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Posted (edited)

I've recently tried this mod, and morning wakeup scene with spouse ends in short foreplay animation, and that's all. I always set sexlab framework to have foreplay before main animation, and extend timers, but it doesn't work with Sposes enhanced. I'm using a mod to remove amulet of mara requirement, called free marriage.I also use scripts add on to complete marriage automatically without bothering to visit Riften(from same mod). Maybe that's the reason it's not working properly.

At least SLEN has same function and it works. 

Spouses enhanced has Oldrim waterflow data.I run ssedit script patch to correct it on mod list, and this mod was listed as changed.

 

Edit:  I loaded all mods in SSEdit, and forwarded changes to beds in this mod to match modded locations(for me Whiterun, Markarth, and Solitude). I did same thing to fix conflict with immersive creatures. Spouses enhanced replaces some slaughterfish type. I assigned Clockwork castle master bedroom bed as main one, and everything finally works as intended. I like, that spouse interactions flow natural. There are no akwardness. 

I don't use wake up option, only daily spouse approach.

 

Edited by xx36
Posted
11 hours ago, Lilith Bloodmoor said:

Ok, mabye I'm stupid or blind but does this work with Serana? ?

The FAQ says to look at the additional requirements, but they say nothing about Serana.

Here you go. Read the description and requirements before you download.

 

  • 3 months later...
  • 2 weeks later...
Posted (edited)
On 1/3/2022 at 1:30 AM, CHIMiny Cricket said:

That sounds awesome. This is the only mod I want that needs Sexlab; it would be really nice to finally be able to get rid of it.  Just keep in mind that OStim is kind of going through a rough patch in development (if you didn't already know). The author of OSA/OSex is deliberately not supporting OStim stuff in his newer updates. There's talk of a replacement for OSex being built, but nothing concrete at the moment. In the meantime, OStim works great as long as you install older versions of OSA/OSex.

 

Other than OStim, I think the best possible change to the mod would be to allow users to select their spouse manually so we don't have to rely on the vanilla marriage system.

The manual selection is really very important. While I was looking for a solution to my problem, I saw a lot of similar problems. I support it
Companions (installed with me) who get married, but are not considered a vanilla marriage:
Serana (Serana Dialogue Add-On)
Sofia
Recorder
Onean
Mrisi
Neisa
Besides them, there are many other satellites.

Unfortunately mod Serana Dialogue Add-On breaks the whole system of marriage and this proposal to the mod would be a correction of this mod in particular.

Edited by Soldream
  • 1 month later...
Posted

Hello.
I had seen that there is a version of the mod for custom followers from mods. But I can't find where.
If anyone has the link, thanks.

Posted

How do I disable the masturbation thing? This mod keeps breaking my spouses by showing a dialogue box pop up that says "Watch and Pleasure Yourself" It seems this feature easily breaks certain NPCs you've forced to be marriable. I would really love a way to disable it. I don't have masturbation anims, so that might be why it's just...doing...nothing. But I can't get rid of this dialogue box

 

Posted
21 minutes ago, LynErso666 said:

How do I disable the masturbation thing? This mod keeps breaking my spouses by showing a dialogue box pop up that says "Watch and Pleasure Yourself" It seems this feature easily breaks certain NPCs you've forced to be marriable. I would really love a way to disable it. I don't have masturbation anims, so that might be why it's just...doing...nothing. But I can't get rid of this dialogue box

 



This honestly is as simple as resetting a quest. But the background quests for Spouses Enhanced are obviously not titled to be easy to find. I tried "help _SE_" and that was a waste of time. It only allowed me to reset the main Spouse quest which this scene isn't coming from.


It would be sooooooooo much easier to debug mods like this with no debugging at all in their MCMs if we just had a list of the quests...like that's all. I could honestly just halt anything I don't need or anything that breaks a character and stop it at the source quest, reset it, freeze it, and never allow the quest to fire again. I mean not everyone knows how, but you should if you're using Loverslab Mods. It's the only way to debug a majority of them.

  • 1 month later...
Posted

I really enjoy this mod a lot and would love an "adventurous" and "perverted" spouse option. Adventurous spouses ask you for more higher rank options more often and perverted spouses always ask for sex everytime you ask (maybe with an adjustable short cd)

Posted

I haven't used this mod in years and never had any issues with it in the past (that I can remember). However, I've just gotten married and opened up my spells to use "Lover's Sanctuary" on a bed in Breezehome and noticed that I didn't have said spell.

