NisaK Posted May 15 Author Posted May 15 9 hours ago, Flagulance said: I clicked on the mod requirements and one of them was "basement drugs" but the mod link leads me to nowhere, i tried looking for the mod but it doesn't exist on the website, where do i get it? Gah sorry for the double post. I thought I updated the link in the release post. It should point too https://basementalcc.com/adult_mods/basemental-drugs/ Base is a good friend of mine, and while we'll have more integrations in the future, the mod will always be optional. No need to install it if you don't want to have fun with drugs! I need to replace that freaking nail polish cas mesh too. Anywho.
Zasz Posted May 15 Posted May 15 2 hours ago, NisaK said: My log files are really for power users and made mostly for me, when I need more than a description to find out what might be happening around a bug in your game. Some of it is in plain english, but there is also output in nerd speak with values that make sense to modder. The log files should be going in the wicked perversions mod folder, but if you renamed the folder, maybe not. I swear I scanned that folder list with my fleshy eyes 3 times and I couldn't find my mod, where do it be? I dont use a seperate folder for this one mod. I have one for such mods like WW and I threw NWP in there because it still works and I have less folders with just one mod inside this way. Must I really move this one mod into its own folder just to get rid of the NisaLogs folder? Or can you please move the logs folder to the other nerd stuff in the save folder? Or just have the log files in the save folder with the settings instead of its own folder.
NisaK Posted May 15 Author Posted May 15 48 minutes ago, Zasz said: I dont use a seperate folder for this one mod. I have one for such mods like WW and I threw NWP in there because it still works and I have less folders with just one mod inside this way. Must I really move this one mod into its own folder just to get rid of the NisaLogs folder? Or can you please move the logs folder to the other nerd stuff in the save folder? Or just have the log files in the save folder with the settings instead of its own folder. No way, you don't have to create a new folder for WP, I'm just doing due diligence to make sure I perfectly understand what's happening. I'll move the log file to the same folder that the WP scripts are in, sounds fair?
Zasz Posted May 15 Posted May 15 So the mod knows where its in and puts the files there? Im be ok with that. You have my neverending thanks. Not yet. After the update 1
MrGrey Posted May 16 Posted May 16 Is there a way to stop prostitutes from soliciting in a building? I play vampires and they go to the Narwhal Arms (I think that's the name) where they the use their vampire power to read minds. I can raise the level of a fledgling vampire to Master Vampire and almost make them human in just half a day, 7 PM to 7 AM. I had problems with autonomous sex, but the WW "no sex in room" signs stopped sex. Now with improved WP, they ignore the no sex in room sign, and Sims react to sex, leaving the room to stand outside. I see a WP soliciting sex sign, but that's not the problem. I want normal dancing sims because they're easy for vampires to read minds and level up. If they're outside, that's kinda dangerous for vampires without the sun resistant trait. On another note, I mostly use WP to buy dolls aka House slaves. This works fine if the homeless sim or sim sold is already an occult like a vampire, but... 1) if they become a house slave before changing to an occult state, on changing to a house slave to a house slave+vampire the pink bar doesn't show up, and the fun bar just disappears. Occult -> Occult house slave works fine. House slave -> occult House slave doesn't. 2) MCCC has a bad habit of taking my pre-made vampires and making aliens out of them, and Sims 4 aliens are boring. My latest Wednesday Adams (a vampire in my tray) is an alien in my game, not a vampire. 😞 Aliens can't even read minds and become a target sims ideal mate (which would make them ideal as house slaves), and they don't have insidious mind control powers to make sims horny like vampires. What I'd like to see is the addition of a line in the sim picker that says if the sim for sale as a house slave is has an occult trait. 1
maedae_07 Posted May 16 Posted May 16 Nisas_Last_Exception.txtmy save won't work since the new wicked perversions update :')
NisaK Posted May 18 Author Posted May 18 On 5/16/2026 at 6:35 AM, maedae_07 said: Nisas_Last_Exception.txtmy save won't work since the new wicked perversions update :') Thank you for the LE! Your LE is saying that my mod can't find the miscarriage interaction in your version of WW's which should be there. I manually checked, it's in WW's, so I'm not sure why it hasn't loaded into your game. Are you getting any other LE's? Maybe something is breaking, preventing WW from fully loading into your game. If you have no other LE, try a minimal install test. Just WW, WP, and MCC/BE if you use them. Load the game but don't save. If no LE, then something is breaking ww's and you'll have to do 50/50 to figure it out. On 5/15/2026 at 9:15 PM, MrGrey said: Is there a way to stop prostitutes from soliciting in a building? I see a WP soliciting sex sign, but that's not the problem. I want normal dancing sims because they're easy for vampires to read minds and level up. If they're outside, that's kinda dangerous for vampires without the sun resistant trait. I'm a tad confused on what you are asking for. You mention a lot about dancing and mind reading which isn't my mod. You can use prostitution signs to make prostitutes pick rooms for working over other places. Make them small janitor closets, bathrooms, or nooks away from the public and it WW sex won't scare npcs outside (I need to investigate again if there is a way I can block sending sims outside in response to WW sex is prostitution appropriate contexts). If it's just this lot specifically, you can disable street walkers with the no street walking lot trait. If it's in general, you can disable street walkers through the settings menu and only have them show (usually at night) on lots with the street walkers hangout lot trait. There's a bunch of tools available to use, not to mention escort locked doors... howeva I believe you have to be an owner of the lot to set those doors up properly. I'm not opposed to adding custom autonomy rules for vamps, I just think there may be some other workarounds to use until I get around to it.
