Vyxenne Posted February 7, 2022 Posted February 7, 2022 20 hours ago, Eldrag said: Hi, maybe this is stupid question, but english not my native language, so I can't understand. If I install this mod, it give me adult content in game, or it's just for creating mods? And if only for creating, can you name, or drop link to good mods for AE This mod is an animation framework with extra abilities such as stripping, expressions, voice selection, etc. It requires at least one other mod to actually trigger the animations.
Vyxenne Posted February 7, 2022 Posted February 7, 2022 On 2/3/2022 at 11:16 AM, OmegaGamer89 said: I have SKSE 2.1.5, XMPSSE 4.80.0, SkyUI 5.2.0, Sexlab framework SE_v163.7z You are running the SE version of SexLab in your AE 1.6.xxx version game. Uninstall SL 1.63x and install SL 1.64x.
greenmango12 Posted February 7, 2022 Posted February 7, 2022 Can I ask here about script (of Sexlab frame work) ? My question is,, how many sexlabanimations[] can be saved without peformance issue etc...if I save them as script property... ? And,, once I saved sexlabanimations[] with specific tags,, in papyrus script property,, Can I keep the animation slots permanently.. untill I reset it in save data? or there might be case,, they auto reset and these slots as empty ? if it happen, what may force reset saved animation slots? (though I keep to save,, tags and surpress tags as string variable. when I save animation slots,, so even though animation slots have gone away, if those tag txt and surpress txt, remain,, I can reuse tag txt, and surpress tag text, with setting option bool value, and can re-generate slot which include same animations, (I selected and saved before),,, though the auto selected animations will change when it over 125 ... with current tag settings.. eg now I have saved 5 animation slots,,,as slotA to slotE. each slot contain, animations which choosed by different tag set and surpress tag set, as script property... it seems wrok for me,, but if I can expand slots counts as 10 it maybe more useful... (after save as animslots[] (like slotA to slot E),, I can re-use it whenever I start sexlab animations then I hope to know my plan may not cause issue.... (idally I hope to save 10 animations slot,, which set up in mcm, then can assgin with dialogues)
OsmelMC Posted February 7, 2022 Posted February 7, 2022 14 minutes ago, greenmango12 said: Can I ask here about script (of Sexlab frame work) ? My question is,, how many sexlabanimations[] can be saved without peformance issue etc...if I save them as script property... ? And,, once I saved sexlabanimations[] with specific tags,, in papyrus script property,, Can I keep the animation slots permanently.. untill I reset it in save data? or there might be case,, they auto reset and these slots as empty ? if it happen, what may force reset saved animation slots? (though I keep to save,, tags and surpress tags as string variable. when I save animation slots,, so even though animation slots have gone away, if those tag txt and surpress txt, remain,, I can reuse tag txt, and surpress tag text, with setting option bool value, and can re-generate slot which include same animations, (I selected and saved before),,, though the auto selected animations will change when it over 125 ... with current tag settings.. eg now I have saved 5 animation slots,,,as slotA to slotE. each slot contain, animations which choosed by different tag set and surpress tag set, as script property... it seems wrok for me,, but if I can expand slots counts as 10 it maybe more useful... (after save as animslots[] (like slotA to slot E),, I can re-use it whenever I start sexlab animations then I hope to know my plan may not cause issue.... (idally I hope to save 10 animations slot,, which set up in mcm, then can assgin with dialogues) You are almost describing the Animation CACHE. The CACHE keeps even 30 animations arrays with less than 126 animations in each one. Each animation array is for one specific tag combination and since are only 30 arrays, is only possible keeps the most recently used tag combinations (usually is more than enough because everyone tend to ask by the same tags) The only problem with the current CACHE system is that don't keep records of the tag combinations that don't have animations and in those cases SexLab waste the time searching for animations that doesn't exist. I have this on my "To Do List".
