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(SE Edition)

Current Versions

Regular: 1.7.3

SE: 1.7.3 (1.7.4 alpha)

 

This mod is a port of the original Spouses Enhanced by TheDudeGuy and the updated Spouses Enhanced 1.7.3 by WraithSlayer

25 December 2021 Update:

Howdy y'all! Hope everyone's Christmas is going well!

 

I've been mulling over the idea of picking this back up. In the next couple days, I'll be re-installing my Skyrim modding dev environment, and poking through this. I'll also be looking through the last few years worth of posts as well as my many (many) inbox messages to get an idea of what's been going on, while trying to get a baseline of what needs to get done. In the meantime, please absolutely feel free to reach out to me if you have any comments/questions/concerns/etc. My discord is AshTheRabbit#2381

 

Coming Soon: 

Spouse Override -- Allows for a bypass of the base game marriage system in the event that you are using something that overwrites this. Allows for any npc in the game to be considered "married" to the player. This will nullify the compatibility requirement of an untouched "RelationshipMarriageFIN" listed below

 

Author's Notes: 

 

   Hey y'all and welcome to the SE port of the original Spouses Enhanced mod by TheDudeGuy and WraithSlayer! I'd recently discovered this mod and was sad to see that both of those who've worked on it in the past have retired from working on it, so I sent a message over to WraithSlayer and got permission to keep going on with it! I've got a bunch of fun things planned for both this and the Oldrim version that will be developed in parallel, so expect to see much more activity coming from this end! I fully intend to stick with the overall vision that TDG had with the original, so don't worry about any ~unusual changes~.

 

   Because SKSE, SkyUI, and SexLab are all in their respective alpha/beta states, this mod might have some unusual quirks as things get updated. If you notice any bugs whatsoever, please let me know here, on discord, or on telegram (@AshAkiri) and I'll be happy to take a look. Also, if you are interested in receiving more frequent alpha builds as I work on the respective se and oldrim versions, please let me know as well!

 

Development Plans:

  • MCM "debug" menu for a few options that will greatly assist further development
  • Unvoiced dialogue overhaul - As immersive as the voiced options are, I find it a bit weird for my husband to say "you've done well" every time we finish our thing. As a result, I'm adding an option to switch over to unvoiced dialogue and will add a much larger variety in conversations between you and your spouse (and any additional partners you may have)
  • Look into potential solutions to the multiple spouses issue
  • And much more!

 

(Adapted from the earlier version)

Description:


Spouses Enhanced is an intimacy mod made for use with the SexLab Framework by Ashal. It is meant to enhance married life in Skyrim. Your sex life with your spouse revolves around you, your spouse, and your bedroom. This mod was built to give married life in Skyrim a sense of progress and growth over time (i.e. during normal play), and to give you an easy and straight-forward way to be intimate with your husband/wife and to try to, in general, take a mature view of sex with your spouse (your spouse is a person, not a sex doll, etc).

 

This mod features no "extreme" content. The focus of this mod is the relationship between two consenting, married adults.

 

Core features:

  • You can approach your spouse.

 

  • Your spouse will approach YOU, if a period of time has passed without you two making love, when you enter the same cell as your spouse. If you and your spouse aren't home, he/she will meet you at home. Rejecting them or deciding to keep them waiting longer than 24 hours will result in them becoming angry with you for a period, during which they will refuse sex. Your spouse has needs too, darn it.

 

  • Your spouse has an Affection Level. It starts at 0 and ends at 4. It goes up by 1 every 7 days you've been intimate at least once that day. Your spouse will grow more adventurous as their needs are consistently met and time passes. You can "cheat" and short-circuit this by using the MCM and unlock all options immediately.

 

  • You can give your spouse articles of clothing (or armor) for them to wear as an outfit. If the mood strikes them, they may put on outfits you have given them when they proposition you. You will also be able to simply ask them to put on something nice, once their affection level is high enough.

