Jump to content

SexLab SE - Sex Animation Framework v1.66b - 01/18/2024


Recommended Posts

Posted
15 hours ago, OsmelMC said:

 

The problem is with the "Suppressed Animations List" you have to remove the SuppressedAnimations.json file that is located on the SKSE/Plugins/SexLab/

 

SKSE/Plugins/SexLab/SuppressedAnimations.json

 

Delete the file and Reset the SexLab Animation Registry once the file be deleted.

 

The functions to suppress the animations seems to be having problems but the script are right so most be the PapyrusUtil. The PapyrusUtil included on the BETA 9 is newer than the last released so if you have another PapyrusUtil installed remove it and make sure that the BETA 9 files be overriding all the other Mods that comes with the PapyrusUtil.

I don't have the suppressedanimations.jsonfile there, i can't find it, i don't even think it's there, the only animations that i can see there, despite not being shown are: ArrokReverseCowgirl.json and the TrollGrabbing from the Creatures folder, so.. any other way i can fix the animations not showing?

No Suppressed animations.png

Inside animations file.png

TrollGrabbing animation.png

Posted
1 minute ago, Patrick16 said:

I don't have the suppressedanimations.jsonfile there, i can't find it, i don't even think it's there, the only animations that i can see there, despite not being shown are: ArrokReverseCowgirl.json and the TrollGrabbing from the Creatures folder, so.. any other way i can fix the animations not showing?

No Suppressed animations.png

Inside animations file.png

TrollGrabbing animation.png

 

Mine was in Documents > My Games > Skyrim Special Edition > SKSE  etc etc

 

(close to the place were all your saves are stored)

Posted

Then where the hell do i find the SuppressedAnimations.json? i looked both in my steam directory, through mod organizer, through my documents, and still couldn't find it, so is there any other way of fixing the animations so that they finally show up in the menu and etc?

Posted (edited)

Hey guys, I have the latest version and run Nemesis and it found everything, but the mcm won't even load the menu for Sex Lab, tried the console command to reset the mcm and tried jaxonz mcm kicker but it won't load. As you can see in the pic of my MCM list it's just not there, has anyone encountered this and knows of a fix?

Skyrim Special Edition 24_08_2021 11_36_19.png

Edited by Astronamy
Posted (edited)
2 hours ago, Patrick16 said:

so how do i make the sexlab animations show up? because when i rebuild or reset them, they still don't appear, so how do i fix this issue?

 

First make sure that the SexLab Animations are showed on the FNIS.

 

Then if you are using the MO2 check the Override folder at the end of the Mod list. The SuppressedAnimations.json file should be there if nobody move it.

 

 

Finally check if you have some mod to remove the default Animations installed, many users forget about but shouldn't be your problem because those Mods only remove the default Animations and don't interfere with the "SL Animation Load" Animations. Since you have 0 Animations you problem should be the SuppressedAnimations.json file or the FNIS.

 

 

You can reset the Animation Registry and send me the Papyrus log file to check what is happening.

Edited by OsmelMC
Posted
3 hours ago, Patrick16 said:

I told you, i even looked inside of them, there is no SuppressedAnimations.json in there, i think? what now?

JContainers64.log 16.75 kB · 3 downloads PapyrusUtilDev.log 4.87 kB · 3 downloads SexLabUtil.log 3.51 kB · 2 downloads

The log confirm that the file doesn't exist. 

 

I have to read more with time to find the reason of the problem. Also I was expecting the "Papyrus.0.log"

Posted

Everytime SL launches, it crashes my game. In MO2 it says "plugin not found : sexlabs.esm" even though I can see the file through MO2/mods/SexLabFrameWorks

 

Can anyone guide me?

Posted

if this file isn't the one you were looking for, sorry but i cannot find it, could you tell me where it is if this one isn't the right one? (i know it's the .log0 version of the thing i sent i found it right under the .txt version)

PapyrusUtilDev.log0

Posted
19 hours ago, Patrick16 said:

so how do i make the sexlab animations show up? because when i rebuild or reset them, they still don't appear, so how do i fix this issue?

 

Make sure you are in 3rd person when you install the framework or reset the animation registry. It has to be able to detect an FNIS variable, which sometimes fails if you load into the game without having gone into 3rd person yet.

Posted
19 minutes ago, Ashal said:

 

Make sure you are in 3rd person when you install the framework or reset the animation registry. It has to be able to detect an FNIS variable, which sometimes fails if you load into the game without having gone into 3rd person yet.

 

If I suppress a bunch of anims while in 1st person, could that be what causes the suppress animation feature to bug out?

 

(I don't remember having to be so careful with my 1st/3rd person on the previous version of Sexlab)

Posted
20 minutes ago, shardoom said:

 

If I suppress a bunch of anims while in 1st person, could that be what causes the suppress animation feature to bug out?

