Popular Post A.J. Posted January 13, 2018 Popular Post Share Posted January 13, 2018 User ACIES33 has made nice conversions, you can find them HERE You can find other conversions HERE Please also check this thread of KoolHndLuke HERE January 19 2021 NVCS v.9 is now compatible with CBBE NV thanks to Darkaxt! Check it here: https://www.nexusmods.com/newvegas/mods/68776 Since it's actually the most compatible skeleton around, I'd suggest to use this instead ^^^ UPDATE 02 apr 2018 Ok this is not really about CBBE, but... I am working on a beta new version of The Skeleton, compatible with CBBE too. Without going in deep details, it should be the most compatible skeleton: Sexout, CBBE, Nexus mods (with recent Xilandro's diagonal movement), Ragdolls, etc. It *IS NOT* fully compatible with BodyMorph. The reason is I am rewriting BodyMorph entirely from scratch and it'll use different bones. I didn't try it, but I think it still will work for most of the morphs, only some won't work. I also removed compatibility with Malos resizer, to restore the functionality of the IK on the legs. If you want to test it, this is the package: <skeleton removed due to weird random issues reported, need inspection> If you don't like raised / distorted corpses, please install some havok bouncer (i.e. the ragdolls.esp with the Ragdolls mod) UPDATE 18 mar 2018 - Added conversions: Arcade Gannon + Veronica (Druid outfit) + Metal Armor + Metal Armor Mark II + BoS Scribe + 1950 spring outfit - Yet another version of the damn Business Suit... this time it should work! UPDATE 18 feb 2018 - Added conversions: Combat Armor + Mark I + Mark II; Vault Suits (Normal, Dad, Armored, Security, Lab); Boomers - New version of Business Suit - Added the updated ESP that adds all the converted armors when the game starts, under the section named Test - NOTE: I cleaned the double folder of Merc 03, now it's called with the original name again. IMHO, if you already installed a previous port package and you don't want to risk mixing or confuse folders, before installing the new port package go inside ...\SteamApps\common\Fallout New Vegas\Data\Tools\BodySlide and delete ShapeData and SliderSets, then extract the new one. Unless you already created something on your own with OS, then be careful and make copies of your work. UPDATE 17 feb 2018 - Corrected 1st person issue, see AppleJam Skeleton, 17 feb 2018 update - Added Lingerie and 3 raiders armors - Corrected CTD caused by Merc Adventure 03. NOTE: I didn't overwrite the broken one, I added a "b" on the end of the good one. So, when you'll generate outfits, you'll see Wastelandblablabla03 and Wastelandblablabla03b: only use the second one. -Description- This is a NV port to let the wonderful CBBE - BodySlide - Outfit Studio (by Caliente and Ousnious) work in Mojave. It's a very alpha, meant for testing. For the very fews that don't know what it is about: > CBBE is a very famous high poly body for Skyrim and FO4. > BodySlide is a program for Windows which allows to customize that body in the way you prefer, then it allows you to use it in game, along with any converted armors and clothes, properly remodeled. > Outfit Studio is the program which allows to take an armor and convert it to work with Bodyslide. Here's a picture that explains pretty well what I mean: Spoiler The port consists of a bunch of meshes, worked in Blender, and 20+ OS conversions to try in game. It's also rigged to be compatible with BodyMorph, even the lowerbody (which wasn't working previously). Warning This is a body / armor replacer, which means it'll overwrite your body and (some) armors. And let me repeat: it's just an alpha stage, it is neither complete nor precise, it's mainly intended for test. Install > Download and install BS/OS for FO4, ver. 4.4.1+ You can find it here, don't forget to thanks them. Install it with your mod manager, or extract Tools folder under \Fallout New Vegas\Data. > Eventually, you can make a link for the exe on your desktop, to launch it in an easier way. To do that, navigate in its subfolder \Fallout New Vegas\Data\Tools\BodySlide then create the link for BodySlide x64.exe, but still do not launch it. > Download the port package here, install it with the mod manager or manually extract the content as usual. Overwrite when asked. NOTE: every new update package is standalone, you don't need old versions because it already contains them. However I still keep them online. - old version 13 gen 2018 here - old version 17 feb 2018 here - old version 18 feb 2018 here Spoiler > Last, download and install the skeleton, here, if you still miss it. You will want both the two latest files, extract them and you're good. > Now