4uDIK Posted November 4, 2014 Posted November 4, 2014 Downloaded and watched Sekslab. Software part honed to perfection, the animation is poor. This stimulated to do a bit of animation for me. Animators note. Man is always in motion. Breathes, looks around, stretches, keeps his balance, changes the reference point. (Even artists depicting the statue and then suddenly starts to move can not be completely fixed) In half of the Sekslab animations - one fixed actor. Symmetry - the enemy of naturalness. Try to do a little asymmetrical postures. Watch for the center of mass of the actor. (many animations Sexlab fall down) Use the momentum and energy transfer (sweep - kick - the result of kick - rebound or return). Movement should differ in amplitude and time. Man is not a robot and not a chronometer. A small looping animations (2-3 cycles) cycle becomes noticeable and lost naturalness. Should be 8 - 10 cycles. I do animation in 300 frames, using IK. Then 3-4 switch instructs smooth natural motion of the body without frictions. (Breathing, twists, turns head) Then I place the keys frictions, and then do frictions. At least fix bearings using IK Solvers and constraints. You can use this animations in your mods. Jast write in credits about me as autor of this animation. Mark it 4D or 4uDIK. Mods with this animation: http://www.loverslab.com/files/file/1488-non-sexlab-animation-pack/ 4d04.zip
SuplenC Posted November 4, 2014 Posted November 4, 2014 Great job! Waiting for more AP replacement since it's animations are really bad. Especially skullfuck.
cretin Posted November 4, 2014 Posted November 4, 2014 These are outstanding. Best I've seen. Leg Up has a 180-degree alignment issue, but most are drop-in replacements.
aravis7 Posted November 4, 2014 Posted November 4, 2014 Wonderful animations : ) I really like how you create smooth and realistic thrusting, and not ultra exagerated movement like other animators. Please keep it up : )
Luckris Posted November 4, 2014 Posted November 4, 2014 To be honest, most sexlab animations are stiff and not real fluid, or real looking.
Guest mercury11 Posted November 5, 2014 Posted November 5, 2014 This is so great! I love it, and awesome work!
Oxomoco Posted November 5, 2014 Posted November 5, 2014 These are outstanding. Best I've seen. Leg Up has a 180-degree alignment issue, but most are drop-in replacements. Any chance we could get some .gifs of these? Also, how does one correct this 180 degree alignment issue? I assume it's a very quick edit, but it'd be awesome if anyone could link me to or provide a super basic walkthrough on how to fix
rydin Posted November 5, 2014 Posted November 5, 2014 These look pretty good from what I've seen! Do you have any objection if your aniamtions are added as ADDITIONAL animations instead of overriding ones into this mod? http://www.loverslab.com/files/file/1488-non-sexlab-animation-pack-beta-20141103-up/
Talbrooks Posted November 5, 2014 Posted November 5, 2014 Anything special to install these? 'cause simply overwriting the AP animations just causes my game to CTD.
rydin Posted November 5, 2014 Posted November 5, 2014 Anything special to install these? 'cause simply overwriting the AP animations just causes my game to CTD. Run FNIS just in case. But overwriting HKX shouldn't cause your game to CTD.
Talbrooks Posted November 5, 2014 Posted November 5, 2014 Ran FNIS first thing, CTD. Cleaned saved game with savetool, got it to open, got in a position to run animations, CTD before any animations can start. None of the people posting here have experienced this?
rydin Posted November 5, 2014 Posted November 5, 2014 Ran FNIS first thing, CTD. Cleaned saved game with savetool, got it to open, got in a position to run animations, CTD before any animations can start. None of the people posting here have experienced this? Not I. Have you tried installing the old animations again to see if it still does a CTD?
Crate123 Posted November 5, 2014 Posted November 5, 2014 Havent experienced any problems with thes animations. They are really good, man we are being spoiled for excellent animations recently. Keep up the wonderful work!
Talbrooks Posted November 5, 2014 Posted November 5, 2014 Finally got them to run, though they're horribly misaligned for me. They look pretty great otherwise.
rydin Posted November 5, 2014 Posted November 5, 2014 Finally got them to run, though they're horribly misaligned for me. They look pretty great otherwise. The problem is AP's original allignments are all out by 44CM (or whatever measurement it is). SO whn overriding all the animations by default are aligned to APs, onot DIKs. I noticed this when I was testing the using my mod.
redshift1979 Posted November 5, 2014 Posted November 5, 2014 infinitely better than original AP lol. well done.
4uDIK Posted November 5, 2014 Author Posted November 5, 2014 These look pretty good from what I've seen! Do you have any objection if your aniamtions are added as ADDITIONAL animations instead of overriding ones into this mod? http://www.loverslab.com/files/file/1488-non-sexlab-animation-pack-beta-20141103-up/ You can use my animation as you want by specifying me as the author of these animations in the description of the mod.
Thenryb Posted November 5, 2014 Posted November 5, 2014 These are outstanding. Best I've seen. Leg Up has a 180-degree alignment issue, but most are drop-in replacements. Any chance we could get some .gifs of these? Also, how does one correct this 180 degree alignment issue? I assume it's a very quick edit, but it'd be awesome if anyone could link me to or provide a super basic walkthrough on how to fix I am getting the same alignment issues with leg-up and cowgirl.
einstein1995 Posted November 5, 2014 Posted November 5, 2014 These are outstanding. Best I've seen. Leg Up has a 180-degree alignment issue, but most are drop-in replacements. Any chance we could get some .gifs of these? Also, how does one correct this 180 degree alignment issue? I assume it's a very quick edit, but it'd be awesome if anyone could link me to or provide a super basic walkthrough on how to fix I am getting the same alignment issues with leg-up and cowgirl. Same, tried to put rotate=0 and compile but for some reason it fails
TDA Posted November 5, 2014 Posted November 5, 2014 I do animation in 300 frames, using IK. Then 3-4 switch instructs smooth natural motion of the body without frictions. (Breathing, twists, turns head) Then I place the keys frictions, and then do frictions. At least fix bearings using IK Solvers and constraints. Что -то не понял этот обзац... Кстати, как правильно сделать приседание актера (из стойки на корточки, я делал по радиусу бедра, но что-то не то получается (() Если не трудно - поясниете, спасибо...
4uDIK Posted November 5, 2014 Author Posted November 5, 2014 Я делаю анимацию в 300 кадров, с помощью IK. в 3-4 ключа задаю плавное, естественное движение тела. (Дыхание, изгибы, повороты головы) Потом ставлю ключи фрикций, а затем делаю сами фрикции. Затем фиксирую опорные части с помощью IK Solvers и constraints.
3jiou Posted November 5, 2014 Posted November 5, 2014 Наконец-то появилось время посмотреть твои анимации. Отлично сделано, с фантазией Но парочка замечаний всё же есть. Первое, что заметил - почти во всех сценах у женского персонажа слишком скрючен мизинец, я бы на твоем месте это поправил. Также, кажется в AP Cowgirl, у мужского персонажа не зациклена правая рука в сценах 5 и 6. Ну, а в остальном очень даже хорошо, продолжай в том же духе
Thenryb Posted November 6, 2014 Posted November 6, 2014 Наконец-то появилось время посмотреть твои анимации. Отлично сделано, с фантазией Но парочка замечаний всё же есть. Первое, что заметил - почти во всех сценах у женского персонажа слишком скрючен мизинец, я бы на твоем месте это поправил. Также, кажется в AP Cowgirl, у мужского персонажа не зациклена правая рука в сценах 5 и 6. Ну, а в остальном очень даже хорошо, продолжай в том же духе I have noticed the same thing.
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