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SE Compatibility Tracking (Jul 30)


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Posted (edited)
12 hours ago, DrHuge said:

really,can you send me link to were you got your alternate Start from

 

 

Just the regular one from arthmoor....

Well ALMOST regular, it's a translated one. So unless you can read french, it won't do you any good to have the link.

Edited by Shonen17000
Posted
12 hours ago, Shonen17000 said:

Just the regular one from arthmoor....

Well ALMOST regular, it's a translated one. So unless you can read french, it won't do you any good to have the link.

No, I use the regular one it works fine.

 

Posted
18 hours ago, In5inite said:

No, I use the regular one it works fine.

 

Fuck it uninstalled every dam thing an cleaned my registery an installed 1.6.1170 now alternate start works well,

Posted (edited)

there is no reason not to use 1170 that update is now 5 months old everything that needs to be updated has been updated by now. Anything that isn't updated by now likely never will be. 1170 was done to fix issues with the 640 update staying with 640 just means you miss out on any mods that come after and begin life as 1170+ .  This comment is not to be read by anyone still playing on LE version of Skyrim!
 

Edited by KCOLL
Posted
On 7/1/2024 at 5:24 PM, VeraDra said:

https://www.nexusmods.com/skyrimspecialedition/mods/50307

 

AP is what I use and it's fairly solid.

 

ALAL can suck a fat one (associated with Arthmoor, who I genuinely hope is actively pushed out from being involved in anything for TES6).

 

Any others I've tried either caused other issues or just weren't good


1. It works great on every version, always has and always will, like just about everything Arthmoor does. Associating a personal grudge with an analysis of the efficacy of an author's work is futile.

2. Arthmoor was right about everything, including his "immature" haters.

Posted
6 hours ago, R_3_D_3 said:

I apologize if this has already been asked, but why is osl aroused not compatible?

It hasn't been updated for the latest version of SKSE yet. Since it's an skse plugin, this means that it won't work. It works fine with Skyrim version 1.6.640 though.

Posted
On 7/4/2024 at 11:24 PM, KCOLL said:

there is no reason not to use 1170 that update is now 5 months old everything that needs to be updated has been updated by now. Anything that isn't updated by now likely never will be. 1170 was done to fix issues with the 640 update staying with 640 just means you miss out on any mods that come after and begin life as 1170+ .  This comment is not to be read by anyone still playing on LE version of Skyrim!
 

As a player using & modding EVERY version of Skyrim (LE-SE-AE-GOG), I confirm that the best ever is and stays LE, whatever could be said here and there. LE found its technical limits essentially with the terrible misuse of memory which handicaped its development. Of couse 64 bits gives a lot better performances & possibilities. Everything would be perfect in an ideal world if the original game got just translated in x64. The original game was pure geniality, aesthetic, clever and complex lore, crazy at his time. A lot wBut, ithere acted Nuggesda commercial staff, incompetent management, and vulgar drawing people.

Posted

At first Skyrim can't be an American company project, it looks sooo European. That's probably why it is so beautiful, with such a mythic lore (same level as Tolkien). No Hollywood at first. A lot was lost when it was bought by you-know-who, looking for commercial rentability over all. Then, as it was showing necessary to adapt to x64 systems (and pretty good thing indeed promising further possibilities, which partially happened), choices inclinated to vulgar design like bad-level cartoons (see the ugly FO4), trashy light & contrast, needing many ENB + texture mods to get back a natural and fine design. OK, it doesn't bother the rednecks looking for performance and modernity, but here we RPG dreamers lost a major piece. Speaking of feminine skin texture, Old Navetsea (without any seam !) was a masterpiece very early for potato computers : and now SE-AE has nothing better than later skin mods on LE like the crazy Real Girls (sadly the author disappeared and nobody translated it for SE), RWOS and BNP, allowed by increased videocard memory. Anyway, the same modern skin mods (BNP) look infinitely better in LE than in AE. About face definition, it's Rembrandt versus Roy Lichtenstein : even not using HighPoly, my Racemenu models and those proposed on the Nexus, and so many followers, look like the finest cinema actresses of the fifties, while SE-AE models look like street whores. No way to get the same quality in SE-AE, I had to re-draw new models according to the new standards.

