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More Nasty Critters Special/Anniversary Edition


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Posted (edited)
14 hours ago, Tzing said:

Anyone encountered any specific mod conflicts, with horse and dog penis not showing in-game. Sex animation and everything works fine, just no penis. It was working fine, until I changed a few things. Removed ASOS and switched to TNG, I still have MNC and ABC, added SC horses and some other mods upgrading SC Horses specifically. Added GT SoftBody and Hentairim P+. I am thinking its one of these mods or Parallax (I ran it afterwards to patch everything) but can't find the culprit. Anyone have any ideas? Oh just FYI, completely deleted and started new game, no dice.

 

Besides the Werewolfs (schlong plugins), TNG is not supposed to conflict with creature mods, different purpose and character type targets, that is not your issue now that ASOS is not installed.  

  SC horses add custom horses, and you need the compatibility files found in the patch collection ModCompatibilityKitsForMNCSE&AEv16.XX. 

Better yet, remove SC horses, skinny Spaniard\Arab horses on the frozen tundra feels like each one of them is Artax all over again; "Atreyu for the death penalty, Artax did not need to die". (is a jest) 

 

"Immersive" Dragonborn in proper warm outfit on proper mount in frozenRim. (also a jest, duuhh).  Did it look like Skyrim horses?  Kind of look they ate somebody, like in Devorment mod. 🙃

Spoiler

 

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Dogs may be the same, you did not provide info.  My issues with dogs is because of useless entries by mod-plugins, added as a shortcut (for references) by their authors, it is what called dirty edits. It overrides and mess mods that are doing modification on purpose.  Try moving MNC and relevant-child plugins near or at the end of the mod order list, as a troubleshooting step.  Also move relevant entries on the deployment side.  ABC fomod has an option for custom textures\mesh for some canines meshes, likely for wolfs, did you enable it because you have the targeted mod? (Is name is like true wolf or something). There also the fluffy options also in ABC, try without that. Use SSEdit and tracks the dog race for overrides, then the dog NPC entries, using filters. 

 

 

Edited by safado
Posted

Ive got a bit of a bug, the hagravens dont fully strip and the giantess looks like a male giant and mixes in the scenes. im posting my load order as well, but i went through all the mod folders found none that replace hagravens or giants,  i also disabled chunks of mods and tested ingame with the issue persisting. Anyone know what ive fucked up?

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Posted
On 7/27/2026 at 3:09 AM, datboi4206969 said:

Ive got a bit of a bug, the hagravens dont fully strip and the giantess looks like a male giant and mixes in the scenes. im posting my load order as well, but i went through all the mod folders found none that replace hagravens or giants,  i also disabled chunks of mods and tested ingame with the issue persisting. Anyone know what ive fucked up?

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Screenshot 2026-07-27 030424.png

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Screenshot 2026-07-27 030444.png

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Screenshot 2026-07-27 030459.png

Screenshot 2026-07-27 030506.png

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nvm fixed it, ran a clean install and did all the graphics mods first then handled the gooner mods. Load order stuff can suck my dingaling.

Posted
On 4/24/2026 at 10:05 PM, safado said:

 Or overwrite with something you like. There's many main menu background replacers in Nexus. 

I have MNC lower on my list for overwriting purposes. couldn't place it higher over my main menu replacer!

 

Posted (edited)
16 hours ago, CrackerJack315 said:

I have MNC lower on my list for overwriting purposes. couldn't place it higher over my main menu replacer!

 

Is this a "divide by zero" to the brain words arrangement?

Leave MNC where is supposed to be relative to the bulk of the deployments mods and move your "main menu" to overwrite MNC. If the "Main menu" mod only overwrites game\meshes\interface\logo\Logo.nif and logo01ae.nif, it should be ok.  You can also delete those files in MNC, but overwrite is better for the "forgetful". 