AuraDax Posted May 19 Posted May 19 On 4/25/2026 at 6:59 PM, NisaK said: For most people who have reported this, it ended up being an out of date game, mod, or duplicates. For one person it ended up being. Get this, a conflict with mods which change drinking autonomy! like getting water/coffee. In particular SimmillerCC mods was mentioned. It was me. Drink Autonomy was affecting prostitution in my game. Once I got rid of mods that stopped sims from grabbing water/tea/coffee autonomously prostitution worked properly again. So now I have my girls working again but I have to deal with excessive mugs and glasses when on other lots. I think I'll try again now with the update to autonomy fixes but I don't have high hopes. Just came back to this thread to leave documentation for anyone else trying to solve this problem in the future. That said, after catching up on the thread I'm also interested in the rainy day possible update for broken condoms. 👀 1
pallie Posted May 19 Posted May 19 After I updated basemental drugs, many of the mod menus (including the app and pc options) just stopped showing up! I tried deleting and redownloading the mod but it didn't work, any clues?
Simmo13 Posted May 20 Posted May 20 This might be a stupid question, but I can't figure out how to add makeup to my Sim's slutting outfits. When she puts the outfits on, all makeup is removed. Is it just me?
NisaK Posted May 20 Author Posted May 20 16 hours ago, pallie said: After I updated basemental drugs, many of the mod menus (including the app and pc options) just stopped showing up! I tried deleting and redownloading the mod but it didn't work, any clues? Check your The Sims 4 folder for any Last Exceptions and if you are getting any, then please send them my way! Also, make sure you are testing with a Young Adult or older sim! 11 hours ago, Simmo13 said: This might be a stupid question, but I can't figure out how to add makeup to my Sim's slutting outfits. When she puts the outfits on, all makeup is removed. Is it just me? Right now slutting outfits work more like career outfits where it's just the clothing that changes. You can change the donor outfit, which will copy the hair and makeup from the donor outfit to the slutting outfit. So, like, if you like your prostitute's hair and makeup in Party 1 then set that as the donor and it'll copy over to the slutting outfit. For default global outfits, it'll probably always work this way. But for personal prostitute outfits, I'll probably retire the donor outfit system at some point at allow you to set custom hair and makeup for prostitution. On a technical level, the system can handle it, and I have even further crazy plans for my custom outfit system than what's in the mod now. On 5/19/2026 at 6:50 AM, AuraDax said: It was me. Drink Autonomy was affecting prostitution in my game. Once I got rid of mods that stopped sims from grabbing water/tea/coffee autonomously prostitution worked properly again. So now I have my girls working again but I have to deal with excessive mugs and glasses when on other lots. I think I'll try again now with the update to autonomy fixes but I don't have high hopes. Just came back to this thread to leave documentation for anyone else trying to solve this problem in the future. That said, after catching up on the thread I'm also interested in the rainy day possible update for broken condoms. 👀 Thank you again for helping me with that bizarre conflict! I sent you a DM again on the subject matter! 1
MrGrey Posted May 21 Posted May 21 On 5/18/2026 at 11:02 AM, NisaK said: Thank you for the LE! Your LE is saying that my mod can't find the miscarriage interaction in your version of WW's which should be there. I manually checked, it's in WW's, so I'm not sure why it hasn't loaded into your game. Are you getting any other LE's? Maybe something is breaking, preventing WW from fully loading into your game. If you have no other LE, try a minimal install test. Just WW, WP, and MCC/BE if you use them. Load the game but don't save. If no LE, then something is breaking ww's and you'll have to do 50/50 to figure it out. I'm a tad confused on what you are asking for. You mention a lot about dancing and mind reading which isn't my mod. You can use prostitution signs to make prostitutes pick rooms for working over other places. Make them small janitor closets, bathrooms, or nooks away from the public and it WW sex won't