 

Outfits ? Bodies ? Take a look at VTAW and BDOR outfits already available for LE. Anything to compare now ? And how does it look in SE-AE ? OK, OK now we have 8K if we can afford the harware. And heavy havoc body mods (3B and BHUNP) to draw and move big tits and big asses and big bellies (always more Thiccc on the Nexus, taste of XXI century ?). What a bargain. Toccata model. Anything about real beauty ? For me it's still Toccata or Nila Stonewulf. If you can find it, have a look at K2- Kendo UNP jiggle body, a very lightweight UNP including all what is needed for a cutie. All in early LE...

 

On the lore side, everything is already in LE. Of course Loverslab & Nexus creators developped new stories for SE, because time flies. And new features and animations, allowed by better memory management. That's why I also use SE-AE. And I ultimately I chose GOG because I had enough with the retailer gang and their neverending useless 'releases' breaking everything. Also, because I hate having DRM spying softwares scanning my computer and scuffing my memory.

 

On the technical side, while new systems and high-performance chips and videocards allow interesting new features and so much power, great modders like ZAZ stated that the new SE architecture doesn't facilitate modding. Well, one could understand that free modding is not in mind of retailers.


About DLCs : SE ones : boff, OK. From AE on, all ridiculous, silly, bad written, teenager-minded. Commercial low-level stuff, no interest for serious and mature players. CK : what a joke, just quite nothing worthy. T

You're speaking about v1170 which should correct v640 bugs ? OK, and why this ? Because all this sh*t is barely so bad fitted after the excellent 1.5.97 SSE. That's all. The day when Buggesda will make a technically up-to-date version fit for modern CPU and GPU performance, but with the aethetics level of SLE, and without shitty DLCs and tons of bugs, I will buy again and felicitate them. Don't worry, it won't happen tomorrow.

 

Sorry for modders who have to comply with the new system (and later a new one, and again...). of course I'm interested in their creations. Fortunately most of it shows retrocompatible with my GOG AE (which I DID NOT and WILL NOT upgrade). And if not, too bad. There is enough to play with.

 

Quality over quantity.

Posted
6 minutes ago, KIKOU16 said:

On the technical side, while new systems and high-performance chips and videocards allow interesting new features and so much power, great modders like ZAZ stated that the new SE architecture doesn't facilitate modding. Well, one could understand that free modding is not in mind of retailers.

ZAZ is, to put it politely, a complete fucking mess. version 9 is a hodge-podge of previous versions and straight up stolen assets. The papyrus might be fine in theory, but it does a lot of unusual shit, ex by injecting its animations into the SL registry instead of registering them with SLAL, which has been the standard for a long while now, and is virtually 100% of the reason it isn't fully compatible with P+.

 

9 minutes ago, KIKOU16 said:

About DLCs : SE ones : boff, OK. From AE on, all ridiculous, silly, bad written, teenager-minded. Commercial low-level stuff, no interest for serious and mature players. CK : what a joke, just quite nothing worthy. T

You're speaking about v1170 which should correct v640 bugs ? OK, and why this ? Because all this sh*t is barely so bad fitted after the excellent 1.5.97 SSE. That's all. The day when Buggesda will make a technically up-to-date version fit for modern CPU and GPU performance, but with the aethetics level of SLE, and without shitty DLCs and tons of bugs, I will buy again and felicitate them. Don't worry, it won't happen tomorrow.

1.5.97 had several issues, you just have rose-tinted glasses and are willing to overlook the myriad of issues fixed by 1.6.x or by the community to make 1.5.97 "stable". For all practical purposes, there is no good reason not to use SE 1.6.1170, regardless of if you bought the (((ENTIRELY OPTIONAL))) AE content (THAT YOU ARE NOT REQUIRED TO PURCHASE).

