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Posted

Hi, @NisaK I asked a while ago about the signs for autonomus Prostitution/Streetwalkers just starting to *bone* in the middle of the buildings like bars, pubs and dance clubs. I have been using the "designate area for Streetwalker's autonomy signs, yet I find that maybe 50% of the time they will ignore the designated areas and still start boning in the middle of the club. Which, because of WW, will send Sims out of the room and often out of the building, and won't stop (these working pals really want their money IG) unless I use the "force stop all sex" option from WW.

 

IDK if it's a basegame routing issue (which shouldn't be the case because I can manually move my sims into the room and have them interact with the objects placed within said room) or if the Walker AI is ignoring the designated signs, but it's starting to drive me a little insane because I have literally plastered a wall of "prostitution area" autonomy signs (the invisible during live mode versions) and it's constantly being ignored. I'm getting tired of having to constantly stop Sims from having sex in the middle of the room, while others are trying to dance, get drunk, high or laid.

 

As always, love your work and hope you're having a wonderful day!  

Posted

I'm sure it's been asked a million and a half times already (I looked but couldn't find it), but can anyone tell me where I can find the markings in the Succubus image from the home page?

image.png

Posted
On 5/28/2026 at 2:04 PM, Hosfac said:

I'm sure it's been asked a million and a half times already (I looked but couldn't find it), but can anyone tell me where I can find the markings in the Succubus image from the home page?

image.png



Which Markings, there are so many!!!!!

The butt tattoo is from one of our own community: https://www.loverslab.com/files/file/14571-octoass/

 

Based on a real sex worker/porn star's creative tattoo.

The cute animal nose and upper base lip color is from: 
https://pyxiidis.tumblr.com/post/179538353771/dionysus-things-for-cloven-folk-by-pyxis-satyrs


And the super cute face markings are from a long gone mod which used to be here: https://berrynooboos.tumblr.com/post/142156589387/i-lied-i-didnt-really-feel-like-doing-more

But is now gone. It's Gaia Nova's Andromeda tattoos, based on the asari from mass effect. Another succ coded species from a sci fi game. 

 

On 5/26/2026 at 12:01 PM, Kamen_Rider said:

Male or female sims removing condom mid sex is really the focus here, this can be done through either matching traits or dialogue, just to keep it consensual and not forced. You talked about condom preference, that could be a good idea for it.

<3
 

On 5/27/2026 at 7:24 AM, Sally_Song said:

Hi, @NisaK I asked a while ago about the signs for autonomus Prostitution/Streetwalkers just starting to *bone* in the middle of the buildings like bars, pubs and dance clubs. I have been using the "designate area for Streetwalker's autonomy signs, yet I find that maybe 50% of the time they will ignore the designated areas and still start boning in the middle of the club. Which, because of WW, will send Sims out of the room and often out of the building, and won't stop (these working pals really want their money IG) unless I use the "force stop all sex" option from WW.

 

IDK if it's a basegame routing issue (which shouldn't be the case because I can manually move my sims into the room and have them interact with the objects placed within said room) or if the Walker AI is ignoring the designated signs, but it's starting to drive me a little insane because I have literally plastered a wall of "prostitution area" autonomy signs (the invisible during live mode versions) and it's constantly being ignored. I'm getting tired of having to constantly stop Sims from having sex in the middle of the room, while others are trying to dance, get drunk, high or laid.

 

As always, love your work and hope you're having a wonderful day!  


It's really time to update my street walking autonomy code. In the meantime, it's possible it has to do with the lot. Like maxis may have detected the Main room as port of one of the smaller rooms you placed the sign in. I did this by accident one time when testing an open ended nook which looks like a seperate room. Maxis is hit or miss here. Sometimes those are tagged as separate rooms, sometimes they aren't. Door is the most surefire way to be reasonably sure a room is a room according to maxis code. 

BB cheats add a whole other level of fuckery for room detection. 

Thank ya for the feedback!!! I'll make it less annoying soon!

Posted

Hi Nisa, I had a little issue a while ago (can't find it, probably last year haha). Just wanted to say thank you for solving it.

