Lucifeller Posted November 9, 2020 Posted November 9, 2020 12 hours ago, JimKhan said: Sorry but I'm not sure which issue you are referring to. If it's the one about mods not being recognised by Skyrim SE, that was my bad, I hadn't noticed they were all unchecked in the plugins tab, I checked them again and it's all working. If you were referring to the other thing I mentioned about New Vegas not running, I'm not sure what caused it but I followed the Viva New Vegas guide and got it running so, all problems have been fixed for now. Ah, ok. Nevermind then. It's just that when trying to install mod archives in the .rar format with NMM, I often had issues. Repacking it usually did the trick. But seems like it's not that for you, so nvm.
Tlam99 Posted November 10, 2020 Posted November 10, 2020 fixes the annoying bug of Flowergirls (after animation, equip armor lost it's enchantment.) tested, works for me. https://www.nexusmods.com/skyrimspecialedition/mods/42191
PubliusNV Posted November 11, 2020 Posted November 11, 2020 I'm trying to use CAO to convert an old mod, Localized Thieves Guild Jobs, which has a BSA. I open CAO, point it at the mod folder, and tell it to convert one mod. It issues messages that say it has worked, but the date on the BSA is unchanged, and Wrye Bash still reports it as the wrong format for SSE. I've tried all 3 modes of CAO (quick auto port, intermediate, and advanced) and in all of them the convert BSA option is selected. But nothing seems to be happening. I'm sure it's a stupid error on my part, but I can't figure out what I'm doing wrong. These are the messages I'm getting from CAO: 2020-11-10 17:49:57.406 INFO [34880] [CAO::Manager::Manager@40] Listing directories... 2020-11-10 17:49:57.463 INFO [40516] [CAO::Manager::runOptimization@104] Processing: D:/Users/Owner/Documents/My Games/ModOrganizer2/SkyrimSE/mods/Localized Thieves Guild Jobs 2020-11-10 17:49:57.464 INFO [40516] [CAO::Manager::runOptimization@107] Beginning...Start time: 17:49:57 2020-11-10 17:49:57.480 INFO [40516] [CAO::BSATransform::process@37] Starting optimization of BSA content 2020-11-10 17:49:57.500 INFO [40516] [CAO::MainOptimizer::process@47] Successfully optimized D:/Users/Owner/Documents/My Games/ModOrganizer2/SkyrimSE/mods/Localized Thieves Guild Jobs/LocalizedGuildJobs.bsa 2020-11-10 17:49:57.504 INFO [40516] [CAO::Manager::runOptimization@145] Process completed. End time: 17:49:57 Elapsed time: 0s
PubliusNV Posted November 11, 2020 Posted November 11, 2020 In regard to my previous post, I tried using CAO's option to simply unpack the BSA into loose files, and having done that at least the game will start.
zarantha Posted November 11, 2020 Posted November 11, 2020 5 minutes ago, PubliusNV said: In regard to my previous post, I tried using CAO's option to simply unpack the BSA into loose files, and having done that at least the game will start. I haven't tried the beta, which i think is supposed to convert the bsa without unpacking. What should work is checking off unpack bsa, create bsa, and create least amount of bsa (unless you want a bsa just for textures). optionally, you can also check delete backup bsa or just leave it loose. mostly, I do that.
PubliusNV Posted November 11, 2020 Posted November 11, 2020 17 minutes ago, zarantha said: I haven't tried the beta, which i think is supposed to convert the bsa without unpacking. Good point. I was using the beta, perhaps the convert BSA function isn't fully working.
Starfire12 Posted November 11, 2020 Posted November 11, 2020 On 5/1/2020 at 6:48 AM, zarantha said: SUM works as is, no conversion needed, but the pop up warning about the sexlab version gets old fast. The SE conversion had a fix for that, but I don't know if it's around after the conversion was pulled down. But I've edited the script for myself, so try dropping this in (dammit, another new version too) SUM 1.44 - iSUmConfig.pex SUM 4.46 - iSUmConfig.pex Sorry to drag up such an old topic, but I'm not sure about which file to use here and with what. I'd assumed to DL SUM 1.44 - iSUmConfig.pex and use it with the 1.44 version of the mod. What's puzzling me though is that there apparently is no version 4.46 of SUM and if it's not for that, then I wonder if I might need it for something else.