 

  • Spouses Enhanced "knows" if Hearthfire is installed but doesn't require it. If Hearthfire is installed, you will have to plan your intimate encounters around your children's schedules. You won't be able to select "I want you. Here. Now." if your children are in the house and awake. If you send them off to play outside or if they're asleep, you can do whatever you like. You can click "Ignore Children" in the MCM if you don't like this feature.

 

Requirements:

 

Compatibility:

 

Spouses Enhanced is compatible with virtually any marriable NPC, including those added by mods, but it requires the vanilla marriage quest to be unaltered (except for the Hearthfire edits, which are supported). Therefore, mods add multiple marriages, or provide significant changes to the marriage mechanics, run a very high risk of causing issues with SE, depending on how they're implemented. These incompatibilities will likely remain in a save even after you remove the responsible mods, as the changes to the RelationshipMarriageFIN quest are permanent once it initializes, and can only be fixed by starting a brand new game.

 

Mods that are known to cause issues with SE:

  • Spouses Can Live Everywhere - damages the marriage quest permanently if you have Hearthfires installed.
  • Further Lover's Comfort (and possibly the original Lover's Comfort as well). May be fixed by ensuring Lover's Comfort is loaded before SE.

 

Feature Details:

Dialogue:
Almost everything in Spouses Enhanced is accessed by talking to your spouse and selecting the new option, "My love...".

 

From here, you can:

  • Kiss them (anywhere)
  • Cuddle (when asked to go to a bed)
  • Let them know you want them (access sex acts) (Requires Affection Level depending on act)
  • Access their Wardrobe (requires Affection Level 1)
  • Ask them to put on something specific from their wardrobe (requires Affection Level 2)


Affection:
Your spouse's Affection Level determines several things, including their receptiveness to perform certain acts, what Entry Events they will perform, and grants you more options to specify their outfits.

  • Affection Level 0: Able to kiss (anywhere) and cuddle (ask to go to bed). Access missionary (Straight), Anal (Gay), or missionary + lesbian (Lesbian) acts only.
  • Affection Level 1: Unlock "adventurous" acts (standing, etc). Unlock oral. Unlock Outfit Wardrobe access. Unlock all Entry Events. Unlock Lover's Scent spell.
  • Affection Level 2: Unlock anal (straight + lesbian couples). Unlock "body" actions (boobjob, footjob). Unlock ability to specify exact outfit.
  • Affection Level 3: Unlock "rough" acts. Unlock roleplay scenarios. Unlock "Lover's Surrender" spell.
  • Affection Level 4: Unlock Three-Way acts. Choose to include your housecarl, a nearby follower, or a single person you've spoken to about this. This person can be anyone in the game that is at least your Friend or greater, and is accessed by selecting "I need to ask you a question. It's personal." They may decline if they have a particular relationship with the spouse (sibling, child, grandparent, cousin, etc) or if that person is married already.


Master Bed:
Spouses Enhanced has a concept of a "Master Bed". This is the bed your spouse will go to when you ask to go to the bedroom. By default, this is automatically selected for you depending on where your spouse lives (even Hearthfire houses).

 


Keep in mind that, while inside your house, you can approach your spouse at any time. You do not have to be near the bed.

 

You can manually set a bed as the Master Bed by opening your Alteration Spells and casting the LOVER'S SANCTUARY spell at a nearby bed. You can also clear the manually selected bed by casting the spell anywhere.

 

If Hearthfire is installed, it will attempt to use the best bed available.

 

If you ask your spouse to go to the bedroom and then never show up for 24 hours, it will have the same effect on them as turning down an Entry Event (explained below). They will be mad at you for a short time.

 

While out in the field with a spouse that is also a follower, you can use a nearby unowned bed to perform a smaller set of the ordinary actions available.

 

Outfit Wardrobe:
The Outfit Wardrobe is accessed only through your spouse's dialogue; it doesn't actually "exist" anywhere in the world. The Outfit Wardrobe has 10 drawers, which can each hold a unique outfit.