scare npcs outside (I need to investigate again if there is a way I can block sending sims outside in response to WW sex is prostitution appropriate contexts). If it's just this lot specifically, you can disable street walkers with the no street walking lot trait. If it's in general, you can disable street walkers through the settings menu and only have them show (usually at night) on lots with the street walkers hangout lot trait. There's a bunch of tools available to use, not to mention escort locked doors... howeva I believe you have to be an owner of the lot to set those doors up properly. I'm not opposed to adding custom autonomy rules for vamps, I just think there may be some other workarounds to use until I get around to it. The problem isn't vampires. I just go to night clubs to level them up. You're right, dancing and mind reading is why my vampires go there. I can put the no sex ww signs up and stop sex in that room. but there's always an NPC prostitute that solicits at the night club. They ignore the WW no sex sign and have sex. And WW stop sex doesn't stop them either. Then everyone goes outside. I take out WP and it doesn't happen. It's just prostitutes. Signs huh? I see two WP signs now. if I use those, they won't have sex on the dance floor? That's not intuitive. I thought it worked like the WW signs but I guess not. But I'll put them in the bathrooms and see if that keeps them off the dance floor.
huaaggg Posted May 21 Posted May 21 Hey. I'm trying to change the pay rate for my prostitute sim, but even though I get a pop up with the new rates (the ones I set) the game still pays me according to the original pay rates. Am I missing something here?
Risstastic Posted May 22 Posted May 22 i appear to be having an error with the latest update...the script portion wont load into my mods at all...what can I do? 1
GBUK Posted May 22 Posted May 22 31 minutes ago, Risstastic said: i appear to be having an error with the latest update...the script portion wont load into my mods at all...what can I do? Scripts can only be one folder deep under the Mods folder, so that's the most likely issue. 1
NisaK Posted May 22 Author Posted May 22 23 hours ago, huaaggg said: Hey. I'm trying to change the pay rate for my prostitute sim, but even though I get a pop up with the new rates (the ones I set) the game still pays me according to the original pay rates. Am I missing something here? Hmmm, Are you saving your game after setting the new prostitution pay rates? If you set them, and exit the game without saving, it'll never save the changes. You should also get a notification telling you the new payouts after setting them. If you enter an invalid number, it'll default to certain values and that will be reflected in the notification telling you what values were set. If you use OneDrive, awful syncing software, it's possible that OneDrive is restoring an old version of your save settings file, but you'd be the first I've heard of this happening too if that's the case. You might want to find my global_settings.json file in your The Sims 4/saves/WickedPerversionsMod folder. It could also be that your global settings file is corrupted in some way and everything is being reset to default on load. If that's the case, my mod should clear the corruption itself, but if it's not. You might want to delete my mod's custom save data and let it regenerate it. If you use Prostitution Outfits, and don't want to lose that data, just leave the OutfitData folder alone in WickedPerversionsMod save folder (which has even more advanced corruption detection and correction. So, that data should be fine), everything else will regenerate fine. Your global settings will just be back to default. Ofc, if you are getting any Last Exceptions, then do send them my way. 1 hour ago, Risstastic said: i appear to be having an error with the latest update...the script portion wont load into my mods at all...what can I do? This typically happens when the mod is installed incorrectly. Please pay special care to how deep you place my files in your mod folder. Script mods can't be further than 1 subfolder deep from the root (Mods) folder. This means 'Documents / Electronic Arts / The Sims 4 / Mods / NisasWickedPerversions / files go here` is okay but 'Documents / Electronic Arts / The Sims 4 / Mods / Some Folder / NisasWickedPerversions / files go here` is not. Also make sure you have the latest version of WW and Basemental drugs installed (the latest public/free versions are fine too) and if you are getting any Last Exception files (called LEs for short) then please send them my way. Finally, be sure you are testing with a Young Adult or older sim! 1
