tch65721 Posted December 30, 2022 Posted December 30, 2022 14 hours ago, shardoom said: Make sure you are in 3rd person mode when you install sexlab. (when you actual press the install button in the MCM) I am using Alternate Start mod and tried to install Sexlab in the dungeon where I made my character. It DOES NOT work for me at all, even in third person. Period. I started a new game, created character and started running around in the game before attempting to install Sexlab (while in third person). It finally worked. No idea why it should be so fussy but it sure was for me.
OsmelMC Posted December 30, 2022 Posted December 30, 2022 9 minutes ago, tch65721 said: I am using Alternate Start mod and tried to install Sexlab in the dungeon where I made my character. It DOES NOT work for me at all, even in third person. Period. I started a new game, created character and started running around in the game before attempting to install Sexlab (while in third person). It finally worked. No idea why it should be so fussy but it sure was for me. Depending on your installed Mods, at the startup of a new game everything is trying to get installed and sometimes the papyrus is too busy. The usual startup scene on the carriage usually give enough time to install most of the mods but the alternative start let you play before all the setup process of all the Mods be done. You can install SexLab at any point and probably is required for some alternative starts but if the papyrus is too busy you should wait at least until not longer see notifications. You don't even have to use the "Install" option because the SexLab install itself once you are loading a saved game and the Unbound Quest is completed.
poporaltemporal Posted December 30, 2022 Posted December 30, 2022 13 hours ago, VeraDra said: It has 3 because all 3 listed versions are fundamentally incompatible (without the use of something like CommonLibSSE-NG). 163 - latest to support Skyrim SE 1.5.97 AE 165 - latest to support Skyrim AE 1.6.640 (often, AE is used to describe the 1.6.x version of the game - owning the AE upgrade does not matter). GOG 165 - latest to support Skyrim AE 1.6.659 - This version is exclusive to the GOG version of the game, and AFAIK the only real differences is removing all integration with Steam (eg, steamworks DRM). This required a new .exe build of the game, thus different build. If you installed the game today from steam, you would want "SexLabFrameworkAE_v165.7z" If you installed the game today from GOG, you would want "SexLabFrameworkGOG_v165.7z" And if you either already had 1.5.97 installed from steam, or just needed the files, or went through the hoops to download 1.5.97 from steam, you would want "SexLabFrameworkSE_v163.7z" If you look into things. SL is already converted to address library. I did not address my question to you. Ashal has received money from me and I expect her/him to do her/his part.
Ashal Posted December 30, 2022 Author Posted December 30, 2022 2 hours ago, poporaltemporal said: If you look into things. SL is already converted to address library. I did not address my question to you. Ashal has received money from me and I expect her/him to do her/his part. Everything VeraDra said is 100% correct. And address library does not matter in this case beyond needing to be installed and updated, it doesn't make any of these builds interchangeable. Use the right version for your copy of the game, period. 4
Fireflyko Posted December 31, 2022 Posted December 31, 2022 On 12/19/2022 at 8:24 PM, Fireflyko said: With Beta 8 SLPGN resurrect player character without returning the head back in place. Beta 8 also works if using the MatchMaker to start animations with decapitated NPC (without any issues). The only thing that caused CTD for me before was iNumOverlays (when beheaded player character participated in the animation, but it's easy to fix). Maybe there is an opportunity to port the beta 8 as it is for AE versions? Didn't have any thoughts?
poporaltemporal Posted December 31, 2022 Posted December 31, 2022 18 hours ago, Ashal said: Everything VeraDra said is 100% correct. And address library does not matter in this case beyond needing to be installed and updated, it doesn't make any of these builds interchangeable. Use the right version for your copy of the game, period. I run AE and I downloaded AE 1.6.5 and it works in game perfectly but as mentioned above when I try to mod and compile the scripts either from the zip or the github I get this error. D:\steam\steamapps\common\Skyrim Special Edition - play\Data\Scripts\Source\sslThreadController.psc(429,1): the parameter defaults of function centeroncoords in state animating on script sslthreadcontroller do not match the parent script sslthreadmodel D:\steam\steamapps\common\Skyrim Special Edition - play\Data\Scripts\Source\SexLabFramework.psc(3319,1): the parameter defaults of function newthread in state disabled on script sexlabframework does not match the empty state For curiosity reasons I also tried Sexlab Utility PLUS but it requires other scripts to compile. I find it pretty funny though that SL important contributors run their own version of SL. Sexlab utility plus basically overrides everything and is an fork from the SL.