 

They're smaller mods made on commission for Bethesda that were each supposed to cost a few dollars. No shit some aren't very good, that's kinda the expectation. While most players are expected to buy full-blown DLC at around 15$/each, it was expected only a subset of players would buy any CC mods at 3-5$/each. The AE upgrade that includes all CC content is by far the best way to get the CC content, even if you only wanted a handful of CC mods.

 

You also got a free copy of SE if you purchased LE before it was discontinued.

 

16 minutes ago, KIKOU16 said:

Sorry for modders who have to comply with the new system (and later a new one, and again...). of course I'm interested in their creations. Fortunately most of it shows retrocompatible with my GOG AE (which I DID NOT and WILL NOT upgrade). And if not, too bad. There is enough to play with.

There is no "new system", and furthermore, 1.5.97 is a geriatric game version that no one will support in the future, purely because too much of the modding community cannot rub the only two braincells they posess together to follow very simple instructions.

 

19 minutes ago, KIKOU16 said:

On the lore side, everything is already in LE. Of course Loverslab & Nexus creators developped new stories for SE, because time flies. And new features and animations, allowed by better memory management. That's why I also use SE-AE. And I ultimately I chose GOG because I had enough with the retailer gang and their neverending useless 'releases' breaking everything. Also, because I hate having DRM spying softwares scanning my computer and scuffing my memory.

And everything is in SE. SE is LE on a much more recent engine, and AE is SE on a further much more updated platform.

 

Also SteamWorksDRM is essentially best described as a guard to a parking lot that checks to see if you have a valid pass or not. It isn't installing a kernel driver, or even trying to see if someone is tampering with the memory of the executable, it's job literally begins and ends with checking if your ID is valid at the door.

 

And steam isn't the one requiring the game to update, most likely that's Bethesda looking to test some new systems before moving to implement them in Starfield, given the userbase for Skyrim is much larger than SF. There's a pretty low chance of future updates coming to SE (though they haven't officially announced it), but there's not exactly much of a reason to update anymore.

Posted
3 hours ago, Yinkle said:

It hasn't been updated for the latest version of SKSE yet. Since it's an skse plugin, this means that it won't work. It works fine with Skyrim version 1.6.640 though.

 

10 hours ago, R_3_D_3 said:

I apologize if this has already been asked, but why is osl aroused not compatible?


OSL Aroused is updated for Skyrim 1.6.1130, that's what I'm using it with.

Works more rapid than I've ever seen it work before to boot. Truly incredible.

Go ahead and check the posts for yourselves. It even works with 1170 reportedly if you use the properly updated requirements.

Posted
16 minutes ago, VeraDra said:

[Stuff u said here]


Yezzzz very true. All of that. I wish I could add a hundred likes. lol I locked in at 1130 to wait for things to catch up, which they are, faster than I've ever seen before. Github producers are now developing an insane amount of forks for projects that have been stagnant for years. Iz wild. I updated every time I did, because I wanted to say several thousand mods and a couple thousand often work like trash the earlier the Skyrim version goes back. But I've met many mod-users irl off the weird toxic pseudo-culture of modding on the internet who just want to do very primitive things with their game with primitive mechanics, and thus have little to no use for the evolution of scripting engine fixes, tweaks.

Posted

Edit : after much longer time than 5 months -cautious enough - we will see if v1179 can achieve the promise. Or if a new version comes... I have nothing against technical progress, of course some day I will use a new version - a GOG one ONLY. But it appears that Beth makes sometimes very hard modifications to the motor, like for instance the charging speed which creates the half-black screen after your PC dies . Can we adapt all what is needed for as real complete play ? Because some mods which will never be updated or GOG compatible are among the better (Sleep_anywhere, Private_Needs, Ineed). Hundreds of hours trying to get a new heavy MO2 working with all what I like. Modding GOG was such a pain.

 

For me Arthmoor A_S perfectly works.

 

I reacted to KCOLL post not to say it's wrong to evolve, but just to show why LE is still so important and was NOT replaced by any further version. Skyrim is a dream-world where each player brings his own needs and personality, not a basic RPG with stories to achieve and bosses to kill. For me, LE completed by accurate texture mods has an aesthetic level which was never reached anywhere, even with much higher definition standards and 4K or 8K, because drawing quality is not only matter of pixel level, the same in photography. We should keep it in mind and do the best to save it, because there is still no legit version without DRM that could survive if Steam stops it.