 

When asked to put on an outfit, or when your spouse surprises you with wearing an outfit, your spouse will attempt to put on EVERY ITEM that you place in a given drawer. So, use common sense and restraint in terms of what you put in each drawer. Your spouse will also take EVERYTHING OFF before they equip an outfit, so if a drawer only has, say, a set of high heels in it, and they select that drawer, they will come out wearing high heels only.

 

At Affection Level 1, you can open their outfit drawer. At Affection Level 2, you can ask them to put on a specific outfit.

 

Spells:
Adds the following spells:

 

Affection Level 0: Lover's Sanctuary. Allows you to manually set a bed as the "master bed".
Affection Level 1: Lover's Scent. Allows you to see your spouse through walls, if in range. Works like Detect Life spell. Helpful when trying to find your spouse in your large estates.
Affection Level 3: Lover's Surrender. Cast to make your spouse immediately amorous (start a random Entry Event). Greater Power; can cast once per day. Since it's a power, use the SHOUT KEY to cast it.

 

You can remove all added spells by using the Remove Spells MCM option. Uncheck Remove Spells to immediately get them back.

 

Entry Events:
Your spouse will approach YOU for attention every so often, configurable in the MCM. There are, in this version, 7 different possible events. Only two of them will occur at Affection Level 0, but the rest become possible at Affection Level 1 and up. The Entry Event is always randomly selected based on the Affection Level and whether or not you have children awake and in the house at the time.

 

If you turn down your spouse when they approach you, they will be disappointed, but nothing negative will happen. If you do it a second time (in a row, without initiating an intimate encounter in the mean time), they will be angry for 24 hours and will turn down any of your advances during that time. There are no "long term" side-effects. There is also no long-term side-effect of simply not being home when they become "amorous" or being gone for long lengths of time.

 

 

Other options and features:
"Enable Wake-Up Animation" plays a short cuddling or sex animation once every 24 hours when you wake up in the same place as your spouse and master bed.

 

"Female-On-Male Dialogue Options" is off by default, but can be turned back on. This prevents dialogue options such as "I want you inside me." from appearing when you are playing as a male character, and talking to a female spouse.

 

FAQs:

"I think the Affection system is too complicated! I just want to bang my spouse any way I want!"
Open the MCM and click Affection Level Override. Then, set the slider to 4. Poof, you have access to everything.

 

"I have this really hot fantasy that I'd like to see play out in the mod as an Entry Event or something similar."
I can't make any promises as my main intent for picking up this mod was to fix its bugs and bring it up to speed with the latest versions of the SexLab framework. However, if I like an idea a lot I may dedicate time into adding it. It's not likely, though.

 

"Is this mod clean / has it been cleaned with TES5Edit?"
Yes. There are some cell edits that are necessary. They only exist as edits because the original author linked some bed references to properties in a script. Your house modification mods should play nice. DO NOT re-clean this mod! You will break it!

 

"Does this mod support spouses that are also followers?"
Yes.

 

"Can you pack the bazillion scripts in a BSA?"
Not really. It's an extra hassle for me every time I want to release an update, and it shouldn't be necessary at all if you're using a mod manager to handle mod uninstalling for you. And if you're not, well, you're just crazy. 

 

"Does this mod change the way marriage works? / Does it add divorce / cheating / etc?"
The default Marriage and Adoption systems from Skyrim and Hearthfire were completely untouched. No changes were made to the default way you get married, etc. I do not plan to make changes of this nature. The purpose of this mod is to complement the existing system, not overhaul it.

 

"Will you add XYZ feature to the marriage system?"
No modifications will be made to the marriage system in the base game.

 

"Does this mod support multi-marriage mods?"
No, and it will likely never will. Spouses Enhanced was built with a single spouse in mind, and at this point it would probably be easier for someone to make a new mod from scratch rather than try to adapt SE to work with multiple spouses.

 

"Does this mod support Serana as a spouse / Marriable Serana?"
Yes. See Requirements section for the additional mods you need.