you are ready to launch BodySlide x64 from the link you made before on the desktop. The first time you launch it, a window will ask which game you want to use and in what folder its installed. Check the path's right and then click Choose Game. Spoiler > When the BodySlide window will open, click on Settings, on bottom right. Here, you can modify the skeleton with the AppleJam one (skeleton_BoMo) Spoiler Now you are ready to use BS and create the body you like. Note that the naked body is CBBE Body; ignore CBBE-NV-HH, it's just a body used to make some high heels outfits. When you've finished, you can Batch Build with the button on bottom left, just don't forget to untick the CBBE-NV-HH Spoiler List of conversions 1950 style casual (prewar outfit) 1950 style spring (prewar outfit) 1950 business style suit Arcade Gannon Benny outfit Cass outfit N° 4 Great Khan outfits Leather armor Metal armor + Mark II Miss Fortune N° 3 prostitute outfits N° 3 wasteland settlers N° 6 wasteland mercs (NOTE: n°3 adventure merc causes CTD no more) Wasteland doctor N° 3 raider armors Lingerie N° 2 Boomers N° 3 Combat Armors: Normal, Mark I & Mark II N° 5 Vault Suits: Normal, Armored, Dad, Security, Lab Veronica outfit Known issues > Some neck seam, a good necklace will help with this > Some hand seam > Bad weight on long skirt in 1950s casual > Some armors lack meat caps for dismembering > Overall quality could be definetely better, actually "it just works" > Do you experience weird textures? see the section at the end of the post Test This is a small script that will add to the player all the armors converted till now, it's the one I use to test them in game. You can download it HERE (update 18 mar 2018). Credits Ousnious and Caliente - everything Junkacc - texture and knee problem KoolHndLuke - conversions and testing Imperfection - testing and patience Z0mBieP00Nani - conversions Perms Armors are vanilla; CBBE / BS is from Caliente and Ousnious, I just ported it, so you won't obtain any perms from me and instead you should ask the original creators. Or you can join and lend a hand to finish the work if you want, we'll be grateful. Weird textures CBBE uses its own UV map, which is different from vanilla, or Type 3/6/Any. So, if you are not using the provided textures, you'll see bad textures in game. On the other hand, there's a nice pro: textures from Skyrim and FO4 could be easily ported. In the example below there are two different textures, both for Type x, when loaded on CBBE body, there are some peculiar things you can easily spot, like pubic texture on belly, or some dark shade on the shoulders, or some blur behind the thighs: Spoiler How to debug this: > Check Archive Invalidation. If it's active, then unflag it and then toggle it again. REPEAT: CHECK-ARCHIVE-INVALIDATION. > Check if you really installed textures, look at the image I posted under spoiler above, on the third point under Install; double check the files, the sizes, the folders, be sure that you are really using the provided textures. > If both the previous points are OK, then I can only think to some mod changing to a specific custom texture path / file, i.e. some custom races. Unfortunately I can't do much for that, the only thing I could actually think about is providing a ESP to check where the race comes from, I'll attach it to this post (aaaTestRace.esp), just load it on your load order and you'll see two message boxes, like this: Spoiler Here's the ESP: aaaRaceTest.esp 42 Link to comment
SuperNixon Posted January 13, 2018 Share Posted January 13, 2018 Have you figured out a way to keep alpha properties on NV outfits? I was goofing around with outfit studio to see if I could use it as a way to convert outfits to an alternate type 3 body and everytime I saved the outfit the alpha properties disappeared. It's very noticeable on outfits like slave rags. I can re-add the alpha in Nifskope but it's a pain to do so every time. 1 Link to comment
A.J. Posted January 13, 2018 Author Share Posted January 13, 2018 I saw that it keeps right properties inside the nif, but I didn't notice if then they work properly in game. I'll keep an eye on it, thanks for the warning. Also, you should try with the 4.4.1 version released few days ago, if you still didn't, there are things tailored for NV. 1 Link to comment
SuperNixon Posted January 14, 2018 Share Posted January 14, 2018 43 minutes ago, A.J. said: I saw that it keeps right properties inside the nif, but I didn't notice if then they work properly in game. I'll keep an eye on it, thanks for the warning. Also, you should try with the 4.4.1 version released few days ago, if you still didn't, there are things tailored for NV. Didn't know about the new version. Will have to dig through my backup stuff to find my work if I still have it. Things on my comp kerploded NV wise and I got frustrated to say the least. Good to see someone doing a conversion of CBBE though. 1 Link to comment