 

 

Posted
40 minutes ago, KIKOU16 said:

Edit : after much longer time than 5 months -cautious enough - we will see if v1179 can achieve the promise. Or if a new version comes... I have nothing against technical progress, of course some day I will use a new version - a GOG one ONLY. But it appears that Beth makes sometimes very hard modifications to the motor, like for instance the charging speed which creates the half-black screen after your PC dies . Can we adapt all what is needed for as real complete play ? Because some mods which will never be updated or GOG compatible are among the better (Sleep_anywhere, Private_Needs, Ineed). Hundreds of hours trying to get a new heavy MO2 working with all what I like. Modding GOG was such a pain.

 

For me Arthmoor A_S perfectly works.

 

I reacted to KCOLL post not to say it's wrong to evolve, but just to show why LE is still so important and was NOT replaced by any further version. Skyrim is a dream-world where each player brings his own needs and personality, not a basic RPG with stories to achieve and bosses to kill. For me, LE completed by accurate texture mods has an aesthetic level which was never reached anywhere, even with much higher definition standards and 4K or 8K, because drawing quality is not only matter of pixel level, the same in photography. We should keep it in mind and do the best to save it, because there is still no legit version without DRM that could survive if Steam stops it.

 

 

The vast majority of players use the Steam release, and the GOG version uses different offsets. This is fine for some mods (usually ones using Address Library, make no use of .dll mods, and/or make use of CLibNG), but should be noted. Still better than the MS Store and Epic release - neither of which have SKSE support, and likely never will (MS Store has fucky permissions and a more invasive anti-tamper, likewise with Epic IIRC)

 

LE was replaced by SE. From purely a technical perspective, the LE engine is not able to handle a lot of the larger mods you're seeing today. Ex, Beyond Skyrim - Bruma is the one and only edition of the BS project that will see any kind of LE release, and IIRC, even its been discontinued.

 

Again, steamworks DRM is functionally a wet towel at stopping piracy. I won't go into specifics but there is 0 concern about playing games using just Steamworks DRM in the future when/if Steam ceases to operate, and it's exceptionally unlikely Steam will take the activation servers offline at any point.

Posted (edited)
1 hour ago, KIKOU16 said:

Stuff u said

 

 

 

43 minutes ago, VeraDra said:

Stuff u said


Oooo! Not to mention, u were talking about Steam stuff, prolly a different note, but whatevs, I use an altered manifest for Steam games that reads as the game is fully up to date even when it's not and MGR Task Killer to target Steam's WebHelper for termination at runtime, capable of snuffing it out very neatly after a game begins running (this is not for stopping updates but because...I dont like it). But this ensures I update Skyrim as I please, and if you read about Steam Manifest manipulation you can actually tell Steam to do all sorts of things with your games, and what not to do. It's a controller for your entire Steam Library essentially to put it way too simply for that manifest guide I linked.

Ima prolly update to 1170 when I get Internet again, but iz spotty where I live. You never know when you'll be without it out here and then be caught in the middle of an update and stuck with a not working game. There are maybe just a few dozen mods I use that aren't updated beyond 1130 though, so I'm content with it, and besides of the other few thousand only a few hundred are dependent on a version. And of those dependent on a version, only like maybe....20 of them don't use Address Libraries to work with every version.

Juz great info for anyone! No matter what version of what u playin. U neva know

Edited by LynErso666
Posted
1 hour ago, LynErso666 said:

 


OSL Aroused is updated for Skyrim 1.6.1130, that's what I'm using it with.

Works more rapid than I've ever seen it work before to boot. Truly incredible.

Go ahead and check the posts for yourselves. It even works with 1170 reportedly if you use the properly updated requirements.


And don't forget peeps, go get OSL. It is in fact up to date.