 

"I'm married to a custom follower. Will this mod work with it?"
As of version 1.6.0, yes. However, if they use a custom voice-type (like many modded NPCs do), their dialogue in Spouses Enhanced will be unvoiced. The lack of voice can be fixed by creating an add-on for this mod that adds new dialogue for that specific voice-type, assuming there's enough voice acting recorded to use in SE's context. This is NOT something I will dedicate time to, so please, don't ask me to provide voice acting for your custom spouse. Check the following question if you want more information on how to do that yourself.
Custom followers that inherit a voice-type present in the base game will have voice acting for Spouses Enhanced dialogue, and don't require external support.

 

"I want to make an add-on for SE that adds voiced support for my custom spouse."
You'll need to add new dialogue topics for all the dialogue present in _SE_MainScript, with a condition that matches your voice-type. You'll also need to ensure that the voice-type is added to the _SE_SpecialVoices form-list when your add-on is initialized, otherwise SE will revert to the unvoiced dialogue path. You can check the Serana add-on for an example of implementation.

 

 

 

 


  • Submitter
  • Submitted
    02/15/2018
  • Category
  • Requires
     
  • Regular Edition Compatible
    Not Applicable

 

Edited by ashakiri
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The MCM doesn't seem to be updating affection level or days intimate with my spouse. I left all the settings at their default values, except for ignore children, which I enabled.

When I talked to my spouse and chose the options for sex, I picked something along the lines of "I' promise I'll be gentle", which I guess is the level 0 option, and then proceeded to standing-choke-fuck my wife. Any idea what the issue might be? I only have SL light, this, and Abduction installed.

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6 hours ago, ZI0MATRIX said:

I have the Follower Mod Sofia and tha marriage quest is different from regular spouses.

Which causes Spouses Enhanced SE not to see her as spouse.

Is there a command to register her as my spouse?

This will be coming in the next alpha - I've already got it working, but I'm making sure this doesn't introduce other issues

 

1 hour ago, Boobih said:

The MCM doesn't seem to be updating affection level or days intimate with my spouse. I left all the settings at their default values, except for ignore children, which I enabled.

When I talked to my spouse and chose the options for sex, I picked something along the lines of "I' promise I'll be gentle", which I guess is the level 0 option, and then proceeded to standing-choke-fuck my wife. Any idea what the issue might be? I only have SL light, this, and Abduction installed.

I'll have to take a look at the first part. The latter comes from how the animations are tagged. SE makes a best effort attempt to pull an animation without "rough" tags (unless that option is set) but if the animation authors don't tag their stuff in detail, these things can slip through. 

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1 hour ago, Boobih said:

The MCM doesn't seem to be updating affection level or days intimate with my spouse. I left all the settings at their default values, except for ignore children, which I enabled.

When I talked to my spouse and chose the options for sex, I picked something along the lines of "I' promise I'll be gentle", which I guess is the level 0 option, and then proceeded to standing-choke-fuck my wife. Any idea what the issue might be? I only have SL light, this, and Abduction installed.

If you don't mind a bit of homework, I can try my best to debug it. Will need you to enable papyrus logging (see https://forums.nexusmods.com/index.php?/topic/703954-are-you-having-constant-exterior-ctds-ive-finally-found-your-solution/ for help).

 

Then try the following:

1) Disable SE

2) Load up your save. Do a quicksave, load the quicksave, and do another quicksave

3) Re-enable SE

4) Reload your save. Let the mod install. It's done when it says "<some bed> is now your master bed" or something to this effect

5) Quicksave and load the quicksave

6) Go through the "My love... > (Gaze invitingly) > I want you right now > Something relaxing > any option" and try doing it. When the act is finished and your spouse says something like "You've done well", talk to them again and select "Let's take a break".

7) Check the MCM for a days increase by 1. If you don't see it, then send me your papyrus log.

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29 minutes ago, Boobih said:

Ok I tried what you suggested, and still no dice. Here's the log.

