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  • 4 weeks later...
3 hours ago, DumbassYeen said:

Ok, new problem, every time one of the deathclaws fucks me, I can't fuck them anymore, and when i fuck the alpha, he disappears after getting up

stuck sexout tokens, easiest solution to fix it is load older save file before it started to happen, after it's recommended to restart the game more often

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4 hours ago, DumbassYeen said:

Ok, new problem, every time one of the deathclaws fucks me, I can't fuck them anymore, and when i fuck the alpha, he disappears after getting up

I had a lot of problems with whatever I bred with disappearing right after or during sex and never reappearing. The only way I've been able to negate it was as sex starts, open the console and disable then reenable whatever I'm breeding with. It was just easier for me to do it that way than try to hunt down the root cause. I'm lazy that way.

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  • 1 month later...

Here is my error log.

 

Spoiler

Fallout: New Vegas
Computer Name: User
Initializing Renderer...
Create D3D9 instance...SUCCESSFUL

NiDX9Renderer::Initialize> Attempting to create rendering device

NiDX9Renderer::Create> Using D3DFMT_X8R8G8B8 backbuffer format

Initializing Shader System...
Initializing Sky...
Initializing TES...
Initializing TreeManager...
Activating Tasklet Threads...
Loading Files...
Loading a user created or misnamed BSA
Loading a user created or misnamed BSA
Loading a user created or misnamed BSA
Loading a user created or misnamed BSA
Loading a user created or misnamed BSA
Loading a user created or misnamed BSA
Loading a user created or misnamed BSA
Loading a user created or misnamed BSA
Loading a user created or misnamed BSA
Loading a user created or misnamed BSA
Loading a user created or misnamed BSA
QUESTS: Could not find previous info (010108DD) for TopicInfo (01011B23) in Topic "NVDLC01RadioElijahEnd" (01011B12).
MASTERFILE: Script 0D0AE62E in file 'SexoutCommonResources.esm' has not been compiled.

MASTERFILE: Unable to insert topic info (11004513) into topic 'GREETING' (000000C8), quest (00000000).
MASTERFILE: Unable to insert topic info (11004511) into topic 'GREETING' (000000C8), quest (00000000).
MASTERFILE: Script 001330F7 in file 'FBCaptured.esp' has not been compiled.

MASTERFILE: Script 001330F8 in file 'FBCaptured.esp' has not been compiled.

GAME EFFECTS: Effect Item (12005453) Blessing of Rotihar has no effects defined.
MASTERFILE: Could not find referenced object (0100522F) on Script (00000000) ''.  Script will not be executed.
MASTERFILE: Could not find referenced object (0100522F) on Script (00000000) ''.  Script will not be executed.
MASTERFILE: Unable to find form (001498E0) on list form  (1B002A83).
MASTERFILE: Unable to find form (0D01AFAF) on list form  (1500354F).
MASTERFILE: Unable to find form (0D01AFB0) on list form  (1500354F).
MASTERFILE: Unable to find form (0D01AFB1) on list form  (1500354F).
MASTERFILE: Unable to find form (0D01AFB2) on list form  (1500354F).
MASTERFILE: Unable to find form (0D01AFB3) on list form  (1500354F).
SCRIPTS: Trying to access local variable 8 in script '' -- variable not found.

