AnD0901 Posted July 5, 2020 Posted July 5, 2020 15 hours ago, Pachino said: It's an my old mod, but it still works For Honoka and Common Body Press F10 to refresh mods Press Ctrl + 1 or Ctrl + 2 to turn on the variation switch first. Press Ctrl + Left key or Ctrl + Right key or Ctrl + x or Ctrl + z or Shift + x or Shift + z to change variations Also, you can save the variation settings by press F10. SR.Orange.Shirt.zip 4.25 MB · 134 downloads Its lovely<3Appreciate it very much,Thank you!
KuroKaze78 Posted July 5, 2020 Posted July 5, 2020 @Gugligo - That's likely an older custom Tan mod which were known to cause problems if they replaced "ps-t1" or "ps-t3" directly instead of the newer keyword "this" when matching texture hashes. The pink texture is definitely a "tan" mask texture file so check what's in Mods/Tan and try disabling them.
tk2004 Posted July 5, 2020 Posted July 5, 2020 11 hours ago, Blarraven said: I already did, that's the result hash = 931ad0b5 match_first_index = 8076 vb0 = ResourceBraVB ib = ResourceBraIB handling = skip drawindexed = auto The bra files (*.vb and *.ib) may not be exported properly. Check the *.vb and *.ib files of the bra you edited by re-opening them in blender. 1
etsorhtt Posted July 5, 2020 Posted July 5, 2020 58 minutes ago, KuroKaze78 said: That's likely an older custom Tan mod which were known to cause problems if they replaced "ps-t1" or "ps-t3" directly instead of the newer keyword "this" when matching texture hashes. I'm sorry, can you please elaborate on that(maybe with example)?
Popular Post avenger54 Posted July 5, 2020 Popular Post Posted July 5, 2020 Venus Vacation Mod Manager v1.2 New features: - Scalable UI! - Highlight of recently uploaded online mods. - Open folders of Costume Customizer packs. Fixes: - Further polish of japanese localization thanks to tantrave. - Sorting mods by upload date should work properly now. Spoiler 1.2.webm Scalable UI is something I wanted to implement for a long time since people use different resolutions and HiDPI settings, so I finally got to it. You can also customize the size of each part of the Mod Manager now, if you'll want a bigger previews but smaller mod view tree for example. If the "Show new mods first" option is on, the recently uploaded mods will be highlighted in the list now. Currently it shows mods uploaded in last 7 days, I'll probably add more options in the future. Now you can also open locations of Costume Customizer and its packs in case you need to tweak files manually. You can support Mod Manager development and updates via PayPal Hope you'll enjoy the new update! Download: https://mega.nz/file/EUtyRYjD#rfJNrKBat1LkV52VfONa6YDZL0vbqHLtAhpeTASFR-g 28
Gugligo Posted July 5, 2020 Posted July 5, 2020 3 hours ago, KuroKaze78 said: @Gugligo - That's likely an older custom Tan mod which were known to cause problems if they replaced "ps-t1" or "ps-t3" directly instead of the newer keyword "this" when matching texture hashes. The pink texture is definitely a "tan" mask texture file so check what's in Mods/Tan and try disabling them. Thank you very much, I just disabled the Tan mods and it worked. The only problem I have now is that the Girl in the Shower is still looking at me.
KuroKaze78 Posted July 5, 2020 Posted July 5, 2020 @etsorhtt - The skin shader and the tanning shader both use the the tan mask textures, but for different channels. The body/skin shaders only look at the Green and Blue channels of the texture file while the tanning shader looks at the Red Channel. This means both shaders use the same texture file (and hash), however the skin/body shader puts the texture in the ps-t3 slot while the tanning shader put the texture in the ps-t1 slot. If a TextureOverride is used to match the this tan mask texture file, it would have to know when to properly replace ps-t1 or ps-t3 depending on which shader is currently drawing. Initially that was all that was known and available so the tan mods always replaced I think ps-t1 everytime (I don't exactly remember because I've long since fixed my copies), combine this assumption with the fact that the game only reloads a texture if thinks it needs to and you can easily get replaced resources spilling into other render calls. The moral of the story is if you want to match and replace texture files individually, use the "this" keyword as it'll correlate to whichever resource slot matched the hash. If ps-t1 had the match, "this" will correspond to ps-t1. If ps-t3 had the match, "this" will correspond to ps-t3. If you are matching a ib/vb0 hash, you must use ps-t# which is fine in those cases (NOTE: "this" might correspond to the ib or vb0 in this case. I'm not sure, but generally isn't as helpful compared to when matching texture hashes) ; Bad Practice [TextureOverrideBadTextureReplacement] ; Hash of Original Texture DDS hash=12345678 ps-t1 = ResourceCustomTexture ; Recommended [TextureOverrideRecommendedReplacement] ; Hash of Original Texture DDS hash=12345678 this = ResourceCustomTexture Spoiler ps-t3 texture from skin shaders Red Channel (Used only during Tan shader, when Increase/Decrease Tan selected) Green Channel ( Used during Body/Skin Shader) Blue Channel ( Used during Body/Skin Shader) 4
etsorhtt Posted July 5, 2020 Posted July 5, 2020 46 minutes ago, KuroKaze78 said: @etsorhtt - The skin shader and the tanning shader both use the the tan mask textures, but for different channels. The body/skin shaders only look at the Green and Blue channels of the texture file while the tanning shader looks at the Red Channel. This means both shaders use the same texture file (and hash), however the skin/body shader puts the texture in the ps-t3 slot while the tanning shader put the texture in the ps-t1 slot. If a TextureOverride is used to match the this tan mask texture file, it would have to know when to properly replace ps-t1 or ps-t3 depending on which shader is currently drawing. Initially that was all that was known and available so the tan mods always replaced I think ps-t1 everytime (I don't exactly remember because I've long since fixed my copies), combine this assumption with the fact that the game only reloads a texture if thinks it needs to and you can easily get replaced resources spilling into other render calls. The moral of the story is if you want to match and replace texture files individually, use the "this" keyword as it'll correlate to whichever resource slot matched the hash. If ps-t1 had the match, "this" will correspond to ps-t1. If ps-t3 had the match, "this" will correspond to ps-t3. If you are matching a ib/vb0 hash, you must use ps-t# which is fine in those cases (NOTE: "this" might correspond to the ib or vb0 in this case. I'm not sure, but generally isn't as helpful compared to when matching texture hashes) ; Bad Practice [TextureOverrideBadTextureReplacement] ; Hash of Original Texture DDS hash=12345678 ps-t1 = ResourceCustomTexture ; Recommended [TextureOverrideRecommendedReplacement] ; Hash of Original Texture DDS hash=12345678 this = ResourceCustomTexture Reveal hidden contents ps-t3 texture from skin shaders Red Channel (Used only during Tan shader, when Increase/Decrease Tan selected) Green Channel ( Used during Body/Skin Shader) Blue Channel ( Used during Body/Skin Shader) Thanks for so thorough explanation! I was working on tan mod and had problems, amazing info.
