MadMansGun Posted April 10, 2020 Author Share Posted April 10, 2020 2 hours ago, vinceagashi said: Flame Atronarchs that's a female, it will only have a dick if you have billyy's AnimObjects installed for his animation.....that or the skyfem mod and it's patch. Link to comment
Ernest Lemmingway Posted April 10, 2020 Share Posted April 10, 2020 Is MNC for SE going to receive an update to match the new LE versions anytime soon? Or did I miss something and the SE versions are now being hosted on the LE page? Link to comment
MadMansGun Posted April 10, 2020 Author Share Posted April 10, 2020 47 minutes ago, Ernest Lemmingway said: Is MNC for SE going to receive an update to match the new LE versions anytime soon? maybe a day or 2...or 3, need to see if anything else goes wrong first. Link to comment
vinceagashi Posted April 11, 2020 Share Posted April 11, 2020 10 hours ago, MadMansGun said: that's a female, it will only have a dick if you have billyy's AnimObjects installed for his animation.....that or the skyfem mod and it's patch. I do have the billyys animobjects animation. That is what I am using. During the magic dildo animations there is nothing there. Is there a mod that specifically adds the objects? I didnt realize it was an issue with the billy animations. That at least gives me an idea of where I could fix the issue. Edit: Reinstalling billy fixed the issue, ty Link to comment
Kluze Posted April 11, 2020 Share Posted April 11, 2020 its weird, only the scale of hentai creatures fox are same as wolf. its too big. Link to comment
Husky1o1 Posted April 11, 2020 Share Posted April 11, 2020 Hi MadMan, thanks, works fine now! I thought I had done the above, so I just did it again and fiddled around with the finder settings One more question: I had to uncheck some of the allowed creatures in the Aroused Creatures because they show t-poses. When I summon them using Hentai Creatures, they remain stiff, and also when I find them in the wild. Their animation all seem to be there, they are also all loaded and activated, but as long as the base creature doesn´t even move, I´m obviously not activating their SL animations. It works fine with animals so far, atronarchs too, but all Horkers, Falmer, Skeletons, etc all show t-poses. I guess then something is wrong with their skeletons? I read I had to make sure to have the right load order, so that XPMSE doesn´t override MNC, is that correct? Attached is my load order. Do you have any suggestion? Am I missing some piece? (BTW it makes no difference whether I check or uncheck the "HKX File Compatibility Ceck" in the Generate FNIS tool, it results anyway in the same number of 4640 animations in my case, so my feeling is, it´s not about wrong files but rather missing ones or overwritten ones in the load order?) Spoiler Spoiler Link to comment
RyuAzuku Posted April 11, 2020 Share Posted April 11, 2020 I want to use this mod only for the models and not for the animations, is this possible? Or do I have to install everything. Link to comment
MadMansGun Posted April 11, 2020 Author Share Posted April 11, 2020 44 minutes ago, RyuAzuku said: I want to use this mod only for the models and not for the animations, is this possible? yes, delete all ".hkx" files and all "animations" folders, and also "Data\SLAnims\json\MoreNastyCritters.json" Link to comment
hazelboi Posted April 12, 2020 Share Posted April 12, 2020 On 4/10/2020 at 1:51 AM, MadMansGun said: you missed the warning on yiffy age's page: and hermwolf's readme: I'm sorry for bugging you again but I applied the Armor Addon FormIDs to the Armature's lists in the werewolf's armors, but that just resulted in more half human hazel. i'ma shift around the load order tomorrow and see if that helps but are there any other ways I can get my player to use the male werewolf model? i have CK, maybe there's soothing in there i can edit. Link to comment