MASTERFILE: Unable to find variableID 8 on script '' in TESConditionItem Parameter Init for INFO Form '' (13001925): , Topic 'GREETING' (000000C8), Text: "Ugh... it's so... big... so... full...".
MASTERFILE: Armor '' needs to have biped slots selected in the editor.
MASTERFILE: Armor '' needs to have biped slots selected in the editor.
MASTERFILE: Armor '' needs to have biped slots selected in the editor.
MASTERFILE: Armor '' needs to have biped slots selected in the editor.
MASTERFILE: Armor '' needs to have biped slots selected in the editor.
MASTERFILE: Armor '' needs to have biped slots selected in the editor.
MASTERFILE: Armor '' needs to have biped slots selected in the editor.
MASTERFILE: Armor '' needs to have biped slots selected in the editor.
MASTERFILE: Armor '' needs to have biped slots selected in the editor.
MASTERFILE: Armor '' needs to have biped slots selected in the editor.
MASTERFILE: Armor '' needs to have biped slots selected in the editor.
MASTERFILE: Armor '' needs to have biped slots selected in the editor.
MASTERFILE: Armor '' needs to have biped slots selected in the editor.
MASTERFILE: Armor '' needs to have biped slots selected in the editor.
MASTERFILE: Armor '' needs to have biped slots selected in the editor.
MASTERFILE: Armor '' needs to have biped slots selected in the editor.
MASTERFILE: Armor '' needs to have biped slots selected in the editor.
MASTERFILE: Armor '' needs to have biped slots selected in the editor.
MASTERFILE: Armor '' needs to have biped slots selected in the editor.
MASTERFILE: Armor '' needs to have biped slots selected in the editor.
MASTERFILE: Armor '' needs to have biped slots selected in the editor.
MASTERFILE: Armor '' needs to have biped slots selected in the editor.
MASTERFILE: Armor '' needs to have biped slots selected in the editor.
MASTERFILE: Armor '' needs to have biped slots selected in the editor.
MASTERFILE: Armor '' needs to have biped slots selected in the editor.
MASTERFILE: Armor '' needs to have biped slots selected in the editor.
MASTERFILE: Armor '' needs to have biped slots selected in the editor.
MASTERFILE: Armor '' needs to have biped slots selected in the editor.
MASTERFILE: Armor '' needs to have biped slots selected in the editor.
MASTERFILE: Armor '' needs to have biped slots selected in the editor.
MASTERFILE: Armor '' needs to have biped slots selected in the editor.
MASTERFILE: Armor '' needs to have biped slots selected in the editor.
MASTERFILE: Armor '' needs to have biped slots selected in the editor.
MASTERFILE: Armor '' needs to have biped slots selected in the editor.
MASTERFILE: Armor '' needs to have biped slots selected in the editor.
MASTERFILE: Armor '' needs to have biped slots selected in the editor.
MASTERFILE: Armor '' needs to have biped slots selected in the editor.
MASTERFILE: Armor '' needs to have biped slots selected in the editor.
MASTERFILE: Armor '' needs to have biped slots selected in the editor.
MASTERFILE: Armor '' needs to have biped slots selected in the editor.
MASTERFILE: Armor '' needs to have biped slots selected in the editor.
MASTERFILE: Armor '' needs to have biped slots selected in the editor.
MASTERFILE: Armor '' needs to have biped slots selected in the editor.
MASTERFILE: Armor '' needs to have biped slots selected in the editor.
MASTERFILE: Armor '' needs to have biped slots selected in the editor.
MASTERFILE: Armor '' needs to have biped slots selected in the editor.
MASTERFILE: Armor '' needs to have biped slots selected in the editor.
MASTERFILE: Armor '' needs to have biped slots selected in the editor.
MASTERFILE: Armor '' needs to have biped slots selected in the editor.
MASTERFILE: Armor '' needs to have biped slots selected in the editor.
MASTERFILE: Armor '' needs to have biped slots selected in the editor.