Papyrus.0.log

At quick glance, I'm seeing

 

[02/21/2018 - 06:21:11PM] Error: Unable to call RegisterForSingleUpdateGameTime - no native object bound to the script object, or object is of incorrect type
stack:
	[<nullptr alias> (0) on <nullptr quest> (00000000)]._se_spousescript.RegisterForSingleUpdateGameTime() - "<native>" Line ?
	[<nullptr alias> (0) on <nullptr quest> (00000000)]._se_spousescript.OnUpdateGameTime() - "_se_spousescript.psc" Line 28

That's definitely not ideal and is indicative of some deeper issues. I'll give it a think. Can you give me your full list of enabled mods? And to verify, you are using SKSE 64 and launching the game with SKSE and not the normal skyrim file, yes? 

 

 

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GameMode=SkyrimSE

Skyrim.esm=1
Update.esm=1
Dawnguard.esm=1
HearthFires.esm=1
Dragonborn.esm=1
Unofficial Skyrim Special Edition Patch.esp=1
BBLuxurySuite.esm=1
Campfire.esm=1
SexLab.esm=1
GeneralStores.esm=1
SMIM-SE-Merged-All.esp=1
Bijin AIO.esp=1
SkyUI_SE.esp=1
AMatterOfTime.esp=1
Realistic AI Detection 2 SE Lite.esp=1
PyP_Legendary.esp=1
AmazingFollowerTweaks.esp=1
Schlongs of Skyrim - Light.esp=1
Immersive Sounds - Compendium.esp=1
S3DTrees NextGenerationForests.esp=1
Obsidian Weathers.esp=1
Book of UUNP Iron And Steel.esp=1
OBIS SE.esp=1
Ordinator - Perks of Skyrim.esp=1
Thunderchild - Epic Shout Package.esp=1
Hunterborn.esp=1
BBLS_SKSE64_Patch.esp=1
AdditionalMusicProjectReplacer.esp=1
AdditionalMusicProject.esp=1
no_combat_screams.esp=1
CharacterMakingExtender.esp=1
EnhancedCharacterEdit.esp=1
KS Hairdo's.esp=1
Easy lockpicking.esp=1
InigoPerkPointGiver.esp=1
VioLens SE.esp=1
mrt_MarkofArkay SE.esp=1
sandboxcylinderheight.esp=1
TSA_TimeScaleAdjuster.esp=1
Hunterborn - Campfire Patch.esp=1
PassiveWeaponEnchantmentRecharging.esp=1
Beards.esp=1
BikiniAscendVolume1.esp=1
Book of UUNP - Textures.esp=1
FNIS.esp=1
FNIS_PCEA2.esp=1
ABT SE - Increased Bolts Damage.esp=1
ABT SE - Recover Ammo.esp=1
NoBSAIProjectileDodge.esp=1
AlchemyPotionsIngredientsAdjustments.esp=1
Hideout.esp=1
SpousesEnhancedSE.esp=1
Unrelenting Shock.esp=1
BBLSmusic.esp=1
Tundra Defense SSE.esp=1
OBIS SE Patrols Addon.esp=1
BBLuxurySuiteENM.esp=1
Obis Relevel.esp=1
ScrimshawExpanded.esp=1
Wildcat - Combat of Skyrim.esp=1
New Summon Creature Spells.esp=1
Ultimate Lingerie Collection.esp=1
Abduction.esp=1
Carnival.esp=1
BulkIngotRecipes.esp=1
General Stores All DLC Addon.esp=1
CraftableCloudStorage(GS).esp=1
Immersive Citizens - AI Overhaul.esp=1
My Home Is Your Home.esp=1
Alternate Start - Live Another Life.esp=1
Relationship Dialogue Overhaul.esp=1
RealisticWaterTwo.esp=1
RDO - iAFT Patch.esp=1
Bashed Patch, 0.esp=1

 

 

Yes, I have been using the SKSE Launcher (my game would be all sorts of broken if I hadn't been, lol).

