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Horny creatures of Skyrim Special Edition


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Posted
45 minutes ago, WhatAmIDxing said:

Might not get a reply but whenever I start an animation with a giant they just kinda stand there while my character floats and some animations don't play at all. I may be doing it wrong, I'm not 100% sure how to start the animations so i've been doing it through the ZAZ animation thingy. I have all animations registered and applied. Sorry if i'm doing something wrong that's obvious, i'm new to pc, any help would be great.

Quote

 

5. make sure you have "Allow Creature Animation" checked in SexLab's MCM settings.

 

6. turn off "Match Creature Gender" in sexlab's MCM settings, if this setting is enabled some animations won't play.

 

7. did you forget to install the FNIS Creature Pack? install it and rerun the GenerateFNISforUsers.exe, then do steps 5 & 8
NOTE: if you do have the Creature Pack but some creatures are just playing idle animations during sex try clicking on "De-Install Creatures" in FNIS, after it's done running click on "Update FNIS Behavior"
(doing this will delete all the creature behavior files generated by FNIS and remake new ones...that is assuming you DO have the FNIS Creature Pack installed)

 

8. you may need to reload the animations, go to the Animation Loader's MCM and then:
8.1. click on the "Disable All" button.
8.2. click on "Rebuild Animation Registry", then Wait for the message to pop up*.
8.3. click on "Reload JSON".
8.4. click on "Enable All".
8.5. click on "Count Animations" and make sure nothing is over 650, turn off some animations if they are.
8.6. click on "Register Animations", then Wait for the message to pop up*.
*if you like you can press "~" on your keyboard to open the console so you can watch it Register everything, just make sure you close it before you try to click on anything.

 

 

Posted

So i have tried to fix around with the settings in Mod Config to try and make it so that my male character will engage with only female creatures and have the male role, but no matter what i do in either Horny creatures, aroused creatures or sexlab my character always have the sub, female role. Anyone have any idea how to change this and what settings i should use?

Posted
35 minutes ago, whatiswrongwithme69 said:

I can't get genitals to show up on creatures during animations. Does this animation add those or am I supposed to get them from another mod?

your on the support page for HCOS, not MNC.....so yes?

  • 2 weeks later...
Posted

Hey, I am using SSE v1.14 atm. tried the other older version to. From what i can tell anytime i try to use this mod the game wont work. (i delete the plugin.txt file to get it to launch) but the issue is non of my mods will activate all of them seem to be turned off when i go in the game. 

 

From what i have noticed it is this mod causing it. any idea why, am i doing something wrong? I am also using vortex.

Posted

I was wondering if there's a way to disable female dragons from spawning? Considering I don't think I have any other female creatures period, and I've disabled "match creature genders" in SexLab, I guess I'd just rather the female variation not spawn? Mulamnir in my save was female, bright purple, a bit funny.

Posted
24 minutes ago, AlexSenpai said:

I was wondering if there's a way to disable female dragons from spawning? Considering I don't think I have any other female creatures period, and I've disabled "match creature genders" in SexLab, I guess I'd just rather the female variation not spawn? Mulamnir in my save was female, bright purple, a bit funny.

delete the "leveled npc" section.

Posted
12 minutes ago, MadMansGun said:

in the esp, use SSEEdit/xEdit.

Alright, so the leveled NPC entries all only affect female dragons and herm/female werewolves, if I'm understanding this right? Deleting the whole section will simply make it so none of those spawn anymore, but shouldn't break anything?

Posted
8 minutes ago, AlexSenpai said:

Alright, so the leveled NPC entries all only affect female dragons and herm/female werewolves, if I'm understanding this right? Deleting the whole section will simply make it so none of those spawn anymore, but shouldn't break anything?

deleting it from the mod will just make the game go back to using it's default/original lists.

  • 2 weeks later...
Posted

Hey I was just wondering is there a way to play the non human mutliple actor scenes with MatchMaker? Evertime is set the player as the reciever and  set up howerver many wolves or skeevers ect. and set the correct animation for each one. As soon as i begin the scene it just plays one on one animations with each creature instead of doing the multiple actor scene.

any suggestions or conflict maybe?

Posted
53 minutes ago, Jackel328 said:

Hey I was just wondering is there a way to play the non human mutliple actor scenes with MatchMaker? Evertime is set the player as the reciever and  set up howerver many wolves or skeevers ect. and set the correct animation for each one. As soon as i begin the scene it just plays one on one animations with each creature instead of doing the multiple actor scene.

any suggestions or conflict maybe?

hit the humans first, then the creatures.....and don't use "massmatchmaker", only "matchmaker"

Quote

6. turn off "Match Creature Gender" in sexlab's MCM settings, if this setting is enabled some animations won't play.