greenmango12 Posted February 7, 2022 Posted February 7, 2022 (edited) 1 hour ago, OsmelMC said: You are almost describing the Animation CACHE. The CACHE keeps even 30 animations arrays with less than 126 animations in each one. Each animation array is for one specific tag combination and since are only 30 arrays, is only possible keeps the most recently used tag combinations (usually is more than enough because everyone tend to ask by the same tags) The only problem with the current CACHE system is that don't keep records of the tag combinations that don't have animations and in those cases SexLab waste the time searching for animations that doesn't exist. I have this on my "To Do List". hmm I know there is kind of CACHE sytem already..at same time,, I do not know about detail to ues cash system then, just tried to save animations with tag settings like this (I only consider, 1 VS 1 SEX (and mainly for PC male vs NPC femlae) Scriptname myAggressiveMCM extends SKI_ConfigBase sslBaseAnimation[] Property tempanims Auto sslBaseAnimation[] Property manimsApt Auto sslBaseAnimation[] Property manimsBpt Auto sslBaseAnimation[] Property manimsCpt Auto sslBaseAnimation[] Property manimsDpt Auto sslBaseAnimation[] Property manimsEpt Auto then when I set tags and surpress tags + all or not option , in MCM, it generate new sslBaseanimation[],, then save for tempanims after that, if I hope to save current tempanims I save it for Each slot,, (manimsA to manimsE) with use UIlib menu.. about the case, how do you think my game save data, actually keep those animations as same as before? With I test (I keep edit my mod ), I think,, even though I save game, and start another animation etc,, it seems keep those animations, as each slot name..The reason it somehow diffiulct for me,, is,, I do not know how each sslBaseAnimation[] are saved..(it is not strings , bool, int array,, so I do not know how each sslBaseAniamiton[] will be saved in game data... (or SKSE save data) so if it actually cash, data,, I suppose it will be removed.. ^^; you means, I can only generate 30 sslBaseAnimation[] as different animation slot name (I call it as anim slot ),. then each slot will be removed ??? eg if I use another mod to start sex,, then they may make new sslBaseAnimation[],, and use it to start sex.. (defeat or yamete or etc etc,, these mod will make sslBaseAnimation[] first, then start sex.. by startsex function),,then if all sslBaseAnimation[] over 30, old one (cash) will be removed ? (if so I need to remake my mod,, though about this case, I already make my script can save tag txt, and surpress txt, which can directly use to generate new sslBaseAnimation[] by getAnimationsbytags[] arguments.. as each slot name too. so I need to use it.....then remake new sslBaseAnimation[]... Spoiler Edited February 7, 2022 by greenmango12
greenmango12 Posted February 7, 2022 Posted February 7, 2022 4 hours ago, OsmelMC said: You are almost describing the Animation CACHE. The CACHE keeps even 30 animations arrays with less than 126 animations in each one. Each animation array is for one specific tag combination and since are only 30 arrays, is only possible keeps the most recently used tag combinations (usually is more than enough because everyone tend to ask by the same tags) The only problem with the current CACHE system is that don't keep records of the tag combinations that don't have animations and in those cases SexLab waste the time searching for animations that doesn't exist. I have this on my "To Do List". After read your answer,,, I suppose if my current way (save multiple animslots as MCM script attached property, then re-use it), may not work... (after all they will disappear when I keep gaming) Then now I add option,, to use saved tag txt .. and supress txt , without direct re-load saved animation. as option, Tags txt ,surpess tag txt, setting flag, are already saved as string array props (in the MCM script) ,so it may not be auto removed.. or auto cleared I believe. then I can re-use saved tag setting, as I need later. thanks.. the behavior should change though... (so it re-generate animations with tags everytime..then it can not keep same animations, when over 125,, (random choosed everytime)) any more..)
ldcidos Posted February 7, 2022 Posted February 7, 2022 Hello OsmelMC, would you kindly update your "SexLab Utility Plus" mod to SLSO 1.7.7? Your current version uses SLSO 1.7.5, which has bug with the edging feature, preventing characters from reaching orgasms in certain scenes. I would most appreciate it if you could update your mod. Thank you in advance.
Bluegunk Posted February 7, 2022 Posted February 7, 2022 Might I please beg some help from the experts, please? SSE game, on PC, using MO2. Sexlab 1.63, Random Sex 20211223 and a few other mods. The Sexlab paired animations never progress beyond their opening scene. It looks like a problem with scripts not doing their stuff (technical explanation here... ? ). Random Sex results in the participants forever stuck in their opening animation. I could leave them for a few (real life) hours and they'll still be going. When I check in game, the participants always return the Sexlab package of "Do Nothing" xx00E50E. I tried cleaning Sexlab, cleaning the cache, re-registering its animations, rebuilding SLAL. No luck. I've also tried rolling back a load of saves - still no joy. I reinstalled Random Sex, too. I think the Papyrus Log is the best evidence I have of what is going on. So please find it attached. I deliberately made a save and quit, so the relevant stuff is in the lower part. I'd like to know what has gone wrong with this so I can learn to fix issues like this. I'll reinstall Sexlab 1.63 after I get some feedback, if folks think that will stop the problem. Many thanks for assistance! Papyrus.0.log
chaimhewast Posted February 8, 2022 Posted February 8, 2022 2 hours ago, Bluegunk said: Might I please beg some help from the experts, please? SSE game, on PC, using MO2. I'm seeing a lot of attempts to call SexlabUtil.GetCurrentGameRealTime(), which doesn't exist in the 1.63 scripts. That's the most likely reason why it can't progress. You could try copying over the SexlabUtil script from 1.64, but I'm not sure if the native function it calls exists in the 1.63 dll.
