless...

 

Anyway, a suggestion!

 

In the options, maybe make a way to turn off certain bondage clothing. I've never been a fan of ball gags (not aesthetically pleasing to me) and to be honest I went in and deleted the file(s) for it so it wouldn't appear. Since I don't really know what I'm doing I could've done it wrong, but regardless a built in solution would be good so she doesn't have to, quite literally, take the ball and run with it.

[/quote']

 

Some (i'd imagine quite a few) would like the opposite, more bondage attire/gear/etc.

Posted

I am glad everyone is enjoying the new version. :D

 

Synth: It would be good to get some alternative clothing in there. Gags particularly as it needs it for the Khajiit' date=' Argonians, etc. The ballgag looks very silly on them. A no ball gag option could be there if I get that far.

 

Kippis: The goblins are not the generic ones, so they did not get the additions. :)

I wanted to use them though as they are plot related.

That error could be due to a hiccup in the code which stopped a variable being updated which broke the script. Tried to make it as robust as I could but AI packages are tricky buggers.

 

Carl619: You just get enslaved in Cracked Wood Cave (one of the two main caverns is best) and the quest will kick off.

 

Rtom: I may combine everything at some point but I would like to keep file sizes down as much as I can. :)

 

[b']As a general enquiry: Has anyone noticed if the conversation subtitles between NPCs on you has stopped working? I get nothing now but SayTo works (but screws up the timing). It may be due to playing with my load order trying to fix another bug but wanted to see if anyone else gets this now.[/b]

 

my subtitles are fine thanks, just out of curiosity is it possible to be set free from the goblin encounter when the characters will to escape is gone?

Posted

 

Rtom: I may combine everything at some point but I would like to keep file sizes down as much as I can. :)

 

 

Ah' date=' okay! Makes sense. Like I said it's not even an issue so it would be cool if you decide to do that when you don't forsee future updates. Hopefully a long time from now after many great new things! :D

 

I also had a thought that I hesitated to mention because it changes the nature of [b']Player[/b] Slave Encounters. Ichabod, what do you think of enabling slave mode all over the world of Oblivion? Like NPCs getting into fights can enslave each other...you can own slaves if you KO an NPC...you can buy/sell with other NPCs...Slaves you own can escape and turn the tables on you...

 

A major change in direction and hardly an easy feat, no doubt. With enough work and time I just feel like this can be the mod for Lovers. My $0.02, and easy for me to say because I know nothing about modding.

 

At any rate, I already feel like it's an essential mod as it stands. So I'll just end my love letter here. :D:P

Posted

The configuration item desperately needs to be either moved out of the imperial city, or turned into a spell. As it is now, it absolutely destroys the imperial market district in Better Cities. Best thing you could do is turn it into a spell, as a lesser power, that way you can't lose it and it will be compatible with every other mod out there.

Posted

The configuration item desperately needs to be either moved out of the imperial city' date=' or turned into a spell. As it is now, it absolutely destroys the imperial market district in Better Cities. Best thing you could do is turn it into a spell, as a lesser power, that way you can't lose it and it will be compatible with every other mod out there.

[/quote']

 

From the OP on page 1:

 

Update news:

- Enabled left and right movement with matched animations courtesy of Uriel. Smile

- Fixed the disappearing equipment bug. You will still need to get kit/cash/lockpicks off your character.

- Added Encounter One. Goblin Bitch. The denizens of Cracked Wood Cave would like to extend their hospitality.

- Added Willpower damage. The abuse of your character will slowly break you down. If you are imprisoned long enough and suffer enough abuse you will lose the will to fight back and need rescuing (may change that to an option).

- Player Slave Settings spell added. This will be added automatically and allow you to set escape ease, animal mode and times. I will leave the crystal there for the moment but eventually will kill that off.

Posted

The configuration item desperately needs to be either moved out of the imperial city' date=' or turned into a spell. As it is now, it absolutely destroys the imperial market district in Better Cities. Best thing you could do is turn it into a spell, as a lesser power, that way you can't lose it and it will be compatible with every other mod out there.

[/quote']

 

I play with Better Cities and don't have any problems with the crystal at all. It works fine and is easy to get to. I have Better Cities loaded after all the Lovers mods, including PlayerSlaveEncounters. I'll have to go back to the Market District and see what you mean by "destroy".