 

  • 2 weeks later...
Posted

Okay, this is weird and kind of big - I just did some stuff, idk, changed the hight in Growl, re-installed the creature behaviours, re-activated CF mods again and I somehow, somehow fixed werewolves, more or less.
They're no longer error signs, for one.

They still didn't get their sheaths applied from HC though, so I went in the menu and changed it to "MNC", and BOOM, instant knot.

Why would the MNC one work, but the HC one not? They're practically the same. I even installed the "less horny werewolves" option so the lenght would be the same, too.
Not sure at all why this is so, but I guess there's no real problem as long as I'm using MNC to handle them, them?

On the other hand, my player werewolf form is still using the SoS cock. Disabling the werewolf race from the SoS MCM does nothing, and I think deleting the werewolf armor entries won't either, since SoS will still be trying to apply them even if there's nothing to apply? It seems the player werewolf isn't handled as part of the base werewolf race, and your own SoS cock overrides everything else, enabled or not.

 

So, on that front, I'm lost. I'm thinking of perhaps trying to re-install HC entirely, and see if that maybe allows letting CF to handle werewolves with it.

EDIT:
Okay this is beyond odd.
I went into the MCM and changed back to HCS to handle werewolves. Obviously, cock disappears. Went back in, changed to MNC. THis time, nothing appears.
What the hell? Odd. I went, changed it to MNC classic meshes.
Now that one appeared properly.
Went and changed mack to regular MNC - it disapepared and nothing new appeared.

It seems like something is "eating" the cocks and I have to remove the creature spell from everybody and sometimes the re-application will make the MNC cock show up properly - but it's not consistent. HCS cock doesn't show, ever - it even turns the werewolf into an exclamation point at times entirely.
Then, the base besh MNC one works all the time. (for now, everything's kinda unreliable. Might show up for this werewolf, if I spawn another one, it has nothing.)

Bonus, though. I found out that if I try to use the werewolf loading screen replacers from the addons pack, those are always big exlamation marks - in the loading screen. So then, the problem is not save related?

If not save related, then what could be wrong?
https://modwat.ch/u/Alex Waff/plugins

 

Picture - werewolf that got the MNC cock to show up. Spawned new one - nothing. I removed the creature spell from all creatures, waited a bit - first one re-appeared, second one remains empty.
Reset creatures spell again - in a few second the results... are reversed!

SkyrimSE 2020-06-01 04-07-14.png

SkyrimSE 2020-06-01 04-16-26.png

SkyrimSE 2020-06-01 03-28-20.png

Posted
1 hour ago, AlexSenpai said:

On the other hand, my player werewolf form is still using the SoS cock. Disabling the werewolf race from the SoS MCM does nothing, and I think deleting the werewolf armor entries won't either, since SoS will still be trying to apply them even if there's nothing to apply? It seems the player werewolf isn't handled as part of the base werewolf race, and your own SoS cock overrides everything else, enabled or not.

the problem with SOS is that the werewolf dick should be setup as it's own armor but it's not, everyone just keeps setting it up as a shared armor with the human races, if you have a sos cock/armor on when your a human and that cock/armor also happens to have a werewolf armature it will then just stay applied when you transform, the armor/dick is not removed, the game just swaps the mesh getting used for the armor.

 

this means the werewolf setting in sos will only control werewolves that are werewolves from the start, anything that was human first (Eg: you) will end up with a sos werewolf dick after transforming because the human dick won't get removed due to it having a valid armature for the werewolf race.

 

1 hour ago, AlexSenpai said:

turns the werewolf into an exclamation point

a missing mesh, or the mesh is not a SSE mesh and needs porting.

 

1 hour ago, AlexSenpai said:

Growl

i don't know anything about that mod.

Posted
13 hours ago, MadMansGun said:

a missing mesh, or the mesh is not a SSE mesh and needs porting.

I see, I think I know why that happened. I added the "less horny werewolves" mesh but I got the archive from the oldrim post since I didn't see one for SE, that explains why it made the werewolfves and the loading screen go error-y. Didn't know meshes/textures needed converting. I've re-installed Horny Creatures since, so it's back to the base SSE files, but that's not part of the armor problem then.

 

The SoS thing explains it, and I assume there's no way to get around it? Will deleting the werewolf race entry help? Because even when I deleted it and it resulted in no werewolf SoS penis on my character, I didn't get the CF one to apply - probably because of how stubborn it is with applying in general.

So I can't tell - because even then normal werewolves don't get the Creature Framework to apply their armor correctly. I keep changing which mod handles it to try to force-reset it, or removing the creature spell from everybody - it sometimes makes it show up, but not consistently. Don't know what the problem is there, but SoS is eliminated so I guess just a bug with CF?