MASTERFILE: Armor '' needs to have biped slots selected in the editor.
MASTERFILE: Armor '' needs to have biped slots selected in the editor.
MASTERFILE: Armor '' needs to have biped slots selected in the editor.
MASTERFILE: Armor '' needs to have biped slots selected in the editor.
MASTERFILE: Armor '' needs to have biped slots selected in the editor.
MASTERFILE: Armor '' needs to have biped slots selected in the editor.
MASTERFILE: Armor '' needs to have biped slots selected in the editor.
MASTERFILE: Armor '' needs to have biped slots selected in the editor.
MASTERFILE: Armor '' needs to have biped slots selected in the editor.
MASTERFILE: Armor '' needs to have biped slots selected in the editor.
MASTERFILE: Armor '' needs to have biped slots selected in the editor.
MASTERFILE: Armor '' needs to have biped slots selected in the editor.
MASTERFILE: Armor '' needs to have biped slots selected in the editor.
MASTERFILE: Armor '' needs to have biped slots selected in the editor.
MASTERFILE: Armor '' needs to have biped slots selected in the editor.
MASTERFILE: Armor '' needs to have biped slots selected in the editor.
MASTERFILE: Armor '' needs to have biped slots selected in the editor.
MASTERFILE: Armor '' needs to have biped slots selected in the editor.
MASTERFILE: Armor '' needs to have biped slots selected in the editor.
MASTERFILE: Armor '' needs to have biped slots selected in the editor.
MASTERFILE: Armor '' needs to have biped slots selected in the editor.
MASTERFILE: Armor '' needs to have biped slots selected in the editor.
MASTERFILE: Armor '' needs to have biped slots selected in the editor.
MASTERFILE: Armor '' needs to have biped slots selected in the editor.
MASTERFILE: Armor '' needs to have biped slots selected in the editor.
MASTERFILE: Armor '' needs to have biped slots selected in the editor.
MASTERFILE: Armor '' needs to have biped slots selected in the editor.
MASTERFILE: Armor '' needs to have biped slots selected in the editor.
MASTERFILE: Armor '' needs to have biped slots selected in the editor.
MASTERFILE: Armor '' needs to have biped slots selected in the editor.
MASTERFILE: Armor '' needs to have biped slots selected in the editor.
MASTERFILE: Armor '' needs to have biped slots selected in the editor.
MASTERFILE: Armor '' needs to have biped slots selected in the editor.
MASTERFILE: Armor '' needs to have biped slots selected in the editor.
MASTERFILE: Armor '' needs to have biped slots selected in the editor.
MASTERFILE: Armor '' needs to have biped slots selected in the editor.
MASTERFILE: Armor '' needs to have biped slots selected in the editor.
MASTERFILE: Armor '' needs to have biped slots selected in the editor.
MASTERFILE: Armor '' needs to have biped slots selected in the editor.
MASTERFILE: Armor '' needs to have biped slots selected in the editor.
MASTERFILE: Armor '' needs to have biped slots selected in the editor.
MASTERFILE: Armor '' needs to have biped slots selected in the editor.
MASTERFILE: Armor '' needs to have biped slots selected in the editor.
MASTERFILE: Armor '' needs to have biped slots selected in the editor.
MASTERFILE: Armor '' needs to have biped slots selected in the editor.
MASTERFILE: Armor '' needs to have biped slots selected in the editor.
MASTERFILE: Armor '' needs to have biped slots selected in the editor.
MASTERFILE: Armor '' needs to have biped slots selected in the editor.
MASTERFILE: Armor '' needs to have biped slots selected in the editor.
MASTERFILE: Armor '' needs to have biped slots selected in the editor.
MASTERFILE: Armor '' needs to have biped slots selected in the editor.
MASTERFILE: Armor '' needs to have biped slots selected in the editor.
MASTERFILE: Armor '' needs to have biped slots selected in the editor.