 

edit: I think I see what you mean. When PlayerSlaveEncounters is loaded after Better Cities, the terrain of the Market District at is screwed up. There's also a big yellow notice on the ground in front of the exterior Market District gates that you have a load order issue. Try moving the Better City esps below PlayerSlaveEncounters.

/edit.

 

After I got free from the goblins in the Cracked Wood Cave, I managed to kill most of them before turning my back on the attacking goblins and getting enslaved again (imagine that). No SlaveMaster showed up, no goblin did anything. Eventually the one that enslaved my character ran out of the cave with a few others and began attacking everything in sight. I suppose that was related to the original quest (Trouble with Goblins?). Anyway, he eventually got killed by traveling NPCs from From2ch Lives and Crowded Roads. Ownership transferred to one of those NPCs, but the new owner did nothing. I kept getting Fate or Escape chance (I forgot which one) at -1 in the console. Eventually I just reloaded. Dunno whether that's a bug or by design.

Posted

"just out of curiosity is it possible to be set free from the goblin encounter when the characters will to escape is gone?"

Not at present. If I change to the 'lockpick' escape that will change.

 

The Crystal will be gone next version assuming no one is having issues with the new spell.

 

"No SlaveMaster showed up"

Sarnaath: Whereabouts in the cave did you get enslaved the second time?

I am having major issues with AI packages that will not detect across the entire zone.

 

Rtom: Thank you very much. :D

I want to bring in NPC slavery relatively soon in the form of the player's companions. I would be wary of using it anyone beyond the player and associates as part of the generic code as quest breaking sounds likely. Not that I could not make it specific to groups....

e.g. Bandits and Marauders will enslave each other.

Posted

In 0.3.5:

1) "Add gag" spell allows fighting, i can switch to combat with left mouse click. Also, left/right is still disabled there.

2) "Enslave me" spell crashes my game.

3) Goblin Cave encounter bugged on me when my character managed to get free from Mr Snuffles, and then were enslaved again by Goblin Shaman 10 seconds later. I've got "I have imprisoned by Goblins in their lair..."(btw, it should be something like "I was imprisoned by Goblins in their lair" i believe) again, but my character kept following Mr Snuffles, getting no attention from anyone.

Posted

The configuration item desperately needs to be either moved out of the imperial city' date=' or turned into a spell. As it is now, it absolutely destroys the imperial market district in Better Cities. Best thing you could do is turn it into a spell, as a lesser power, that way you can't lose it and it will be compatible with every other mod out there.

[/quote']

 

From the OP on page 1:

 

Update news:

- Enabled left and right movement with matched animations courtesy of Uriel. Smile

- Fixed the disappearing equipment bug. You will still need to get kit/cash/lockpicks off your character.

- Added Encounter One. Goblin Bitch. The denizens of Cracked Wood Cave would like to extend their hospitality.

- Added Willpower damage. The abuse of your character will slowly break you down. If you are imprisoned long enough and suffer enough abuse you will lose the will to fight back and need rescuing (may change that to an option).

- Player Slave Settings spell added. This will be added automatically and allow you to set escape ease, animal mode and times. I will leave the crystal there for the moment but eventually will kill that off.

 

Ah good news, when I posted that I didn't realize a new version had been released.

Posted

Sorry Uriel :(

 

1. I enabled the wrong mouse button. Fixed that and enabled left and right keys.

2. Just doubled checked that and seems OK here. I assume you clean saved and recast the spell?

3. I will check that. I used to have a goblin file path check in there but removed it before the release to stop that happening. I shall run through it again today to try and smooth the encounter some more. You are correct on the use of the English language. :blush:

 

a7b: Should be available at both the crystal and with the spell. Did you do a clean save?

Posted
2. Just doubled checked that and seems OK here. I assume you clean saved and recast the spell?

Why sorry, that was just a bug report.

Yeah, i did a clean save. I'll test it now, maybe "enslave me" has a crash effect because of that crash i'm experiencing when being enslaved by NPC's. Goblins were just fine btw.

I'll dig and find the reason.

Posted

hi first time trying this mod.

Im currently inside the goblin cave with slave mode enabled and there is a naked pregnant woman inside but how to get my character enslaved?

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