innocent28 Posted May 22 Posted May 22 Hello, I have found a specific bug with the Strip Club employee roster. The issue is that every time I close the venue, all hired employees are completely cleared from the management menu. They do not get culled or deleted from the world; they are still alive as unemployed townies and can be re-hired, but the roster resets to empty every single day. After extensive testing, I discovered that this happens on ALL SAVES, but ONLY on newly created or newly placed lots. Strangely, if I use an old lot that I built a long time ago, the employee roster works perfectly and stays saved. It seems the game or mod fails to write and save the business employee data on any fresh lot instances in the current patch. Please look into this lot-specific employment registry bug. Thank you 1
GBUK Posted May 22 Posted May 22 1 hour ago, innocent28 said: Hello, I have found a specific bug with the Strip Club employee roster. The issue is that every time I close the venue, all hired employees are completely cleared from the management menu. They do not get culled or deleted from the world; they are still alive as unemployed townies and can be re-hired, but the roster resets to empty every single day. After extensive testing, I discovered that this happens on ALL SAVES, but ONLY on newly created or newly placed lots. Strangely, if I use an old lot that I built a long time ago, the employee roster works perfectly and stays saved. It seems the game or mod fails to write and save the business employee data on any fresh lot instances in the current patch. Please look into this lot-specific employment registry bug. Thank you This is a Wicked Whims bug that is known and not yet fixed. It's been posted about here about 20 times already in the last week. 1
huaaggg Posted May 22 Posted May 22 3 hours ago, NisaK said: Are you saving your game after setting the new prostitution pay rates? If you set them, and exit the game without saving, it'll never save the changes. You should also get a notification telling you the new payouts after setting them. If you enter an invalid number, it'll default to certain values and that will be reflected in the notification telling you what values were set I had saved and restarted the game several times after changing the rates. They just didn't seem to stick for some reason. And no, no OneDrive or anything like that. I tried deleting the global_settings.json file and that seems to have helped. Thankyou! I'll be sure to let you know ofc if I get any LE's etc. Btw, one last question: How is the "combo" price calculated?
huaaggg Posted May 22 Posted May 22 Ok so I played a bit more. But the problem seems to have re-appeared (or it just wasn't saved in the first place)? These are the category pay rates I set (basically I just put them at 50% of the original rates) But according to the popup I got 150/30 min for F... not 75? OR, it's some payrates are saved and some not (for whatever reason)... bc earlier I DID get the correct pay for Oral... This is what my Wicked Perversions saves folder looks like btw: I deleted the global_settings.json file before restarting the game before, but should I have cleared more files? Anyways, don't seem to get a LE about any of this, it's just mysterious. 1
innocent28 Posted May 23 Posted May 23 9 hours ago, GBUK said: This is a Wicked Whims bug that is known and not yet fixed. It's been posted about here about 20 times already in the last week. oh! i didn't know. i didn't come here so often and can't find it from google search.
Flying penguin Posted May 23 Posted May 23 I got an error with the last update, none of my Sims in the club were there. why?
Simmo13 Posted May 23 Posted May 23 On 5/21/2026 at 2:12 AM, NisaK said: You can change the donor outfit, which will copy the hair and makeup from the donor outfit to the slutting outfit. So, like, if you like your prostitute's hair and makeup in Party 1 then set that as the donor and it'll copy over to the slutting outfit. Hmm, not working for me. My donor outfit is set as Party 1 which has full makeup, but no luck yet. Is anyone else having this issue or is it just me?
