Popular Post Ashal Posted January 13, 2018 Popular Post Share Posted January 13, 2018 SexLab SE - Sex Animation Framework v1.65 - 11/08/22 View File Skyrim SexLab SE/AE (SSL) v1.65 An adult animation framework This version of SexLab is for Skyrim Special Edition / Anniversary Edition For the old LE version, click here Note on downloads: For Skyrim Special Edition (1.5.97, aka SE) use SexLabFrameworkSE_v163.7z For Skyrim Special Edition (1.6.640, aka AE) use SexLabFrameworkAE_v165.7z For the GOG version of Skyrim (1.6.659) use SexLabFrameworkGOG_v165.7z AE also requires latest version of Address Library (available here) Only the latest version is supported. 1.5.97 version will not be updated. ----- Description -------------------------------------------------------------- Skyrim SexLab, is intended to serve as a unifying resource for modders to pull animations from to aid them in development of adult themed mods, without having to going through the complex scripting work it takes by themselves. A modder is provided with a wealth of tools and functions they can call that will aid them in creating their own mod. As it is intended as a resource mod that other mods can pull from to use for adult animations. This mod does NOTHING by itself, and requires a separate mod to make use of the resources provided. ----- Frequently Asked Questions ------------------------------------------- http://www.loverslab.com/topic/17711-sexlab-frequently-asked-questions-faq/ ----- Requirements ------------------------------------------------------------- Skyrim Script Extender (SKSE) REQUIRES SKSE 2.2.2 OR NEWER Address Library for SKSE Plugins Fores New Idles in Skyrim SE (FNIS) REQUIRES FNIS 7.0.0 OR NEWER FNIS Creature Pack version 5.2 or newer is required only if you want creature animation support in SexLab, otherwise it is not required. If you get a warning in game about not having 5.2 installed despite having installed it. You have without exception, installed it incorrectly. You can either ignore the warning and keep using SexLab like normal if everything working anyway, or do the smart thing and figure out what's wrong with your FNIS install so the warning will leave you alone. SkyUI SE REQUIRES VERSION 5.0 OR NEWER An actor skeleton mod such as XP32 Maximum Skeleton Special Extended (XPMSSE) ----- Basic Installation Procedure ------------------------------------------ After properly installing SKSE, SkyUI, and FNIS as listed above, follow these steps. Download the latest full framework pack & install it using your mod manager of choice (Mod Organizer highly preferred.) Run the GenerateFNISforUsers.exe tool. If you have a custom animation skeleton installed (very likely, if you don't you should. See: XPMSSE ) make sure you check the "Skeleton arm fix" patch. Click the big button that reads "Update FNIS Behavior" You should see a line that says "Reading SexLab..." if not you've done something wrong. DO NOT ignore any warnings or errors you see in the FNIS window. Activate the SexLab.esm file in your list of active mods. Load or start a new save game in Skyrim and navigate to the Mod Configuration menu titled "SexLab" Check that you meet the requirements on the left pane and then click the Install option in the top right. NOTE: Some of the checks you'll see there are only soft dependencies, or can be a false-negative. If the Install button is clickable for you, just go ahead and continue. [*]Close all menus and stand still until the install finishes, it can take a few minutes. ----- Basic Update Procedure ------------------------------------------------- Download the latest full framework archive, if you are using a version older than 1.60, you will need the full archive, otherwise you will only need the update patch. Extract the updated framework/patch into your Skyrim's data folder, or if using Mod Organizer (like you should be) then merge the files ontop of an existing MO mod install for SexLab Framework. (optional, but recommended for safest upgrade) Disable ALL SexLab related mods except for SexLab.esm and any that are absolutely required or disabling will mean losing progress on in some way. Navigate to your Skyrim's data/tools/GenerateFNIS_for_Users folder and run the GenerateFNISforUsers.exe utility. If you have a custom animation skeleton installed (if you dont, you should) make sure you check the "Skeleton arm fix" patch. Click the big button that reads "Update FNIS Behavior" You should see a line that says "Reading