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SexLab SE - Sex Animation Framework v1.66b - 01/18/2024


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Posted (edited)

so finally decided to upgrade to SSE  and when i went to install sexlab as far as i can tell everything is installed correctly. However when i go into the MCM menu and go to activate the mod it gives a greyed out list of requirements in the sexlab mod but i have them installed. I am trying to activate it on the cart before you reach char creation. does anyone have an idea as to why this issue is happening?

 

 

EDIT found the issue i had the wrong version installed i grabbed the SE version but my game was at the AE version. Downloaded the new version and problems fixed

Edited by striker2521
Posted
4 hours ago, authgar said:

any slaf update scheduled for the new skse 2.2.3? 

 

.....your looking at it, this is that update, make sure your not getting mixed up with the gog version.

Posted

I was curious if any of these versions are stable with Skyrim SE Version: 1,6,353? I was forced to downgrade in order to use Dynamic Animation Replacer (DAR) and so I'm using SKSE 2.1.5, I noticed the only files available are got SE (1,5.9) and the newest version of AE (1.64), would either of these versions be compatible on my version? 

Posted (edited)

Hey sorry if i am being a pain but was not sure where to ask but does anyone know if there is a way to put my character into the idle in this image?

 

Spoiler

1169146923_IdleAnimation.jpeg.ed3e05eaf04ae8c7ce53675fd64a3230.jpeg

 

the reason i ask is i sometimes have an issue where my character stands up out of the idle when she is not meant to so yeah that is why i am trying to find out if there is a way to put her back in it. sorry again if i am being a pain but just thought it was worth asking.

Edited by WolfPack51942
Posted
16 minutes ago, WolfPack51942 said:

Hey sorry if i am being a pain but was not sure where to ask but does anyone know if there is a way to put my character into the idle in this image?

 

 

the reason i ask is i sometimes have an issue where my character stands up out of the idle when she is not meant to so yeah that is why i am trying to find out if there is a way to put her back in it. sorry again if i am being a pain but just thought it was worth asking.

I think you can use "ZaZ Animation Pack" to set the Idle again.

Posted
8 minutes ago, DaughertyUSMC said:

I need sexlab framework for SSE 1.5.97 PLEASE!!!! I am on hold from playing just for this one mod!! So, time is of the essence!

Read the description. This part specifically:

For Skyrim Special Edition (1.5.97, aka SE) use SexLabFrameworkSE_v163.7z

For Skyrim Special Edition (1.6.640, aka AE) use SexLabFrameworkAE_v165.7z

For the GOG version of Skyrim (1.6.659) use SexLabFrameworkGOG_v165.7z 

SL 163 is right there in the files available for download.

Posted

Hello. In SLPGN thread (Pages 5-6) I discussed with the author the problem of reattached severed head back to the body during SexLab animations (game version 1.6.353 SexLab 1.65). After that, I checked if the problem appeared in older SexLab versions (the version available in this thread 1.63 and "1.63 beta 8") with game version 1.5.97. It turned out that there is no problem in beta 8. Is it possible to fix problem in version 1.65? 

Posted
On 12/11/2022 at 10:26 PM, OsmelMC said:

I think you can use "ZaZ Animation Pack" to set the Idle again.


Hey sorry if i am being a pain but would you or someone here happen to know what the idle code is? Sorry again if being a pain just thought it was worth asking.

Posted (edited)
3 hours ago, Fireflyko said:

Hello. In SLPGN thread (Pages 5-6) I discussed with the author the problem of reattached severed head back to the body during SexLab animations (game version 1.6.353 SexLab 1.65). After that, I checked if the problem appeared in older SexLab versions (the version available in this thread 1.63 and "1.63 beta 8") with game version 1.5.97. It turned out that there is no problem in beta 8. Is it possible to fix problem in version 1.65? 

 

 Needs more details about the issue.

 

In general, SexLab can't play scenes with dead actors. Mostly because the actor have a Dead Idle applied that forbids any other Idle/animation. For this reason the actor have to be temporary resurrected after be added to the scene. Resurrect the actor also place the Head back in place.

 

The current version of SexLab Framework have a lot of fixes for cases that use to cause animation issues or CTD so that most be the reason.

 

If you are sure that the BETA 8 allow you play animations with a decapitated head bodies and without any issues, then let me know the details of the Mod and the situation, to find a way of exclude that from the fix.

 

 

Edited by OsmelMC
Posted (edited)
1 hour ago, OsmelMC said:

 

 Needs more details about the issue.

 

In general, SexLab can't play scenes with dead actors. Mostly because the actor have a Dead Idle applied that forbids any other Idle/animation. For this reason the actor have to be temporary resurrected after be added to the scene. Resurrect the actor also place the Head back in place.

