mikesolo1975 Posted November 30, 2022 Posted November 30, 2022 20 hours ago, axz2 said: They are compatible in that you can run both together. But they don't recognize events from each other. ok thanks for your help and time
name31415nine Posted November 30, 2022 Posted November 30, 2022 I am having an error where its states I am not running the proper skse files, but it states that I am running it, and it won't function. I am running it in administrator mode.
XarisZ Posted November 30, 2022 Posted November 30, 2022 Is it possible to get the 1.65 features for SE 1.5.97? Also my game stutters to almost 0 fps when SL is initializing the animations, what could be the cause of the lag?
OsmelMC Posted November 30, 2022 Posted November 30, 2022 2 hours ago, XarisZ said: Is it possible to get the 1.65 features for SE 1.5.97? Also my game stutters to almost 0 fps when SL is initializing the animations, what could be the cause of the lag? Yes and not. On the SE version the Time function isn't NATIVE while on the AE comes NATIVE. Also the minimum requirements are different. All this means that you can't just copy and paste files, because some scripts files have to be modified. My SLU+ give you the features of the last version of SexLab on any Skyrim version. 1
richn1088 Posted November 30, 2022 Posted November 30, 2022 i have the SE version and it keeps telling me my stuff is not up to date even though i just updated my game and followed the instructions on how to install this
VeraDra Posted December 1, 2022 Posted December 1, 2022 12 hours ago, spadgas said: I'm feeling very silly at the moment. I got the anniversary edition of skyrim and have been trying to install sexlab (it says its v1.65 in the mod configuration menu). However, it has a blue ? by the framework idles (even though I've run FNIS - i'm using MO2) and it lists sexlab and comes up with no warnings. I'm not sure what the ? means as all it says is README, clicking that does nothing and reading the readme in the installed mod doesn't actually explain it. However, when I click the 'install' button it goes to 'working' and stays there. and stays there. I've not timed it yet but it's definitely gone on for longer than 'several minutes' the "?" means the mod has not determined if that component is or is not installed. Generally, going third person, waiting a second, then checking the menu again will make it say "OK"
pleebo Posted December 1, 2022 Posted December 1, 2022 i cant figure any of this out... im trying to install this but i dont even know if i installed the right one to start with. Plus im stuck on step 2 of the installation guide, in the mod manager thing i got just to try to get this to work there is NO "GenerateFNISforUsers.exe" tool. I dont know if im doing anything right and this is stupidly difficult
pleebo Posted December 1, 2022 Posted December 1, 2022 Plus, i got everything in the "requirements" section and it seems like some of it just does not even do anything. i just need help with this
spadgas Posted December 1, 2022 Posted December 1, 2022 10 hours ago, VeraDra said: the "?" means the mod has not determined if that component is or is not installed. Generally, going third person, waiting a second, then checking the menu again will make it say "OK" Oh *blush* that's what 'exit all the menus' means. *runs and hides*
spadgas Posted December 1, 2022 Posted December 1, 2022 2 hours ago, pleebo said: Plus, i got everything in the "requirements" section and it seems like some of it just does not even do anything. i just need help with this You need to ensure 'fnis' is installed, then there's an entry for fnis under tools/plugins
skynie123 Posted December 1, 2022 Posted December 1, 2022 17 hours ago, name31415nine said: I am having an error where its states I am not running the proper skse files, but it states that I am running it, and it won't function. I am running it in administrator mode. It happened to me too, someone told me to try the AE version even tho iam playing on SE, something about greater version than 1.6.xxx are now being named AE but work for SE. I gave it a try and now it works just fine
XarisZ Posted December 1, 2022 Posted December 1, 2022 18 hours ago, OsmelMC said: Yes and not. On the SE version the Time function isn't NATIVE while on the AE comes NATIVE. Also the minimum requirements are different. All this means that you can't just copy and paste files, because some scripts files have to be modified. My SLU+ give you the features of the last version of SexLab on any Skyrim version. I see thanks! And about my second question is there a limit to animations? Could be having alot of animations be causing the stutters?
deskchairlamnp Posted December 3, 2022 Posted December 3, 2022 (edited) Hey! Have a very annoying bug i'm trying to fix (v1.63). The facial expressions of my PC are stuck after I start a sexlab scene until I use showracemenu command. I should have all the correct .dlls, engine fixes and mfg fix (using skyrim SE). I use NEMESIS and FNIS (all anims work, not sure if relevant). Strange thing is mfg reset command does not work too, and all expressions stop working after sexlab scene untill i use showracemenu. Anyone had a simmilar issue and has a fix? Tried googling for a while, have not found a fix. Update: Tried running the game without nemesis and it's mods, not the issue. Disables all facial animation mods too apart from sexlab, still the same. Updated - it seems the command "mfg reset" stops working when sexlab expressions is applied, probably something even more. Still can't find a fix to this, hopefully someone will help! UPDATE: Found the solution, maybe, everyting seems to work for now. SALA SMP hairs (or maybe some other SMP hair's too) break animation when equiped on a High Poly Head character for some reason. Edited December 4, 2022 by deskchairlamnp 1
name31415nine Posted December 3, 2022 Posted December 3, 2022 On 12/1/2022 at 6:05 AM, skynie123 said: It happened to me too, someone told me to try the AE version even tho iam playing on SE, something about greater version than 1.6.xxx are now being named AE but work for SE. I gave it a try and now it works just fine I'm running AE currently, but it is still refusing to work properly
OsmelMC Posted December 3, 2022 Posted December 3, 2022 On 12/1/2022 at 12:30 PM, XarisZ said: I see thanks! And about my second question is there a limit to animations? Could be having alot of animations be causing the stutters? I don't think so.