MASTERFILE: Armor '' needs to have biped slots selected in the editor.
MASTERFILE: Armor '' needs to have biped slots selected in the editor.
MASTERFILE: Armor '' needs to have biped slots selected in the editor.
MASTERFILE: Armor '' needs to have biped slots selected in the editor.
MASTERFILE: Armor '' needs to have biped slots selected in the editor.
MASTERFILE: Armor '' needs to have biped slots selected in the editor.
MASTERFILE: Armor '' needs to have biped slots selected in the editor.
MASTERFILE: Armor '' needs to have biped slots selected in the editor.
MASTERFILE: Armor '' needs to have biped slots selected in the editor.
MASTERFILE: Armor '' needs to have biped slots selected in the editor.
MASTERFILE: Armor '' needs to have biped slots selected in the editor.
MASTERFILE: Armor '' needs to have biped slots selected in the editor.
MASTERFILE: Armor '' needs to have biped slots selected in the editor.
MASTERFILE: Armor '' needs to have biped slots selected in the editor.
MASTERFILE: Armor '' needs to have biped slots selected in the editor.
MASTERFILE: Armor '' needs to have biped slots selected in the editor.
MASTERFILE: Armor '' needs to have biped slots selected in the editor.
MASTERFILE: Armor '' needs to have biped slots selected in the editor.
MASTERFILE: Armor '' needs to have biped slots selected in the editor.
MASTERFILE: Armor '' needs to have biped slots selected in the editor.
MASTERFILE: Armor '' needs to have biped slots selected in the editor.
MASTERFILE: Armor '' needs to have biped slots selected in the editor.
MASTERFILE: Armor '' needs to have biped slots selected in the editor.
MASTERFILE: Armor '' needs to have biped slots selected in the editor.
MASTERFILE: Armor '' needs to have biped slots selected in the editor.
MASTERFILE: Armor '' needs to have biped slots selected in the editor.
MASTERFILE: Armor '' needs to have biped slots selected in the editor.
MASTERFILE: Armor '' needs to have biped slots selected in the editor.
MASTERFILE: Armor '' needs to have biped slots selected in the editor.
MASTERFILE: Armor '' needs to have biped slots selected in the editor.
MASTERFILE: Armor '' needs to have biped slots selected in the editor.
MASTERFILE: Armor '' needs to have biped slots selected in the editor.
MASTERFILE: Armor '' needs to have biped slots selected in the editor.
MASTERFILE: Armor '' needs to have biped slots selected in the editor.
MASTERFILE: Armor '' needs to have biped slots selected in the editor.
MASTERFILE: Armor '' needs to have biped slots selected in the editor.
MASTERFILE: Armor '' needs to have biped slots selected in the editor.
MASTERFILE: Armor '' needs to have biped slots selected in the editor.
MASTERFILE: Armor '' needs to have biped slots selected in the editor.
MASTERFILE: Armor '' needs to have biped slots selected in the editor.
MASTERFILE: Armor '' needs to have biped slots selected in the editor.
MASTERFILE: Armor '' needs to have biped slots selected in the editor.
MASTERFILE: Armor '' needs to have biped slots selected in the editor.
MASTERFILE: Unable to find repair item list (0017B837) for owner object (16001FE5).
MASTERFILE: Armor '' needs to have biped slots selected in the editor.
MASTERFILE: Armor '' needs to have biped slots selected in the editor.
MASTERFILE: Armor '' needs to have biped slots selected in the editor.
MASTERFILE: Armor '' needs to have biped slots selected in the editor.
MASTERFILE: Ragdoll data found on alive actor 0011ED50. Ragdoll data will be removed.
MASTERFILE: Unable to find activate reference 0100C821.
MASTERFILE: Removing empty activate parent extra.
MASTERFILE: Ragdoll data found on alive actor 0014280C. Ragdoll data will be removed.
SCRIPTS: Trying to access local variable 1 in script '' -- variable not found.