NisaK Posted May 23 Author Posted May 23 (edited) 22 hours ago, huaaggg said: Ok so I played a bit more. But the problem seems to have re-appeared (or it just wasn't saved in the first place)? These are the category pay rates I set (basically I just put them at 50% of the original rates) But according to the popup I got 150/30 min for F... not 75? OR, it's some payrates are saved and some not (for whatever reason)... bc earlier I DID get the correct pay for Oral... This is what my Wicked Perversions saves folder looks like btw: I deleted the global_settings.json file before restarting the game before, but should I have cleared more files? Anyways, don't seem to get a LE about any of this, it's just mysterious. Thank you so much for all this info! It was enough for me to do a deep dive and get to the bottom of this. I probably need to start including total service time in prostitution receipts because omg is this system so complicated. I'd have made life so much easier on myself if I jut made prostitution an anything goes service. But then again, I really like the dynamic with sexual boundaries with prostitution sex. So, this is what's happening. That payout rate output isn't accurate in the release build. It just takes the biggest number in accepted/offered (depending on the context) sex categories from a prostitute and print this. The original intention for this was to give the player a 'worst case scenario' when hiring a prostitute, before a job started. So like if your prostitute was only offering oraljobs and handjobs, and a player client went to solicit them, they would get a prompt saying their rate is 150 per 30 minutes. The oraljob rate. But, if you only had your client do a handjob, then the real late would be 75/30 minutes. Which could charge 150 if the act goes on for around an hour (rounding logic depends on context). Also keep in mind I'm ignoring age modifiers here, which are also a thing. You probably see the issue. For receipts, I still used the same code for printing (not calculating) the payout rates which is agnostic of what happened during the actual service. Which is wrong, it should use the details of what was done during the service (sex) to create a more accurate receipts. Anyways, so I fixed this to use the history of what happened during the service to print the rate. So if your prostitute accepts oraljobs and handjobs, then the prostitute only does handjobs during the actual service. Then the rate printed in the receipt will be 75/30 minutes. Importantly, this was just an issue with flavor text, under the hood the code was still calculating things correctly. Also of important note, from WAYYYYYYY back when when prostitute payout rates was fixed and I was embarrassed by how much these sluts were charging, I gave a 25 percent discount on rates after an hour. Yup, I'm removing this because there is no easy way to telegraph this to the player. And now that you can set your own rates, if players feel the rate is too high, then they can just lower it anyways. It'll be in a future update! thank you again for deep diving with me on this. My prostitution code is sorta insanely complicated to allow for multi client, multi prostitute situations each with their own payment history per client, and per sex category act. 14 hours ago, Flying penguin said: I got an error with the last update, none of my Sims in the club were there. why? Check GBUK's reply a few posts up, it's a bug with WW. It's been patched with the Patreon version of WW, and probably the public by now. 13 hours ago, Simmo13 said: Hmm, not working for me. My donor outfit is set as Party 1 which has full makeup, but no luck yet. Is anyone else having this issue or is it just me? Hum, Okay, try this. Bring your prostitute to a lot, have them switch into their slutting outfit (verify the bug is still there) and then back to any normal outfit again. Exit the game. No need to save. Then go to your NisaLogs folder in the same folder as your .ts4scripts. Then sort by new, and reply here with your latest log file for that test. If there is something going wrong with my custom Outfit Record Service beyond what would be generated in an LE, it'll be in the logs. And when you send it over, tell me the name of the sim you used as a test. Just to be sure I'm following the correct logic chain. Edited May 23 by NisaK 1
Kamen_Rider Posted May 26 Posted May 26 On 5/5/2026 at 5:19 PM, NisaK said: Hmmmm, DoEH have a sad buff... I believe it was 'Empty Shell Gland' when they are not fertilized. I'm not sure about postpartum daze. maybe screenshot the buff and send it over? I'm a little confused, you say it's hidden? Condom preferences will be coming to prostitution on a rainy day, as well as clients sims removing condoms mid sex, and some interactions between fertility, condoms, and succubus sex (I know this isn't what you are asking about). I know in WW right now, there is a percent chance that condoms will fail, which I believe can be configured. I touch on breeding kink with DoEH, but they are birthing eggs, not sims. With the way censorship is at the moment, I'm not sure if I'd want to touch on a trait that's about siring a bunch of offspring. If there was some sort of fantasy twist to it where the impregnation didn't result in babies, maybe, but I'm not really sure if the people with the impregnation kink would be into impregnating sims with none children. Having a large family with a bunch of random women is the kink, isn't it? If you aren't playing the prostitute sim specifically at a strip club, there is a soft bug with strip clubs where they won't report info about their sex job with notifications. This will be changing soon to support sims who are apart of the household which owns the club. Behind the scenes, everything is still be tracked however. But if you are playing the client, it should be reporting on the job, same if you are playing the prostitute. If you notice the bug still happening, pay attention to the context. As prostitution in different context uses different code. Like the code street walkers use isn't the same as the code the slutting outfit uses which isn't the same as the code prostitute strippers use. Male or female sims removing condom mid sex is really the focus here, this can be done through either matching traits or dialogue, just to keep it consensual and not forced. You talked about condom preference, that could be a good idea for it. 1
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