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Horny creatures of Skyrim Special Edition


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Posted
On 6/25/2021 at 2:59 AM, LordDrakath15226 said:

How do i fix this:

wrong skeleton being used, change location of xp32 to be above mnc.

2 hours ago, mikesolo1975 said:

any news for the last updates for your mods

nope, try Cathedral Assets Optimizer.

Posted (edited)
1 hour ago, LordDrakath15226 said:

 

It already is.

well something must be replacing the giant's skeleton

Data\meshes\actors\giant\character assets\skeleton.nif

Edited by MadMansGun
Posted

So this is a general feeler question rather than specifically anything wrong with this mod but... How would I go about fixing pc herm werewolves? It seems like there was-is still an issue with argonian werewolves where it just... ignores all other markers/ crap, because at least with (Sexlab) Werewolves my argonian female not only -doesn't- use aroused models... it doesn't even use the right model in general. It's like my argonian isn't eve nbeing seen by the scripts that handle the new meshes...

  • 4 weeks later...
Posted

Quick question about how you did the conversion, do you do anything to the esp or json when converting to sse, or is it just the meshes, textures, and animations that get converted?

 

I ask because when I used CAO/nifoptimizer to port the files previously, I noticed that some animals (particularly dragons) are slow or inconsistent in being affected by the CF spell. This is true for the Bruma extension to MNC as well, so I was wondering if there was a step I was missing in making CF work more consistently. My only other suspicion is that it is a VRAM issue (I have a lot of gfx mods), but I wouldnt think the extra textures would be enough to offset it. For the record, I did not notice this when using your conversion of HCOS 1.20.

 

Any information would be helpful!

Posted

Just textures, meshes and animations. I don't edit the .esp's because I never know how long MMG needs to make the next update and the json files don't need any edits. If there are differences in the performance the changelog of the LE version might give you a clue.    

  • 2 weeks later...
Posted
3 hours ago, magickik22 said:

nothing (that i know of) is compatible creature wise with SOS i had so many problems with it 

ASOS is a SOS based creature mod, but ABC is more commonly used now.

Posted
On 8/10/2021 at 11:36 AM, MadMansGun said:

ASOS is a SOS based creature mod, but ABC is more commonly used now.

yeah that's the one i used i just had problems with SOS on SE causing animations bugs and CTD's with certain enemies and monsters

Posted

Alright. I have spent two days trying to get this mod to work. I do not know if I am doing anything right. FNIS seems to be  in working order. Most of the mods (including HCOS) seem to be form 43 according to MO2. This is the first time that I am attempting to mod skyrim and I am already close to giving up. I dont know if its just me being silly or what but yeah... I cannot get this to work at all and everytime I launch the game from MO2 only the launcher seems to work and then when I press play in it it just doesnt load the game after trying to do so for a bit. I know that it was recommended not to use a mod loader however I dont know how to properly download mods manually either and I do not know if these mods have to be downloaded in a different way to other mods. I know you put them in the data folder of SSE but I got the same results after extracting all the files to the data folder as when I tried with MO2. Some help would be appreciated because I am probably just being a idiot

Posted
3 hours ago, mehhX312 said:

Alright. I have spent two days trying to get this mod to work. I do not know if I am doing anything right. FNIS seems to be  in working order. Most of the mods (including HCOS) seem to be form 43 according to MO2. This is the first time that I am attempting to mod skyrim and I am already close to giving up. I dont know if its just me being silly or what but yeah... I cannot get this to work at all and everytime I launch the game from MO2 only the launcher seems to work and then when I press play in it it just doesnt load the game after trying to do so for a bit. I know that it was recommended not to use a mod loader however I dont know how to properly download mods manually either and I do not know if these mods have to be downloaded in a different way to other mods. I know you put them in the data folder of SSE but I got the same results after extracting all the files to the data folder as when I tried with MO2. Some help would be appreciated because I am probably just being a idiot

mo2 is fine, check your load order and also make sure that no mods are missing.

form 43 is fine as long as you downloaded the sse versions of the mods (matchmaker being an exception due to it working in both versions as is)

 

Posted
7 hours ago, MadMansGun said:

mo2 is fine, check your load order and also make sure that no mods are missing.

form 43 is fine as long as you downloaded the sse versions of the mods (matchmaker being an exception due to it working in both versions as is)

 

So. I just have to get every SE version of the mods that have them. And what am I to do with that spoiler content? Do I install all of them or something?

 

Posted (edited)

I have been messing around with more mods and nothing has broken yet but I am curious about something. is it possible to get the "Play as dragon" Mod to work with this mod? It seems to recognize the player character as a dragon as it only gives me the dragon on dragon options and that's pretty much where it ends. It teleports my character (who has now been turned into a dragon) inside of the other dragon actor however it just doesn't apply the animations and positions and whatnot. I'm just curious if there is a way to get the two mods to work together maybe?

(Edit)
Nevermind. Seems that the Play as dragon mod does break the dragons in the animations by only playing the player's part of the animation but not the dragon's. Also is there only supposed to be three animation sets for dragon on dragon animations? Im only getting options for 69, dragon game and doggy style for the dragon on dragon scenes when I look at the tools menu.

Edited by mehhX312
Posted (edited)
4 hours ago, MadMansGun said:

last time i looked "play as dragon" was not FNIS compatible.

Ah, I see. How unfortunate. Also, what about my other question? Is it supposed to be like that? I think its because the game keeps thinking that even the dragons that should be female are actually male cuz it seems that all three of those animations are meant for male on male scenes. Is there a way to fix that? Also puppeteer doesnt work for the override gender, still gives me the same options. Also it appears that all the dragoness dragons have the same model and skin equiped (Also the dragoness dragons are registered as male on the SexLab animation settings). The skin replacing all the dragoness skins seems to be the skin for the ancient dragoness. Also the male ancient dragon skin is also being replaced by the ancient dragoness skin. Idk if it is the ancient dragoness skin specifically but yeah...

 

Edited by mehhX312
Posted
3 hours ago, mehhX312 said:

.

the dragon/dragon animations are:


Dragons DoggyStyle

actor1=Female or Male
actor2=Male


Dragon Games

actor1=Male
actor2=Male


Dragons 69

actor1=Male
actor2=Male


Dragons Forced Threesome

actor1=Female or Male
actor2=Male

actor3=Male


then there is the solo animation

Dragon Self Service

actor1=Male


how well stuff works/starts depends on other things, Eg:

sexlab's match creature gender setting.

the order in that you hit the actors with matchmaker (if using matchmaker).

if the dragon starts flying (forcing sexlab to abort).

 

Posted
1 hour ago, MadMansGun said:

the dragon/dragon animations are:


Dragons DoggyStyle

actor1=Female or Male
actor2=Male


Dragon Games

actor1=Male
actor2=Male


Dragons 69

actor1=Male
actor2=Male


Dragons Forced Threesome

actor1=Female or Male
actor2=Male

actor3=Male


then there is the solo animation

Dragon Self Service

actor1=Male


how well stuff works/starts depends on other things, Eg:

sexlab's match creature gender setting.

the order in that you hit the actors with matchmaker (if using matchmaker).

if the dragon starts flying (forcing sexlab to abort).

 

Alright thanks for the help

Posted

Form 43 (or lower) plugins are modules that were made for Skyrim LE (Oldrim) and have not been properly ported to Skyrim Special Edition, which uses form 44 plugins. This usually results in parts of the mod not working correctly.

 

 

help

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