MASTERFILE: Unable to find variableID 1 on script '' in TESConditionItem Parameter Init for PACK Form '' (1200782F).
DEFAULT: (Faction Reaction Error) Faction '' (14001F71) is a Friend or Ally of Faction '' (00037136), but Faction '' (00037136) is not a Friend or Ally of Faction '' (14001F71). Faction ''(01011584) will be forced to be a Friend of Faction '' (14001F71) 
DEFAULT: (Faction Reaction Error) Faction '' (14001F71) is a Friend or Ally of Faction '' (0100C4F6), but Faction '' (0100C4F6) is not a Friend or Ally of Faction '' (14001F71). Faction ''(01011584) will be forced to be a Friend of Faction '' (14001F71) 
DEFAULT: (Faction Reaction Error) Faction '' (14001F71) is a Friend or Ally of Faction '' (0100C4F5), but Faction '' (0100C4F5) is not a Friend or Ally of Faction '' (14001F71). Faction ''(01011584) will be forced to be a Friend of Faction '' (14001F71) 
DEFAULT: (Faction Reaction Error) Faction '' (14001F71) is a Friend or Ally of Faction '' (0100923A), but Faction '' (0100923A) is not a Friend or Ally of Faction '' (14001F71). Faction ''(01011584) will be forced to be a Friend of Faction '' (14001F71) 
DEFAULT: (Faction Reaction Error) Faction '' (14001F71) is a Friend or Ally of Faction '' (0100D4E6), but Faction '' (0100D4E6) is not a Friend or Ally of Faction '' (14001F71). Faction ''(01011584) will be forced to be a Friend of Faction '' (14001F71) 
DEFAULT: (Faction Reaction Error) Faction '' (14001F71) is a Friend or Ally of Faction '' (0001B2A4), but Faction '' (0001B2A4) is not a Friend or Ally of Faction '' (14001F71). Faction ''(01011584) will be forced to be a Friend of Faction '' (14001F71) 
DEFAULT: (Faction Reaction Error) Faction '' (13003F85) is a Friend or Ally of Faction '' (0001B2A4), but Faction '' (0001B2A4) is not a Friend or Ally of Faction '' (13003F85). Faction ''(01011584) will be forced to be a Friend of Faction '' (13003F85) 
DEFAULT: (Faction Reaction Error) Faction '' (13003F85) is a Friend or Ally of Faction '' (13003F86), but Faction '' (13003F86) is not a Friend or Ally of Faction '' (13003F85). Faction ''(01011584) will be forced to be a Friend of Faction '' (13003F85) 
DEFAULT: (Faction Reaction Error) Faction '' (1200B207) is a Friend or Ally of Faction '' (0001B2A4), but Faction '' (0001B2A4) is not a Friend or Ally of Faction '' (1200B207). Faction ''(01011584) will be forced to be a Friend of Faction '' (1200B207) 
DEFAULT: (Faction Reaction Error) Faction '' (1200B207) is a Friend or Ally of Faction '' (12006DA3), but Faction '' (12006DA3) is not a Friend or Ally of Faction '' (1200B207). Faction ''(01011584) will be forced to be a Friend of Faction '' (1200B207) 
DEFAULT: (Faction Reaction Error) Faction '' (12006DA3) is a Friend or Ally of Faction '' (0001B2A4), but Faction '' (0001B2A4) is not a Friend or Ally of Faction '' (12006DA3). Faction ''(01011584) will be forced to be a Friend of Faction '' (12006DA3) 
DEFAULT: (Faction Reaction Error) Faction '' (12006DA3) is a Friend or Ally of Faction '' (11010FD8), but Faction '' (11010FD8) is not a Friend or Ally of Faction '' (12006DA3). Faction ''(01011584) will be forced to be a Friend of Faction '' (12006DA3) 
DEFAULT: (Faction Reaction Error) Faction '' (12005CA2) is a Friend or Ally of Faction '' (12005845), but Faction '' (12005845) is not a Friend or Ally of Faction '' (12005CA2). Faction ''(01011584) will be forced to be a Friend of Faction '' (12005CA2) 
DEFAULT: (Faction Reaction Error) Faction '' (12005846) is a Friend or Ally of Faction '' (0001D1EB), but Faction '' (0001D1EB) is not a Friend or Ally of Faction '' (12005846). Faction ''(01011584) will be forced to be a Friend of Faction '' (12005846) 
DEFAULT: (Faction Reaction Error) Faction '' (12005846) is a Friend or Ally of Faction '' (00021473), but Faction '' (00021473) is not a Friend or Ally of Faction '' (12005846). Faction ''(01011584) will be forced to be a Friend of Faction '' (12005846) 
DEFAULT: (Faction Reaction Error) Faction '' (12005846) is a Friend or Ally of Faction '' (0015CD9E), but Faction '' (0015CD9E) is not a Friend or Ally of Faction '' (12005846). Faction ''(01011584) will be forced to be a Friend of Faction '' (12005846) 
DEFAULT: (Faction Reaction Error) Faction '' (12005845) is a Friend or Ally of Faction '' (0001B2A4), but Faction '' (0001B2A4) is not a Friend or Ally of Faction '' (12005845). Faction ''(01011584) will be forced to be a Friend of Faction '' (12005845) 
DEFAULT: (Faction Reaction Error) Faction '' (0B00199B) is a Friend or Ally of Faction '' (0B00199D), but Faction '' (0B00199D) is not a Friend or Ally of Faction '' (0B00199B). Faction ''(01011584) will be forced to be a Friend of Faction '' (0B00199B) 
MODEL ERROR: Could not find file 'RagdollConstraint\Default.rdt'.
Initializing Player...
Initializing Scripts...
Initializing Actor Locations...
Loading initial area...
Placing player...
Begin Idle loop...
The script function list doesn't have all the names filled in.

