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SexLab SE - Sex Animation Framework v1.66b - 01/18/2024


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Posted (edited)
2 hours ago, MadMansGun said:

click on "details"in the SkyrimSE.exe properties window

fsscr006.png

 

edit: odd, i cant get the pic to upload.

Thank you. I get 1.6.640.0 as the product version. O.o

What does that mean...?

Edited by Darsie
Posted (edited)
59 minutes ago, Darsie said:

Thank you. I get 1.6.640.0 as the product version. O.o

What does that mean...?

it means you need SexLabFrameworkAE_v165.7z and the latest version of Address Library. also SKSE v2.2.3

 

 

2 hours ago, Excentrum12 said:

Having an issue installing the mod every time i load into the game it pops up with this i'm installing it with mod organizer Any help would be Appreciated.

likely the same problem, you need SexLabFrameworkAE_v165.7z and the latest version of Address Library. also SKSE v2.2.3

Edited by MadMansGun
Posted
4 hours ago, MadMansGun said:

it means you need SexLabFrameworkAE_v165.7z and the latest version of Address Library. also SKSE v2.2.3

 

 

likely the same problem, you need SexLabFrameworkAE_v165.7z and the latest version of Address Library. also SKSE v2.2.3

All working now. Thanks for the advice! :)

Posted

Can someone help me? This mod conflict and want to overwrite PapyrusUtil SE which has alot of mods req it. Should I allow it to overwrite? Will it affect other mods that needs PapyrusUtil SE? Thank you!

Posted
3 hours ago, WarAcez said:

Can someone help me? This mod conflict and want to overwrite PapyrusUtil SE which has alot of mods req it. Should I allow it to overwrite? Will it affect other mods that needs PapyrusUtil SE? Thank you!

Seeing as how both mods are made by the same person I would think you simply want whichever is most recently updated.

Posted

I got a problem of open mouth settings in the expression editor not working at all. The Oral Mouth Opening slider for example ALWAYS stays at 0%, even if I try to change it. Stuff like the Phoneme sliders do change, but they never seem to save.
I already uninstalled the other open mouth mod, I reinstalled SexLab, cleaned my system and reset the expression registry. Anything I'm missing here?

Posted
1 hour ago, NoForget1 said:

I got a problem of open mouth settings in the expression editor not working at all. The Oral Mouth Opening slider for example ALWAYS stays at 0%, even if I try to change it. Stuff like the Phoneme sliders do change, but they never seem to save.
I already uninstalled the other open mouth mod, I reinstalled SexLab, cleaned my system and reset the expression registry. Anything I'm missing here?

 

Definitely some file being overwrite by another Mod.

 

 

Posted

Can anyone point me towards what I need to do to compile the sslCreatureAnimationSlots script? Tried editing it to add in some additional modded creatures, but it failed to compile. I put the pscs in Source/Scripts with no luck.

Posted
12 hours ago, Psalam said:

Seeing as how both mods are made by the same person I would think you simply want whichever is most recently updated.

 

Thanks man! Haven't know that but thanks for the info

Posted
8 hours ago, Excentrum12 said:

Can my character have sex with anyone by targeting them with "N" cause i can't figure out how to start it....

You need a mod to start the scenes- the most straightforward is @OsmelMC's Matchmaker- it gives you two "irresistibly attractive" spells, one for yourself and one for up to 4 more actors (NPCs).

Posted

Are there any mods that make NPC use multiple anims? For example, they start doggy and then randomly switch to foreplay and then back to doggy?

 

 

Posted
14 minutes ago, fuchs11 said:

Are there any mods that make NPC use multiple anims? For example, they start doggy and then randomly switch to foreplay and then back to doggy?

 

 

No, but if memory serves you can do that with SexLab hotkeys.

Posted
13 hours ago, Excentrum12 said:

Can my character have sex with anyone by targeting them with "N" cause i can't figure out how to start it....

Yes, you can use the "N" key to select and actor and use the SexLab MCM to start a scene with the animation selected on the "Animation Editor" page of the SexLab MCM. But that's just to tests the animation and on the most recent versions of SexLab allow you test animations with 1, 2 or 5 actors because SexLab will search for the rest of the actors on the room.

I almost never use that option but is very useful when you want to test or adjust the alignment of one specific animation.

Posted

Been scratching my head with an issue for a couple hour now, so i figured i'd ask for help here.  Something is bugged with my scaling, long time user of sexlab here and this is the first time i've experience this, seems like the clear high heels option in my sexlab mcm stopped working.  I was ruffly 20+ hours into my playthrough, everything was working fine, then all of a sudden i initiate a scene and notice my pc was taller than the npc and everything was misaligned, checked my mcm, scaling was checked, clear high heels was checked, start another scene and once again the scaling applies a correction that makes me taller, exactly like when wearing heels.  I've reverted back to previous save when i didn't have the issue, just to find out i had the same problem there as well. Tried to check/uncheck the boxes, initiate scenes naked, re-installed highheels, rerun FNISS, etc... nothing worked, i'm a little puzzled on why it happened, i haven't touch my load order or settings since i started this playthrough, only thing i can think of is maybe mujoint fix acting up, but it was working well so far. any help would be appreciated