 

Anyway, I appreciate you taking the time to help me fix this, and I hope you are able to pinpoint the problem :smiley:

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Fantastic! I like this idea of getting intimate with a spouse. It further adds immersion. I haven't married any of the NPC's yet. I thought Vilja might be a good one but she keeps running off to who knows where. I know I can set options to stop that but I like the idea that she goes shopping or whatever. Anyway my character is still single but I'm downloading this because I will soon be using it. :smile:

 

By the way, I'm looking forward to Spouse Override. I have five followers and they all keep talking about finding a good man and settling down. Since they hang around my character where and when are they ever going to meet anyone? So I figure that my character is available for all of them. Besides, I kind of like chaos. ;-)

 

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  • 2 weeks later...

I have a problem and I don't know what is it, so I want your help. My character married with Ulfric. After the ceremony, I can't get the normal dialoge: "We're married. I quess we'll need to decide where we're living, won't we?...." and so on, so I can't choose where they living and the other problem is, that in MCM menu when I open the mod's menu, doesn't recognized, that my character's spouse is Ulfric. (it says after the ceremony, that my character doesn't have any spouse.)

My new mod, what I never used before is "Nexus Skyrim Overhaul SSE", it changes many things in the game, so I tried so, that I inactived the mod, but the problem exists likewise.

How can I solve this? Thanks a lot.

loadorder.txt

Papyrus.1.log

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On 3/3/2018 at 4:21 AM, JoanPesci said:

I have a problem and I don't know what is it, so I want your help. My character married with Ulfric. After the ceremony, I can't get the normal dialoge: "We're married. I quess we'll need to decide where we're living, won't we?...." and so on, so I can't choose where they living and the other problem is, that in MCM menu when I open the mod's menu, doesn't recognized, that my character's spouse is Ulfric. (it says after the ceremony, that my character doesn't have any spouse.)

My new mod, what I never used before is "Nexus Skyrim Overhaul SSE", it changes many things in the game, so I tried so, that I inactived the mod, but the problem exists likewise.

How can I solve this? Thanks a lot.

loadorder.txt

Papyrus.1.log

One of these mods is likely modifying the vanilla marriage quest, so Spouses Enhanced isn't currently able to read from that value. This value will be able to be overwritten in the upcoming version of Spouses Enhanced allowing for any NPC to be set as the spouse for people using mods which alter the needed value. 

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2 hours ago, ashakiri said:

One of these mods is likely modifying the vanilla marriage quest, so Spouses Enhanced isn't currently able to read from that value. This value will be able to be overwritten in the upcoming version of Spouses Enhanced allowing for any NPC to be set as the spouse for people using mods which alter the needed value. 

Thanks for the reply. I tried to look for which mod is that, but I couldn't find it. :confused: When I last played Skyrim SE, most of these mods I used them before too and I haven't this problem. I tried unactived those mods, which I thought that it change the vanilla quest, but it didn't solve the problem. Alright, then I will waiting for the upcoming version of this mod. :smile: Thanks for your help and for your work. :smile:

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On ‎2‎/‎21‎/‎2018 at 6:17 AM, ZI0MATRIX said:

I have the Follower Mod Sofia and tha marriage quest is different from regular spouses.

Which causes Spouses Enhanced SE not to see her as spouse.

Is there a command to register her as my spouse?

You would have to use console to marry but she wont work because mod author added none of the marry stuff to her. That's why he made her marry quest the way he did so he would not have to she just says things about marriage and spends your money and sometimes finds some for you but much more rare than her spending yours. Kind of a joke on her thought process and how she thinks of people. If you get the mod double beds are for two people he does a real nice mod fix for her in that mod and it works well with Flower girls also.

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On ‎3‎/‎3‎/‎2018 at 5:21 AM, JoanPesci said:

I have a problem and I don't know what is it, so I want your help. My character married with Ulfric. After the ceremony, I can't get the normal dialoge: "We're married. I quess we'll need to decide where we're living, won't we?...." and so on, so I can't choose where they living and the other problem is, that in MCM menu when I open the mod's menu, doesn't recognized, that my character's spouse is Ulfric. (it says after the ceremony, that my character doesn't have any spouse.)