MENUS: Action link defined outside of any trait.
CELLS: Failed to load temporary data for cell (-19, 1) in worldspace 'WastelandNV' (000DA726).
CELLS: Failed to load temporary data for cell (-17, 1) in worldspace 'WastelandNV' (000DA726).
ANIMATION: 'Characters\_1stPerson\2hrattackloopis.kf' should be a looping animation.
ANIMATION: 'Characters\_1stPerson\2hrattackloopis.kf' should be a looping animation.
ANIMATION: Animation group note problem. See C:\Users\User\Documents\My Games\FalloutNV\Warnings.txt file.
No object name at index 70 for sequence 'Attack3up'.
NULL object name found in tag array for sequence 'Attack3up'.
No object name at index 70 for sequence 'Attack3IS'.
NULL object name found in tag array for sequence 'Attack3IS'.
No object name at index 70 for sequence 'Attack3down'.
NULL object name found in tag array for sequence 'Attack3down'.
No object name at index 70 for sequence 'Attack3'.
NULL object name found in tag array for sequence 'Attack3'.
MODELS: Could not get file for texture textures\characters\bodymods\falloutnv.esm\00000007modbodyfemale.dds.
MODELS: Could not get file for texture textures\characters\facemods\falloutnv.esm\00000007_0.dds.
MODELS: Could not get file for texture textures\characters\facemods\fertile breeder.esp\000010de_0.dds.
MODELS: Could not get file for texture textures\characters\facemods\fertile breeder.esp\000010df_0.dds.
MODELS: Could not get file for texture textures\characters\mouth\teethlowerraider_n.dds.
MODELS: Could not get file for texture textures\characters\mouth\teethupperraider_n.dds.
MODELS: Could not get file for texture textures\characters\mouth\tongueraider_n.dds.
MODELS: Could not get file for texture textures\characters\mouth\mouthraider_n.dds.
MODELS: Could not get file for texture textures\characters\mouth\teethlowerraider_n.dds.
MODELS: Could not get file for texture textures\characters\mouth\teethupperraider_n.dds.
MODELS: Could not get file for texture textures\characters\mouth\tongueraider_n.dds.
MODELS: Could not get file for texture textures\characters\mouth\mouthraider_n.dds.
MODELS: Could not get file for texture textures\characters\mouth\teethlowerraider_n.dds.
MODELS: Could not get file for texture textures\characters\mouth\teethupperraider_n.dds.
MODELS: Could not get file for texture textures\characters\mouth\tongueraider_n.dds.
ANIMATION: (AttackLoop) too many blend values in "Characters\_1stPerson\2hlattackloop.kf". Blend 1, BlendIn 1, BlendOut 0
ANIMATION: Animation group note problem. See C:\Users\User\Documents\My Games\FalloutNV\Warnings.txt file.
MODELS: Bad skin name 'Cali.00.00' on 'Scene Root'.
Failed to find body mod texture '000010DFModBodyFemale' for 'Caucasian' (00000019). Creating from scratch.
Found invalid swap index.
MODELS: Bad skin name 'body:0' on 'Scene Root'.
MODELS: Could not find parent node extra data for 'HuntingShotgun'.
MODELS: Could not find parent node extra data for 'ScatterGun'.
MODELS: Could not find parent node extra data for '357Pistol'.
MODELS: Could not find parent node extra data for 'cowboyhat2'.
MODELS: Could not find parent node extra data for '357Pistol'.
MODELS: Could not find parent node extra data for 'red_beret'.
Removing previous operation ADD for Task on Navmesh 0x00177f72 (srcptr = 0x00000000)
Removing previous operation ADD for Task on Navmesh 0x00177f70 (srcptr = 0x00000000)
Removing previous operation ADD for Task on Navmesh 0x00177f70 (srcptr = 0x00000000)
SCRIPTS: Script '', line 80: Function 'Disable' requires a reference.
Audio: Could not open file Data\Sound\Voice\FalloutNV.esm\MaleAdult06\Generic_HELLO_0017AF3D_1.wav