Posted
6 hours ago, erynyes said:

Been scratching my head with an issue for a couple hour now, so i figured i'd ask for help here.  Something is bugged with my scaling, long time user of sexlab here and this is the first time i've experience this, seems like the clear high heels option in my sexlab mcm stopped working.  I was ruffly 20+ hours into my playthrough, everything was working fine, then all of a sudden i initiate a scene and notice my pc was taller than the npc and everything was misaligned, checked my mcm, scaling was checked, clear high heels was checked, start another scene and once again the scaling applies a correction that makes me taller, exactly like when wearing heels.  I've reverted back to previous save when i didn't have the issue, just to find out i had the same problem there as well. Tried to check/uncheck the boxes, initiate scenes naked, re-installed highheels, rerun FNISS, etc... nothing worked, i'm a little puzzled on why it happened, i haven't touch my load order or settings since i started this playthrough, only thing i can think of is maybe mujoint fix acting up, but it was working well so far. any help would be appreciated

 

You have something overwriting the SexLab scripts files. 

Posted (edited)
4 hours ago, OsmelMC said:

 

You have something overwriting the SexLab scripts files. 

i just can't seem to find the culprit, tried cleaning the system, cache,registries, strip override, etc.  any way to undo this overwrite and revert back to my default SL script file?  I just tested on another similar game profile i use (MO2 user) and everything is fine in that one, so this is specific to this profile save game, thx for the reply

Edited by erynyes
Posted

I am modding and I am still puzzled about SL sexuality. Is there any possible way to actually use the sexuality value in dialogue conditions? If not it would be really awesome if faction was added to query the value.

Posted
3 hours ago, erynyes said:

i just can't seem to find the culprit, tried cleaning the system, cache,registries, strip override, etc.  any way to undo this overwrite and revert back to my default SL script file?  I just tested on another similar game profile i use (MO2 user) and everything is fine in that one, so this is specific to this profile save game, thx for the reply

Is matter of files, not of settings.

 MO2 show you the files in conflict between Mods. Check which Mods are overwriting the SexLab files and let me know.

 

Those Mods should be specific for your version of SexLab otherwise you end with problems like that. Also make sure of read the author instructions when more than one mod are overwriting the same file because unless the author said the opposite, those Mods are incompatible between them.

Posted
22 minutes ago, poporaltemporal said:

I am modding and I am still puzzled about SL sexuality. Is there any possible way to actually use the sexuality value in dialogue conditions? If not it would be really awesome if faction was added to query the value.

Is possible, but I don't know if is easy.

 

This is what I know:

The sexually is stored on the actor Stats of the SexLab and can be accessed throw functions. But for i know you can't check those functions directly from the dialogue condition's.

The dialogues are started by Quest's and those Quest can have Aliases for the actors and scripts with properties that can be checked by the dialogue condition's.

 

So in theory you can make a chain of dialogues linked with the quest.

At the beginning of the first dialogue set the aliases of the subject and the target, plus call the function to get the sexuality of the actors and store it on the properties of the quest.

So In the second dialogue you will be able to use conditions to check the sexuality properties previously stored on the quest.

 

You can use more dialogues but not less.

 

 

Posted
33 minutes ago, OsmelMC said:

Is matter of files, not of settings.

 MO2 show you the files in conflict between Mods. Check which Mods are overwriting the SexLab files and let me know.

 

Those Mods should be specific for your version of SexLab otherwise you end with problems like that. Also make sure of read the author instructions when more than one mod are overwriting the same file because unless the author said the opposite, those Mods are incompatible between them.

conflicting files for SL, winning file conflicts PapyrusUtil x13, losing file conflicts : Sexlab blowjob sfx replacer x7

Posted
15 minutes ago, erynyes said:

conflicting files for SL, winning file conflicts PapyrusUtil x13, losing file conflicts : Sexlab blowjob sfx replacer x7

None of those seems to be the reason. 

 

Send me the file "papyrus.0.log".

Posted
1 hour ago, OsmelMC said:

Is possible, but I don't know if is easy.

 

This is what I know:

The sexually is stored on the actor Stats of the SexLab and can be accessed throw functions. But for i know you can't check those functions directly from the dialogue condition's.

The dialogues are started by Quest's and those Quest can have Aliases for the actors and scripts with properties that can be checked by the dialogue condition's.

 

So in theory you can make a chain of dialogues linked with the quest.

At the beginning of the first dialogue set the aliases of the subject and the target, plus call the function to get the sexuality of the actors and store it on the properties of the quest.

So In the second dialogue you will be able to use conditions to check the sexuality properties previously stored on the quest.

 

You can use more dialogues but not less.

 

 

 

I understand that you can do tricks with aliases but I do not see any wise way to do this. Especially when some of the comments are misc hello/actorcollide types. SL really needs way to get some of the stats thought creation kit supported way like faction or if possible provide function for the condition clauses or keywords HETERO/BI/GAY.

Many mods have actually ended up implementing this their own like SLSF.. and many dialogue mods. Because SL way doing it is basically unusable.

Posted
14 hours ago, erynyes said:

my pc was

Try this

set heels nostrip in SL

scene

unequip heels

scene

save game

equip heels, set strp in SL

 

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