zarantha Posted November 12, 2020 Posted November 12, 2020 1 hour ago, Starfire12 said: Sorry to drag up such an old topic, but I'm not sure about which file to use here and with what. I'd assumed to DL SUM 1.44 - iSUmConfig.pex and use it with the 1.44 version of the mod. What's puzzling me though is that there apparently is no version 4.46 of SUM and if it's not for that, then I wonder if I might need it for something else. Sometimes versions are removed, but I've never looked to see why. I'll just typically update. It doesn't need patched anymore, don't download the old script fixes for SUM. Download the current version, then edit system.json (\SKSE\Plugins\Skyrim - Utility Mod\System\SUM\System.json) in a text editor to list the SE version of SexLab. "islcompatiblever" should look like this: "islcompatiblever" : [ 16200, 16207, 16208 ], 1
past79 Posted November 12, 2020 Posted November 12, 2020 1 hour ago, Starfire12 said: Sorry to drag up such an old topic, but I'm not sure about which file to use here and with what. I'd assumed to DL SUM 1.44 - iSUmConfig.pex and use it with the 1.44 version of the mod. What's puzzling me though is that there apparently is no version 4.46 of SUM and if it's not for that, then I wonder if I might need it for something else. I'd suggest just updating to the latest version, running 1.53 on SE without any issues. Don't think I ever converted it either. Nice thing from version 1.50 onwards, there is now a system.json where you can set compatible versions yourself- no modified iSUmConfig needed anymore. Just set the version you have as compatible if you want to get rid of the message. "islcompatiblever" : [ 16200, 16207, 16208 ], I think you have to run the game once after installing for the file to get created. Also make sure to follow the update instructions if you want to keep your other settings files, as the paths and names changed. Spoiler Manual changes required to transfer previous custom settings to SUM 1.50. Change ‘\Data\SKSE\Plugins\Skyrim - Utility Mod\Stuff\Actors\McmStoredActors.json’ to ‘\Data\SKSE\Plugins\Skyrim - Utility Mod\Global\MCM\StoredActors.json’. Change ‘\Data\SKSE\Plugins\Skyrim - Utility Mod\Stuff\Forms\McmStoredForms.json’ to ‘\Data\SKSE\Plugins\Skyrim - Utility Mod\Global\MCM\StoredForms.json’. Move all in folder ‘\Data\SKSE\Plugins\Skyrim - Utility Mod\Global’ to ‘\Data\SKSE\Plugins\Skyrim - Utility Mod\Stuff’. Move all files from ‘\Data\SKSE\Plugins\Skyrim - Utility Mod\Stuff\MCM’ and ‘\Data\SKSE\Plugins\Skyrim - Utility Mod\Stuff\Outfits’ to ‘\Data\SKSE\Plugins\Skyrim - Utility Mod\Global\MCM’ 1
JimKhan Posted November 12, 2020 Posted November 12, 2020 Sorry for posting about this here but I'm looking for opinions on a small matter I'm having. Running FNIS seems somewhat problematic, it runs then freezes and becomes unresponsive. It does unstuck eventually and finishes its job normally, it just seems to freeze multiple times before it actually does which takes quite a bit of time. I'm wondering if it's a compatibility issue, I checked and the exe is set to run in compatibility mode for Windows 8, I was thinking of trying to set it to Windows 7 as my old pc and see if that fixes anything. At the very least, it does its job.
Herowynne Posted November 12, 2020 Posted November 12, 2020 2 hours ago, JimKhan said: Running FNIS seems somewhat problematic, it runs then freezes and becomes unresponsive. It does unstuck eventually and finishes its job normally, it just seems to freeze multiple times before it actually does which takes quite a bit of time. That is how FNIS has always behaved for me. I don’t worry about it.
PubliusNV Posted November 12, 2020 Posted November 12, 2020 6 hours ago, zarantha said: Sometimes versions are removed, but I've never looked to see why. I'll just typically update. It doesn't need patched anymore, don't download the old script fixes for SUM. Download the current version, then edit system.json (\SKSE\Plugins\Skyrim - Utility Mod\System\SUM\System.json) in a text editor to list the SE version of SexLab. "islcompatiblever" should look like this: "islcompatiblever" : [ 16200, 16207, 16208 ], Wow, thanks a lot! I was just about to post the same question that Starfire12 did.