SCRIPTS: Script '', line 80: Function 'Disable' requires a reference.
SCRIPTS: Script '', line 80: Function 'Disable' requires a reference.
SCRIPTS: Script '', line 80: Function 'Disable' requires a reference.
SCRIPTS: Script '', line 80: Function 'Disable' requires a reference.
Audio: Could not open file Data\Sound\Voice\Fertile Breeder.esp\VoiceDoNotRecordF\FB1Bighorner_GREETING_000016EF_1.wav

Audio: Could not open file Data\Sound\Voice\Fertile Breeder.esp\VoiceDoNotRecordF\FB1Bighorner_FB1BuckBreeda_00001719_1.wav

Audio: Could not open file Data\Sound\Voice\Fertile Breeder.esp\VoiceDoNotRecordF\FB1Bighorner_FB1BuckBreeda_00001719_2.wav

Failed to execute function 'Dispel' on line 354 of script '' (0A0C1A3D).
Failed to execute function 'Dispel' on line 122 of script '' (0A079DAC).
Failed to execute function 'Dispel' on line 8 of script '' (1F004725).
Failed to execute function 'Dispel' on line 8 of script '' (1F004725).
Failed to execute function 'Dispel' on line 24 of script '' (0A0A4B47).
ANIMATION: 'Meshes\Characters\_Male\IdleAnims\XXXAnims\reset.kf' should NOT be a looping animation.
ANIMATION: 'Meshes\Characters\_Male\IdleAnims\XXXAnims\reset.kf' should NOT be a looping animation.
ANIMATION: (SpecialIdle) End frame is less than or equal to Start frame in "Meshes\Characters\_Male\IdleAnims\XXXAnims\reset.kf".
ANIMATION: Animation group note problem. See C:\Users\User\Documents\My Games\FalloutNV\Warnings.txt file.
ANIMATION: 'Meshes\creatures\NVBigHorner\IdleAnims\SexoutNGBighorner\1911a.kf' should NOT be a looping animation.
ANIMATION: 'Meshes\creatures\NVBigHorner\IdleAnims\SexoutNGBighorner\1911a.kf' should NOT be a looping animation.
ANIMATION: 'Meshes\creatures\NVBigHorner\IdleAnims\SexoutNGBighorner\1911a.kf' should NOT be a looping animation.
ANIMATION: 'Meshes\creatures\NVBigHorner\IdleAnims\SexoutNGBighorner\1911a.kf' should NOT be a looping animation.
ANIMATION: Animation group note problem. See C:\Users\User\Documents\My Games\FalloutNV\Warnings.txt file.
Failed to execute function 'Dispel' on line 14 of script '' (1F03A931).
ANIMATION: 'Meshes\Characters\_Male\IdleAnims\SexoutNG\takers\lay\1911b.kf' should NOT be a looping animation.
ANIMATION: 'Meshes\Characters\_Male\IdleAnims\SexoutNG\takers\lay\1911b.kf' should NOT be a looping animation.
ANIMATION: 'Meshes\Characters\_Male\IdleAnims\SexoutNG\takers\lay\1911b.kf' should NOT be a looping animation.
ANIMATION: 'Meshes\Characters\_Ma

 

Link to comment

Having a slight issue with Hildern in Revenge. After being confirmed to have an egg and Hildern has his way the actors fall down as normal, the screen goes black and he initiates again I know only due to sound and the 'progress' bars, then I'm left in a world without visuals. The HUD is there, and through it I can confirm that I am able to move around and interact with things. I can even leave the room and blindly run around McCarran. Talking to Hilden just results in the same 'I should go' conversation termination as most of the NPCs. Using SexKey I'm able to 'commence' again with Hildern again shown by the sound and Spunk'o'meters.

 

Restarting the game and loading several saves back don't seem to change the situation. Killing and resurrecting him oddly results in a half-second flash of dialogue scene where the HUD disappears only to come back after like normal dialogue.

 

I apologise if the solution is already in the thread and I failed to find it.

Edited by NonDrake
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  • 2 weeks later...
2 hours ago, Goddess_moka said:

SO the females don't have any bodies other then hands, feet, and heads and I don't know what is causing it. my character doesn't have this problem just npcs from mods like this.

did you install the Sexout Breeder data?