My new mod, what I never used before is "Nexus Skyrim Overhaul SSE", it changes many things in the game, so I tried so, that I inactived the mod, but the problem exists likewise.

How can I solve this? Thanks a lot.

loadorder.txt

Papyrus.1.log

Same problem as Sophia Mod not made for marriage You have to have a mod that fixes Ulfric to allow proper marriage.

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1 hour ago, rcbecker1 said:

Any chance of a version that would work with Flower girls Which I chose since it came out first and is much simpler than sexout. Its also lighter on specs from your system.

No plans on it at present as that'd likely take some re-work. Maybe once I've handled all of the new features I've got planned though. 

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1 hour ago, rcbecker1 said:

Same problem as Sophia Mod not made for marriage You have to have a mod that fixes Ulfric to allow proper marriage.

Yeah, I use Obedient Ulfric mod, but I used this before and I never have this problem before :): I mean, I use this mod and Spouse Enhanced (but not this version) and it worked together well.

 

Oh and one thing: I thought that maybe the problem is around Ulfric and I tried it with another NPC, Vorstag - who can be married - and it didn't worked too.

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On 06/03/2018 at 7:02 PM, ashakiri said:

It doesn't have anything to do with the NPC, moreso any other mod that may affect one of the alias variables related to the vanilla marriage quest. If this happens, the mod can not detect your spouse, be it a vanilla marriage candidate or not.

Any chance you could tell us which 'alias variables' are needed to complete the vanilla marriage quest?

I've been having the similar issue where I have a spouse from long ago and she was properly registered with SE. But on a new PT I just married and the mod game cannot recognise my spouse (went through the proper vanilla marriage quest). I'm baffled.

 

And now I'm married to jenassa and although game registered her name in SE there are no other features of it (no dialogue option, or spells).

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  • 2 weeks later...

I married Rosa "Round-Bottom" and Spouses Enhanced recognizes her and all that good stuff. I've been experimenting with the affection level and pushed it to four just to see what was in store. I found a few weird things:

 

1) No matter what I put in her drawers to wear, she ends up naked.

2) I tell her to put her regular outfit back on and she's still naked.

3) I'm using the Valkyria Castle as the home and cast the bed spell (I forget the name at the moment) on the master bed although it might be for one person only.

    At any rate the dialog does not show anything about going to bed or cuddling or anything remotely connected to intimacy.

4) I ask her if her lips miss mine and she says it can't be helped and then her and the PC do nothing and the option doesn't go away. I press <TAB> and it's as if we never had

    that conversation.

 

Rosa uses all vanilla stuff. Mainly she's just a new mesh and texture so she like every marriageable NPC. I have no clue as to what to do. I've gone as far as exiting the game and loading my last save and nothing changed. So, um, help? :smile:

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So something that may be of interest - I initiated the kissing dialogue with my spouse in Severin Manor's master bedroom (Ravenrock). This was not set as a master bed with Lover's Sanctuary (my master is in Elysium Estate 5.1), but assumed the animation would play regardless.

 

It did, but once we were ported onto the bed, everything came off but my arrow quiver, and a load screen popped up... after which I was ported (naked sans my quiver) to Sun Stone west side of the isle). I had no control of my PC in the few seconds before another load screen took me back to the Severin Manor bed. This cycle repeated a few times, being ported back and forth, when it finally ended with a port to Sun Stone as the final destination, fully clothed. Not sure if it's of any significance, but my followers ported with me as well each time.

 

As a side note, walking to a bed is really slow and "jerky" for me. Not sure if that's SL, my load order, a conflicting mod, or not. If it's SLSE, no worries enough said, it's still in beta.

 

I haven't played this DLC in a while, so forgot if there's some cut screen that pops up during sleep (like starting the DB questline) that the mod may have interrupted which caused the glitch, but figured it's something @ashakiri would want to know about it.

 

Great job, Ashakiri - cool mod :). I'll be adding this mod to the list of "must haves" fo sho

 

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