HattoWW Posted July 5, 2020 Posted July 5, 2020 6 hours ago, avenger54 said: If the "Show new mods first" option is on, the recently uploaded mods will be highlighted in the list now. Currently it shows mods uploaded in last 7 days, I'll probably add more options in the future. This mod manager is going to be one of the most useful tools i have. Thank you very much. Highlighting the last updates is a very nice option but its not working for me, what can be the problem, any ideas?
avenger54 Posted July 5, 2020 Posted July 5, 2020 On 7/5/2020 at 10:30 PM, HattoWW said: any ideas? Is your system time correct?
HattoWW Posted July 5, 2020 Posted July 5, 2020 2 minutes ago, avenger54 said: Is your system time correct? Yep, its correct. 5th of July 2020, and also the timezone. clock etc. are correct too.
HattoWW Posted July 5, 2020 Posted July 5, 2020 2 minutes ago, avenger54 said: Is your system time correct? Yep, its correct. 5th of July 2020, and also the timezone. clock etc. are correct too.
avenger54 Posted July 5, 2020 Posted July 5, 2020 4 minutes ago, HattoWW said: Yep, its correct Hard to say then, it should work. Let's see if somebody else will report the problem.
avenger54 Posted July 5, 2020 Posted July 5, 2020 I made a hotfix for Mod Manager version 1.2, if you have issues with new highlight feature - please redownload, hopefuly it should fix the problem.
Blarraven Posted July 5, 2020 Posted July 5, 2020 14 hours ago, tk2004 said: The bra files (*.vb and *.ib) may not be exported properly. Check the *.vb and *.ib files of the bra you edited by re-opening them in blender. Thanks, you're right. It's good now. 1
avenger54 Posted July 5, 2020 Posted July 5, 2020 On 7/4/2020 at 1:01 AM, 007ns said: But this mod is not compatible with the latest V4 skin As a result, the shortcut key for skin switching cannot be used Tattoo mod overrides the skin so those are usually aren't compatible. Disable Tattoo mod to cycle between skins.
HattoWW Posted July 6, 2020 Posted July 6, 2020 5 hours ago, avenger54 said: I made a hotfix for Mod Manager version 1.2, if you have issues with new highlight feature - please redownload, hopefuly it should fix the problem. Now its working. Thank you again for the amazing job 2
Lu9M/lQx Posted July 6, 2020 Posted July 6, 2020 On 6/16/2020 at 8:20 PM, Donline- said: WARNING REDOING HAIR BETTERER.. Reveal hidden contents Phase 4 Fashion.. Will every vert group work ingame merged onto one mesh(?).. Reveal hidden contents Starting Again.. I have a lightprism mod but with a different name. I tried with disabling it but nothing changed, also disabled all costume mods and again nothing changed, the problem continues. I think there is problem with hitomi eye dds files in make up mod folder.
voorporno Posted July 6, 2020 Posted July 6, 2020 Does anyone have an update for Nepafu's Cheatengine slider btw? Mine has stopped working since the last update it seems. Couldnt find anything DOAVV related on his twitter page.
avenger54 Posted July 6, 2020 Posted July 6, 2020 Tattoo Mod v2.1 Monica is supported now. Textures by Zzxiaoyi, coded by me. Full mod: https://mega.nz/file/MdlTGLjC#iz87jUJC7JUThhfa2BHfdxaMHjtEGImnk_Ei6e-medw Or update with Monica only: https://mega.nz/file/BB0niZYR#3sx_2YSfnnkTGUxBdSbsrDW4hbF-sz5cucKJMPKNCQo 7
etsorhtt Posted July 7, 2020 Posted July 7, 2020 By the request orange color was added to Umbrella Colors Mod. I'll have a bigger update for it later so for now unpack the contents of archive provided in this post and move them into /Umbrella_Colors/ folder. Umbrella_Colors_Update.zip 7
tks6021 Posted July 7, 2020 Posted July 7, 2020 Could somebody please make a hairy pubic part for each character like this MOD? I have no skills... I would like more hairy pubic if possible.
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