 

I thought that maybe I had enable the "remove spells" option when I first installed the mod on a fresh game, but it wasn't selected.  So I made a new save, exited the game, uninstalled Spouses Enhanced, loaded my save, made a new save again, exited, reinstalled the mod, waited for the MCM notification, went into Mod Configuration, checked to see if this mod recognized my wife (Camilla), and it has the "master bed" set to Riverwood Trader. She is currently in our Breezehome house, but she will not use the bed there - not even for sleeping. I checked again for the spells and I have none (from this mod). I even did the relationship override thing, but the spells still don't show up. The only adult mods I have installed are SexLab Framework (SE/AE), SLEN, and Spouses enhanced.

 

I'd really appreciate any help and/or advice on how to fix this. Thanks!

Posted
On 7/26/2022 at 1:56 AM, MsOtaku said:

I haven't used this mod in years and never had any issues with it in the past (that I can remember). However, I've just gotten married and opened up my spells to use "Lover's Sanctuary" on a bed in Breezehome and noticed that I didn't have said spell.

 

I thought that maybe I had enable the "remove spells" option when I first installed the mod on a fresh game, but it wasn't selected.  So I made a new save, exited the game, uninstalled Spouses Enhanced, loaded my save, made a new save again, exited, reinstalled the mod, waited for the MCM notification, went into Mod Configuration, checked to see if this mod recognized my wife (Camilla), and it has the "master bed" set to Riverwood Trader. She is currently in our Breezehome house, but she will not use the bed there - not even for sleeping. I checked again for the spells and I have none (from this mod). I even did the relationship override thing, but the spells still don't show up. The only adult mods I have installed are SexLab Framework (SE/AE), SLEN, and Spouses enhanced.

 

I'd really appreciate any help and/or advice on how to fix this. Thanks!

I had this happen as well.

I went into the MCM for Spouses and removed all spells, went back to the game for a few seconds.

Went back to the MCM and re-enabled the spells and got them to show.

Hope it works for you, if not you might be able to add the spells using the console.

Posted
14 hours ago, Fredfish said:

I had this happen as well.

I went into the MCM for Spouses and removed all spells, went back to the game for a few seconds.

Went back to the MCM and re-enabled the spells and got them to show.

Hope it works for you, if not you might be able to add the spells using the console.

This worked!!! Thank you so very much!

Posted (edited)

I've been having an odd annoying interaction between this mod and SLEN. After I married my wife, every SLEN-started scene teleports my character and the targeted NPC (who is not my wife) to my house (from anywhere--even straight across the continent/other plains of oblivion). I appear lying in the master bed for a moment before teleporting to a different area in the residence to begin the scene.

 

I've tested, and it occurred even after I toggled off the 'play a cuddle cutscene'. I also get the message that I received lover's comfort after the scene (but I don't get the spell effect--though I'm using another mod which may block that as my pc is a vampire, and my spose was wondering around outside at the time). Finally, anyone of any 'relationshiprank' will get 'captured', not just those risen of rank 4.

 

Anyone else getting this/know a fix?

 

Edit: It seems? to have just been an initial issue. I tried other scenes after the first and it's again working as intended. Still strange that it happened at first. Also, when it did the teleport, the NPC was fully clothed for that scene (pc was not).

Edited by GammaLead
Posted

I just downloaded it, and as usual checked it with xEdit:

 