SQKILL2 Posted April 12, 2020 Share Posted April 12, 2020 The SE version doesn't work at 100%... the animation sequence initiates and the PC animation starts but the creature's animation doesn't start. When I look at my mod manager, it tells me it's made for the non-SE version of skyrim and not for the SE version of it, even though I downloaded the one on this page: Spoiler Spoiler Link to comment
Husky1o1 Posted April 15, 2020 Share Posted April 15, 2020 Coming back to my question on my problems with the unresolved t-poses and the fact that something must have overwritten something and there were no ideas around how to resolve it, I figured I should probably just delete everthing and restart a fresh install. I did quite some more hours of research more this time, taking notes and structuring what I will need and most importantly, in what order to install and what should be the load order. The difficultiy for me is that a lot of instructions are old and refer to older versions of mods which have been changed in the meantime. These open questions for me remain: 1) Creature Framework seems to be included in MNC since version 12. So no Creature Framework install necessary for MNC 12+? Is this correct? 1.1) If Creature Framework is not needed for MNC 12+, what do we need it for at all then? 1.1.) If I should run into problems (how do I identify these specific problems?) I should install Creature Framework over MCM to override some files? Is this correct? Or is this about the load order rather than the install oder? 2) XP32 Maximum Skeleton Special Extended (also called XPMSSE) is need. So that SoS works. At the same time, it seems to need RaceMenu so itself works. Is that correct so far? 2.1.) In 2018 Piffy uploaded "MNC SE" and writes: "Don't let XPMSSE overwrite the skeletons." - In another post in the "SoS for SE" thread Agiz19 wrote: "Nothing should overwrite the XPMSSE skeleton, and use loot to sort mods, otherwise SOS stuff esps should load before XPMSSE esp." - Also in another thread on "CBBE 3BBB Advanced" Arok758 writes "Make sure that the female_skeleton.nif file in XPMSSE is not overwritten by other mods." but he also writes in regards to "BakaFactory's ABC HDT Patch 1.51V LE / SE" that "XPMSSE and ABC must be overwritten by this mod" - so maybe you can all untestand why I am in complete loss. So this is different for all mods? But if one overwrites sleletons and another should not - will this not always necessarily create problems? Incompatibilities? Also is this about install oder or load order only? 2.1.1) All things considered, would this the correct install order in my case? SKSE HDT Physics Extensions SkyUI UIExtensions FNIS FNIS Creature Pack FNIS Sexy Move RaceMenu XPMSSE SoS SoS HDT-SMP Tempered Skins for Males SexLab Framework SexLab Aroused Aroused Idles Follow Me For Sex Mass Match Maker SL Defeat JC Containers Creature Framework (see question 1) SL Aroused Creatures More Nasty Critters Hentai Creatures MNC Horny Creatures of Sykrim Fuz Ro D´oh SL More Creatures CBBE 3BBB CBBE 3BBB SL Triggers Compatible Patch CBPC Animal SoS SL Animations Loader This must be a super annoying question for all of you, but I hope you can see I´m trying to do my homework first. However, I find a lot of conflicing information on this site from the last 4 years or so, and this is what I finally came up with ... 3) So, understanding install order makes sense, as I may or not neet to acually override some files physically on my drive in the data folder. What about the load order in the Mods menu of Skyrim? Will this also, internally, on load, override some files with other files? Does the load order also need to take account of the fact that e.g. SkyMenu needs to be there first, before the other mods so it can register them properly, or does that not matter as all will only be ativated together onces it´s loaded? 4) An by the way, I lost track why I downloaded Netimmerse Override and can´t even find it any more online in the mod page descriptions - do I need this for anything? Cheers Link to comment
