fred200 Posted January 22, 2018 Posted January 22, 2018 1 hour ago, MoonSpot said: Anyone get PetCollar to convert? Think I botched it, or it was something else I did. I was bad and tried too many things in one go, and now I don't remember quite what I did. (Yes. I am that shade of stupid.) I just tried Pet Collar 5.2.4. It converted and seems to work perfectly. I slapped the Jorvaskr collar on Aela. She immediately stripped. (Side note - Aela is not a follower, so I used Amulet of Control from Display Model to give it to her. Converted mods are great!) The MCM Pet Collar menu looks perfect. Setting the Pet Collar effect on NPCs gave Aela pet dialog for punish or fuck. Conversion was very easy. Touch the ESP with Creation Kit. Use Nif Optimizer on Pet Collar Meshes directory. Other note: SOS 3.00.004 is NOT convertible. It has it's own 32 bit DLL. One of these days I will beat Visual Studio into submission - and fix these plugins... 4
squirrellydood Posted January 22, 2018 Posted January 22, 2018 3 hours ago, John Las said: 9005 animations for 33 mods successfully included (character). 2721 animations for 8 mods and 38 creatures successfully included.. 2 Warning(s). I received 2 warnings Gonna go out on a limb and say you have the Dragonfly animation mod? Because that mod has a couple uncovered animations iirc.
DoubleTrouble999 Posted January 22, 2018 Posted January 22, 2018 17 hours ago, Ashal said: ... Can you cite any specific mods that did, or did not, work as expected? For future reference. ... I'm running only the following mods, all mods seem to be working OK: Amorous Adventures-SexLab SexLab MatchMaker Rev 7 SexLab Solutions v.4.0.2 (It works fine concerning SexLab, but fails to advance quests) SL Pleasure SE ZaZ Animation Pack v 7.0 Regarding SexLab framework itself: Sex Diary - nothing is getting updated except "Most Active Partner" and "Sexuality" "Apply Cum Effects" and "Allow Female/Female Cum" don't seem to be working
John Las Posted January 22, 2018 Posted January 22, 2018 8 hours ago, Baeksoo said: Try check marking the HKX file compatibility check. It should show errors if you are getting T-pose. Use this to convert the files: https://www.loverslab.com/topic/68910-simple-batch-conversion-skyrim-to-skyrim-se-hkx/?tab=comments#comment-1723175&searchlight=1 After that you should not be getting anymore T-Poses. So I seem to have 66 warnings from doing it now. Bit of a dumb question but how do I know which files that need to be converted? (note i have already deleted/uninstalled the defeat mod)
WaxenFigure Posted January 22, 2018 Posted January 22, 2018 14 hours ago, John Las said: 9005 animations for 33 mods successfully included (character). 2721 animations for 8 mods and 38 creatures successfully included.. 2 Warning(s). I received 2 warnings, and those same warnings were there even when everything was running successfully. So yes I did do it right. it's' something else that triggers the T-pose issue. Two warnings is TWO warnings too many, almost all warnings are FATAL. Fix them. If you don't know how to fix the warnings, post the WHOLE text from the FNIS output box here and we'll help you figure out why you're getting warnings.
MoonSpot Posted January 22, 2018 Posted January 22, 2018 12 hours ago, fred200 said: I just tried Pet Collar 5.2.4. It converted and seems to work perfectly. I slapped the Jorvaskr collar on Aela. She immediately stripped. (Side note - Aela is not a follower, so I used Amulet of Control from Display Model to give it to her. Converted mods are great!) The MCM Pet Collar menu looks perfect. Setting the Pet Collar effect on NPCs gave Aela pet dialog for punish or fuck. Conversion was very easy. Touch the ESP with Creation Kit. Use Nif Optimizer on Pet Collar Meshes directory. Other note: SOS 3.00.004 is NOT convertible. It has it's own 32 bit DLL. One of these days I will beat Visual Studio into submission - and fix these plugins... Thank you very much. I was afraid of that but good to know; maybe one day I'll learn not to convert, merge and install several mods before testing. Either that or I need to "really" break my game and force myself to rebuild (common new version of MO, I needz you).