 

The current version of SexLab Framework have a lot of fixes for cases that use to cause animation issues or CTD so that most be the reason.

 

If you are sure that the BETA 8 allow you play animations with a decapitated head bodies and without any issues, then let me know the details of the Mod and the situation, to find a way of exclude that from the fix.

 

 

With Beta 8 SLPGN resurrect player character without returning the head back in place. Beta 8 also works if using the MatchMaker to start animations with decapitated NPC (without any issues).

The only thing that caused CTD for me before was iNumOverlays (when beheaded player character participated in the animation, but it's easy to fix).

 

Maybe there is an opportunity to port the beta 8 as it is for AE versions?

 

Edited by Fireflyko
Posted
On 12/17/2022 at 5:48 PM, Just Don't said:

Read the description. This part specifically:

For Skyrim Special Edition (1.5.97, aka SE) use SexLabFrameworkSE_v163.7z

For Skyrim Special Edition (1.6.640, aka AE) use SexLabFrameworkAE_v165.7z

For the GOG version of Skyrim (1.6.659) use SexLabFrameworkGOG_v165.7z 

SL 163 is right there in the files available for download.

New, clean install of 1.5.97 and SE_ver163.7z does not install a single animation.  Is there a FULL version available?

Posted
1 hour ago, tch65721 said:

New, clean install of 1.5.97 and SE_ver163.7z does not install a single animation.  Is there a FULL version available?

The framework has some default animations. If you want additional ones get SLAL and animation packs for it. There is an entire section dedicated to animations in the SE Compat. tracking thread (link in my signature, also pinned thread in the SE forum section).

Posted
1 minute ago, Just Don't said:

The framework has some default animations. If you want additional ones get SLAL and animation packs for it. There is an entire section dedicated to animations in the SE Compat. tracking thread (link in my signature, also pinned thread in the SE forum section).

 

The framework I downloaded from here installed ZERO animations.  Under Sexlab/toggle animations screen there are ZERO animations.   I get this:  

Quote

 

The failed plugins are:

• Couldn't load SexLabUtil.dll (SexLabFrameworkSE_v163). A DLL is invalid (code 193).

 

 upon load, if that helps.  

 

Posted
19 minutes ago, tch65721 said:

 

The framework I downloaded from here installed ZERO animations.  Under Sexlab/toggle animations screen there are ZERO animations.   I get this:  

 upon load, if that helps.  

 

It has animations. Another thing is that you have an error, so clearly there is something you need to fix.

Verify your executable is actually version 1.5.97.

Confirm you have all the requirements for SL.

Posted
20 hours ago, tch65721 said:

The framework I downloaded from here installed ZERO animations.  Under Sexlab/toggle animations screen there are ZERO animations.   I get this:  

Use FNIS to update the animations and to register the default animations you have to be on 3rd Person View until the end of the registration.  That means that you can't install the animations while you are on the Helgen scene.

Posted (edited)

Hello, maybe this is not here but. Is there any framework extension that add skeleton scaling of actors? Like I have artors of different height and only way to properly use animation is to use native scaling to 1.0 value.

Edited by Tempest_Art
Posted
17 minutes ago, Tempest_Art said:

Hello, maybe this is not here but. Is there any framework extension that add skeleton scaling of actors? Like I have artors of different height and only way to properly use animation is to use native scaling to 1.0 value.

Under SexLab MCM > Animation Settings > Animation Handling, uncheck Disable Scaling / CTD Fix and check Even Actors Height.

 

This should force actors to match their averaged scale during animations and return to their original scale afterwards. Some users might experience stability issues with these settings, though I've not seen any reports of this in a while.

Posted (edited)
53 minutes ago, Sailing Rebel said:

Under SexLab MCM > Animation Settings > Animation Handling, uncheck Disable Scaling / CTD Fix and check Even Actors Height.

 

This should force actors to match their averaged scale during animations and return to their original scale afterwards. Some users might experience stability issues with these settings, though I've not seen any reports of this in a while.

I'm think that I'm talking about something else here. Is there any way to calculate the height and "fit" the actors instead of rescaling their models?

 

Or does Even Actors Height not affect the size? (I apologize for the stupid questions, I can not check it right now?)

Edited by Tempest_Art
Posted (edited)

I'm hoping to find an answe by posting here, I am currently on the No One Escapes Cidnna Mine quest, but whenever I start a sexlab animation woth one of the Forsworn, it triggers combat and progresses the quest stage to kill Madanach, I'm trying to figure out which mod may damage or use a spell on npcs in the prison to trigger combat right after alignment before the animation plays. Please, reply if u have any idea of what may cause these neutral but high aggression npcs to turn hostile.

Edited by clesh2311

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