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Player Slave Encounters Version 0.63 (Updated 10 Mar 13)


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Posted

Amazing work Ich Love it!

 

Quick question is there an end to the maid portion or does it just continue endlessly. I'm not asking for a spoiler just wondering if there is an end to it I am on day 5 with Lord Pell. Also what sre the best spell settings to run this one I am running impossible.

 

Thank you so much for this mod.

Posted

Question how long is the portion at the slave camp supposed to last? Also what happens at the slave camp because i wound up getting enslaved by the dark elf there and after one sex scene and a quest update nothing happened even when i waited, also is the wait function supposed to still work when enslaved.

Posted

The minigame seems not to be working. The game detects the minigame because when I press L key the console says I have no lockpick. However when I finally get one lockpick I can't use one - pressing L key does not do anything. No message pop up in the console when I press L after I get lockpick.

Posted

The minigame seems not to be working. The game detects the minigame because when I press L key the console says I have no lockpick. However when I finally get one lockpick I can't use one - pressing L key does not do anything. No message pop up in the console when I press L after I get lockpick.

 

I think minigame is not supposed to work anymore if youre at the camp or past it, if thats where you are.

Posted

The minigame works fine for me in the slave camp.

 

Also, I got the slave camp to work for me, but I had to intentionally get to their camp and let them capture me (which considering they're all equipped with slave clubs is not difficult :P)

 

If it matters, I found the slave camp didn't work when I was enslaved by a camp of TrueCrime bandits on the road directly to the left of Bravil (looking at it from the map.) It might be a compatibility issue, I can't play as much as i'd like so I don't know how this works with vanilla bandits, but that's my experience.

 

Also, there's a compatibility issue with ZaZ stocks. If you have 'em equipped when you're enslaved, sex animations are gonna be really skrewed up. I suspect this is similar with other ZaZ mods but I don't know. Though this isn't really a big deal, the player just needs to be forwarned to get the deactivation spell and cast it before they get to a situation where they may be enslaved.

 

Also, I was looking at this mod through the TES construction set and found...(WARNING: Spoiler contains possible future update or potentially previously unknown surprise)

 

...that there's a questline for being enslaved by Namira worshippers. The activation seems pretty straight-forward but I don't know if this is just scrapcode for a future Encounter or if this works actually works, because I haven't tested it. :blush:

 

I'm just curious, that's all.

 

 

Overall, magnificent mod. The coding executes wonderfully (with some exceptions you are well aware of.) When I was being marched through the roads and was walking past Black Bears and Will-O-The-Wisps I thought that was a great touch. Although I am yet to be maidified, I think I am able to wait :P

Posted

The minigame seems not to be working. The game detects the minigame because when I press L key the console says I have no lockpick. However when I finally get one lockpick I can't use one - pressing L key does not do anything. No message pop up in the console when I press L after I get lockpick.

 

I think minigame is not supposed to work anymore if youre at the camp or past it' date=' if thats where you are.

[/quote']

 

Worked for me at the camp, but I failed at picking the lock, it's very hard at the camp.

Posted

Oblivion_Cat: You should be escorted to the pen after the first go. I shall look at the code. He may need a kick to get him going.

 

Math functions are not needed for this.

 

Lockpick game is not available all the time. You cannot use it while 'unconscious' (e.g. Someone having their way with you) and you should get a message if it is story related ("You cannot escape at the moment").

 

Quick Tip: If your trader starts drooling into their shoes then click on them in the console and put in evaluatepackage. It may give them a shove in the right direction. Although from the sound of it, variables are also not getting updated. :/

 

Triffid: The Slave Trader is not forbidden to kill, he just uses a club (which is designed to knock out people rather than kill them). Also he should not attack anyone really (except the player and associates)...future customers. :)

 

Bisquits: You can get out the manor. There are 3 ways (well 3 I thought of).

 

You can skip time but nothing will update in that time.

 

You can use it to skip between meal times in the house.