PubliusNV Posted November 12, 2020 Posted November 12, 2020 I'm still trying to get my new SSE setup running. I installed the Racemenu SE pointed to by the first post in this topic (from Nexus), and the description there says it includes Nioverride. But I can't find an nioverride.ini file. I remember in oldrim I used to have to make a change to that file to enable face tatoos. Is nioverride.ini no longer used? Thanks.
zarantha Posted November 12, 2020 Posted November 12, 2020 36 minutes ago, PubliusNV said: I'm still trying to get my new SSE setup running. I installed the Racemenu SE pointed to by the first post in this topic (from Nexus), and the description there says it includes Nioverride. But I can't find an nioverride.ini file. I remember in oldrim I used to have to make a change to that file to enable face tatoos. Is nioverride.ini no longer used? Thanks. Nioverride changed to skee in Racemenu SE. That's why it causes problems for some LE scripts. But as long as they aren't version checking, it basically works the same. To edit skee options, look for \SKSE\Plugins\skee.ini You don't need to change anything to enable tattoos, the overlays have been working out of the box once they were added back Edit: are you looking for skse.ini to enable hi res tattoos? Make your own, or use this:https://www.nexusmods.com/skyrimspecialedition/mods/1651
PubliusNV Posted November 12, 2020 Posted November 12, 2020 43 minutes ago, zarantha said: Nioverride changed to skee in Racemenu SE. That's why it causes problems for some LE scripts. But as long as they aren't version checking, it basically works the same. To edit skee options, look for \SKSE\Plugins\skee.ini You don't need to change anything to enable tattoos, the overlays have been working out of the box once they were added back Thanks very much!
Tlam99 Posted November 12, 2020 Posted November 12, 2020 script for xedit, finds black face issues. used it, works well. pointed me the way for a fix. https://www.nexusmods.com/skyrimspecialedition/mods/42133
ForgottenGlory Posted November 16, 2020 Posted November 16, 2020 I revised and edited the English used in Being a Cow. It's a total re-write to use proper English, including books, quests, and dialogue. Consider it a "translation" from poor English/grammar to good English/grammar. Here:
Tagliatele Posted November 16, 2020 Posted November 16, 2020 On 11/12/2020 at 10:37 PM, T-lam said: script for xedit, finds black face issues. used it, works well. pointed me the way for a fix. https://www.nexusmods.com/skyrimspecialedition/mods/42133 New mod who claim (I have nothing to test it myself) to fix black face issue : https://www.nexusmods.com/skyrimspecialedition/mods/42441?tab=description
Tlam99 Posted November 16, 2020 Posted November 16, 2020 53 minutes ago, Tagliatele said: New mod who claim (I have nothing to test it myself) to fix black face issue : https://www.nexusmods.com/skyrimspecialedition/mods/42441?tab=description Tested it already, it works
Starbrow65 Posted November 17, 2020 Posted November 17, 2020 15 hours ago, T-lam said: Tested it already, it works Confirmed. It's a godsend.
nomkaz Posted November 20, 2020 Posted November 20, 2020 On 11/16/2020 at 9:35 AM, ForgottenGlory said: I revised and edited the English used in Being a Cow. It's a total re-write to use proper English, including books, quests, and dialogue. Consider it a "translation" from poor English/grammar to good English/grammar. Here: NICE! Bad translations (English) are the worst part of LL mods. I have a couple users that have and are fixing some of my conversions, but with my dyslexia I can't follow the dialogue trees to save my life,, so I can't do it myself. I'm glad there are people like you out there!
ForgottenGlory Posted November 20, 2020 Posted November 20, 2020 11 hours ago, nomkaz said: NICE! Bad translations (English) are the worst part of LL mods. I have a couple users that have and are fixing some of my conversions, but with my dyslexia I can't follow the dialogue trees to save my life,, so I can't do it myself. I'm glad there are people like you out there! Happy to help! If you have any specific ones that are troublesome I'd be happy to take a look at them.
Apex_2K Posted November 20, 2020 Posted November 20, 2020 Can anyone tell me which Enslavement Mods for Simple Slavery ++ are compatiable with SSE and doesnt require Devious Devices ?
4nk8r Posted November 20, 2020 Posted November 20, 2020 5 hours ago, ApolloXYZ said: Can anyone tell me which Enslavement Mods for Simple Slavery ++ are compatiable with SSE and doesnt require Devious Devices ? AFAIK, none.
LewdZenn Posted November 21, 2020 Posted November 21, 2020 Has there been a port of Floppy Sos to SE yet or any port in the works? Wish LL had a thread search feature like Nexus
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