MadMansGun Posted June 16, 2023 Author Posted June 16, 2023 On 6/14/2023 at 1:39 AM, Drastras said: Hello good evening. Could you help me with a problem I have? I install all the requirements, I have everything fine (I suppose) but when I try to summon a vampire lord the game crashes, all the other creatures are summoned without any problem, only the specific one crashes. I don't have any extra mods towards the vampire lord. Can someone help me or give me some advice? do you have abc or asos? because they count as vampire lord mods. 8 hours ago, FourArmBoi7 said: I have Bestial Essence SE installed and I installed the patch for MNC, which I have after bestial essence in the load order. The model of the dog in the first quest was fine, but the horse in the second quest was completely invisible. Anything I could try? i have not looked at that patch for years, likely the body template flags are wrong or the armoraddon is pointing to a mesh that no longer exists. 2 hours ago, Tykune said: Does this mod include textures, meshes, and animation (Physics and bones) compatibility for female animals as well? And if not, would anyone know where one could find female animal meshes/textures that would work with the gender assignment system? mnc has female meshes in it. it's just a matter of finding/adding creature npcs flagged as female. 22 hours ago, wiffe said: hello sir, is there any new patch forr zombies mihail monster? https://www.nexusmods.com/skyrimspecialedition/mods/24526 or where i can get the old one to use with ur old patch? cause i cant find it the old patch is still in the kit. 1 hour ago, Dakhma said: How can I add a creature from another mod to the framework? its under a different name but its the same model (gargoyle) but when i try to register it with the puppet key it doesn't work. .....what mod is it and what unnecessary bullshit did they do to it? (new race just to make then talk i bet) editing the "MoreNastyCrittersRaces" script is kind of a bitch because the old one gets baked into your save file. (and there is also the annoyance of setting up the race for CF) 30 minutes ago, Bohamia said: Does this mod collection has script incompatibilities? Еspecially with my large modpack, pre AE version. Because everytime i start new game - its become file corrupted. I installed everything by instruction. the only scripts mnc has are for sexlab & sexlab related mods, the only concern is the esp may remove some race edits if mods are loaded before mnc (Eg: any werewolf perk mods should probably be loaded after mnc because the 2 most commonly used ones edit there race to have more active effect spells with scripts) i have never seen full blown file corruption from MNC.
LordVladek Posted June 16, 2023 Posted June 16, 2023 Using EasyNPCs with this mod on causes Plugin error, ArgumentException: BOD2 type not expected on versions less than 43. It didnt happen before v15
wiffe Posted June 16, 2023 Posted June 16, 2023 (edited) 18 hours ago, MadMansGun said: do you have abc or asos? because they count as vampire lord mods. i have not looked at that patch for years, likely the body template flags are wrong or the armoraddon is pointing to a mesh that no longer exists. mnc has female meshes in it. it's just a matter of finding/adding creature npcs flagged as female. the old patch is still in the kit. .....what mod is it and what unnecessary bullshit did they do to it? (new race just to make then talk i bet) editing the "MoreNastyCrittersRaces" script is kind of a bitch because the old one gets baked into your save file. (and there is also the annoyance of setting up the race for CF) the only scripts mnc has are for sexlab & sexlab related mods, the only concern is the esp may remove some race edits if mods are loaded before mnc (Eg: any werewolf perk mods should probably be loaded after mnc because the 2 most commonly used ones edit there race to have more active effect spells with scripts) i have never seen full blown file corruption from MNC. i mean the new mihail zombie has different name with ur old patch, so where i can get the old file mihail zombie to match with ur patch edit: nvm found it Edited June 17, 2023 by wiffe
Bohamia Posted June 16, 2023 Posted June 16, 2023 5 hours ago, MadMansGun said: the only scripts mnc has are for sexlab & sexlab related mods, the only concern is the esp may remove some race edits if mods are loaded before mnc (Eg: any werewolf perk mods should probably be loaded after mnc because the 2 most commonly used ones edit there race to have more active effect spells with scripts) i have never seen full blown file corruption from MNC. Thank you for answer. I realized one thing, this problem is actually related to engine fixes - False Save Corruption. As i said before, i have a large modpack with 1500+ active esp/esl and i got this weird problem. I found answer to related problem in reddit, i just need to get it set up right ?