 

Posted

First off, I'd like to say wonderful work, Ichabod! I've spent all night playing with this mod and it's worked spectacularly for me, except for a couple things I've seen mentioned before:

 

1) Like others have said, the timer for the slaver seems long. It took me just over an hour of real-time before he showed up for me.

 

2) I don't know if you removed it or not, but the entire journey is on foot. I know the cart was in previous version but it behaved strangely for me.

 

3) The slaver camp works fine for me, but when I go in the cage I simply stand in place rather than kneeling like the other slaves.

 

4) I've got the same equipping item noise glitch. The headdress won't equip over the gag, and the outfit stays equipped, but I keep hearing the item equip sound.

 

5) I also have the falling glitch. After sex, my character falls in place for a few seconds before snapping to standing up again.

 

6) A few animations seem messed up in the manor. If I try to sit on anything, my character lays on the ground restrained. After the punishment at the rope, my character snapped to the same restrained pose and stayed there for a long time, then warped over to the cage, which disappeared. Nothing happened after that, I was just stuck in the laying down pose while he walked away and it told me to attend to him.

 

Overall, though, the entire mod is incredibly well-done. I've already found a lot of fun out of this mod and appreciate your work!

Posted

Been sort of out of the loop on this MOD for a while so I did some additional testing today, here's some feedback while I wait for Windows Update to finish.

 

As mentioned previously I have the esp for this just above the LoversIdleAnimsPriority.

 

This mornings test was from the cave just South and a little West of the main trail near the Slaver's camp which works out well. Made it to the camp, corralled(s?) in the pen, worked out with the Ogre, and the Slaver's 'boys'. On the next to last run to visit Fang I had a hard lockup going up the stairs, requiring a reboot of Oblivion. Also something is definitely up with the Ogre meshes. Getting a fluttering effect like there are duplicate meshes being applied to the same model. Seen this the first time with the boar in the orc cave.

 

So I tried placing the esp further up this time, just after LSTBravilUnderground(not active) but BOSS ordered.

 

Again made it to the camp, this time whipped by Ms. Slaver a couple of times, played with her boys a couple of times then upstairs to see Fang. During playtime with Fang we both immediately upon the first animation fell through the floor, never returning to the room where it all started. (Additionally there was a audio delay with the whip animations; the animation would often play no sound or delayed sound, or look like it was going to play and then stop, or jump back to start and then play.)

 

Returned to the coral, called a last time to play with her boys and CTDed at the first H animation.

 

Other thing I noticed was a major drop in FPS, so my conclusion is that is not going to be a good placement for this esp. Moving it back to just above LoversIdleAnimsPriority, but I may try moving it up or down one or two spots from there and retesting.

 

Other Notes:

Running Wrye Bash shows (15) UDR and (19) ITM. Care will need to be taken to clean these as my first attempt at cleaning it with a much earlier version resulted in the MOD not working at all.

 

Note about Fang

There is an Oblivion canine bug, which IMO affected LoversBitch in someways, as well as all Oblivion canines, which as far as I currently know still exists and may be giving some issues with Fang; following PC after session with Fang. I also feel it may be affecting LoversCalm too, but that's a whole other story...

Posted

Oblivion_Cat: You should be escorted to the pen after the first go. I shall look at the code. He may need a kick to get him going.

 

Oh it's not that' date=' he took me to the pen and i was handed around. It was after they were done with me that nothing happened. Also the escape attempts kept being stuck at 1.00000 when looking at the console.

 

You can see the console here:

 

 

Posted

Keep getting stretched breasts when putting the maid outfit on.

 

Tried out many different skeletons and none seem to work.

 

What body is used for the maid dress?

Posted

I have a feature request/crossover with Curse of Hircine: automatic freedom after you transform into a werewolf. Something like "your chains shatter during the transformation". If only to create a couple of those "OH SHI~" moments for slavers.

Tried out many different skeletons and none seem to work.

Try the skeleton recommended for VipCxj_HighHeels (I don`t remember the name exactly). Worked for me flawlessly.