MadMansGun Posted April 15, 2020 Author Share Posted April 15, 2020 4 hours ago, andi5000 said: Creature Framework seems to be included in MNC since version 12. So no Creature Framework install necessary for MNC 12+? Is this correct? yes. 4 hours ago, andi5000 said: If I should run into problems (how do I identify these specific problems?) I should install Creature Framework over MNC yes. if you see a dick get applied but then then immediately removed then you may have the problem: Quote Aroused mesh not staying applied during animations: in SSE some people are having this problem with the new version of Creature Framework included with MNC, so here are some steps to try... 1. try clicking on the uninstall button in CF's MCM, then save & quit and reload the save. 2. wait for Creature Framework to reinstall and register, then try running a animation to see if it's working. 3. if not working then click on the uninstall button in CF's MCM, then save & quit (DON'T reload the save). 4. install the standalone version of Creature Framework SE: https://www.loverslab.com/files/file/5462-creature-framework-se/ 5. reload the save and wait for Creature Framework to reinstall and register, then try running a animation to see if it's working. note: if it shows up just ignore the "things will be broken" warnning message. 4 hours ago, andi5000 said: XP32 Maximum Skeleton Special Extended (also called XPMSSE) is need. So that SoS works. At the same time, it seems to need RaceMenu so itself works. Is that correct so far? according to it's requirements page yes, but however that's not completely true, it is possible to not have RaceMenu and still have SOS if you don't fully install xp32. 4 hours ago, andi5000 said: 2.1.) In 2018 Piffy uploaded "MNC SE" and writes: "Don't let XPMSSE overwrite the skeletons." - In another post in the "SoS for SE" thread Agiz19 wrote: "Nothing should overwrite the XPMSSE skeleton, and use loot to sort mods, otherwise SOS stuff esps should load before XPMSSE esp." - Also in another thread on "CBBE 3BBB Advanced" Arok758 writes "Make sure that the female_skeleton.nif file in XPMSSE is not overwritten by other mods." but he also writes in regards to "BakaFactory's ABC HDT Patch 1.51V LE / SE" that "XPMSSE and ABC must be overwritten by this mod" - so maybe you can all untestand why I in complete loss. So this is different for all mods? But if one overwrites sleletons and another should not - will this not always necessarily create problems? Incompatibilities? Also is this about install oder or load order only? 2018-2019 was the year/s ABC and ASOS came out (starting the creature hdt war), at the time XPMSSE did not have the nodes needed for these new mods so having it load last would cause the penises to t-pose (aka the floating dick bug) or crash the game. i don't know if XPMSSE has the ASOS nodes yet. also ASOS seems to be having crashing problems with the frost spiders. 5 hours ago, andi5000 said: All things considered, would this the correct install order in my case? i guess? but that's the wrong MatchMaker to use. 5 hours ago, andi5000 said: Netimmerse Override it's used by race menu. 1 Link to comment
Husky1o1 Posted April 15, 2020 Share Posted April 15, 2020 Thanks a lot as always Still unclear as to the best load order of XPMSSE / MNC / SoS now Should I not use SoS but something else to be on the safe side to get animal dicks? I did experience some Spider crashes. But if needed I can just remove them from the game altogether. As far as MassMatchMaker - I liked it, just load of people and creatures crewing around and no manual matching need (except for an occational MNC Invite and FollowMeForSex, which was all I needed). Why would you say it is the wrong one? I checked the Vortex Page on RaceMenu and it didn´t mention anything about NetOverride. What am I missing? Thanks for your patience! Link to comment
