souldead341 Posted October 7, 2012 Posted October 7, 2012 You need the animal owners on and let the red hand goblins hit you a while to be enslaved.
kodokbuduk Posted October 7, 2012 Posted October 7, 2012 You need the animal owners on and let the red hand goblins hit you a while to be enslaved. my setting is easy escape, animal owner on and event timer 90 there is a boar mr snuffles and naked woman but no goblin with slaver mace
Ichabod Posted October 7, 2012 Author Posted October 7, 2012 "no goblin with slaver mace" He will not appear until you are enslaved (he does not have the club necessarily). If you are paralysed/zero fatigue (E.g. combat rape) in there, you will be enslaved by whatever you are fighting. Cheers Uriel. I have replicated the nothing happening bug on the goblin second enslavement and trying to sort it now.
ONB82 Posted October 7, 2012 Posted October 7, 2012 Could someone give me a quick rundown what this mod entails? I returned to Oblivion modding after a long hiatus and I am a little lost. What I got so far: 1. Get enslaved when raped during battle, followed by random sex with my captor. Should there be more happening? I read about being shared with other people/pets and being sold. 2. Goblin Cave event. Great fun, but a little repetative and the goblins lack "equipment" for the breeding. The sequence I had was as follows: got captured -> raped by the tribe -> talk with girl -> boar -> repeat 3. Nothing special happened with the Highwayman at Fort Ash. Similar enslavement to point 1. By the way, don't get me wrong. This mod is great fun so far, but I feel like I am missing something.
monolith Posted October 7, 2012 Posted October 7, 2012 Went to visit the cave and things worked flawlessly for me. Got enslaved, gangbanged in front of the pot and then escorted to the fenced off area. Mr. Snuffles had his way and cole talked to me. Waited for a bit and the goblins took me out for another round. Fantastic work dude (or dudette). I managed to escape but Mr. Snuffles did not like it and went hostile. Buggered and killed me. Is this intentional? Because I think it's hard enough to sneak out past all the goblins without snuffles keeping an eye on his sow. Though it was hillarious in a strange kind of way:)
Uriel Posted October 7, 2012 Posted October 7, 2012 Cheers Uriel. I have replicated the nothing happening bug on the goblin second enslavement and trying to sort it now. I just updated to 3.5.2 and my crashes are gone. That "nothing happens" happened again . No goblins now, my character got a master from "From2Ch Lives", then sold to another traveler, then passed to another NPC. And this one never paid any attantion. ps: a little issue btw. I've had a lot of random stuff in the character's inventory. And now master wears all kinds of stuff not intended for such use. Like a ring from Crowning Isles that prevents sexual acts or those cuffs i scripted for SlaveTrader1.0. Is it possible to store all PC's stuff somewhere else?
Ichabod Posted October 7, 2012 Author Posted October 7, 2012 ONB82: The encounter is reasonably basic. There is another part to it but that is sort of hidden (not very much). It is a rinse and repeat encounter until you escape, lose the will to fight back(bad end...if you enable the submission option) or a third option (more bad end). The generic enslavement has three options... sold, pimped or used. The first two only kick in if someone appropriate is near. Sercen is a good place to show this as you have a lot of bandits in close proximity. The highwaymen are just generic now (I killed that script) and are only likely to use you as they tend to pick a fight with anyone nearby. NOTE: There is a bug with second enslavement in the Goblin Cave. Working on that now. Uriel: You got a nothing happens on a normal NPC? That is worrying as it should do something even if it is only using the player constantly. I did lower the cash value on items the NPC will nick. I think I will push that back to 500. Men should never steal female clothing/armour no matter the value. Like the new back cuff walks. Dropped the file on the OP for now.
Uriel Posted October 7, 2012 Posted October 7, 2012 Yeah, i walked all the way down to the Pell's Gate from the Cracked Wood cave, and the master never used the character in any way. Then my Oblivion hung. No idea why, this just happens sometimes.
Jay1646 Posted October 7, 2012 Posted October 7, 2012 Alrighty I tested out the new version, works flawlessly for me I loved the Goblin quest. The pregnant woman was a real nice touch, it would of been cool to see her get fucked too, but hey great mod either way. My character didn't though: Wonderful work, thanks again!
Ichabod Posted October 7, 2012 Author Posted October 7, 2012 Uriel: Hmmm....annoying. Not sure what could cause that. There are a load of items to stop it but they are things like combat/unconscious. I did find an issue where it was close enough to get a 'customer' but not close enough to use StartConversation which caused it to skip a round. Closed the distance on that I cannot imagine it would last that long without hitting the base 'use player' option. Love the screenshots Jay There a few tweaks I would like to add to this encounter and that is one of them.
Sarnaath Posted October 7, 2012 Posted October 7, 2012 "No SlaveMaster showed up" Sarnaath: Whereabouts in the cave did you get enslaved the second time? I am having major issues with AI packages that will not detect across the entire zone. After killing the goblins in the room with the spilled cabbages and pumpkins (and I think killing the SlaveMaster) I got enslaved a 2nd time in the room with the prisoner pen (with Lana and the boar). I think it was right near the obedience training place near fire and isn't there a cooking pot there? I was trying to get enslaved near a light source so I could find the sack. The goblin that enslaved my character wandered a bit by the fence before he took off to pillage outside the cave. edit: Lana got raped by the boar when I refused his advances. Is that supposed to happen? I thought my character would get raped by the boar.
Ichabod Posted October 7, 2012 Author Posted October 7, 2012 Sarnaath: It may have wandered outside the area covered by the AI package if was down there when the quest kicked in. Still working on why it will not cover the entire zone. edit: Lana got raped by the boar when I refused his advances. Is that supposed to happen? I thought my character would get raped by the boar. It varies. It can choose either of you. You can save your dignity (and willpower) by refusing it but it may take you anyway.