 

What is the problem? Is the Main Menu mod shy? You are the alpha and the omega, the horizontal and the vertical, you say where it goes.

 

Spoiler

 

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Edited by safado
Posted

Hello, updated MNC to 16.1 and CF to 4.07 and all penises disappeared. I did rerun behavior engine and tried to re-install all mods in CF, still no beast penises whatsoever in animation or overworld. Perhaps a very usual case but i'm bad at it, so any suggestions would help thanks.

Posted
5 hours ago, RAWisMETAL said:

Hello, updated MNC to 16.1 and CF to 4.07 and all penises disappeared. I did rerun behavior engine and tried to re-install all mods in CF, still no beast penises whatsoever in animation or overworld. Perhaps a very usual case but i'm bad at it, so any suggestions would help thanks.

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These are the issue, cant use them with CF4 anymore?

Posted (edited)

Hello! I use the search engine but i can't find the file... I"m installing Merethic Wabbajack modlist how need the file: "morenastycrittersSe&AE_V16_1F.7z" but in the download options is past from E to G... Can you kind enought to share me a link to the correct file please? thanks.

 

Gwen.

Edited by Spo3tniKK
Posted
4 hours ago, RAWisMETAL said:

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These are the issue, cant use them with CF4 anymore?

remove the cf patch, that was made for v2 and will cause problems.

Posted
10 hours ago, MadMansGun said:

remove the cf patch, that was made for v2 and will cause problems.

CF seem be to completely broken by this patch and never loads even after its removal, resaver doesn't help as part of broken script remains apparently. New game works fine.

Posted
On 7/29/2026 at 6:28 PM, safado said:

Is this a "divide by zero" to the brain words arrangement?

Leave MNC where is supposed to be relative to the bulk of the deployments mods and move your "main menu" to overwrite MNC. If the "Main menu" mod only overwrites game\meshes\interface\logo\Logo.nif and logo01ae.nif, it should be ok.  You can also delete those files in MNC, but overwrite is better for the "forgetful". 

 

What is the problem? Is the Main Menu mod shy? You are the alpha and the omega, the horizontal and the vertical, you say where it goes.

 

  Reveal hidden contents

 

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I have my mods loaded in a way that works. Question was answered, no need for insults!

Posted

Hello. I'm having a strange issue. I'm using growl, moonlight tales mini, MNC, ABC. In the creature framework I can only set the Werebear dong to MNC. Animations work, don even has physics, but below the erected schlong is another dong. Not the sos one, but the MNC flaccid one. So I have two dongs, both MNC with one being flaccid and the other erect. The erect is the working one, how can I remove the flaccid (extra) one? Before running an animation there is only one flaccid dong, but after an animation there appears to be (and stay) both a flaccid and an erect one. Any help would be appreciated. Load order has growl and moonlight tales loading after MNC and ABC, since for some reason the other way around it wouldn't let me feed on corpses.

Posted

Hello guys i recently downloaded sexlab with  MNC and abs also some animations the problems are not there but please anyone is there any way to make creatures show their dicks only during animations because it is kinda not for me to have animals always with their dicks out so if there is any way any mod please help me thanks in advance and sorry if i posted somewhere wrong cause i am new to this

Posted
21 hours ago, BeefyJackal said:

I'm using growl, moonlight tales mini

use one or the other, not both, and growl needs to load after mnc. as for the dicks use the more information console mod to find out what armors are being equipped and what mod they come from.

https://www.nexusmods.com/skyrimspecialedition/mods/19250

 

10 hours ago, vikasffsfe said:

Hello guys i recently downloaded sexlab with  MNC and abs also some animations the problems are not there but please anyone is there any way to make creatures show their dicks only during animations because it is kinda not for me to have animals always with their dicks out so if there is any way any mod please help me thanks in advance and sorry if i posted somewhere wrong cause i am new to this

increase the arousal threshold in CF's mcm or turn off SL Aroused integration in CF's mcm.