MadMansGun Posted April 15, 2020 Author Share Posted April 15, 2020 10 minutes ago, andi5000 said: Should I not use SoS but something else to be on the safe side to get animal dicks? I did experience some Spider crashes. But if needed I can just remove them from the game altogether. MNC comes with dicks, ASOS is just a optional addon......that's also mostly not supported by any animators. 19 minutes ago, andi5000 said: As far as MassMatchMaker - I liked it, just load of people and creatures crewing around and no manual matching need (except for an occational MNC Invite and FollowMeForSex, which was all I needed). Why would you say it is the wrong one? for many creatures it does not work correctly, the normal MatchMaker is by far more reliable. 22 minutes ago, andi5000 said: I checked the Vortex Page on RaceMenu and it didn´t mention anything about NetOverride. What am I missing? RaceMenu includes a copy of NetOverride. 1 Link to comment
Stupidfast Posted April 16, 2020 Share Posted April 16, 2020 So creature animations in SE seem completely bugged for me (and some others from what I've seen). Full debug notes are in this post here: After 3 days of debug here are the results: - If using MNC/ASOS or Creature Schlongs: all animals can move but 70% of the time do not equip penises regardless of arousal level or with SL - If using MNC/ABC: certain (canine, fox, spider, elk) animals are frozen, other animals are fine and 50% of the time have penises equiped for animations but none for arousal - If using MNC/ABC and replacing with standalone CF: same animals are frozen (and cause CTD if any attempt animation via SL), all other animals equip penises 90% of the time, there are still sometimes random missing ones Have not tried MNC with CS or ASOS and the old standalone CF yet, will be my next attempt. Short list of things I have tried: - Each attempt has been done with cleaned save (load, run uninstall, save, reinstall mods/de-install creatures on FNIS/re-install all SL mods/ run FNIS, load and allow all to install in game). Two of these have been tried on completely new characters - I've removed and added various animation packs to see if one was bugged (no changes) - Full reinstall of game with clear MO2, reinstalled mods in order, same result Mod list I have been following, I have all these mods installed in the order listed. Creator of this list has also announced creatures will be removed due to bugged/broken state: Let me know if anyone has ideas. Work has been slow and I've been bored so been picking at this since I thought it was just me, looking more like creatures on SSE are just currently broken Link to comment
MadMansGun Posted April 17, 2020 Author Share Posted April 17, 2020 have you tried MNC without all the extra hdt penis shit? and did you read the troubleshooting sections in the txt? https://www.loverslab.com/files/file/3524-sexlab-more-nasty-critters-install-guide/ Link to comment
Rmacintyre Posted April 18, 2020 Share Posted April 18, 2020 Hi I know this has been asked before but I'm having problems with game crashes whenever I get near a horse or spider. Iv tried installing the Horse Fix earlier in this thread but did nothing. Tried refreshing/uninstalling and updating creature behaviours in Fnis, and starting new game. Still crashes, Same when summoning with hentai creatures. As such I cant get anywhere near the stables or carriages. If anyone was able to solve this issue please let me know how. Load order below. Spoiler 0 0 Skyrim.esm 1 1 Update.esm 2 2 Dawnguard.esm 3 3 HearthFires.esm 4 4 Dragonborn.esm 254 FE 0 ccqdrsse002-firewood.esl 5 5 Unofficial Skyrim Special Edition Patch.esp 6 6 SexLab.esm 7 7 SexLabAroused.esm 8 8 CreatureFramework.esm 9 9 Devious Devices - Assets.esm 10 a BadDogSchlongCore.esm 254 FE 1 Backshields.esl 11 b LegacyoftheDragonborn.esm 12 c Monster Mod SE.esm 13 d Campfire.esm 14 e ZaZAnimationPack.esm 15 f Devious Devices - Integration.esm 16 10 Devious Devices - Expansion.esm 