Also it requires "Maternity Clothes" and other mods that are linked in the SexoutCommonResources.

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7 hours ago, dborg2 said:

did you install the Sexout Breeder data?

Also it requires "Maternity Clothes" and other mods that are linked in the SexoutCommonResources.

I got maternity clothes, I know because It took forever to download and I got SOB resources, I use "Dimonized type 3" don't know if that helps at all, I also got a few of the other quests that addon to this.

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1 hour ago, Goddess_moka said:

I got maternity clothes, I know because It took forever to download and I got SOB resources, I use "Dimonized type 3" don't know if that helps at all, I also got a few of the other quests that addon to this.

Maternity Clothes isn't the same as Maternity Pack Overkill. Maternity Clothes is part of the Sexout Common Resources

 

basically my question was, did you follow this guide?

 

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  • 2 weeks later...

Like NonDrake and others I'm having an issue with "Revenge".
No crashes, I've re-installed everything at least once using the guide, and I've tried playing up to this point from older saves. Also made sure there are no stuck tokens with the tool in MCM.

When I have the first talk with Doctor Hildern, I get to the point where he drugs the character again, the screen fades to black and then nothing happens. I can use TCL to move around the room but he just stands there like there's a script that isn't triggering.

 

I've tried with all other mods (save those needed for SOB) disabled and no difference, the doctor just seems to be broken for me. Using the console to skip ahead seems something of a minefield, as any part where I'd go to interact with him is another dead-end, reload, skip ahead. Which seems to cause Morales to have issues (not being where she's meant to be, same for Adam and Eve).

 

Also to note, when the kidnapping happens, my mutations change to deathclaw 8, whereas before I had deathclaw 7 and wolf 4. I'm using visible mutations if that matters much in this scene, and I had to turn off the "Signature armour" mod because otherwise the doctor's injection just killed me.

 

If nothing else, if someone could tell me the stages I could set the quest to to get each of the two paths then that would be great and I'll just console skip through this section.

Edited by sdbnwaaw
Added request and information
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So I got a question I havent been able to find a post about in the 37 pages of forum for this mod. I went through and corrupted sam during the promontory however I missed the befriending step (apparently) at first I didnt really care about her as a follower, but now that im almost 30 hours after that part and during riverside takeover id like to have her as a follower (since I just found out she can get the mutations)

 

My question now, Is there a variable, flag, command something I can use to "Befriend" her so that I can ask her to follow me in CFH? Id really like to avoid having to go back 30 hours. Plus forcing her to follow using JIP CCC doesnt make her change armors (and probably wont let story affect her either).

 

Thanks in advance.

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4 hours ago, Eciah said:

So I got a question I havent been able to find a post about in the 37 pages of forum for this mod. I went through and corrupted sam during the promontory however I missed the befriending step (apparently) at first I didnt really care about her as a follower, but now that im almost 30 hours after that part and during riverside takeover id like to have her as a follower (since I just found out she can get the mutations)

 

My question now, Is there a variable, flag, command something I can use to "Befriend" her so that I can ask her to follow me in CFH? Id really like to avoid having to go back 30 hours. Plus forcing her to follow using JIP CCC doesnt make her change armors (and probably wont let story affect her either).

 

Thanks in advance.

When you escape the promonthory and get back to Fort Hope. That is the moment you should get her as an ally.

If you miss that moment you can't get her as a follower anymore.

 

I don't know the "Cheat"command to get her to follow you. JIP CCC should not be used to force her to follow you.

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So i'm trying the ant hivemind path, but after I ate all the royal nectar i'm sort of stuck in the cave with the drone, I've asked for it to give me nectar multiple times and asked for seed several times, and whenever my status says i'm not fertilized it will just rush me and re-fertilize me, I've done this for around 5 ingame days now, how do I proceed from here? Am I missing something?

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4 hours ago, aRandomCat said:

the mod, when installed, adds a locked house in Primm. so far i've played both the coyote and deathclaw route and haven't encountered anything that might be related to the locked house. Anyone know what its for? 

Eventually that house will open in the Deathclaw route, but it is near the end of the newer content.

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