Sailing Rebel Posted December 31, 2022 Posted December 31, 2022 37 minutes ago, poporaltemporal said: I run AE and I downloaded AE 1.6.5 and it works in game perfectly but as mentioned above when I try to mod and compile the scripts either from the zip or the github I get this error. D:\steam\steamapps\common\Skyrim Special Edition - play\Data\Scripts\Source\sslThreadController.psc(429,1): the parameter defaults of function centeroncoords in state animating on script sslthreadcontroller do not match the parent script sslthreadmodel D:\steam\steamapps\common\Skyrim Special Edition - play\Data\Scripts\Source\SexLabFramework.psc(3319,1): the parameter defaults of function newthread in state disabled on script sexlabframework does not match the empty state For curiosity reasons I also tried Sexlab Utility PLUS but it requires other scripts to compile. I find it pretty funny though that SL important contributors run their own version of SL. Sexlab utility plus basically overrides everything and is an fork from the SL. Try the solution here:
poporaltemporal Posted December 31, 2022 Posted December 31, 2022 My knowledge of papyrus is not enough to understand the centeroncoords error but what I gather from viewing diffs and the files is that. sslThreadModel has CenterOnCoords in default state? sslTheadController has CenterOnCoords in state animating. As far as I can understand it looks valid still I get these errors.
poporaltemporal Posted December 31, 2022 Posted December 31, 2022 19 minutes ago, Sailing Rebel said: Try the solution here: Thanks, I had never expected that papyrus has this deep of design flaw that it actually parses float separator from windows settings.. WTF
poporaltemporal Posted December 31, 2022 Posted December 31, 2022 Thanks to the ARCHIVED thread I now got my modding environment up. Thanks @Sailing Rebel.
VeraDra Posted January 1, 2023 Posted January 1, 2023 On 12/30/2022 at 10:24 AM, Gnidddy said: wich version for 1.6.353? v164? It's been linked a few times but https://github.com/eeveelo/SexLab/releases/tag/1.64c 2
MPFernando Posted January 2, 2023 Posted January 2, 2023 Have you considered using commonlib for the dll so there's no need to have separate files for different game runtimes? many skse plugin authors are doing this now. It's convenient for both the mod authors and the mod users.
mikesolo1975 Posted January 2, 2023 Posted January 2, 2023 thanks for the amazing work this mod is compatible with camera mods ? thanks for any help or advice
dedddddde Posted January 2, 2023 Posted January 2, 2023 Hi, my npcs get redress after a load of the game. Is there a mod to avoid that? btw they are restrained.
noob2006 Posted January 3, 2023 Posted January 3, 2023 FNIS says (note i have 1.5.97 skyrim) Reading FNISBase V7.6 ... >>Warning: \character\behaviors\FNIS_SexLab_Behavior.hkx not Skyrim compatible<< Reading SexLab V1.63 ... >>Warning: \character\behaviors\FNIS_SexLabAP_Behavior.hkx not Skyrim compatible<< Reading SexLabAP V1.63 ... >>Warning: \character\behaviors\FNIS_SexLabAroused_Behavior.hkx not Skyrim compatible<<
Sailing Rebel Posted January 3, 2023 Posted January 3, 2023 5 hours ago, noob2006 said: FNIS says (note i have 1.5.97 skyrim) Reading FNISBase V7.6 ... >>Warning: \character\behaviors\FNIS_SexLab_Behavior.hkx not Skyrim compatible<< You'll need the Special Edition version of FNIS.
lktforever Posted January 3, 2023 Posted January 3, 2023 Has anyone encountered the problem that the total animation time is not displayed? (there are just dashes) The latest version for AE 1.6.40
OsmelMC Posted January 3, 2023 Posted January 3, 2023 2 hours ago, lktforever said: Has anyone encountered the problem that the total animation time is not displayed? (there are just dashes) The latest version for AE 1.6.40 Dashes means that got negative values. That bug is supposed to be fixed by now but you probably was using a SE with the bug before and the values are already stored. The fix prevent it happens again but don't fix the values, instead allow you set your own values while the DebugMode is enabled. So, enable the "Debug/Development Mode" on the top-right side of the SexLab MCM "Rebuild & Clean" page and once enabled, go to the "Sex Diary" or "Sex Journal" page and make click on the value you want to change. Make sure of set a positive value and shouldn't happen again but probably more actors are affected.