17 11 FlowerGirls SE.esm 18 12 Schlongs of Skyrim - Core.esm 254 FE 2 hdtHighHeel.esm 19 13 Vigilant.esm 20 14 Coldhaven.esm 21 15 daymoyl.esm 22 16 ApachiiHair.esm 254 FE 3 LTAJC_LightElvenArmor.esl 23 17 SkyUI_SE.esp 24 18 SMIM-SE-Merged-All.esp 25 19 Prometheus_No_snow_Under_the_roof.esp 26 1a NSUTR_bugfixes.esp 27 1b Vivid WeathersSE.esp 28 1c WARZONES - SSE - Civil Unrest.esp 29 1d Immersive Wenches.esp 30 1e Gildergreen Regrown.esp 31 1f BDHoodieFemale.esp 32 20 SOS_Ho.esp 33 21 TW3Eyes.esp 34 22 MariEyes.esp 35 23 art_StarsightEyes.esp 36 24 NibblesAnimObjects.esp 37 25 ED Horns SSE.esp 38 26 Immersive Sounds - Compendium.esp 39 27 Weapons Armor Clothing & Clutter Fixes.esp 40 28 SOTFull.esp 41 29 Cutting Room Floor.esp 254 FE 4 BetterQuestObjectives.esp 42 2a FNISSexyMove.esp 43 2b MMGSchlong.esp 44 2c BDHoodieSchlong.esp 45 2d SLAL_AnimationsByLeito.esp 254 FE 5 SINful CBP.esp 46 2e LewdMarks.esp 47 2f SOSRaceMenu.esp 48 30 Cumshot.esp 254 FE 6 CumshotSL.esp 254 FE 7 CumshotFG.esp 49 31 SLSO.esp 50 32 SexLab Inflation Framework.esp 51 33 SOS - ERF - Horse Penis Redux Addon.esp 52 34 SOS - ERF - Horse Penis Redux Addon (No Balls).esp 53 35 SOS - ERF - Futanari CBBE - Addon.esp 54 36 ERF - Futanari CBBE - Equippable.esp 55 37 SOS - VectorPlexus Regular Addon.esp 254 FE 8 YOT - Your Own Thoughts.esp 56 38 CollegeOfWinterholdImmersive.esp 57 39 Skyrim Flora Overhaul.esp 58 3a Verdant - A Skyrim Grass Plugin SSE Version.esp 59 3b Landscape Fixes For Grass Mods.esp 60 3c JKs Skyrim.esp 61 3d SoundsofSkyrimComplete.esp 254 FE 9 SoS_VividWeathers_Patch.esp 62 3e AI Overhaul.esp 63 3f RLO - Exteriors.esp 64 40 RealisticNeedsandDiseases.esp 254 FE a SexLab_Solutions.esp 65 41 SkyTEST-RealisticAnimals&Predators.esp 66 42 MoreNastyCritters.esp 67 43 Animal_SOS.esp 68 44 Hothtrooper44_ArmorCompilation.esp 69 45 Wildcat - Combat of Skyrim.esp 70 46 hearthfireextended.esp 71 47 SPTConsistentOlderPeopleSE.esp 72 48 OpulentOutfits_2017-SSE AIO.esp 254 FE b Qw_ConsistentOlderPeople_AIOverhaul Patch.esp 73 49 Daedric Entity Restoration Project.esp 254 FE c Qw_ISC_CRF Patch.esp 74 4a HarvestOverhaul_Redone.esp 75 4b Better Vampire NPCs.esp 76 4c AwakenedMagicka.esp 77 4d Immersive Encounters.esp 78 4e TBOS.esp 79 4f JKs Skyrim_No Snow Under the Roof_Patch.esp 80 50 Run For Your Lives.esp 81 51 Cloaks.esp 82 52 OBIS SE.esp 254 FE d JKs Skyrim - AI Overhaul Patch.esp 83 53 Deviously Cursed Loot.esp 84 54 Immersive Weapons.esp 85 55 Schlongs of Skyrim.esp 86 56 BDLoincloth.esp 254 FE e Wildcat-Immersive Weapons Patch.esp 254 FE f IW_ABT_Patch.esp 87 57 YurianaWench.esp 88 58 ImprovedDaedricArtifacts.esp 89 59 Better Vampires.esp 90 5a Monster Mod SE.esp 91 5b SimpleSlavery.esp 92 5c ZaFromTheDeepsV2.esp 93 5d EmbersHD.esp 94 5e Crime Overhaul Expanded.esp 95 5f DeadlyDragons.esp 96 60 LABikiniSSE.esp 97 61 Cloaks - Dawnguard.esp 254 FE 10 Qw_WACCF_CRF Patch.esp 98 62 HornyCreatures.esp 99 63 Immersive Patrols II.esp 100 64 Frostfall.esp 101 65 Landscape For Grass Mods JK'S Skyrim.esp 102 66 True Bat Form Remade.esp 103 67 SexLab-AmorousAdventures.esp 254 FE 11 DBM_Vigilant_Patch.esp 104 68 DeviousFollowers.esp 105 69 SLPrivacy.esp 254 FE 12 DBM_IW_Patch.esp 106 6a Phenderix Magic Evolved.esp 107 6b Hateful Wenches.esp 108 6c CollegeDaysWinterhold.esp 109 6d SexyStartingOptions.esp 254 FE 13 DBM_JKSkyrim_Patch.esp 110 6e PsijicTeleportSpells.esp 111 6f FlowerGirls SE - Adventures.esp 254 FE 14 DBM_CRF_Patch.esp 112 70 TheAmazingWorldOfBikiniArmor.esp 113 71 LADX_SSE.esp 114 72 daymoyl_DawnguardAddon.esp 254 FE 15 CWIOOSEPatchAIO.esp 115 73 Deviously Enslaved.esp 116 74 ForgottenCity.esp 254 FE 16 JKs Skyrim_Cutting Room Floor_Patch.esp 254 FE 17 DBM_ImmersiveCollegeofWinterhold_Patch.esp 117 75 EggFactory.esp 118 76 DxArmorMergedPatch.esp Gwelda Dawnguard Armor.esp Sotteta Necromancer Outfit.esp Cassandra Apocrypha UNP.esp 119 77 DeviouslyHelpless.esp 254 FE 18 OBIS SE - SoT Bandit Patch.esp Celes