 

Here's my latest succubus, can't imagine a lot of people show their creations from your mod too often but I could be wrong :D

 

Enjoy!

 

Spoiler

05-30-26_2-49-27AM.thumb.png.b9a6c093a88f3e7c9d02604885b232c4.png

 

Posted
On 5/30/2026 at 5:35 AM, NisaK said:


It's really time to update my street walking autonomy code. In the meantime, it's possible it has to do with the lot. Like maxis may have detected the Main room as port of one of the smaller rooms you placed the sign in. I did this by accident one time when testing an open ended nook which looks like a seperate room. Maxis is hit or miss here. Sometimes those are tagged as separate rooms, sometimes they aren't. Door is the most surefire way to be reasonably sure a room is a room according to maxis code. 

BB cheats add a whole other level of fuckery for room detection. 

Thank ya for the feedback!!! I'll make it less annoying soon!

Hi again NisaK! Thanks for getting back to my comment. 

 

I did think of the Maxis "this alcove is technically not a separate room, but is a part of the main room" type of room designation just after posting my original comment. So I tested it out (and never got around to updating my post, sorry about that!) The area I designated as a "Walkers Room" is in a bathroom area that is technically a basement (it's two separate rooms with a large "waiting area" out the front where there is a "no sex" sign on the wall, which can be used normally. i.e., sims relieving their bladder, using Basemental habits, or going there for a quick and dirty hook-up. Which is why I'm confused as to why the streetwalkers like to just randomly start servicing clients in the main area of the building (which is upstairs and not directly above the bathrooms), instead of going off to the designated rooms for discretion. I'm wondering if somehow the streetwalkers are encountering a "routing" error or are deciding that "it's close enough to the sign's radius," and as a result just pick the path of least resistance? I have no modding experience, so it's my best guess as to what's going on with their autonomy. 

 

Again, thank you so much for all your hard work, and I hope you're having a wonderful day! ❤️ 

Posted

To everyone who "Share Drenched Amy" not working properly, I found that only self-made drenched amy can be shared correctly, those purchased from web are malfunctioned, like, only sharing animation but no ingesting animation.

Posted
17 hours ago, Sally_Song said:

Hi again NisaK! Thanks for getting back to my comment. 

 

I did think of the Maxis "this alcove is technically not a separate room, but is a part of the main room" type of room designation just after posting my original comment. So I tested it out (and never got around to updating my post, sorry about that!) The area I designated as a "Walkers Room" is in a bathroom area that is technically a basement (it's two separate rooms with a large "waiting area" out the front where there is a "no sex" sign on the wall, which can be used normally. i.e., sims relieving their bladder, using Basemental habits, or going there for a quick and dirty hook-up. Which is why I'm confused as to why the streetwalkers like to just randomly start servicing clients in the main area of the building (which is upstairs and not directly above the bathrooms), instead of going off to the designated rooms for discretion. I'm wondering if somehow the streetwalkers are encountering a "routing" error or are deciding that "it's close enough to the sign's radius," and as a result just pick the path of least resistance? I have no modding experience, so it's my best guess as to what's going on with their autonomy. 

 

Again, thank you so much for all your hard work, and I hope you're having a wonderful day! ❤️ 

Also since I can't edit the post since too much time has passed, I have also noticed that the autonomy signs also get ignored when Succubi are on the lot or are the ones initiating sex as well. I have also tested in a save without Succubi and the Walkers will ignore the signs. 

Posted
On 5/31/2026 at 6:15 AM, Sally_Song said:

Hi again NisaK! Thanks for getting back to my comment. 