Posted

Alright I think I found the problem for those still stuck at the slave camp without quest advancement, try getting enslaved in another game cell, try going inside Rock Milk Cave, (use- coc rockmilkcaveexterior -in the console to teleport there.)

 

xenochaoz - http://oblivion.nexusmods.com/mods/27945, that skeleton should work for it.

 

Hommi7 - Your quite impatient arn't you? anyway the camp is north of leyawiin next to fort redman, but as I said earlir in the post I recommend getting enslaved in Rock Milk for your best chance to avoid the bug and its only a short walking distance

Posted

Major moron moment by yours truly. The maid encounter has various uses of modav not modav2...which means it is permanent. Apologies....stupid mistake. Updated new version now.

Posted

Hello, I was trying to play with the IchGag script to add some clothing items to what is equipped, but the Construction Set would not even let me save the original script due to errors regarding:

 

set ItemRef to UserRef.GetEquippedObject 0

UserRef.UnequipitemNS ItemRef

 

Do you use any mods or other workarounds for the Construction Set to get it to work for you?

Posted

HELLO' date=' WHERE IS THE CAHAMP?

i asked for the third time now. so PLEASE answer me!

[/quote']

 

All you had to do was go back a few posts and READ and you would have discovered it on your own...

 

...or open the esp in CS and find it, really that easy.

Posted

Hello' date=' I was trying to play with the IchGag script to add some clothing items to what is equipped, but the Construction Set would not even let me save the original script due to errors regarding:

 

set ItemRef to UserRef.GetEquippedObject 0

UserRef.UnequipitemNS ItemRef

 

Do you use any mods or other workarounds for the Construction Set to get it to work for you?

[/quote']

 

Are yo using OBSE to start CS?

Posted

Hello' date=' I was trying to play with the IchGag script to add some clothing items to what is equipped, but the Construction Set would not even let me save the original script due to errors regarding:

 

set ItemRef to UserRef.GetEquippedObject 0

UserRef.UnequipitemNS ItemRef

 

Do you use any mods or other workarounds for the Construction Set to get it to work for you?

[/quote']

 

Are yo using OBSE to start CS?

 

No, I thought I had, but I was using the usual .exe file to start it. I just tried using the Launch CSE.bat file to start the CS, but I received an error saying that the extender failed to initialize and that I should close the CS. The log for the extender seems to be saying this is because I have Oblivion installed in the default folder that Steam assigns it to.

 

Is there something I can do besides moving everything? My Oblivion folder has become rather bloated at 25 GB, so I would rather not move it if possible.

Posted

 

 

Hello' date=' I was trying to play with the IchGag script to add some clothing items to what is equipped, but the Construction Set would not even let me save the original script due to errors regarding:

 

set ItemRef to UserRef.GetEquippedObject 0

UserRef.UnequipitemNS ItemRef

 

Do you use any mods or other workarounds for the Construction Set to get it to work for you?

[/quote']

 

Are yo using OBSE to start CS?

 

 

No, I thought I had, but I was using the usual .exe file to start it. I just tried using the Launch CSE.bat file to start the CS, but I received an error saying that the extender failed to initialize and that I should close the CS. The log for the extender seems to be saying this is because I have Oblivion installed in the default folder that Steam assigns it to.

 

Is there something I can do besides moving everything? My Oblivion folder has become rather bloated at 25 GB, so I would rather not move it if possible.

 

Well I don't use Steam so this may differ a little from your setup.

 

1. Right mouse click on the TES Construction Set icon, then select Properties.

2. In the text box titled "Target" type the following:

C:Games\Oblivion\obse_loader.exe -editor

3. Make sure Start in: also points to your Oblivion install location, should be something like, C:\Games\Oblivion.

Change or modify the above paths to where your files are.

 

If you still have a problem see this page, it has detailed instructions including those using Steam:

http://planetelderscrolls.gamespy.com/View.php?view=OblivionUtilities.Detail&id=55

 

And 25GB for Oblivion isn't bloated by any means...

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