A.J. Posted January 15, 2018 Author Share Posted January 15, 2018 A small ESP for testing purposes. When the game loads, it simply adds a bunch of them converted outfits to inventory, so you don't need to console or buy them. Requires NVSE obviously. Removed, added an updated version in OP 1 Link to comment
Imperfection Posted January 15, 2018 Share Posted January 15, 2018 Congrats AJ on getting this out there, I know it has been a really long road for you on this one. I hope the community can start making some more conversions soon and they appreciate all the hard work you put into this. Cheers my friend 2 Link to comment
SuperNixon Posted January 19, 2018 Share Posted January 19, 2018 So I did a quick and dirty port of the slave rags and the alpha property does stay intact now. Also meatcaps work which is nice since it was annoying having to fix those to be invisible. One problem I had though was when I went to make the conversion and tried to load the refernece I got an error. I had to do a roundabout way of converting by loading the new bod first and then outfit so I could get the sliders. Also, how do I get gloss to work with the new body? Do I need to manipulate the specular map or what? Setting the gloss in nifskope doesn't seem to do the trick. Link to comment
Imperfection Posted January 19, 2018 Share Posted January 19, 2018 3 hours ago, SuperNixon said: So I did a quick and dirty port of the slave rags and the alpha property does stay intact now. Also meatcaps work which is nice since it was annoying having to fix those to be invisible. One problem I had though was when I went to make the conversion and tried to load the refernece I got an error. I had to do a roundabout way of converting by loading the new bod first and then outfit so I could get the sliders. Also, how do I get gloss to work with the new body? Do I need to manipulate the specular map or what? Setting the gloss in nifskope doesn't seem to do the trick. Setting gloss in nifskope is all there is, try 100. You will not see any difference in nifskope, you have to test in game and could depend on ENB you are using. There is no separate specular map like Skyrim. Link to comment
A.J. Posted January 19, 2018 Author Share Posted January 19, 2018 3 hours ago, SuperNixon said: So I did a quick and dirty port of the slave rags and the alpha property does stay intact now. Also meatcaps work which is nice since it was annoying having to fix those to be invisible. One problem I had though was when I went to make the conversion and tried to load the refernece I got an error. I had to do a roundabout way of converting by loading the new bod first and then outfit so I could get the sliders. Yes meatcaps are ok too with the last version. You are right about the error when making a new project - you must choose the second option and browse the osp file. I'm used to do that and I forgot to write it down, I'm not sure how to add it from the first dropdown menu option, I'll take a look. 1 Link to comment
KoolHndLuke Posted January 21, 2018 Share Posted January 21, 2018 You only need to use the CBBE_NV-1.osp as a conversion reference. I use that or the high heels version for all conversions and they have all worked fine. The feet are usually the problem in most conversions. You can mask one part of a mesh and separate the vertices and name it to move it without moving the whole outfit. Or you might just leave parts of the body clipping, conform sliders, save the project as and then reload and delete the parts of the body that are clipping through. There are a number of ways to do these things. Now, a cool thing I discovered is that in OS you can click on a piece of an outfit and go to properties and then select different textures and/or colors for it and save it in the project. Worked for me in Skyrim, haven't tried it in FNV yet. A friend of mine has been using billboard textures on bathing suits and weapons. Edit: Yep. Works for FNV and FO3. Changed the colors on this Great Khans outfit- 1 Link to comment
A.J. Posted January 22, 2018 Author Share Posted January 22, 2018 On 1/21/2018 at 12:17 PM, KoolHndLuke said: Changed the colors on this Great Khans outfit- Woah, Pink Khans armed with Gucci satchels! --- If someone has a preset to share, I'd be pleased to upload it inside the package in the future. Thank you. 1 Link to comment