 

I did think of the Maxis "this alcove is technically not a separate room, but is a part of the main room" type of room designation just after posting my original comment. So I tested it out (and never got around to updating my post, sorry about that!) The area I designated as a "Walkers Room" is in a bathroom area that is technically a basement (it's two separate rooms with a large "waiting area" out the front where there is a "no sex" sign on the wall, which can be used normally. i.e., sims relieving their bladder, using Basemental habits, or going there for a quick and dirty hook-up. Which is why I'm confused as to why the streetwalkers like to just randomly start servicing clients in the main area of the building (which is upstairs and not directly above the bathrooms), instead of going off to the designated rooms for discretion. I'm wondering if somehow the streetwalkers are encountering a "routing" error or are deciding that "it's close enough to the sign's radius," and as a result just pick the path of least resistance? I have no modding experience, so it's my best guess as to what's going on with their autonomy. 

 

Again, thank you so much for all your hard work, and I hope you're having a wonderful day! ❤️ 


Something to keep in mind, if there are children in the room, then it won't be picked as a possible prostitution room. The room being inaccessible is another possibility. Maybe if the room is locked for certain sims or genders? The algorithm can handle prostitution signs on other floors, but it's not yet smart enough in the release build to rank rooms with prostitution signs. It just finds the first prostitution sign room with a valid sex animation.

That last part is key to consider too. If you have your prostitute only doing foot jobs, and you have the sign in a room with a single toilet and only vaginal/anal/oral type sex animations on the toilet, then the room will not be picked for prostitution work as there is nothing in the room which can satisfy the job requirements. 

Honestly, at this point you might want to try experimenting with a vanilla lot. BB cheats can cause very hard to diagnose issues when it comes to autonomy and routing.

The sims i use for testing the most are succ prostitutes, but I use normal prostitutes as well!
 

1 hour ago, dissconance said:

hi, i cannot find the app Lost Eden or Tam explorer on PC at all. I saw in a different comment that NisaK said to check for Last Exception in The Sims 4 folder, and i found 2 of them, so what do i do now? how to fix it? 

lastException_63916033503.txt 2.8 MB · 1 download lastException_63916031684.txt 1.63 kB · 0 downloads

You have a lot going on in your LE.

A lot a lot. It's saying it can't find pack resources from your game. So first thing's first. Make sure you are using the latest version of the game, update if you haven't aready.

Next, you might want to do a minimal install test. Rename your mods folder as something like mods2, then copy over just ww, wp and BMD to your new Mods folder as well as resource.cfg.

Load the game, but DO NOT SAVE. If the game loads fine, then proceed with 50/50, otherwise send me the LE for your minimal install test.  You can find a link on how to do the 50/50 method here: https://simsafterdark.com/diy-troubleshooting-library/how-to-5050/
 

On 5/31/2026 at 11:18 AM, shishi23333 said:

To everyone who "Share Drenched Amy" not working properly, I found that only self-made drenched amy can be shared correctly, those purchased from web are malfunctioned, like, only sharing animation but no ingesting animation.

Interesting, I use cheated in versions from the web for testing DA the most. Which sim flavor does your web drenched amy say it comes from?

 

image.png

Posted (edited)

Here are my steps:

1.start a brand new world and play a household

2.research all items on BMD on computer to gain access to blackmarket

3.refresh blackmarket for many many times and order these, then recieve them from mailbox

4.spawn a sim using MCCC, share DA with her

5.sharing animation was played but the sim got shared didn't ingest, the amount of DA in inventory didn't decrease

Besides I notice that in my image there is liquid and shroom shown in the jar, but in yours there is none, maybe technically they have something in different?

And I do really want to know how to cheat in DA jars I don't want to go browsing blackmarket anymore

QQ截图20260604131230.png

QQ截图20260604131223.png

Edited by shishi23333
Posted (edited)

Hey, ciao.
I was hoping to find another solution, but so far I haven't had any luck.
The thing is, I was using Nisa Wicked Perversion to run a strip club and a brothel, and previously (more or lesse a year ago) thanks to MCCC, I was able to direct some of the stripclub’s customers towards the dancers and prostitutes. Now, however, MCCC no longer offers the option to manage these interactions, and the stripclub has become more chaotic.

Is it possible that, in the future, the “Solicit Sex” interaction will be added back to the list of interactions available in the MCCC menu under MC Control -> Dancer/Prostitute -> Solicit Sex? 
Or maybe add a feature (maybe using the combination SHIFT+left click that starts with the prostitute and directs them to a client?