FourArmBoi7 Posted June 16, 2023 Posted June 16, 2023 (edited) 10 hours ago, MadMansGun said: i have not looked at that patch for years, likely the body template flags are wrong or the armoraddon is pointing to a mesh that no longer exists. Looks like the armoraddons were pointing to meshes that no longer exist, for example aaxNakedHorse was pointing to a "Horse.nif" file that no longer exists, so I replaced them with their "addon_x.nif" counterparts, however those models were only the penises, so the game just rendered a floating penis. Then I saw your post about how the penis is now in a separate .nif and you apply it to the horse like a piece of clothing, but I know nothing about creation kit so I have no idea how that works.  However I saw that you said to edit this json file to have the different models apply depending on aroused state, so I edited the "BesEss.json" in the patch files and replaced the "normalArmor" and "arousedArmor" with the values you had in the post, but it didn't seem to do anything. I feel like I'm close but I'm not sure where to go from here, any help would be appreciated EDIT: I set the armoraddons to just refer to the vanilla horse model "actors/horse/character assets/Horse.nif", and now it's just the horse rendering and not the penis. I did some digging and found out that the hex values in the json are relative form id's, however I'm still confused what I should be setting the values to. This is what my BesEss.json looks like for the horses, and the penis is still not rendering:      {          "skinName": "BesEss Horse",          "normalArmor": "__formData|Skyrim.esm|0x60715", // references the "SkinHorse" armor          "arousedArmor": "__formData|BesEssMNCPatch.esp|0x811", // references the "aaxSkinHorseHard" armor          "RaceName": "aaxHorseRace",          "raceForm": "__formData|BesEss.esp|0x4CE77",          "skinForm": "__formData|BesEss.esp|0x4CE7A"       },       {          "skinName": "BesEss HorseBlacknWhite",          "normalArmor": "__formData|Skyrim.esm|0x86510", // references the "SkinHorseBlacknWhiteHide" armor          "arousedArmor": "__formData|BesEssMNCPatch.esp|0x812", // references the "aaxSkinHorseBlacknWhiteHideHard" armor          "RaceName": "aaxHorseRace",          "raceForm": "__formData|BesEss.esp|0x4CE77",          "skinForm": "__formData|BesEss.esp|0x4CE78"       },  Edited June 16, 2023 by FourArmBoi7
Dakhma Posted June 17, 2023 Posted June 17, 2023 22 hours ago, MadMansGun said: .....what mod is it and what unnecessary bullshit did they do to it? (new race just to make then talk i bet) editing the "MoreNastyCrittersRaces" script is kind of a bitch because the old one gets baked into your save file. (and there is also the annoyance of setting up the race for CF) Hey there is the {Dead and Daedric Guardians} also I was wondering how to do it for the CC pets that you get with AE. 1
Jesseman1997 Posted June 17, 2023 Posted June 17, 2023 I apologize if anyone has asked this already, but the required mods list is making me extremely confused because there is an apparent conflict between two of them that causes CTD. I'm referring specifically to SexLab Tools and UI Extensions. This mod states that UI Extensions is required for SexLab Tools, but then links to SexLab Tools which says right in the description that UI Extensions must be disabled otherwise the game will CTD. Can someone please explain this?
danna233 Posted June 17, 2023 Posted June 17, 2023 Is there a similar mod, but only for humanoid races? Warm-blooded, not dead 100 years ago. I mean rickling and falmer. And that's all.
dragonoftheendtime Posted June 17, 2023 Posted June 17, 2023 i dont know if this is the right place for this but does anyone know how to get psboss new spriggan working with mnc and other mods the animations already seems to work well with the new models but they dont have shlongs is there a way to give them there shlongs and tentacles that they have with certain animations like blly's animationsÂ
MadMansGun Posted June 17, 2023 Author Posted June 17, 2023 5 hours ago, dragonoftheendtime said: i dont know if this is the right place for this but does anyone know how to get psboss new spriggan working with mnc and other mods the animations already seems to work well with the new models but they dont have shlongs is there a way to give them there shlongs and tentacles that they have with certain animations like blly's animations https://www.loverslab.com/files/file/2418-how-to-dick-with-nifskope-creature-framework-integration-guide/ you need to copy/paste the ABC stuff into them. 1
Stormblade11252 Posted June 18, 2023 Posted June 18, 2023 I'm a little dumb, and just want to make sure its not on my end... Can you only open the archive for the split for the 1st one and not the 002 and 003 versions?
MadMansGun Posted June 18, 2023 Author Posted June 18, 2023 1 hour ago, Stormblade11252 said: I'm a little dumb, and just want to make sure its not on my end... Can you only open the archive for the split for the 1st one and not the 002 and 003 versions? they act as one file, all 3 extract when you extract 001.
annahthemae Posted June 18, 2023 Posted June 18, 2023 I'm not sure what to do at this point. I am also getting the >>Warning: \character\behaviors\FNIS_MoreNastyCritters_Behavior.hkx not Skyrim SE compatible<<, Ive checked the things you answered above (making sure im using the right version of Fnis creature pack, and that im using the AE MNC download (the one thats currently in a 3 part zip). Sorry and thank you in advance, should you answer.