 

(I don't remember having to be so careful with my 1st/3rd person on the previous version of Sexlab)

 

No. The suppress system has nothing to do with with FNIS and is just a json list of animations to skip registering.

 

Being able to fully remove the default animations without editing the scripts and just removing the FNIS files is new to beta 9. Though I'm likely going to remove it for the final release since people are having problems with it due to the FNIS variable detection failing. 

Posted

alright, tried it, that method worked, thanks a lot, Ashal, and btw, advice for those that keep crashing when quicksaving: make sure you turn off your papyrus logging and remove the TMP 0 kb save folders after crashing, and keep the papyrus logging off most of the time if not needed.

Posted (edited)

Hello, the expression on faces (PC & NPC) are not working and I am a litle bit lost where I should check.

First I tried to disable other mods who could run in the same way so i disable Conditional expression, expressive Facegen morphs SE.

Then I try to check with some custom face expression linked in the topic.

I've enable expressions in sexlab parameters

But nothing happen during the scene neither my PC or NPC. When I press test on PC or test on NPC via sexlab expression parameter they are opening their mouth correctly.

for oral animation the month is opening sometimes a litle bit epilectic (open close very fast)

I also tried to reset expression via sexlab menu without success.

outside sexlab, expression seems runing normaly when i enable it, like smiling talking ect.

 

So any idea how I can have expression again during animation ? tks

Edited by kolo88
Posted (edited)
32 minutes ago, kolo88 said:

animation the month is opening sometimes a litle bit epilectic (open close very fast)

 

That means that some other Mod is interfering.

 

Check my Tweaks for the "Conditional Expression Patch"

 

Enable the"Auto Refresh Expression" option in the SexLab

 

Find the Mod that is interfering with the Expressions.

 

Send me your mod list

Edited by OsmelMC
Posted

i have been reading the main post to see what is not compatible with beta 9 and i see nothing being mentioned there at all. i saw some earlier posts referring to MFG Fix not being compatible, and not to install it, but nothing really confirmed anywhere, nor why is it not compatible with beta 9. which makes me a bit concerned as i have other mods with "require" MFG Fix to be installed......

 

i have also asked in some of the SexLab voice packs threads (like Nubie's...) to see if they will still work with Beta 9. hoping to hear something back soon

Posted
5 minutes ago, YojimboRatchet said:

i have been reading the main post to see what is not compatible with beta 9 and i see nothing being mentioned there at all. i saw some earlier posts referring to MFG Fix not being compatible, and not to install it, but nothing really confirmed anywhere, nor why is it not compatible with beta 9. which makes me a bit concerned as i have other mods with "require" MFG Fix to be installed......

 

i have also asked in some of the SexLab voice packs threads (like Nubie's...) to see if they will still work with Beta 9. hoping to hear something back soon


Been running MFG Fix along side Beta 9 for a long while....no issues.

Posted
On 8/20/2021 at 10:53 AM, trkmnr said:

So after dicking around for a bit I found the solution. I'll leave it here in case anyone ends up in my shoes.
One of sexlab's scripts has to be edited. In sslThreadModel go to line 522 and change:
CenterOnObject(VictimRef) to CenterOnObject(PlayerRef)

I've played like 5 hours since I've made the change and it seems to work just fine, but it's Skyrim we're talking about, so change stuff at your own risk.
I've also attached the edited script, it's from v163 beta9(for future ref)

sslThreadModel.pex 68.42 kB · 17 downloads

 

should there also be a psc file along with the pex ?

Posted (edited)
5 hours ago, OsmelMC said:

 

That means that some other Mod is interfering.

 

Check my Tweaks for the "Conditional Expression Patch"

 

Enable the"Auto Refresh Expression" option in the SexLab

 

Find the Mod that is interfering with the Expressions.

 

Send me your mod list

Oh yeah many thanks I didnt notice these updates, i've pick up the 3 dated from August.

After a long investigation on my mods I finally fix the problem with a full restart of sexlab the one who clean everythings and its working fine now.

When I passed from Beta 8 to Beta 9, I didnt reset anything ?

I lose my stats but its not a big deal I prefer to have pretty face :)

 

I'm using mfgFix or opparco mfg, here its working fine with Mfgfix. Havnt try with opparco. In fact im just using opparcoo for a convenient tool who display the reference of what you are clicking on the console so you know exactly if its an NPC, chest door, and not a texture, etc. 

Edited by kolo88
Posted

I have SKSE, MCM, SkyUI, FNIS, and Skyrim SE, and other mods requiring them (like flowergirls from nexus) work just fine in the MCM. Is something supposed to be added to the MCM with this mod? Nothing new is showing up for me

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...