EDIT: Just to be clear, the customers and dancers are all NPCs; my Sim runs the club as the owner, but isn’t a dancer or a prostitute.

So while I used to be able to bypass the interactions and choose a specific customer with a specific dancer, that’s no longer possible — and hasn’t been for at least a year.

Edited by LilythArdat
Posted
On 6/5/2026 at 12:03 PM, crazy bin said:

im using the latest version of ww and nisa but now nisa doesnt appear on the phone or the computer....anyone else has this issue?

Hey, this typically happens when the mod is installed incorrectly. Please pay special care to how deep you place my files in your mod folder. Script mods can't be further than 1 subfolder deep from the root (Mods) folder.   This means 'Documents / Electronic Arts / The Sims 4 / Mods / NisasWickedPerversions / files go here` is okay but 'Documents / Electronic Arts / The Sims 4 / Mods / Some Folder / NisasWickedPerversions / files go here` is not.  Also make sure you have the latest version of WW and Basemental drugs installed (the latest public/free versions are fine too) and if you are getting any Last Exception files (called LEs for short) then please send them my way.

Lastly, be sure you are testing with a Young Adult or older sim!
 

On 6/5/2026 at 10:05 PM, GlaciusRogna said:

Hi, i need some help, the mod is preventing me from loading into the household to play them. Here is the file it created Nisas_Last_Exception.txt.

Edit: this has been fixed by deleting then redownloading wicked whim and every mod

Thank you for the LE!
 

For your LE specifically, I would recommend you start by temporarily removing your YFH related mods (here FalseHope_Scented_AddMixer_163713is called out specifically) and update your custom venue lists if you use them. After, if you get no Last Exceptions then great! Update the aforementioned mod or reach out to the mod author to do so. Otherwise, please read on.
 

This past 1.117 game update is a bit annoying, if one mod in the injection chain breaks, then it breaks other mods later on too. What I've been recommending from here on out is for people is to do a 50/50, at least for their script mods. Remove all of your script mods and leave just WW/WP/BMD and MCC/BE if you use them. Then load the game. DONT SAVE, just verify you can load in without an LE. If you do get an LE at this point, send it to me!!!! But before you try a minimal install test, also delete the old Nisa LE, otherwise the errors stack in the log).Then add 50 percent of your script mods in until the error happens again, then remove half and so forth until you find the cause. You can find a link on how to do the 50/50 method here: https://simsafterdark.com/diy-troubleshooting-library/how-to-5050/

 

My mod can unmask errors caused by other mods because if WP didn't, then it would create very hard to debug and nebulous issues (like why are half my mods interactions missing from the game without an LE), which would cause headaches not just for WP, but for other mod authors and support peeps as well. Just Because a Nisa Last Exception is generated, doesn't necessarily mean the problem is from WP.
 

On 6/6/2026 at 12:40 PM, LilythArdat said:

Hey, ciao.
I was hoping to find another solution, but so far I haven't had any luck.
The thing is, I was using Nisa Wicked Perversion to run a strip club and a brothel, and previously (more or lesse a year ago) thanks to MCCC, I was able to direct some of the stripclub’s customers towards the dancers and prostitutes. Now, however, MCCC no longer offers the option to manage these interactions, and the stripclub has become more chaotic.

Is it possible that, in the future, the “Solicit Sex” interaction will be added back to the list of interactions available in the MCCC menu under MC Control -> Dancer/Prostitute -> Solicit Sex? 
Or maybe add a feature (maybe using the combination SHIFT+left click that starts with the prostitute and directs them to a client?

EDIT: Just to be clear, the customers and dancers are all NPCs; my Sim runs the club as the owner, but isn’t a dancer or a prostitute.

So while I used to be able to bypass the interactions and choose a specific customer with a specific dancer, that’s no longer possible — and hasn’t been for at least a year.

I have no creative control over MCC and Deaderpool is a very popular modder. You'll have to request it from him, if you want something to change with MCC. I don't have access to MCC's codebase to make such changes. 
 