PippinTom Posted January 4, 2023 Posted January 4, 2023 (edited) Greetings @OsmelMC! There seems to be an issue with expression's export/import feature. repro: delete all expression*.json files from the disk click EXPORT in SLU MCM backup all SL config files do not change ANY settings at all, just do CLEAN system, then IMPORT (or do nothing - that will probably also work here) again click EXPORT in SLU MCM compare current settings with backup it looks mostly like on attached picture (except that not every expression has enabled state changed) Beside obvious weirdness in big circle - Ahegao expressions gets somehow enabled on-the-fly. I have no idea if profile seen on the left side (newer one) when imported will screw anything in the game, because I never tried - I always clean those files before re-Importing them. And I also have no idea if it's only me who is experiencing it because AFAIK noone else has reported it so far so I thought I'll finally do it ? btw: its not a new issue, I guess it started in year before last one, around time when Ahageo feature started appearing in SLU. Edited January 4, 2023 by PippinTom typo
OsmelMC Posted January 4, 2023 Posted January 4, 2023 32 minutes ago, PippinTom said: in SLU MCM This is not the discussion thread for that but anyway... The tags on the inside the red circle are wrong. I noticed that before release it and did a fix but for what you show me i miss something. I suppose, that is one of the Ahegao expressions. The Ahegao Expressions come disabled by default so probably is that what you are seeing. I will check that and fix it for the next version release. For now remove the JSON files with issues and don't export it again until the next version. That way you can prevent any issue related.
PippinTom Posted January 4, 2023 Posted January 4, 2023 18 minutes ago, OsmelMC said: This is not the discussion thread for that but anyway... Yep, I have noticed that mistake after posting but assumed that it will not be a big issue since many users here reports issues that are barely SLF related and go unpunished so... I'll take my chances and see what happens especially if SLU without SLF is like SLF without SLU ?
OsmelMC Posted January 4, 2023 Posted January 4, 2023 (edited) 1 hour ago, PippinTom said: Yep, I have noticed that mistake after posting but assumed that it will not be a big issue since many users here reports issues that are barely SLF related and go unpunished so... I'll take my chances and see what happens especially if SLU without SLF is like SLF without SLU ? I checked it and not just is fine, i also remember that the reason of the issue with the tags in first place was just in my SexLab and just because I made changes on the "sslBaseObject" files of the my copy on GitHub of SexLab Framework so at least you be using my GitHub copy of the SexLab you shouldn't be seeing that. By the way my SexLab copy on GitHub is just to be able of send the changes to Ashal, most of the time isn't even compiled so is useless or dangerous for the common users. Edited January 4, 2023 by OsmelMC
PippinTom Posted January 4, 2023 Posted January 4, 2023 1 hour ago, OsmelMC said: so at least you be using my GitHub copy of the SexLab you shouldn't be seeing that And now I'm confused ?
OsmelMC Posted January 4, 2023 Posted January 4, 2023 1 hour ago, PippinTom said: And now I'm confused ? Means that your "sslBaseObject" files should be different from the one on the official SexLab Framework and those files aren't included on my SexLab Utility Plus so must be another mod.
PippinTom Posted January 4, 2023 Posted January 4, 2023 15 minutes ago, OsmelMC said: Means that your "sslBaseObject" files should be different from the one on the official SexLab Framework and those files aren't included on my SexLab Utility Plus so must be another mod. I'm not sure about that: my sslBaseObject.pex (dated 2021-11-21) is exactly as in SexLabFrameworkSE_v163.7z. So either issue is not related to baseObj, or... I'm still confused - As far as I can tell, only sslAnimationDefaults.pex is on my end different than one provided with SLF or SLU+, but as far as I can tell by looking at its contents - it does nothing about SL profile export/import. PS: my MD5: b28e55ec3cae21ce73503bb5d4e2f1d1 @ sslBaseObject.pex
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