SexLab ..." if not you've done something wrong. Load your save game and you should see a notification that SexLab is updating and/or installing, it will then go through the update process. [*]Wait 1-2 minutes, until you see a notification that says SexLab has finished updating and/or installing [*]Wait another 30 seconds or so and then perform a quick test animation either via the SexLab MatchMaker mod or by starting one via the animation editor. [*]Assuming the test animation was successful, save your game with the update now fully applied, you should see the appropriate version number listed on the last page of the SexLab MCM. [*](optional, but recommended for safest upgrade) if you followed step 3, you should now reinstall all the SexLab mods you disabled, ensuring you are using the latest version of each. For best results reinstall them one at a time and make sure they are functional with the new version of SexLab before reinstalling the next one. ----- Creature Use Instructions ----------------------------------------- If you want to use creature animations, you will need to follow some extra installation instructions. Install the latest FNIS and the latest FNIS Creature Pack if you have not yet, both of which are available on the FNIS Download page Run GenerateFNISforUsers and click the big "Update FNIS Behavior" button. After it finishes patching, you should see 2 lines, "Create Creature Behaviors ..." and BELOW that "Reading SexLabCreature ..." Load your Skyrim save Navigate to the SexLab Mod Configuration menu and go to the first available settings page, "Animation Settings" Check the box for "Allow Creature Animation" so that it is in a toggled on state (the box is filled instead of empty) You will need to install mod that lets you start animations with creatures, as SexLab Framework does not start any animations by itself. SexLab MatchMaker works with creatures, and is the more straight forward of means to start creature animations. For others, look through the download page for SexLab mods with creature support ----- Uninstalling ---------------------------------------------------------------- To cleanly uninstall the mod, perform the following steps. With your current installation, go into MCM and select the "Rebuild & Clean" page. Click on the row that says "Clean System" You will be prompted to close all your current menus, do so. After closing your menus and being told the system clean is complete, save your game. Perform the uninstall procedure for any 3rd party SexLab mods you have installed. Quit the game. Disable SexLab.esm and any SexLab mods you have enabled in your load order ----- Changelog ---------------------------------------------------------------- See: https://github.com/eeveelo/SexLab ----- Modder's Guide ------------------------------------------------------------- A modders guide to using the API can be partially found in scripts/sources/SexLabFramework.psc WARNING: The API docs are currently fairly outdated in some spots for v1.60. It should be fine in most spots, but if you have any questions feel free to private message me or ask somewhere else and I'll answer soon as I'm able. Updating them is my top priority right now. If you are a mod developer looking to develop a mod using SexLab, feel free to contact me via private message and I will do everything I can to help you along and if possible upgrade the framework to fit your needs. ----- Future Plans ---------------------------------------------------------------- See dedicated development thread ----- Credits ----------------------------------------------------------------------- Scripting & Project Owner: Ashal Additional Scripting: osmelmc SKSE Plugin: h38fh2mf Ashal Animations: Unknown Modders - http://skup.dip.jp Arrok - BBP Animations JoshNZ - Animated Prostitution Mithos Blac945 Zynsch TDA Zynsch Bleagh PanicForever Athstai - Dark Investigations 3jiou - http://www.loverslab.com/topic/38317-3js-animations/ Mitos - http://www.loverslab.com/topic/42217-mitos-animation-shop/ Leito86 - http://www.loverslab.com/topic/39465-animations-by-leito-12915-new-animations/ 4uDIK - http://www.loverslab.com/topic/38934-аnimations-for-sexlab/ FalloutBoy2 - http://www.loverslab.com/topic/39160-animation-complete/ Audio: Lovers with PK Setekh Mesh/Textures: Calyp - Strapon oli3d - Bukkake Shaders 4uDIK1 - Male Nudesuit Dimon99 - Female Nudesuit Vacaliga - Stacking cum textures Localization: aravis7 - French CGi - German mswind - Chinese anonymous - Japanese fedim - Russian sh1ny - Russian holtof55 - Russian Huili - Russian RockMic - Italian NOTE: If you have an updated translation file or would like to translate or update one of the existing translations; send it to me or let me know if you have any questions about how. ----- Permissions ----------------------------------------------------------------- You must ask my permission before distributing this base framework on any site other than LoversLab.com The animations themselves belong to the individual modders who made them, I am using them solely by their permission and/or stated open use policy. If you wish to repurpose them else where it is there permission you need and not mine. Unless you are contributing to the Git repository development branch, you are not allowed to edit any of the included scripts and resources except to translate the mod into another language. If you wish to translate the framework into another language, go right ahead, no need to ask. If you need it, I will provide you with as much support as I can to assist you with the translation process. Afterwards if you want to send me the translated file and I will package it with the releases, or you are free to release the translation file, and the translation file alone, however you wish. ----- Contacting Me -------------------------------------------------------------- I will provide direct support to people via email and private message ONLY if you are a modder using the framework in your mod. People seeking support for using the mod contacting me this way will be, without hesitation, completely ignored. If you need support for the framework, use the thread or support section, I will answer such questions there and only there. --------------------------------------------------------------------------------------- Submitter Ashal Submitted 11/20/2021 Category Framework & Resources Requires SKSE 2.2.2, Address Library, Skryim 1.6.640 Regular Edition Compatible No 725 Link to comment
Popular Post Ashal Posted January 13, 2018 Author Popular Post Share Posted January 13, 2018 Backup of original 1st post. Beta build is for Skyrim Special Edition only More details on the version/beta coming later when I have more time. For now, I just want to get the beta out there for testing. So here it is. Non-SE users will likely have to wait until release for 1.63. I have no plans right now to release a non-SE version of the beta. Requirements: Skyrim SE 1.5.97 SKSE SE v2.0.17 SkyUI SE Changes since 1.62: Added a caching system to animation searches Increased animation slots to 750, decreased voice/expression slots to 375. A new scaling fix that finally solves the issue with some actors/creatures randomly changing sizes when animating (enabled by default) (partially implemented) a new hook system for developers that don't work on events, allowing them to fully complete their hook function before the thread continues. Solves some sync issues with more complicated or timing sensitive hooks. Some other stuff I'm surely forgetting because it's been a long time. Beta 2 Hotfix: Updated SexLabUtil.dll and PapyrusUtil.dll to the new version of SKSE (2.0.7) Removed references to Oldrim scripts (NiOverride and MfgConsoleFunc) to fix compile issues Some minor tweaks here and there Beta 3: Updated SexLabUtil.dll and PapyrusUtil.dll to the new version of SKSE (2.0.8) Fixed most of the slowdown at animation startup Fixed disabled animations still getting used for awhile afterward Some minor tweaks here and there Beta 4: Updated SexLabUtil.dll and PapyrusUtil.dll to the SKSE 2.0.10 Beta 5: Updated SexLabUtil.dll and PapyrusUtil.dll to the new version of SKSE (2.0.11 or 2.0.12) Skyrim SE, version 1.5.62 only Re-added all high heel options in the MCM. Beta 6: Updated SexLabUtil.dll and PapyrusUtil.dll to the new version of SKSE (2.0.15) Skyrim SE, version 1.5.73 only Beta 7: Updated SexLabUtil.dll and PapyrusUtil.dll to the new version of SKSE (2.0.16) Skyrim SE, version 1.5.80 only Re-enabled HDT Heels detection A few minor bug fixes Beta 8: Updated SexLabUtil.dll and PapyrusUtil.dll to the new version of SKSE (2.0.17) Skyrim SE, version 1.5.97 only Beta 9: A lot of shit I can't remember. Known Issues: ---- Other Notes: Animation packs from non-SE version have to have their animations converted to 64 bit in order to work. This can be easily automated and done quickly by the pack developers. Download: FULL BETA 9 ARCHIVE: SexLabFrameworkSE_v163_BETA9.zip Old version: FULL Beta 8 Archive: (MEGA Mirror) SexLabFrameworkSE_v163_BETA8.7z UPDATE for beta 7 to beta 8: (MEGA Mirror) SexLab_v163_UPGRADE_beta7_TO_beta8.zip For Skyrim 1.5.80 (MEGA Mirror) SexLabFrameworkSE_v163_BETA7.7z For Skyrim 1.5.73 (MEGA Mirror) SexLabFrameworkSE_v163_BETA6.7z For Skyrim 1.5.62 SexLabFrameworkSE_v163_BETA5.7z 25 Link to comment