Nightingale Armor.esp Merta Assassin Armor.esp Gwelda Vampire.esp Cassandra Frost Witch.esp Crimson Blood Armor.esp AncientDraugr.esp 254 FE 19 3BBB.esp 120 78 RaceMenu.esp 121 79 XPMSE.esp 122 7a Merta Assassin Tattoos.esp 254 FE 1a BetterQuestObjectives-CRFPatch.esp 254 FE 1b BetterQuestObjectives - LOTD Patch.esp 254 FE 1c BetterQuestObjectives-DBForevertoMisc.esp 254 FE 1d DBM_SMIM_Patch.esp 254 FE 1e YOT - Vigilant.esp 254 FE 1f YOT - LOTD5.esp 254 FE 20 YOT - Cutting Room Floor.esp 254 FE 21 GoToBed.esp 123 7b RLO - Effects.esp 254 FE 22 BD Armor and clothes replacer.esp Gwelda Witch.esp Merta Black Rose Armor.esp 254 FE 23 FleshFX.esp 124 7c dD - Enhanced Blood Main.esp 125 7d dD-Reduced Wound Size.esp 126 7e dD-Medium Script Range.esp 127 7f dD-Reduced Splatter Size.esp 254 FE 24 YOT - Wildcat.esp 254 FE 25 DBM_SkyTEST_Patch.esp 254 FE 26 GoToBed-RealisticNeedsandDiseases-patch.esp 128 80 JBMod.esp 254 FE 27 DBM_ImprovedDaedricArtifacts_Patch.esp 254 FE 28 YOT - Immersive Sounds.esp 129 81 OBIS SE - Immersive Weapons Patch.esp 254 FE 29 Landscape Fixes For Grass mods - Cutting Room Floor Locations.esp 130 82 Deadly Wenches.esp 131 83 MF_RadiantProstitution.esp 254 FE 2a No Snow Under The Roof - CRF Patch.esp 132 84 The Paarthurnax Dilemma.esp 254 FE 2b BetterQuestObjectives-PaarDilemmaPatch.esp 254 FE 2c DBM_SoT_Patch.esp 254 FE 2d DBM_WACCF_Patch.esp 254 FE 2e Qw_WACCF_ISC Patch.esp 254 FE 2f DBM_ISC_Patch.esp 254 FE 30 YOT - Frostfall Module.esp 133 85 1nivWICCloaks.esp 254 FE 31 Qw_CloaksOfSkyrim_CRF Patch.esp 254 FE 32 Qw_WACCF_CloaksOfSkyrim Patch.esp 134 86 WetandCold.esp 254 FE 33 Vivid Weathers - Wet and Cold patch.esp 135 87 Footprints.esp 136 88 DeadlySpellImpacts.esp 254 FE 34 Qw_DeadlySpellImpacts_ISC Patch.esp 137 89 Shout.esp 138 8a SkyHUD.esp 139 8b PermanentLegendaryBonus.esp 140 8c Vivid Weathers - Extended Rain.esp 141 8d Vivid Weathers SE - Extended Snow.esp 142 8e ABT SE - Faster Arrows Improved.esp 143 8f ABT SE - Faster Bolts Improved.esp 144 90 ABT SE - Increased Bolts Damage.esp 145 91 Landscape For Grass Mods -Immersive Citizens PATCH.esp 146 92 Vampirelordroyal.esp 147 93 OBIS SE Patrols Addon.esp 148 94 HFE-CRF-Patch.esp 149 95 Maelstrom.esp 150 96 SexLab Approach.esp 151 97 SLALAnimObjBillyy.esp 152 98 Apocalypse - Magic of Skyrim.esp 153 99 Emfy Cleric Robes.esp 154 9a LustmordVampireArmor.esp 155 9b ABT SE - Recover Ammo.esp 156 9c ABT SE - Increased Progressive Damage.esp 157 9d TDNEquipableHorns.esp 158 9e DSerArcheryGameplayOverhaul.esp 159 9f 50 More Perk Points.esp 160 a0 BetterArchmagesRobes.esp 161 a1 BetterStaffofMagnus.esp 162 a2 Judgment Wenches.esp 254 FE 35 RUSTIC SOULGEMS - Sorted - ESL.esp 163 a3 WardsFunctionalitiesExtended.esp 254 FE 36 WardsFunctionalitiesExtended - CuttingRoomFloor Patch.esp 164 a4 DiverseDragonsCollectionSE.esp 254 FE 37 Deadly Dragons - Diverse Dragons Collection.esp 254 FE 38 YOT - Wet and Cold.esp 165 a5 BVandRoyalBloodline_Patch.esp 254 FE 39 WardsFunctionalitiesExtended - BetterVampires Patch.esp 166 a6 RNAD_FF_Patch.esp 167 a7 StavesAtback.esp 168 a8 Fertility Mode.esp 169 a9 Fertility Mode - Flower Girls.esp 170 aa AcquisitiveSoulGemMultithreaded.esp 171 ab Forgotten Wenches.esp 172 ac NoBSAIProjectileDodge.esp 173 ad Realistic-Voice.esp 174 ae Better Dynamic Snow.esp 175 af Campfire BDS Patch.esp 254 FE 3a Better Dynamic Snow - NSUTR Patch.esp 176 b0 WARZONES - SSE - Civil Unrest MCM.esp 177 b1 VioLens SE.esp 178 b2 LeftHandRings-1stPersonView.esp 179 b3 MoreVampireEyes.esp 180 b4 Missing Apprentices CRF Quest Fix.esp 181 b5 FMS_FemaleMakeupSuite.esp 182 b6 CommunityOverlays2_31T50.esp 183 b7 FGCumEffect.esp 184 b8 VWA_VanillaWarpaintsAbsolution.esp 185 b9 Sheps_Tattoo_Collection.esp 186 ba Elemental Eyes.esp 187 bb WNB_WeatheredNordicBodypaints.esp 188 bc WyldMenuPlugFemale.esp 189 bd WyldMenuPlugMale.esp 190 be YunDao_Hdt_Hair.esp 191 bf RaceMenuMorphsCBBE.esp 192 c0 CBBE.esp 193 c1 Beards.esp 194 c2 SkyrimRecycling.esp 