Sailing Rebel Posted February 8, 2022 Posted February 8, 2022 3 hours ago, Bluegunk said: Might I please beg some help from the experts, please? SSE game, on PC, using MO2. Sexlab 1.63, Random Sex 20211223 and a few other mods. The Sexlab paired animations never progress beyond their opening scene. It looks like a problem with scripts not doing their stuff (technical explanation here... ? ). Random Sex results in the participants forever stuck in their opening animation. I could leave them for a few (real life) hours and they'll still be going. When I check in game, the participants always return the Sexlab package of "Do Nothing" xx00E50E. I tried cleaning Sexlab, cleaning the cache, re-registering its animations, rebuilding SLAL. No luck. I've also tried rolling back a load of saves - still no joy. I reinstalled Random Sex, too. I think the Papyrus Log is the best evidence I have of what is going on. So please find it attached. I deliberately made a save and quit, so the relevant stuff is in the lower part. I'd like to know what has gone wrong with this so I can learn to fix issues like this. I'll reinstall Sexlab 1.63 after I get some feedback, if folks think that will stop the problem. Many thanks for assistance! Looks like outdated scripts. Completely uninstall SexLab. Download the latest version of SexLab for your version of Skyrim (1.5.97 or 1.6.353). Install it and ensure that it overrides everything in MO2. 1
Bluegunk Posted February 8, 2022 Posted February 8, 2022 1 hour ago, Sailing Rebel said: Looks like outdated scripts. Completely uninstall SexLab. Download the latest version of SexLab for your version of Skyrim (1.5.97 or 1.6.353). Install it and ensure that it overrides everything in MO2. Thanks! I have the very latest Sexlab for SE. But if you think scripts are outdated, I'll double check any overwrites.
Vyxenne Posted February 8, 2022 Posted February 8, 2022 (edited) I am having a similar issue when initiating scenes via SexLab Random Sex and/or Follow Me for Sex- the system hangs indefinitely and the actors are frozen in place. However, if I open the console and just close it again, the scripts suddenly proceed normally and the scene plays just fine. Yes, I know this is not the support thread for SL Random Sex or Follow Me For Sex. However, since it's happening with both mods, it seems to me that it might be something common to both mods- i.e. SexLab. I'm on SSE 1.5.97, SKSE64 2.0.17 and SL 1.63. EDIT UPDATE: Just tried a kissing animation via Matchmaker spells. Actors embraced but did not kiss. Meanwhile, kissy slurping sounds and moans could be heard. After 15 seconds or so, my top vanished. After about 45-50 seconds, the animation ended, the other actor (Frea) walked away and I stood in place for 5-6 seconds until my top popped back into existence, at which point I regained full control of my character. What's new? I upgraded from the "Beta 8.5 build" from Github around April-May, 2021 to the new 1.63 version from this thread. What can I do to help ID the culprit? Edited February 8, 2022 by Vyxenne Because new facts are better than old facts
BastardNeko Posted February 8, 2022 Posted February 8, 2022 Can use Nemesis instead of FNIS with this?
Bluegunk Posted February 8, 2022 Posted February 8, 2022 6 hours ago, Vyxenne said: I am having a similar issue when initiating scenes via SexLab Random Sex and/or Follow Me for Sex- the system hangs indefinitely and the actors are frozen in place. Exactly the same as mine. Ditto with Matchmaker. If I make any progress with my installation I'll let you know.
Bluegunk Posted February 8, 2022 Posted February 8, 2022 5 hours ago, BastardNeko said: Can use Nemesis instead of FNIS with this? Yes, but I believe the creature animations may not work with Nemesis.
Bluegunk Posted February 8, 2022 Posted February 8, 2022 10 hours ago, Bluegunk said: Thanks! I have the very latest Sexlab for SE. But if you think scripts are outdated, I'll double check any overwrites. @Sailing Rebel - Hit the nail on the head. Thank you! I had a mod overwriting SexLabUtil.pex (which was showing the problems in the Papyrus Log) and a couple of others. I tested with and without the dodgy mod, and decided to pull that one. Random Sex and Sexlab work again! 1
qalavix Posted February 8, 2022 Posted February 8, 2022 33 minutes ago, Bluegunk said: I had a mod overwriting SexLabUtil.pex (which was showing the problems in the Papyrus Log) and a couple of others. I tested with and without the dodgy mod, and decided to pull that one. Random Sex and Sexlab work again! WHICH MOD IS DODGY!??!!? Please, don't give half a solution to a problem; there's lots of people who need the entire thing! ? I'll give you this virtual cupcake if you tell us what the dodgy mod is.