KoolHndLuke Posted January 22, 2018 Share Posted January 22, 2018 4 hours ago, A.J. said: Woah, Pink Khans armed with Gucci satchels! --- If someone has a preset to share, I'd be pleased to upload it inside the package in the future. Thank you. But, of course! The Great Khans are nothing if not stylish! Link to comment
Z0mBieP00Nani Posted February 6, 2018 Share Posted February 6, 2018 Ahhh.. when are we gonna get more armors? Also how does one go about converting armors? I've been waiting for too long for this to be a thing.. Also I'm trying out the preset that I use in Fallout 4 (which, so far seems to be working great.. in Bodyslide, I'm about to test it out in game now). Oh.. right. You (A.J.) were the one I asked about this a while back I think. I was wondering how this turned out, it's good to see you didn't give up on it. UPDATE: Yeah, its seems that you can just drag and drop a Fallout 4 slider preset into this version of Bodyslide and it works fine. I did get some kind of weird glitch where in first person everything went crazy with spikey flesh colored shapes stretching off in all directions, but it went away after zooming back out to 3rd person and then back in to first person. Link to comment
KoolHndLuke Posted February 6, 2018 Share Posted February 6, 2018 1 hour ago, Z0mBieP00Nani said: Ahhh.. when are we gonna get more armors? Also how does one go about converting armors? I've been waiting for too long for this to be a thing.. Also I'm trying out the preset that I use in Fallout 4 (which, so far seems to be working great.. in Bodyslide, I'm about to test it out in game now). Oh.. right. You (A.J.) were the one I asked about this a while back I think. I was wondering how this turned out, it's good to see you didn't give up on it. UPDATE: Yeah, its seems that you can just drag and drop a Fallout 4 slider preset into this version of Bodyslide and it works fine. I did get some kind of weird glitch where in first person everything went crazy with spikey flesh colored shapes stretching off in all directions, but it went away after zooming back out to 3rd person and then back in to first person. Start a new project and use the CBBE-NV-1.osp as a reference and then pick whatever you want to convert and name it. Now highlight all parts of the outfit including the meatcaps and go to sliders and click conform selected, then click set base shape, then click comform all. Don't forget to copy bone weights if you want BNB before saving the project. It might be kinda tricky to position the outfit on the body without deforming it- but it gets easier with each one. When your done, save project as and then close out BS. Reopen BS and your newly converted outfit should be there to build. Usually takes me going back and forth to fix clipping and such several times before I'm satisfied. I don't use a conversion like vanilla to CBBE because it doesn't work well for me. You don't need it anyway. She knows about the problem with the first person skelly and said she will fix it when she has time. 1 Link to comment
Z0mBieP00Nani Posted February 6, 2018 Share Posted February 6, 2018 3 hours ago, KoolHndLuke said: Start a new project and use the CBBE-NV-1.osp as a reference and then pick whatever you want to convert and name it. Now highlight all parts of the outfit including the meatcaps and go to sliders and click conform selected, then click set base shape, then click comform all. Don't forget to copy bone weights if you want BNB before saving the project. It might be kinda tricky to position the outfit on the body without deforming it- but it gets easier with each one. When your done, save project as and then close out BS. Reopen BS and your newly converted outfit should be there to build. Usually takes me going back and forth to fix clipping and such several times before I'm satisfied. I don't use a conversion like vanilla to CBBE because it doesn't work well for me. You don't need it anyway. She knows about the problem with the first person skelly and said she will fix it when she has time. Ah, I missed that part about the first person skeleton. I tried loading the combat armor into Outfit Studio but it just came back with an error message telling me it couldn't load the file.. I guess I'll try again, maybe it was some kind of glitch. EDIT: It's telling me it can't load the reference file. EDIT2: Ok, I see what was going on. I guess I was trying to load the reference file the wrong way.. Link to comment
Z0mBieP00Nani Posted February 6, 2018 Share Posted February 6, 2018 I haven't tested these in game yet, but I did all three variants of the Combat Armor. I also tweaked the armor a bit to make it a bit less bulky and a bit more form fitting, nothing over the top though. Combat Armor.rar It would help if we could get a list going of what has been done and what hasn't been done though. 2 Link to comment