195 c3 SkyrimRecycling_noExp.esp 196 c4 LeftHandRings.esp 197 c5 ISC Enhanced Blood Patch.esp 254 FE 3b KSHairdosSMP.esp 198 c6 DCR_KingCrusaderMegaPack_SSE.esp 199 c7 Volkihar Knight.esp 200 c8 RaceMenuHH.esp 201 c9 Immersive Wenches -Enslaved Wenches patch-.esp 202 ca RaceMenuPlugin.esp 203 cb Hothtrooper44_Armor_Ecksstra.esp 204 cc Animated Dragon WingsSE.esp 205 cd FNISFlyer.esp 206 ce FNISspells.esp 207 cf FNIS.esp 208 d0 Daedric Bitchs.esp 209 d1 Uriellefollower.esp 210 d2 Chesko_WearableLantern.esp 254 FE 3c YOT - Wearable Lanterns.esp 254 FE 3d DBM_ForgottenCity_Patch.esp 254 FE 3e DBM_IA_Patch.esp 254 FE 3f DBM_OBIS_Patch.esp Cloaks - USSEP Patch.esp 211 d3 12FemaleBrows.esp 212 d4 SexLab Aroused Creatures.esp 213 d5 sr_FillHerUp.esp 214 d6 SexLab Romance.esp 215 d7 SexLabDangerousNights2.esp 216 d8 LADX_SSE_SOS_EA_Overrides_w_slot_fixes.esp 217 d9 NoOverpenetration.esp 218 da SexLabTools.esp 219 db HentaiCreatures.esp 220 dc SexLabDefeat.esp 221 dd SLAnimLoader.esp 222 de AnubAnimObj.esp 223 df DW.esp 254 FE 40 USSEP-Immersive Weapons Patch.esp 254 FE 41 IW_AIOverhaul_Patch.esp 254 FE 42 Qw_AIOverhaul_CRF Patch.esp 224 e0 SLAL_AnimationByBakaFactory.esp 225 e1 Scent of Sex.esp 254 FE 43 CWIBDSPatch.esp 254 FE 44 CWICRFSEPatch.esp 254 FE 45 YOT - CoWI.esp 226 e2 Complete Crafting Overhaul_Remastered.esp 254 FE 46 Cloaks_CCOR_Patch.esp 254 FE 47 1nivWICCloaks_COS_CCOR_Patch.esp 254 FE 48 Immersive Weapons_CCOR_Patch.esp 254 FE 49 Hothtrooper44_ArmorCompilation_CCOR_Patch.esp 254 FE 4a CCOR_Campfire_Patch.esp 254 FE 4b DBM_CCOR_Patch.esp 254 FE 4c DBM_CloaksofSkyrim_Patch.esp 227 e3 Ordinator - Perks of Skyrim.esp 254 FE 4d YOT - Ordinator.esp 254 FE 4e CCOR_Ordinator.esp 228 e4 HOR_OrdinatorPatch.esp 229 e5 Apocalypse - Ordinator Compatibility Patch.esp 254 FE 4f YOT - Apocalypse.esp 254 FE 50 CWIOrdinatorPatchSSE.esp 230 e6 Alternate Start - Live Another Life.esp 254 FE 51 BetterQuestObjectives-AlternateStartPatch.esp 231 e7 da_alternate_start_extension.esp 232 e8 RLO - Interiors.esp 233 e9 Relationship Dialogue Overhaul.esp 254 FE 52 SoS_RLOInteriors_Patch.esp 234 ea Castle Volkihar Rebuilt.esp 235 eb Alternate Start -- New Beginnings.esp 254 FE 53 Landscape Fixes For Grass mods - Alternate start Locations.esp 236 ec Coldhaven LAL Extension.esp 237 ed RLO - Illuminated Spells.esp 238 ee RLO - VIS Patch.esp 239 ef RDO - CRF + USSEP Patch.esp RDO - USSEP Patch.esp 240 f0 EmbersHD - RLO Patch.esp 241 f1 RLO - CRF Patch.esp 242 f2 nwsFollowerFramework.esp 243 f3 Bijin_AIO-SV 2018.esp Bijin NPCs.esp Bijin Warmaidens.esp Serana.esp Bijin Wives.esp 244 f4 RealisticWaterTwo.esp 254 FE 54 RealisticWaterTwo - Needs Mod Patch.esp 254 FE 55 RNAD_RWT_Patch.esp 254 FE 56 RealisticWaterTwo - Watercolor.esp 254 FE 57 JKs Skyrim_RWT_Patch.esp 254 FE 58 Realistic Water Two - Landscape For Grass Mods Patch.esp 245 f5 Deviously Cursed Loot LAL AddOn.esp WACCF_BashedPatchLvlListFix.esp Bashed Patch, 0.esp Link to comment
MadMansGun Posted April 18, 2020 Author Share Posted April 18, 2020 34 minutes ago, Rmacintyre said: Hi I know this has been asked before but I'm having problems with game crashes whenever I get near a horse or spider. Iv tried installing the Horse Fix earlier in this thread but did nothing. Tried refreshing/uninstalling and updating creature behaviours in Fnis, and starting new game. Still crashes, Same when summoning with hentai creatures. As such I cant get anywhere near the stables or carriages. If anyone was able to solve this issue please let me know how. Load order below. asos se is having some crashing problems with spiders. and bash/smash patches have been known to mess up the horses. Link to comment
Rmacintyre Posted April 18, 2020 Share Posted April 18, 2020 35 minutes ago, MadMansGun said: asos se is having some crashing problems with spiders. and bash/smash patches have been known to mess up the horses. I don't have a bash/smash patch. Its empty and disabled. only have a merged patch for DX armors. But I will try disabling it and see what happens. Can this mod run without Animal SOS. If so I will disable it and just use ABC. Link to comment