Growl is a werewolf perk overhaul mod by EnaiSiaion, it changes some base stats for the werewolf race like how hard their attacks hit and other little tweaks, changed the entire perk tree, and allows werewolves to open doors loot corpses and pick up items while transformed. Nothing major, and all gameplay stuff that shouldn't be a problem?

It also allows you to choose between werewolf and werebear later on in the companions quest, once you recover the totems. It makes a slight change to the werewolf power, so that it has a 180 sec cooldown, and it can be cancelled during by holding down the howl key. I've checked a few times if it makes any big changes to the werewolf race on top of HC but it only increased the male height back to the vanilla value and removed a "allow pc dialogue" from ww/werebear which I all edited to match what is in Horny Creatures, with no problems (or anything solved by it)

 

Posted
Quote

Aroused mesh not getting/staying applied during animations (a list of things to try):
A. go to the Creature Framework MCM and click on "Re-register all mods", then unpause the game and Wait a Minute.
B. go to the Creature Framework MCM and click on "Clear Creatures"....(and then maybe add "bPreemptivelyUnloadCells=1" to the skyrim.ini file in your save folder, it should go under the "[General]" section)
C. go to the Creature Framework MCM and enter the performance settings, increase the "Cloak Cooldown" to 10.
D. try clicking on the uninstall button in CF's MCM, then save & quit and reload the save. (wait for Creature Framework to reinstall and register)
E. in SSE some people continue to have problems with the version of Creature Framework included with MNC, so if it's still not working click on the uninstall button in CF's MCM, then save & quit (DON'T reload), then install the standalone version of Creature Framework SE: https://www.loverslab.com/files/file/5462-creature-framework-se/
note: if it shows up just ignore the "things will be broken" warning message.

 

Posted
10 hours ago, MadMansGun said:

.

I attempted that twice, but it seems like my CF does not uninstall properly. If I press uninstall and give it some time, save quit and the load in with the standalone CF moved to load after the one added by mnc, it does show the "you downgraded" dialogue but when I go to the menu it tells me it's still initializing, and it never finished. I believe you said that means it didn't uninstall properly.

Otherwise armors are applying for every other creature perfectly now, except werewolves. Gonna try and disable werewolves in CF and enable them in SoS instead, and see if that handles stuff better at least.

Posted

So, this is odd. It looks like blood, but it's on his face permanently, only visible if you get closer. I use a dragon textures mod, disabling has no effect. Nothing else dragon related, and it only appears on him. Wondering it it's something specific to him when it comes to HCS? Since it affects the death burning animations for most, but not all, dragons, perhaps this is some kind of bug with paarthurnax in particualr? I assumed it was blood that he somehow got on him, but it never went away.

Turns out it is actually a bug with Enchanced blood textures, took me a while to find any mention of it anywhere but somebody has actually made a patch to try fixing it.
https://www.nexusmods.com/skyrimspecialedition/mods/18998?tab=description

 

This might also have been fixed or reduced in the most recent enchanced blood textures updates. Leaving in case somebody else has this, I guess.

SkyrimSE 2020-06-03 07-52-33.png

Posted

A small question, not sure if it was asked; How would I be able to switch to the herm werewolf? I see it in the creature framework and have one selected but I'm not sure how to enable it; it defaults to normal female.

Posted
1 hour ago, metalsonic007 said:

A small question, not sure if it was asked; How would I be able to switch to the herm werewolf? I see it in the creature framework and have one selected but I'm not sure how to enable it; it defaults to normal female.

the "Player Hermaphrodite Werewolf patch" from the LE version's Mod Compatibility Kit:

https://www.loverslab.com/files/file/2436-horny-creatures-of-skyrim/

 

( HCOS_ModCompatibilityKit&Extras.7z\HCOS Werewolf extras\Player Hermaphrodite Werewolf patch\readme.txt )

  • 2 weeks later...
Posted

im having issues with some animals. notably werewolves. when im a werewolf i see my massive schlong but other werewolves will have textures/tits BUT they dont count as valid actors. says the werewolf race is fine but the actor isnt... then the animation doesnt play. the werewolf is called werewolf savage. 

if anyone has an idea on how to help it would be much appreciated. the goal for me is to get Animal SoS fully functional on all creatures. it works on just about every creature besides my dragons and my werewolves (Excluding me). dragons have the dong but only after i kill and do necrophilia so it reskins the body. but then the animation usually doesnt work bc necrophilia on larger things tends to be really wonky. but at least the animation triggers compared to the werewolf savages.... like i said earlier any help would be greatly appreciated. ive been poking around and trying out different things but now i got it stable besides these things.

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