OsmelMC Posted December 3, 2022 Posted December 3, 2022 3 hours ago, deskchairlamnp said: The facial expressions of my PC are stuck after I start a sexlab scene until I use showracemenu command. Usually is because you have something outdated overwriting the SexLab files. But also some incompatibility with Floating Damage is being reported.
deskchairlamnp Posted December 4, 2022 Posted December 4, 2022 (edited) 14 hours ago, OsmelMC said: Usually is because you have something outdated overwriting the SexLab files. But also some incompatibility with Floating Damage is being reported. Nope nothing is overwriting it, I've attached my load order, maybe you see something out of place that could conflict with it? MFG reset just stops working when sexlab animation starts. loadorder.txt Edited December 4, 2022 by deskchairlamnp
Hmloki34 Posted December 4, 2022 Posted December 4, 2022 I'm having trouble with mod, as it's not registering any of the papyrus i use, and I've used them all.
billypnats Posted December 5, 2022 Posted December 5, 2022 Is there a function or mod that allows rotations of actors? not rotating the whole scene but just actors to better align animations?
shardoom Posted December 5, 2022 Posted December 5, 2022 4 hours ago, billypnats said: Is there a function or mod that allows rotations of actors? not rotating the whole scene but just actors to better align animations? You could try using the animation editor within the Sexlab mcm. My advice is to temporarily turn off automatic stage advancement (also in the mcm.) and then you can use the animation editor to kind of 'frame-by-frame' adjust animations. If you have an animation running in the game, the animation editor automatically starts on the relevant animation too.
OsmelMC Posted December 5, 2022 Posted December 5, 2022 (edited) 10 hours ago, billypnats said: Is there a function or mod that allows rotations of actors? not rotating the whole scene but just actors to better align animations? None. You have to edit it directly on the JSON file and reload it with the "SL Animation Loader" For better alignment is enough with the Animation Editor page of the SexLab MCM. Edit the JSON is just for cases were the alignment/position of the actors is wrong with the "Event Actors Height" enabled Edited December 5, 2022 by OsmelMC
AnimeHuntress Posted December 7, 2022 Posted December 7, 2022 I'm having an issue where after an animation my character gets stuck. She gets force clipped halfway through the floor. I've gone through my mod list a few times now to get the right versions of AE mods... Super pain in the tush, but its skyrim right? lol! My creature animation are also not working and again after the scene I turn invisible and get force clipped into the floor. I've tried enableplayerscontrol (not sure I'm doing that one right) and toggle clipping but since I can't move it doesn't do anything. Sometimes I can move the camera freely and sometimes I'm stuck with up and down only or sideways. Any ideas are welcome. It's a new save so this is me just testing to get the mods I want to work.
Seeker999 Posted December 7, 2022 Posted December 7, 2022 13 hours ago, AnimeHuntress said: I'm having an issue where after an animation my character gets stuck. I have some thoughts of a pretty general/basic nature. Did you install the FNIS creature pack? If not, do so. If you did, maybe reinstall it. Rerun FNIS and look for any errors. If you use Vortex, Deploy Mods again. I don't know if there's an equivalent step for MO2. Is your issue with every animation or under certain conditions? Did you install additional animation packs? If so, did you install SL Animation Loader? And remember to register the animations with Sexlab in-game via the MCM? If rerunning FNIS etc. doesn't work, post your load order behind a spoiler tag. Maybe somebody will see something in your mods that indicate a problem/conflict. It would also be helpful to share the following info: exact game version you are using as well as the skse and sexlab versions. I hope you get it resolved soon .
impisanio Posted December 7, 2022 Posted December 7, 2022 (edited) I have a very frustrating issue with strapons. I am playing a female character who I have set as male in SL and she uses a strapon to fuck guys. Or shes supposed to! The strapon never shows up. The animation plays but it's like she has an invisible strapon. I have tried flipping what gender she and the male npc are set as. I've enabled it to use strapons. I've downloaded a few strapons and register them, etc. It just won't show. The closest I got was after I found a download for calyps strapon and it sort of showed, ONCE, but just as a bright purple mesh with no texture. How can I get my female character to wear a strapon that shows? Is a strapon supposed to come with SL or do you have to download one yourself? (I have ones downloaded and they don't work but it didn't work with only SL either) Edited December 7, 2022 by impisanio
BlunderingFool Posted December 7, 2022 Posted December 7, 2022 On 11/30/2022 at 3:49 PM, Robomies said: So I have a problem. Whenever I start a sexlab animation of anykind (Including kissing) I'm thrown into a loading screen and then find myself ascending to the skies above a giant camp of all things. Not sure if it is because of this mod specifically, but I'm just throwing it in here to see if anyone else has similiar problems. Any advice to give? Yea, the game thinks there's a sex-lab animation going on involving your character elsewhere, so it's trying to move you, can't, and the fail-safe dropping you at the game world's coordinate of 0,0,0... which is directly above a giant camp. Go to a safe location with no NPCs, end all sex-lab animations, wait a couple of minutes, save, hard quit (We're making sure there's no lingering scripts.) then load back in, wait a minute with no NPCs to make absolutely sure nothing is running, then save again and you should be good.
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