[00:03] Done: Applying Filter, [Pass 1] Processed Records: 977, [Pass 2] Processed Records: 817, Remaining unfiltered nodes: 817, Elapsed Time: 00:00
[Undeleting and Disabling References done]  Processed Records: 816, Undeleted Records: 0, Elapsed Time: 00:00
Removing: AntlersLarge "Large Antlers" [INGR:0006BC0A]
Removing: GRUP Top "INGR"
Removing: SvenPlayInnMarkerRefDUPLICATE000 [REFR:001027DA] (places XMarkerHeading [STAT:00000034] in GRUP Cell Persistent Children of RiverwoodSleepingGiantInn "Sleeping Giant Inn" [CELL:000133C6])
Removing: GRUP Cell Persistent Children of RiverwoodSleepingGiantInn "Sleeping Giant Inn" [CELL:000133C6]
Removing: RiverwoodSleepingGiantInn "Sleeping Giant Inn" [CELL:000133C6]
[Removing "Identical to Master" records done]  Processed Records: 816, Removed Records: 5, Elapsed Time: 00:00
[00:00] Saving: SpousesEnhancedSE.esp.save.2022_08_09_23_24_26
[00:00] Queued renaming of save "D:\Games\steamapps\common\Skyrim Special Edition\Data\SpousesEnhancedSE.esp.save.2022_08_09_23_24_26" to "D:\Games\steamapps\common\Skyrim Special Edition\Data\SpousesEnhancedSE.esp" on shutdown.
[00:00] Done saving.
[00:00] Start: Applying Filter
[00:00] Done: Applying Filter, [Pass 1] Processed Records: 971, [Pass 2] Processed Records: 812, Remaining unfiltered nodes: 812, Elapsed Time: 00:00
[Undeleting and Disabling References done]  Processed Records: 811, Undeleted Records: 0, Elapsed Time: 00:00
[Removing "Identical to Master" records done]  Processed Records: 811, Removed Records: 0, Elapsed Time: 00:00

LOOT Masterlist Entries

  - name: 'SpousesEnhancedSE.esp'
    dirty:
      - <<: *quickClean
        crc: 0x3AF2E8E2
        util: '[SSEEdit v4.0.4](https://www.nexusmods.com/skyrimspecialedition/mods/164)'
        itm: 5
    clean:
      - crc: 0x7E167E0D
        util: 'SSEEdit v4.0.4'
[00:00] Quick Clean mode finished.
[00:04] Background Loader: finished

 

Posted
On 6/21/2018 at 8:54 AM, Sevatt said:

Wow, I'm bad - sorry for the late response... Unfortunately I never played/modded Oldrim on PC so I do not have that point of comparison for you, but everything seems to work fine aside from the issues I listed above.

 

So far so good for Elysium, can't attest to other custom homes. You will need to have your spouse as a follower to get the "we have some... catching up to do" dialogue and a master bed must be set in the MCM, even if she's the one who initiates that dialogue when you click on her to talk to her.  That, and potentially being ported to another zone when initiating the scene from another bed that is not your master bed.

I use the Safehouse and all of the verbal interactions are as they should be. The counter does not change and the master bed shows as Breezehome.  I've tried the spell with the same result. My wife knows that that's our bed, but I force set the system to level one and it returns to 0.

  • 3 weeks later...
Posted (edited)

Custom followers not registering as spouse. Anyone know of a fix? A way to manually register a spouse maybe?

Edited by Shmittz
  • 2 weeks later...
Posted

I'm getting an error while creating my DynDOLOD:

[Window Title]
DynDOLOD

[Main Instruction]
Unresolved FormID [FE12FBC2]

[Content]
Error in SpousesEnhancedSE.esp _SE_CampRef1 [REFR:FE12FA60] (places PrisonerCarriageSTATIC [STAT:000EA687] in GRUP Cell Temporary Children of [CELL:00009B73] (in Tamriel "Skyrim" [WRLD:0000003C] at -3,-14))

Click on this link for additional explanations and help for this message

FIX THE ERROR as explained in the help OR PERMANENTLY REMOVE THE PLUGIN.
Ignore wrong "advice" to only temporarily disable plugins, which does not FIX THE ERROR.
Do not try to circumvent the error message, FIX THE ERROR instead.
This is not a DynDOLOD error. DynDOLOD is not crashing.
There is an unresolved error in the mentioned plugin that needs to be fixed.

[Exit DynDOLOD]

[Footer]
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Posted
On 8/30/2022 at 11:13 AM, Shmittz said:

Custom followers not registering as spouse. Anyone know of a fix? A way to manually register a spouse maybe?

Not without a character specific patch for unique voiced characters. Followers using a stock voice should work fine.

  • 1 month later...
  • 2 weeks later...
Posted
On 11/5/2022 at 7:47 AM, myhouseatl said:

Please, please, please make an Ostim version!  I have migrated away from that script spam SexLab.

Same

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