On 6/4/2026 at 12:22 AM, shishi23333 said:

Here are my steps:

1.start a brand new world and play a household

2.research all items on BMD on computer to gain access to blackmarket

3.refresh blackmarket for many many times and order these, then recieve them from mailbox

4.spawn a sim using MCCC, share DA with her

5.sharing animation was played but the sim got shared didn't ingest, the amount of DA in inventory didn't decrease

Besides I notice that in my image there is liquid and shroom shown in the jar, but in yours there is none, maybe technically they have something in different?

And I do really want to know how to cheat in DA jars I don't want to go browsing blackmarket anymore

QQ截图20260604131230.png

QQ截图20260604131223.png

The empty looking jar is just a dirty cache on my end from all the fuckery I do while working on things. If I let the game run long enough, the cache would update itself with the correct thumbnail. 

I'll take a look at the drenched amy from the dark web, it's possible there is some state not being set up correctly. Thank you for the detail step by step instructions! The cheat is a dev command. Base recommended highly against including it with the mod because then people would just cheat drugs in. Still, tinkle potions will get easier to harvest, and shrooms can be found in the wild. 

Posted
7 hours ago, Angelus75 said:

Hey @NisaK , this is a dumb question, but what does “TAM” mean? XD

 

Haha,

I was being very goofy. It's a reference to TOR, or the tor browser. The privacy browser for all the most edgy people online, or was back in the twenty teens (2010's). TOR stands for The Onion Router. TAM stands for That Artichoke Modem.

.image.png

 

Not only do artichokes have many edges for all the edge-y users who use it, it also has layers. Way better than onions. They probably called tor tor because of it's smelly users ;) 

Posted
3 hours ago, NisaK said:

Haha,

I was being very goofy. It's a reference to TOR, or the tor browser. The privacy browser for all the most edgy people online, or was back in the twenty teens (2010's). TOR stands for The Onion Router. TAM stands for That Artichoke Modem.

.image.png

 

Not only do artichokes have many edges for all the edge-y users who use it, it also has layers. Way better than onions. They probably called tor tor because of it's smelly users ;) 

 

🤣 Excellent , i know TOR  , Good choice and joke lol

 

Thanks for the answear  XD

 

Posted (edited)
On 6/8/2026 at 11:40 PM, NisaK said:

I have no creative control over MCC and Deaderpool is a very popular modder. You'll have to request it from him, if you want something to change with MCC. I don't have access to MCC's codebase to make such changes. 

Okay, thank you.
 

The thing is, up until last year (unfortunately, I don't remember the version), the “solicit sex” interaction could be found among the standard interactions in MC Control, but with this new version of the WP mod, you’ve obviously changed something in the script or the layout, so it no longer appears as a standard interaction.

 

I don’t know much about mods, but I suppose it’s complicated to integrate something like SHIFT+left click into the mod to ensure direct control over the NPCs working in the strip club, for example.

It's just an idea, but that's fine with me if it's not possible.
Thank you anyway. Keep up the good work.

Edited by LilythArdat
Posted

so this is maybe a weird question- in the doll shop guide that's been posted here before, it says there's a chance for a sim to escape the farm event without turning into a doll ("It is possible for a sim to escape during the event...  Escapees simply come home again, with a moodlet that prevents them from being sent back for a while"). Is there a specific option chain you need to choose during the event for this to happen, or is it just a very low chance? I've been trying to make a doll conversion fail for Story reasons, but I've tried like 15 times and no dice. Is this still something that can happen in the latest mod version?

Posted (edited)

I don't know if this has been asked before, I tried to look for it but didn't find anything.

Since the last update the working girls (sims I control) have started to offer sex autonomously, I don't like that. I want the clients to ask for service autonomously but not for the girls to automatically offer.

I play a massage parlor and the sex service should be a secret only offered to a specific clientele.

Is there an option for this I have missed?

 

I also noticed just now the girls are automatically starting sex with clients that call in and come to the lot, even when I have it set to manually start sex.

This must be a bug right?

Edited by dezpotism

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