Watchman35 Posted January 22, 2018 Posted January 22, 2018 6 minutes ago, MoonSpot said: Thank you very much. I was afraid of that but good to know; maybe one day I'll learn not to convert, merge and install several mods before testing. Either that or I need to "really" break my game and force myself to rebuild (common new version of MO, I needz you). Which version of MO you running it got updated only a few weeks ago. https://www.nexusmods.com/skyrimspecialedition/mods/6194
fred200 Posted January 22, 2018 Posted January 22, 2018 23 minutes ago, Watchman35 said: Which version of MO you running it got updated only a few weeks ago. https://www.nexusmods.com/skyrimspecialedition/mods/6194 I recently got in trouble for calling MO 2 Abandonware. So I tried this new version - it flat does not run on my system. FNIS would not launch, Bodyslide would not launch. And Skyrim SE would not run. I am using NMM on Skyrim SE and Fallout 4. Not because I like it - I hate it - but no other manager works for me.
WaxenFigure Posted January 22, 2018 Posted January 22, 2018 1 hour ago, tom13831a said: Has anyone attempted to convert DCL? Has anyone attempted to convert the PREREQUISITES for DCL. You're jumping to the END of a chain of requirements.
squirrellydood Posted January 22, 2018 Posted January 22, 2018 12 minutes ago, fred200 said: I recently got in trouble for calling MO 2 Abandonware. So I tried this new version - it flat does not run on my system. FNIS would not launch, Bodyslide would not launch. And Skyrim SE would not run. I am using NMM on Skyrim SE and Fallout 4. Not because I like it - I hate it - but no other manager works for me. Use version 2.1.0 Standalone version, install outside of the Skyrim folder and make sure that it doesn't place the files in the System Files section. Only real issue I've seen is that running Wrye Bash erases your Quick Access bar which sucks. Also be sure that you have the folders with FNIS and Bodyslide actually loaded when you try and run them.
Aluvartyo Posted January 22, 2018 Posted January 22, 2018 Alright so first off I've gotten a slew of sexlab and devious mods working so if you think those are interfering you can ignore this, otherwise something I'd thought to report. So the only noticeable issue I've had with the sexlab beta itself so far is with the sex initiation phase. A good 15-45 seconds (time seems random) after sex is initiated before sex starts. The time in between is the actors teleporting INTO each other, then adjusting up and down several times while still occupying the same space, then teleporting to the sex positions. This process is consistent every time. On every staircase so far, this happens too but the player char is teleported below the staircase - starts falling - then teleported up into the NPC - repeat for several times. I don't recall this behavior from oldrim sexlab, but if its normal sorry. Also I have installed no extra sex animations, beyond what came with the beta.
fred200 Posted January 22, 2018 Posted January 22, 2018 4 minutes ago, squirrellydood said: Use version 2.1.0 Standalone version, install outside of the Skyrim folder and make sure that it doesn't place the files in the System Files section. Only real issue I've seen is that running Wrye Bash erases your Quick Access bar which sucks. Also be sure that you have the folders with FNIS and Bodyslide actually loaded when you try and run them. I will try it again when I can handle the frustration. At the moment, NMM has polluted my actual Skyrim SE directory with 50 mods or so. Best solution may be a whole different Skyrim SE directory for MO. My MO 2 problems all seem related to how it handles the virtual file system.
Watchman35 Posted January 22, 2018 Posted January 22, 2018 27 minutes ago, fred200 said: I recently got in trouble for calling MO 2 Abandonware. So I tried this new version - it flat does not run on my system. FNIS would not launch, Bodyslide would not launch. And Skyrim SE would not run. I am using NMM on Skyrim SE and Fallout 4. Not because I like it - I hate it - but no other manager works for me. Not had any issues with this so far. Even have it all stored in my game directory for once. Runs fine finis bash loot bethini all run correctly when selected.
MoonSpot Posted January 22, 2018 Posted January 22, 2018 4 hours ago, Watchman35 said: Which version of MO you running it got updated only a few weeks ago. https://www.nexusmods.com/skyrimspecialedition/mods/6194 I'm not running MO for SSE. Love and swear up and down by MO on Oldrim and have been using THAT MO for quite awhile. I only recently started SSE and jumped on NMM b/c tannin(MO dev) moved to the NMM team a year or so ago. Started using NMM without doing any digging and paying for it now, had made assumptions that it was going to be MO like and that there was even a tannin sanctified release. That's why I'm not going to be terribly worried if/when I completely frack my SSE install. It'll force me to do what I want, but am hesitant to spend the time/effort to achieve; let alone justify. "A little push, and this'll all be easier."