KoolHndLuke Posted February 6, 2018 Share Posted February 6, 2018 6 hours ago, Z0mBieP00Nani said: I haven't tested these in game yet, but I did all three variants of the Combat Armor. I also tweaked the armor a bit to make it a bit less bulky and a bit more form fitting, nothing over the top though. Combat Armor.rar It would help if we could get a list going of what has been done and what hasn't been done though. Thanks. I sent you a link to what's been done so far. Note that some outfits don't work to well- or at all. Trying to track down the reasons. Here are some mod outfits that I have done. The preset I use looks very similar to the BnB body. But, I love the T6M too and the BaB body from FO3. 1 Link to comment
psychoaddiction Posted February 8, 2018 Share Posted February 8, 2018 I have followed the instructions here three time and I cannot get my game to not look like the picture included. Where am I going wrong? So far, this is the only mod I have installed. I used FOMM to install everything. Link to comment
KoolHndLuke Posted February 8, 2018 Share Posted February 8, 2018 19 hours ago, psychoaddiction said: I have followed the instructions here three time and I cannot get my game to not look like the picture included. Where am I going wrong? So far, this is the only mod I have installed. I used FOMM to install everything. You need to run the vanilla FNV game at least once after new install for it to be registered and recognized by FOMM- I think. Link to comment
psychoaddiction Posted February 9, 2018 Share Posted February 9, 2018 1 hour ago, KoolHndLuke said: You need to run the vanilla FNV game at least once after new install for it to be registered and recognized by FOMM- I think. I don’t understand what you’re saying. Are you saying I should uninstall the game and run it before installing FOMM? Link to comment
Z0mBieP00Nani Posted February 9, 2018 Share Posted February 9, 2018 26 minutes ago, psychoaddiction said: I don’t understand what you’re saying. Are you saying I should uninstall the game and run it before installing FOMM? This is why I don't use mod managers. Too much added complication, and a whole set of new issues to go along with it. If you're not afraid to install the mod manually just do that instead. It's a lot easier. Just make backups of everything you intend to add or change first. Link to comment
KoolHndLuke Posted February 9, 2018 Share Posted February 9, 2018 1 hour ago, psychoaddiction said: I don’t understand what you’re saying. Are you saying I should uninstall the game and run it before installing FOMM? No. I'm saying to deactivate your mods and then run the vanilla FNV launcher once and then close it out after a few mins. Now run FOMM as administrator and reactivate your mods. Now run BodySlide as administrator and build the body again and check in game. If that doesn't help then try opening the mod and manually installing it like mentioned above. To do that click on the file called Data in the mod and copy. Then find the data folder in your game and paste it overwriting when asked. Maybe this will help- I'm not sure to be honest. Link to comment
A.J. Posted February 10, 2018 Author Share Posted February 10, 2018 On 2/8/2018 at 4:08 AM, psychoaddiction said: I have followed the instructions here three time and I cannot get my game to not look like the picture included. Where am I going wrong? So far, this is the only mod I have installed. I used FOMM to install everything. I could be completely wrong, but from the picture it seems a problem with AI not invalidating. I'd try to go on FOMM top menu (what is it... Tools?) and see if Archive Invalidation is flagged. If it is, I'd remove it, then I'd flag it again. Link to comment
KoolHndLuke Posted February 10, 2018 Share Posted February 10, 2018 2 hours ago, A.J. said: I could be completely wrong, but from the picture it seems a problem with AI not invalidating. I'd try to go on FOMM top menu (what is it... Tools?) and see if Archive Invalidation is flagged. If it is, I'd remove it, then I'd flag it again. I think your right A.J. Don't know how I forgot that. Link to comment
ThePlagueDoctr Posted February 13, 2018 Share Posted February 13, 2018 I have a problem with CBBE, The mod is working fine, the meshes and no stetching bodies to infinity, I installed it all correctly like instructed I believe until I noticed this texture error, the texture for their skins just stretch out of place, could it be that I'm using the Sexout - Bodies mod? Or what could this one be? Link to comment
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