Ichabod Posted October 7, 2012 Author Posted October 7, 2012 V0.3.5.3 has gone up with hopefully smoother recaptured experience in the Goblin encounter. I would still like to figure that AI range problem and add some tweaks to the encounter.
Nepro Posted October 8, 2012 Posted October 8, 2012 If I install the latest PlaySlaveAddons should I install ZMCCuffBack-FIXED as well? Any forced insemination/impregnation themes surrounding upcoming releases? E.g. used as brood mother for goblin tribe... Also could you please not name the esp differently with each newly released version. The renaming of the esp gives the Wrye Bash headache because it differentiate those two different esp. If the esp wasn't renmaed then in the Save tab section you'd had all nice saves marked as green or prupble... just suggestion really. I know one need to do the clean save anyway...
Ichabod Posted October 8, 2012 Author Posted October 8, 2012 Nepro: You can do. They are replacement animations for the backwards walk. I like them so I will pop them in the add ons when I do an update. Definitely. I was thinking about it for this release (hence the pregnant woman). Thought best to get the basic idea working first. I assumed people would just rename the ESP. The version number is just for download reference. Someone wanted it adding a while ago. Just delete the _V... bit off the end. I only add that when I am uploading. It is called PlayerSlaveEncounters.esp on my system.
kippis Posted October 8, 2012 Posted October 8, 2012 I've just been renaming it and that works well enough. It would be lovely if you could write the last updated dates for the esp and addon somewhere noticeable and flashy though. Right now it's hard to tell if you've updated the addons or not, so I download both just in case.
Bashkire Posted October 8, 2012 Posted October 8, 2012 I keep encountering a glitch / bug / graphical error in Cracked Wood Cave. The pregnant slave in the pen has, what can only be described as, malformed breasts. By which I mean they extend into the wall of the cave. I'm guessing it's a mesh problem but I have NO idea how to sort it and I could well be talking out of my arse when I try and diagnose the problem
kathol Posted October 8, 2012 Posted October 8, 2012 I keep encountering a glitch / bug / graphical error in Cracked Wood Cave. The pregnant slave in the pen has' date=' what can only be described as, malformed breasts. By which I mean they extend into the wall of the cave. I'm guessing it's a mesh problem but I have NO idea how to sort it and I could well be talking out of my arse when I try and diagnose the problem [/quote'] Breasts stretching to infinity (or horse dicks doing the same thing ) are usually a skeleton problem. I would think you would have them on more than just the one model though. Try reinstalling the skeleton that is used for lovers.
wren888 Posted October 9, 2012 Posted October 9, 2012 Hi, Ichabod. Thanks for your excellent work. Obviously, many people besides myself are grateful for your variation on the theme of PlayerSlave. At this time, I'd especially like to express my appreciation for the choices you've provided through the crystal in the alcove of IC Market District. In general, the creativity of the modders are by far the most important factor in a mod, and choices make playing mods optimal. In that vein, I have an additional variation you might consider. I have found unpredicatability makes ingame play more interesting. At some point you might consider making enslavement occur sometimes upon defeat of the player, but not other times. My personal suggestion would be capture 1 time in 5, which would give a frame of mind of false safety, but with an underlying uncertainty of 'you never know'. You might consider letting the percent chance of bondage be controllable by the player via the crystal. Every addition you've made has enriched your mod, so I'm confident that whether you make this addition or not, I will continue to enjoy Player Slave Encounters. Thanks.
Groovulous Posted October 9, 2012 Posted October 9, 2012 For those of you that use it, here's a modified version of Lovers Creatures Sexual Organs that adds the Bloody Hand goblins to the override list. Don't forget to rebuild your bashed patch.
Ichabod Posted October 9, 2012 Author Posted October 9, 2012 Kippis: I shall look at smartening up that front page and getting some update dates on there. Yup....infinite boobs is a skeleton problem I believe. Keep getting that with Khajiit females for some reason. Thank you Mailamea. Glad you are enjoying it Wren. I could add in some further unpredictability although that is covered by Combat Rape options in whatever version you are using. That is the general way to be enslaved. I am hoping to introduce a variety of consequences to your enslavement to spice it up. I am working on the mobile slavers at the moment. Not sure what would fit at point of enslavement. If an assailant has got you in the position to rape you, I do not like the idea of them letting you up to whack them in the head again. Then again there probably is an element of unpredictability from my buggy code. With the lockpick minigame the general consensus is for, I may introduce a random element to the escape difficulty (How competent is your captor). Not sure what else. Ideas always welcome. Cheers Groovulous. I have been looking at that myself but I have no idea what that would do to Wyre and the like. I will add the relevant bits to the monsters specific to this.
varenne Posted October 9, 2012 Posted October 9, 2012 In regards to your poll, I actually like both, at different times, depending on what I'm doing in game.
wren888 Posted October 9, 2012 Posted October 9, 2012 You make a good point, Ichabod. I appreciate your devotion to realism. . . . The one element that I miss using Player Slave is the gbang effect. It would seem logical to me that upon capture, the player might get passed around. Maybe that's a better approach than what I suggested earlier. What do you think? Thanks again for your excellent work.
Uriel Posted October 9, 2012 Posted October 9, 2012 I made a little modification for PSEv0.3.5.3. It replaces the standard irons with the "irons" i made for LoversBitch. Screenshot here: Link here Attention: in most cases it will not be compatible wuth future versions of PSE cause i had to modifiy 3 scripts for this to work. edit: found two more scripts to edit. Link updated.
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