Bluegunk Posted February 8, 2022 Posted February 8, 2022 1 hour ago, qalavix said: WHICH MOD IS DODGY!??!!? Please, don't give half a solution to a problem; there's lots of people who need the entire thing! ? I'll give you this virtual cupcake if you tell us what the dodgy mod is. Heh heh. It's always the dumb like me that give a half baked solution. Sorry! The mod was SexLab Unfiitered from the Schaken Mods site. TBH it doesn't add anything useful to my game so I have chucked it. I downloaded it a while ago and installed, then forgotten about it and it became outdated. 2
MelonLovr Posted February 8, 2022 Posted February 8, 2022 Still wonder if there is a way to make a mod/addon to Sexlab itself using either the CBBE 3BBB bellies or another one that simply covers up the shlong if it's too shLONG for their body during "special time" (There is a mod out there that flat out shrinks the shlong to prevent it from peeking out but I mean one where the belly MOVES WITH the shlong during the activities)
OsmelMC Posted February 8, 2022 Posted February 8, 2022 51 minutes ago, MelonLovr said: Still wonder if there is a way to make a mod/addon to Sexlab itself using either the CBBE 3BBB bellies or another one that simply covers up the shlong if it's too shLONG for their body during "special time" (There is a mod out there that flat out shrinks the shlong to prevent it from peeking out but I mean one where the belly MOVES WITH the shlong during the activities) Depending of your Physics configuration and Body type, the belly move with the penis impact. I'm experimenting with the COCO body on Nexus with SMP + CBPC Physics configuration and looks good. In any case the only thing still to develop is enhance the mod that shrink the Penis, to adjust the penis size based on the scale difference between the actors and of course the animation tags because only matters on some animations. For that better talk with the author.
Bluegunk Posted February 8, 2022 Posted February 8, 2022 3 hours ago, Bluegunk said: Heh heh. It's always the dumb like me that give a half baked solution. Sorry! The mod was SexLab Unfiitered from the Schaken Mods site. TBH it doesn't add anything useful to my game so I have chucked it. I downloaded it a while ago and installed, then forgotten about it and it became outdated. Argh now I have the Sexlab Rollback error flag on game start. I know everything is fine. Is there a way of telling the mod to shut up and just get on with things? I don't want to faff about with a reinstall.
MelonLovr Posted February 8, 2022 Posted February 8, 2022 1 hour ago, OsmelMC said: Depending of your Physics configuration and Body type, the belly move with the penis impact. I'm experimenting with the COCO body on Nexus with SMP + CBPC Physics configuration and looks good. In any case the only thing still to develop is enhance the mod that shrink the Penis, to adjust the penis size based on the scale difference between the actors and of course the animation tags because only matters on some animations. For that better talk with the author. What mod are yeh talking about or which config because the shlong just goes through the belly for me
OsmelMC Posted February 8, 2022 Posted February 8, 2022 3 hours ago, Bluegunk said: Argh now I have the Sexlab Rollback error flag on game start. I know everything is fine. Is there a way of telling the mod to shut up and just get on with things? I don't want to faff about with a reinstall. Using the "Clean System" option on the last page the SexLab MCM. But you shouldn't see the rollback error unless you still be using the wrong version of the SexLabUtil.pex script file or the one you remove be for a newest version of SexLab. In any case use the "Clean System" option should fix it 1
OsmelMC Posted February 8, 2022 Posted February 8, 2022 1 hour ago, MelonLovr said: What mod are yeh talking about or which config because the shlong just goes through the belly for me https://www.nexusmods.com/skyrimspecialedition/mods/62052 With all the requirements and choosing the option for SMP Physics first in the setup beside the configuration files to use SMP+CBP. I still configuring my. But l pleased with the results. I now trying to set the breast bounce based on the real breast size because my Argonian's are almost flat by default even with 100 of weight, while the rest of the races go from Cup A to Cup C between the weight 0 and 100 (I'm keeping the Cup D for Bimbo's of "SexLab Hormones")
Bluegunk Posted February 9, 2022 Posted February 9, 2022 (edited) 17 hours ago, OsmelMC said: Using the "Clean System" option on the last page the SexLab MCM. But you shouldn't see the rollback error unless you still be using the wrong version of the SexLabUtil.pex script file or the one you remove be for a newest version of SexLab. In any case use the "Clean System" option should fix it Thank you! ? So far as I'm aware (and checked many times) the SexlabUtil.pex is now the correct one, and is the current Sexlab SE version I am using. And Clean System sorted it out. Thanks for that! Edited February 9, 2022 by Bluegunk 1
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