MadMansGun Posted June 18, 2023 Author Posted June 18, 2023 (edited) 1 hour ago, annahthemae said: making sure im using the right version of Fnis creature pack, ...but do you have the right mnc? the 7zip should have SE in its name, if it does then i don't know whats going on. Edited June 18, 2023 by MadMansGun
annahthemae Posted June 18, 2023 Posted June 18, 2023 7 minutes ago, MadMansGun said: SE in its name I see what i've done. Ty, and im sorry, you must get tired of answering questions that are just us not doublechecking versions.
Fineness Posted June 19, 2023 Posted June 19, 2023 Hey, does 3ba body have vagina collision with creatures from this mod ?
wareware Posted June 20, 2023 Posted June 20, 2023 I don't know where else to ask this but can you tell me what do you use to create creature animations? And if its possible to use creature animations for NPCs using something like DAR or would that require some conversion work to be done?
orfunk Posted June 20, 2023 Posted June 20, 2023 On 7/14/2022 at 6:18 AM, Nessa said: Alright, so I tried to get CF to work with esl's and... IT DOES! Using FExxx works and CF can find the creatures no matter where they are in the load order! Nice!  First is an updated Zombies patch for Plague of the Dead. This new one should work regardless of what CC you have.  CC Zombies Baka Patch (1.1).7z 2.45 MB · 129 downloads  Gives zombies parts for sexy times only. (They're zombie, not thrilled to be dealing with them. Somebody else can fix their "relaxed state". ?) Changes zombies so they are recognized for SL. (This should be removed when MNC adds the race into the draugr section!) Requires Baka's ABC! Also requires MNC naturally!!  Next up is a Baka patch for Wild Horses.  Updated version here. 1.47 MB · 214 downloads  Gives parts to all wild horses. I didn't bother with female horses, so they're all male. May require Baka's ABC. Horses are weird, you might be able to use this without ABC, but probably not. ? Not tested: horse armor. It uses a different slot so in theory it should be fine, but I haven't had a moment to try it. Manes. They're all missing. Probably messed something up but I'll look into it later. Requires MNC too!!  To Try: Since CF can handle esl's for skinforms, what about turning the patches into esl's as well? Will probably work. I'll try it at some point.  And of course I couldn't not post the unicorn. (Need to fix those manes though!!)   Reveal hidden contents   Time to necropost Installed this and the Unicorn got the balls and sheathe, but doesn't get a cock when aroused/during sex. Any advice?
Connector196 Posted June 20, 2023 Posted June 20, 2023 On 6/19/2023 at 5:27 AM, Fineness said: Hey, does 3ba body have vagina collision with creatures from this mod ? MNC only provides meshes and animations. If you want 3BA to have collisions with creatures (as well as animated dicks), you should overwrite MNC with ABC. Â Here is ABC:Â Â Â 1
MadMansGun Posted June 20, 2023 Author Posted June 20, 2023 8 hours ago, wareware said: I don't know where else to ask this but can you tell me what do you use to create creature animations? 3ds max 2010 or 2012 (some people have also gotten 2014 to work but i don't know how) or blender (not sure what versions work for animations) Â 8 hours ago, wareware said: And if its possible to use creature animations for NPCs using something like DAR or would that require some conversion work to be done? i'm not sure what you mean by that, but MNC is already using DAR for aroused werewolf animations. DAR animation files are the same as most other animation files, the only difference is what folder you put them in and not needing to setup FNIS files to load them into the game (instead you setup "_conditions.txt" files that sometimes don't work correctly). 1
Opherium Posted June 21, 2023 Posted June 21, 2023 Is it possible to get v12? did not realize abc is not compatible with the newer version v15
MadMansGun Posted June 21, 2023 Author Posted June 21, 2023 8 minutes ago, Opherium said: Is it possible to get v12? did not realize abc is not compatible with the newer version v15 patch here https://www.loverslab.com/topic/111515-animated-beasts-cocksabc-for-users-le-se/?do=findComment&comment=4108161 Â
Opherium Posted June 21, 2023 Posted June 21, 2023 1 hour ago, MadMansGun said: patch here https://www.loverslab.com/topic/111515-animated-beasts-cocksabc-for-users-le-se/?do=findComment&comment=4108161 Â So I got downloaded the patches and manually put them into the mod but im still having the werewolves shlong and tongue still detached from the body. Â
MadMansGun Posted June 21, 2023 Author Posted June 21, 2023 3 minutes ago, Opherium said: So I got downloaded the patches and manually put them into the mod but im still having the werewolves shlong and tongue still detached from the body. Â that would be a skeleton problem, something is overriding MNC/ABC's skeletons.
Opherium Posted June 21, 2023 Posted June 21, 2023 3 minutes ago, MadMansGun said: that would be a skeleton problem, something is overriding MNC/ABC's skeletons. Ahh copy! will go through mods that are overwriting them than.
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