Posted
6 hours ago, Yinkle said:

It hasn't been updated for the latest version of SKSE yet. Since it's an skse plugin, this means that it won't work. It works fine with Skyrim version 1.6.640 though.

I tried it on the latest version 1170 and everything seems to work fine. Maybe there are some specific conditions under which it does not work correctly?

Posted
2 hours ago, LynErso666 said:

 


OSL Aroused is updated for Skyrim 1.6.1130, that's what I'm using it with.

Works more rapid than I've ever seen it work before to boot. Truly incredible.

Go ahead and check the posts for yourselves. It even works with 1170 reportedly if you use the properly updated requirements.

I checked it on the latest version 1170 and everything seemed to be fine, although it is possible that some features may not work, I did not check every option.

Posted
26 minutes ago, LynErso666 said:


And don't forget peeps, go get OSL. It is in fact up to date.

What is peeps? Sorry, English is not my native language.

Posted
8 minutes ago, R_3_D_3 said:

What is peeps? Sorry, English is not my native language.

Iz like sayin guys, or dudes, or people, peoples, everyone, etc.

Posted

VeraDra, I fully agree about he huge gap of performance between old Skyrim platforms as SE and modern AE. Of course SE is now "geriatric". During a few years it was a quite stable release which allowed many modders to quietly implement their creations with a fixed scripting knowledge. That was the old world, the same with cars (automobiles) : 50 years of carburator and basic injection diesel technology, slowly ameliorated, then came the time of chips, still stable over les than 10 years, and now we should change technology every 3 years or even quicker. But I still own a carburator car which perfectly runs and is nice to drive and even nice to see.

 

I won't cry for 1.5.97 now because new AE works much better. But as many users, I don't want rebuilding a full MO2 system with 500 active plugins every 6 months, not even every year. Computerizing is none of my passions, I have many others. I sticked long on LE because I loved it for its beauty, despite of its limitations, then started modding SE too late - shortly before the first AE release. So I decided to skip SE 1.5.97 for a while and returned to my beloved LE (I can hear you laughing). By this time I stated that Steam took too much place on my computer - a laptop because I'm very nomadic. And I wasn't sure to be able to avoid no-wanted relases. So I cautiously waited till GOG ultimately got its version. And I installed it on a new, more performing laptop, without Steam of course.

 

It was a pain because as you said GOG h

Posted

... has different offsets, and tools & mods (MO2 first) were not at first fitted for it. Modding GOG release with MO2 requires time and attention, and some lecture to know what to modify.

Now its works with around 450 activated mods, of different types (texture, animation, and large DLCs like Bruma). I wouldn't do it too often. That's why I'm cautious about v1179, expecting a possible new release. As you know much more as I do about Bth platforms, I trust you when you say v1170 (and so v1179) aim to correct V640 bugs and should be a new stable release, worth basing a good work on it.

 

I will see. For now my GOG release wasn't updated and works quite fine, but I miss a bunch of mods it can't swallow, partially because of AE, partially because of GOG special offset.

Posted
2 hours ago, VeraDra said:

LE was replaced by SE. From purely a technical perspective, the LE engine is not able to handle a lot of the larger mods you're seeing today. Ex, Beyond Skyrim - Bruma is the one and only edition of the BS project that will see any kind of LE release, and IIRC, even its been discontinued.

 

Again, steamworks DRM is functionally a wet towel at stopping piracy. I won't go into specifics but there is 0 concern about playing games using just Steamworks DRM in the future when/if Steam ceases to operate, and it's exceptionally unlikely Steam will take the activation servers offline at any point.

 

For Beth and its retailers, LE was technically replaced by SE because they had to move to x64, of course. And LE engine limitations can't match with modern RPGs, so there was no choice but to go ahead. I fully agree. But if these companies kept LE available on their servers, I think it means they wisely understood how much LE was different from SE and so would still have many afficionados for a long time.

