mancuskaj Posted June 9, 2023 Posted June 9, 2023 (edited) I don't want to ...aggravate... the horse mod ...pain point... but are there seriously no alternate models or at least textures for horsecock? Mottled, flared, pink, ... There are a dozen futa horsecocks but only one for actual horses? On 6/3/2023 at 4:57 AM, Ria Lund said: Hey, Wild Horses still don't have any penis. Any fix? can I use the CC Wild Horses Baka Patch (1.1) on an existing save? Also is the CC Wild Horses 1.1 final or is there another version I'm not aware of? Thanks a bunch!! ❤️ Did you apply the patch? Should be around here somewhere, if not I can post my old version that still works. Edited June 9, 2023 by mancuskaj
MadMansGun Posted June 9, 2023 Author Posted June 9, 2023 7 hours ago, mancuskaj said: I don't want to ...aggravate... the horse mod ...pain point... but are there seriously no alternate models or at least textures for horsecock? Mottled, flared, pink, ... There are a dozen futa horsecocks but only one for actual horses? the stock mnc penis can be animated to flare but i'm the only one that has used it in animations, and oddly it was never added to ABC......so only me using it + ABC removing it = next to no one has seen it. pink texture would be nice to have for frost, but i don't have one. i could maybe try to gimp one out but i'm not the best at texture editing.
JL233 Posted June 11, 2023 Posted June 11, 2023 (edited) Again, my respect to this amazing mod. Now, I just noticed that the MNC female horses have bones for vagina which were not included in Gary's original oldrim meshes, which means this design, I assume, was created to design male (player and/or creatures) on female horses vaginal animations, which I didnt find in MNC or Horny Creatures (there were anal ones, but no vaginal, so i guess the author didnt have female horse pussy bones when he creates HC). I was wondering if the author plans to utilize mare meshes in the future? Edited June 11, 2023 by JL233
MadMansGun Posted June 11, 2023 Author Posted June 11, 2023 3 hours ago, JL233 said: Again, my respect to this amazing mod. Now, I just noticed that the MNC female horses have bones for vagina which were not included in Gary's original oldrim meshes, which means this design, I assume, was created to design male (player and/or creatures) on female horses vaginal animations, which I didnt find in MNC or Horny Creatures (there were anal ones, but no vaginal, so i guess the author didnt have female horse pussy bones when he creates HC). I was wondering if the author plans to utilize mare meshes in the future? they are leftovers from ASOS/Animal Gen. Physics, i keeped them in just in case,....also lost somewhere on my computer i had a wip version with anus nodes. 1
MadMansGun Posted June 11, 2023 Author Posted June 11, 2023 watch the fucking mp4 and stop using winrar or i will beat you to death with a lubricated horse cock. 7
UsernameTaken666 Posted June 11, 2023 Posted June 11, 2023 Download 7-zip and try that. There are tutorials everywhere on multi volume archive files. The 3 zipped files are fine and not corrupt at all. 2
Connector196 Posted June 11, 2023 Posted June 11, 2023 17 minutes ago, MadMansGun said: watch the fucking mp4 and stop using winrar or i will beat you to death with a lubricated horse cock. Don't threaten people with a good time! (i'm joking lol) 2
MarkStain Posted June 12, 2023 Posted June 12, 2023 Is there any way I can make the enemies have permanent hard mesh?
MadMansGun Posted June 12, 2023 Author Posted June 12, 2023 7 hours ago, MarkStain said: Is there any way I can make the enemies have permanent hard mesh? https://www.loverslab.com/files/file/12880-sexlab-more-nasty-critters-always-erect-se/ 1
venomr Posted June 12, 2023 Posted June 12, 2023 8 hours ago, MarkStain said: Is there any way I can make the enemies have permanent hard mesh? Usually you can force skyrim to lead a certain model by renaming a model and then placing it where skyrim wants to look. For example lets say the nifs are WhaleHard.nif WhaleSoft.nif If you want whales to be hard all the time, just made a duplicate of the Whalehard.nif, rename it to "Whalesoft.nif" and then paste it into the file to replace the original Whalesoft.nif. 1
MarkStain Posted June 12, 2023 Posted June 12, 2023 22 minutes ago, venomr said: Usually you can force skyrim to lead a certain model by renaming a model and then placing it where skyrim wants to look. For example lets say the nifs are WhaleHard.nif WhaleSoft.nif If you want whales to be hard all the time, just made a duplicate of the Whalehard.nif, rename it to "Whalesoft.nif" and then paste it into the file to replace the original Whalesoft.nif. This one is brilliant. I thought that the hard mesh is just appying on top of the vanilla creature. Now it changes everything.