whowasphone Posted January 13, 2018 Share Posted January 13, 2018 Holy fuck, I've been waiting for this for so long, thank you Ashal. 6 Link to comment
badboyqq Posted January 13, 2018 Share Posted January 13, 2018 good job ,thanks Ashal 1 Link to comment
tuxagent7 Posted January 13, 2018 Share Posted January 13, 2018 Oh yeah ! thank you Ashal ! 1 Link to comment
squirrellydood Posted January 13, 2018 Share Posted January 13, 2018 How do I add the animations? I still have the Lite version of Sexlab, do I just have this one overwrite it? Do I need more mods to add the animations from the Lite Version or will having it overwrite be enough? Link to comment
Painbow69 Posted January 13, 2018 Share Posted January 13, 2018 can't get any animations to work using matchmaker light. remade all my patches, cleaned/rebuilt sexlab ingame after installation, but no scene animations play. 2 Link to comment
tuxagent7 Posted January 13, 2018 Share Posted January 13, 2018 26 minutes ago, squirrellydood said: How do I add the animations? I still have the Lite version of Sexlab, do I just have this one overwrite it? Do I need more mods to add the animations from the Lite Version or will having it overwrite be enough? Sexlabs lite is not sexlabs 1.63, you will have to deinstall the former and install the full mod 1.63 2 Link to comment
squirrellydood Posted January 13, 2018 Share Posted January 13, 2018 17 minutes ago, tuxagent7 said: Sexlabs lite is not sexlabs 1.63, you will have to deinstall the former and install the full mod 1.63 I know that but this one doesn't have any animations and there are no animation packs for it on SE. So the options are an empty framework or overwrite Sexlab Lite. Link to comment
tuxagent7 Posted January 13, 2018 Share Posted January 13, 2018 8 minutes ago, squirrellydood said: I know that but this one doesn't have any animations and there are no animation packs for it on SE. So the options are an empty framework or overwrite Sexlab Lite. Well i think the original animations are supposed to be in sexlabs 1.63 sure you wont have the nibbles or the billyy or the others because they have to be converted and there has to be a slal AnimLoaded converted But Sexlabs normally come with somes animations Link to comment
LesboIsBesto Posted January 13, 2018 Share Posted January 13, 2018 Koolio, but I am not ready to risk my saves on beta or alpha mods yet so I can wait some more Link to comment
bonnysn Posted January 13, 2018 Share Posted January 13, 2018 Godbless Ashal, Renaissance comes again 3 Link to comment
squirrellydood Posted January 13, 2018 Share Posted January 13, 2018 1 hour ago, tuxagent7 said: Well i think the original animations are supposed to be in sexlabs 1.63 sure you wont have the nibbles or the billyy or the others because they have to be converted and there has to be a slal AnimLoaded converted But Sexlabs normally come with somes animations There are literally over 8 thousand files that this does not conflict with in Sexlab Lite, its more than just a few animations. There are over 800 separate animations in the other Lite version, including all the creature animations. 2 Link to comment
Ashal Posted January 13, 2018 Author Share Posted January 13, 2018 Animation packs that work with SexLab Lite should work with this as far as I know. 2 Link to comment
squirrellydood Posted January 13, 2018 Share Posted January 13, 2018 46 minutes ago, Ashal said: Animation packs that work with SexLab Lite should work with this as far as I know. There are no animation packs for Lite, all the animations were already included because the program that was needed to include animations en mass doesn't work in 64 bit requiring them to individually be added to sexlab itself by the modder, in this case Vinfamy. or at least tht's how it was explained in the development thread. 2 Link to comment