 

Besides, I'm not sure to understand what you say about Steamworks and LE (mostly because English is not my native language). Is there no risk to have LE disappearing one day from Steam servers, because of too few users ? I was told that SE 1.5.97 would never be available out of Steam, just because this release was Specific to Steam system. Same, some very old LE releases don't use SKSE 1.7.03 but previous ones like 1.6.13 or 1.6.14 (see Silverlock archives). As all LE mods are now fitted for SKSE 1.7.03, what will happen it such a case ?

 

I feel concerned about it because, despite its limitations, LE is quite my Rembrandt RPG. I still use it and ameliorate it from time to time, and don't want to forget about it.

Posted
On 7/6/2024 at 11:25 AM, LynErso666 said:


1. It works great on every version, always has and always will, like just about everything Arthmoor does. Associating a personal grudge with an analysis of the efficacy of an author's work is futile.

2. Arthmoor was right about everything, including his "immature" haters.

 Works fine even on my difficult GOG release.

I'm not an engineer but seems to me that Arthmoor pretty well knows his technical stuff. And he updated it for all previous releases, of course on his particular site, no problem for me.

 

4 hours ago, VeraDra said:

ZAZ is, to put it politely, a complete fucking mess. version 9 is a hodge-podge of previous versions and straight up stolen assets. The papyrus might be fine in theory, but it does a lot of unusual shit, ex by injecting its animations into the SL registry instead of registering them with SLAL, which has been the standard for a long while now, and is virtually 100% of the reason it isn't fully compatible with P+.

Same, I'm taking in consideration your explanation ; anyway ZAZ 8plus worked wonderfully on LE & SE, v9 is different. I guess I see what are the 'stolen assets' (but I don't care). ZAZ fulfilled my requests, I always had heavy problems with DD which is full of silly lore-breaking stuff (fetish modern things don't look natural in medieval nordic countries...) and poor for real useful tools (chains, iron shackles, and all medieval stuff), and always has issues while building in Bodyslide.

P+ never worked satisfactorily for me, and even caused heavy bugs in my play. I don't remember precisely when and what, sorry. Ultimately I avoided it. Maybe one day I can use it again.

Posted (edited)
18 minutes ago, KIKOU16 said:

 Works fine even on my difficult GOG release.

I'm not an engineer but seems to me that Arthmoor pretty well knows his technical stuff. And he updated it for all previous releases, of course on his particular site, no problem for me.

 

Same, I'm taking in consideration your explanation ; anyway ZAZ 8plus worked wonderfully on LE & SE, v9 is different. I guess I see what are the 'stolen assets' (but I don't care). ZAZ fulfilled my requests, I always had heavy problems with DD which is full of silly lore-breaking stuff (fetish modern things don't look natural in medieval nordic countries...) and poor for real useful tools (chains, iron shackles, and all medieval stuff), and always has issues while building in Bodyslide.

P+ never worked satisfactorily for me, and even caused heavy bugs in my play. I don't remember precisely when and what, sorry. Ultimately I avoided it. Maybe one day I can use it again.


I think P+ is terrible even working. It's incredibly fast tho. But nasty in terms of setup. You can't even save adjustments for NPCs, which...makes all scenes look like crap. It's in a super early alpha or beta phase right now and is basically a mod open for testing. It doesn't even have features fixed that the current Sexlab makers just...don't care about at all, ever. Like the "0" key for chooing animations. It hasn't worked since 2015 and it was just completely forgotten about. It's just kinda a given now that functions in P+and Sexlab are there to decay. I love P+ tho, I just think peeps should stay away from testing if they don't wanna test. lol It's a noble pursuit that mod. Updating the unupdateable.

I don't know enough about ZAZ tho to like it or not like it. As far as Im concerned it's just some requirement I don't understand why some mods need to use and is largely useless with a nothing-burger MCM for extremely specific things I would never need to do, I imagine. As for stolen assets in 9? Now I wanna use it more lolol. (but no they really should credit the peeps they liberated the assets from) I love it. But no, I don't even use ZAP...8? Or wait ZAZ 8? or ZAP? Is it zap or zaz? Who cares? lol. It's just a thing mods need. I'm juz glad Loverslab is scootin u know? iz been a turtle for so long. It took so many years for it to really start making progress again. 

Edited by LynErso666

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