MadMansGun Posted June 12, 2023 Author Posted June 12, 2023 13 minutes ago, MarkStain said: This one is brilliant. I thought that the hard mesh is just appying on top of the vanilla creature. Now it changes everything. some are, but most are not.
Bactrun Posted June 13, 2023 Posted June 13, 2023 Hello, are there any mods that change the npc textures that are compatible with this one? For example making dragur more beautiful?
MadMansGun Posted June 13, 2023 Author Posted June 13, 2023 basic replacement textures should be fine (but "automatic variant" style mods are not) mesh replacements (Eg: PsBoss) will need some hand editing to work.
Bactrun Posted June 13, 2023 Posted June 13, 2023 5 minutes ago, MadMansGun said: basic replacement textures should be fine (but "automatic variant" style mods are not) mesh replacements (Eg: PsBoss) will need some hand editing to work. Thank you, can you define hand editing? also do you happen to know any good texture replacers?
MadMansGun Posted June 13, 2023 Author Posted June 13, 2023 (edited) 1 hour ago, Bactrun said: can you define hand editing? copying & renaming meshes and moving them into mnc's mesh folder. 1 hour ago, Bactrun said: also do you happen to know any good texture replacers? (note theses are the LE versions) KrittaKitty's textures https://www.nexusmods.com/skyrim/mods/60804 https://www.nexusmods.com/skyrim/mods/59174 https://www.nexusmods.com/skyrim/mods/57456 Werewolf eyes https://www.nexusmods.com/skyrim/mods/42113 Bellyaches Animal and Creature Pack (i mostly just use the deer & sabercat textures) https://www.nexusmods.com/skyrim/mods/3621 Dragon Bones https://www.nexusmods.com/skyrim/mods/30620 dragon textures (mix & match until you get something you like, different _n textures can massively change how a texture looks) https://www.nexusmods.com/skyrim/mods/29631 https://www.nexusmods.com/skyrim/mods/103553 https://www.nexusmods.com/skyrim/mods/103135 https://www.nexusmods.com/skyrim/mods/68005 AlienSlof made some horse textures that i like https://www.nexusmods.com/skyrim/mods/94739 Edited June 13, 2023 by MadMansGun 1
Drastras Posted June 14, 2023 Posted June 14, 2023 Hello good evening. Could you help me with a problem I have? I install all the requirements, I have everything fine (I suppose) but when I try to summon a vampire lord the game crashes, all the other creatures are summoned without any problem, only the specific one crashes. I don't have any extra mods towards the vampire lord. Can someone help me or give me some advice?
wiffe Posted June 15, 2023 Posted June 15, 2023 (edited) hello sir, is there any new patch forr zombies mihail monster? https://www.nexusmods.com/skyrimspecialedition/mods/24526 or where i can get the old one to use with ur old patch? cause i cant find it Edited June 15, 2023 by wiffe
FourArmBoi7 Posted June 16, 2023 Posted June 16, 2023 I have Bestial Essence SE installed and I installed the patch for MNC, which I have after bestial essence in the load order. The model of the dog in the first quest was fine, but the horse in the second quest was completely invisible. Anything I could try?
Dr.Octogonapus Posted June 16, 2023 Posted June 16, 2023 Been trying to get MNC to cooperate with my Nemesis-based combat overhaul mods [I hate that FNIS can't run them] and have found that while literally everything else coexists, FNIS' creature animations [not even all, but several] have a direct conflict with the MCO-Dodge mod. Either MNC works but dodges do not actually cover ground [so it's dodging in place rather than moving], or dodging works but animals idle during MNC functionality [human characters in those animations work fine. It's only their animal partner.] Anyone have any suggested fixes? Experienced it before and found a solution? Know a possible solution I may have overlooked? Any feedback would be greatly appreciated.
Tykune Posted June 16, 2023 Posted June 16, 2023 (edited) Does this mod include textures, meshes, and animation (Physics and bones) compatibility for female animals as well? And if not, would anyone know where one could find female animal meshes/textures that would work with the gender assignment system? Edited June 16, 2023 by Tykune
Dakhma Posted June 16, 2023 Posted June 16, 2023 How can I add a creature from another mod to the framework? its under a different name but its the same model (gargoyle) but when i try to register it with the puppet key it doesn't work.
Bohamia Posted June 16, 2023 Posted June 16, 2023 Does this mod collection has script incompatibilities? Еspecially with my large modpack, pre AE version. Because everytime i start new game - its become file corrupted. I installed everything by instruction.
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