perrymwt Posted January 13, 2018 Share Posted January 13, 2018 3 hours ago, squirrellydood said: There are no animation packs for Lite, all the animations were already included because the program that was needed to include animations en mass doesn't work in 64 bit requiring them to individually be added to sexlab itself by the modder, in this case Vinfamy. or at least tht's how it was explained in the development thread. Would it be possible to add the animations from Lite, as well as the script that registers those animations to this Beta, without blowing up the universe? I believe it's one script, sslAnimationDefaults.pex. Just wondering. 1 Link to comment
Revanswe Posted January 13, 2018 Share Posted January 13, 2018 Seems like upgrading to sexlabs 1.63 broke the sex animations for my custom race (Succubus). It worked fine with sexlabs lite 0.1.1 (after I used sexlab register custom race spell) but 1.63 doesn't seem to have that function. At least not yet 2 Link to comment
Ashal Posted January 13, 2018 Author Share Posted January 13, 2018 4 hours ago, perrymwt said: Would it be possible to add the animations from Lite, as well as the script that registers those animations to this Beta, without blowing up the universe? I believe it's one script, sslAnimationDefaults.pex. Just wondering. I haven't looked at how modified lite's version of the relevant scripts is, but that should work fine as far as I know. You may need to recompile the copied sslAnimationDefaults from lite under the full version though. 1 hour ago, Revanswe said: Seems like upgrading to sexlabs 1.63 broke the sex animations for my custom race (Succubus). It worked fine with sexlabs lite 0.1.1 (after I used sexlab register custom race spell) but 1.63 doesn't seem to have that function. At least not yet Make sure the custom race has the ActorTypeNPC keyword. Other than that, I'd have to see a debug log from an animation attempt using the race to know more. 2 Link to comment
AnubiSs2167 Posted January 13, 2018 Share Posted January 13, 2018 14 hours ago, Ashal said: A new scaling fix that finally solves the issue with some actors/creatures randomly changing sizes when animating (enabled by default) (Wasnt that fixed already by madmangun?) (partially implemented) a new hook system for developers that don't work on events, allowing them to fully complete their hook function before the thread continues. Solves some sync issues with more complicated or timing sensitive hooks. (Will that fix desychronization between actors, especially if more then 2 actors animation is playing?) 1 Link to comment
Arizona_Steve Posted January 13, 2018 Share Posted January 13, 2018 Finally... I can stop playing ESO and go back to Skyrim. Will have to revisit the Random Sex mod at some point... 6 Link to comment
squirrellydood Posted January 13, 2018 Share Posted January 13, 2018 3 hours ago, Ashal said: I haven't looked at how modified lite's version of the relevant scripts is, but that should work fine as far as I know. You may need to recompile the copied sslAnimationDefaults from lite under the full version though. Make sure the custom race has the ActorTypeNPC keyword. Other than that, I'd have to see a debug log from an animation attempt using the race to know more. I'm not sure how this is done, is there a guide telling how to do these things manually? 1 Link to comment
Valehyena Posted January 13, 2018 Share Posted January 13, 2018 "you've done well, Here this is for you." 4 Link to comment
mosiah Posted January 13, 2018 Share Posted January 13, 2018 May the porn-god bless your kind soul Ashal. 4 Link to comment
perrymwt Posted January 13, 2018 Share Posted January 13, 2018 7 hours ago, Ashal said: I haven't looked at how modified lite's version of the relevant scripts is, but that should work fine as far as I know. You may need to recompile the copied sslAnimationDefaults from lite under the full version though. Make sure the custom race has the ActorTypeNPC keyword. Other than that, I'd have to see a debug log from an animation attempt using the race to know more. Well, I gave it a try and it does work. All you need to do is copy the actors directory from the lite version to the Beta version. THen copy sslAnimationDefaults.pex and sslCreatureAnimationDefaults.pex from the Lite version to the Beta version. Install. Rerun FNIS. Run the game and reset the animation registry. I've tried a dozen or so human animations and they all work. So no real need to wait for JContainers to be converted to use with SLAL. A big thanks to vinfamy for all the work putting together the animations. Edit: Be patient. It takes a while for 800+ animations to register. 7 Link to comment
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