Posted (edited)
37 minutes ago, MadMansGun said:

use one or the other, not both, and growl needs to load after mnc. as for the dicks use the more information console mod to find out what armors are being equipped and what mod they come from.

https://www.nexusmods.com/skyrimspecialedition/mods/19250

 

increase the arousal threshold in CF's mcm or turn off SL Aroused integration in CF's mcm.

The console shows that MNC adds the dong, both of them for that matter. I don't even see ABC there. Matter of fact I don't see ABC in the creature framework neither. I can only select MNC. Is this normal? Also this issue only affects the werebears, not the werewolves. I also noticed that while werebears have only the MNC option in the creature framework, werewolves have 4 different dongs, and whichever dong I for werewolf, the werebear will use as well.

 

Edit-

Nvm, just read your main page again and it clearly says  don't use alt player werewolf form mods (Eg: the Player Hermaphrodite Werewolf patch) if you are playing as a vampire lord or using a creature transformation mod. Which clearly means that playing as a werebear is not supported. Sorry for wasting your time with my lack of reading skills.

Edited by BeefyJackal
Posted
1 hour ago, BeefyJackal said:

I don't see ABC in the creature framework neither. I can only select MNC. Is this normal?

that's normal, ABC overwrites MNC's meshes and does not have any json setup files for CF to read.

 

1 hour ago, BeefyJackal said:

Nvm, just read your main page again and it clearly says  don't use alt player werewolf form mods (Eg: the Player Hermaphrodite Werewolf patch) if you are playing as a vampire lord or using a creature transformation mod. Which clearly means that playing as a werebear is not supported.

depends on how exactly you are becoming a wearbear (eg truly a wearbear race member or just a werewolf with werebear armor on top) & what else is going on, but the hermwolf player addon would definitely cause problems if you are not a werewolf.

Posted

Hello I have been having a weird issue with this mod and The new gentlemen. When I transform into a werewolf everything is fine until I revert back to normal when I do the human male part clips through the armor I haven’t seen anyone else with this issue and ik it’s this mod bc once I disable it the clipping stops. I use vortex if that helps with anything. I love both mods so I’m hoping there’s a fix for this or maybe that I’m missing something. 

Posted

Am I misunderstanding the CF functionality? I have everything set to disabled except for werewolves (really only interested initiating as a werewolf), but meshes still appear on other creatures. Obviously deleting the meshes and textures for other creatures just gives me invisible creatures, and I'm hesitant to take a hatchet to things in SSEdit for similar reasons. 

Posted
16 hours ago, Stranger1562 said:

Hello I have been having a weird issue with this mod and The new gentlemen. When I transform into a werewolf everything is fine until I revert back to normal when I do the human male part clips through the armor I haven’t seen anyone else with this issue and ik it’s this mod bc once I disable it the clipping stops. I use vortex if that helps with anything. I love both mods so I’m hoping there’s a fix for this or maybe that I’m missing something. 

the workings of new gentlemen are unknown to me.

 

14 hours ago, Ithalin said:

Am I misunderstanding the CF functionality? I have everything set to disabled except for werewolves (really only interested initiating as a werewolf), but meshes still appear on other creatures. Obviously deleting the meshes and textures for other creatures just gives me invisible creatures, and I'm hesitant to take a hatchet to things in SSEdit for similar reasons. 

you would need to delete all edited armoraddons in MNC'S esp to do what you want (while avoiding the werewolf's armoraddon that is, else the females would turn male)

Posted (edited)

is there any schlong for this zombie? i dont think its Mihails. i think its the CC zombie. Defeat seems to accept it and it seems to use Draugr animations but there is no schlong appearing. i have the MNC patch for Mihails zombies which look more like fleshy skeletons and i have the MNC cc patch installed too. and i did refresh CF so was hoping something would appear.

 

Any help please? 

 

 

 

 

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Edited by Crimsonfoxx14

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