WaxenFigure Posted January 22, 2018 Posted January 22, 2018 23 minutes ago, MoonSpot said: I'm not running MO for SSE. Love and swear up and down by MO on Oldrim and have been using THAT MO for quite awhile. I only recently started SSE and jumped on NMM b/c tannin(MO dev) moved to the NMM team a year or so ago. Started using NMM without doing any digging and paying for it now, had made assumptions that it was going to be MO like and that there was even a tannin sanctified release. That's why I'm not going to be terribly worried if/when I completely frack my SSE install. It'll force me to do what I want, but am hesitant to spend the time/effort to achieve; let alone justify. "A little push, and this'll all be easier." Whatever Tannin releases won't be called Nexus Mod Manager, that turkey has been grounded. 1
Watchman35 Posted January 22, 2018 Posted January 22, 2018 27 minutes ago, WaxenFigure said: Whatever Tannin releases won't be called Nexus Mod Manager, that turkey has been grounded. Believe the new installer will be called Vortex.
leizar Posted January 22, 2018 Posted January 22, 2018 I just wondering if strapon that comes with beta is converted to new CBBE. Looks like it isn't.
EmertX Posted January 23, 2018 Posted January 23, 2018 Tested Sexlab Beta with Converted Defeat, and mostly works. Only thing I noticed was the cum textures were not applied.
SRR_2020 Posted January 23, 2018 Posted January 23, 2018 tested with Defeat converted, I see the same everyone else does long waiting time for the animation to start with multiple teleports until they're aligned standing up. Happens when I either surrender or they defeat me. By long I mean like 20 seconds, it's not like 4 minutes or something. It just feels longer because you're standing there watching as they move into position. One thing I noticed with Sexlab Light was that after the first time I was fucked (I used to have Hedonism) I could never run again, it somehow disabled the alt button and I had to crouch, press alt, and then go back to normal for my character to run. This doesn't happen with full Sexlab, I can run as fast as the wind after getting raped. Unless I'm in the mood for more raping
Pfiffy Posted January 23, 2018 Posted January 23, 2018 I have some strange problems here while converting mods. Paradise Hall seems to start, but the MCM menu is empty. As soon as Soul gem oven or Displaymodel are activated I get stuck in the magic menu. And even if I have race menu installead the are complaining that Niooveride is not installed, even if race mnu is running. Any Ideas?
Watchman35 Posted January 23, 2018 Posted January 23, 2018 5 minutes ago, Pfiffy said: I have some strange problems here while converting mods. Paradise Hall seems to start, but the MCM menu is empty. As soon as Soul gem oven or Displaymodel are activated I get stuck in the magic menu. And even if I have race menu installead the are complaining that Niooveride is not installed, even if race mnu is running. Any Ideas? Racemenu for SSE is still an alpha release and is missing some components that could be the cause of your issue.
blueballbob Posted January 23, 2018 Posted January 23, 2018 8 minutes ago, Pfiffy said: I have some strange problems here while converting mods. Paradise Hall seems to start, but the MCM menu is empty. As soon as Soul gem oven or Displaymodel are activated I get stuck in the magic menu. And even if I have race menu installead the are complaining that Niooveride is not installed, even if race mnu is running. Any Ideas? Only the SKSE64 plugins are updated for RaceMenu Alpha 4. We would need chargen.dll converted before Niooverride started working.
Pfiffy Posted January 23, 2018 Posted January 23, 2018 Well, I just wonder because some ppl report, that they have ported these mods and they have them working.
fred200 Posted January 23, 2018 Posted January 23, 2018 11 minutes ago, Pfiffy said: I have some strange problems here while converting mods. Paradise Hall seems to start, but the MCM menu is empty. As soon as Soul gem oven or Displaymodel are activated I get stuck in the magic menu. And even if I have race menu installead the are complaining that Niooveride is not installed, even if race mnu is running. Any Ideas? In my PAHE version that works, including MCM, I have installed both JContainers and Netimmerse Override. Both these are the 32 bit versions and are not functional. I don't think Racemenu is usable yet. I do not have it installed. Display model works perfectly when converted. I have not tried Soulgem.
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