MadMansGun Posted April 18, 2020 Author Share Posted April 18, 2020 1 hour ago, Rmacintyre said: Can this mod run without Animal SOS. If so I will disable it and just use ABC. the mod can run without both. Link to comment
Rmacintyre Posted April 19, 2020 Share Posted April 19, 2020 16 hours ago, MadMansGun said: the mod can run without both. OK got it working now. Can approach horses and carriages. Haven't come across spiders yet but I'm assuming its fixed as well Just disabled Animal SOS. However new problem. Game crashes whenever I ask to see Riverwood trader inventory to buy something. Never happened before. But know crashes. Checked his chests to see if anything was suspicious and couldn't see anything I haven't before. except maybe an amulet of fertility, and it would seem that the horses from hentai creatures don't have an erect schlong, when in a sex scene. Just the sheath. Got schlongs working again and animations are playing fine. Except the bears for some reason. Crashes just as the bear animation is about to start. Link to comment
MadMansGun Posted April 19, 2020 Author Share Posted April 19, 2020 7 hours ago, Rmacintyre said: OK got it working now. Can approach horses and carriages. Haven't come across spiders yet but I'm assuming its fixed as well Just disabled Animal SOS. However new problem. Game crashes whenever I ask to see Riverwood trader inventory to buy something. Never happened before. But know crashes. Checked his chests to see if anything was suspicious and couldn't see anything I haven't before. except maybe an amulet of fertility, and it would seem that the horses from hentai creatures don't have an erect schlong, when in a sex scene. Just the sheath. Got schlongs working again and animations are playing fine. Except the bears for some reason. Crashes just as the bear animation is about to start. you may possibly still have some loose asos files kicking around, as for the Riverwood inventory (MerchantRiverwoodTraderChest "Chest" [CONT:00078C0C]) something/someone cound have edited it's stock without updating the item count to match....that or something has a bad inventory mesh. Link to comment
Stupidfast Posted April 19, 2020 Share Posted April 19, 2020 On 4/16/2020 at 9:30 PM, MadMansGun said: have you tried MNC without all the extra hdt penis shit? and did you read the troubleshooting sections in the txt? https://www.loverslab.com/files/file/3524-sexlab-more-nasty-critters-install-guide/ Actually hadn't tried the SLAL stuff other than re-register. Did a fresh save and my full reset process and that fixed some things: With old CF and ABC 100% of animals now equip penises without any mesh/texture issues. The exception being wolves/dogs, which are still frozen even with this and a new save (no idea why). I haven't tested all animals yet but so far all creatures I've come across seem to be working fine with the old CF and ABC (for those in future do my process described above and the debug guide to reset bugged games, seems to work on my current character as well as the fresh one). Without the standalone CF I still have some issues, but 90% of the time it works and bugs mostly when multiple creatures are running animations at the same time, one or two might not have any junk equipped. I have a theory that the canine issue might be some other problem in the install guide. Going to play around with any mods that touch them and see if I can't fix in my debug thread. Link to comment
MadMansGun Posted April 19, 2020 Author Share Posted April 19, 2020 11 minutes ago, Stupidfast said: The exception being wolves/dogs, which are still frozen it could be a bad/invalid behavior file, make sure there are no errors in the fnis log. Link to comment
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