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Dead Or Alive Xtreme Venus Vacation - Modding Thread and Discussion -


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I have a proposal for adding a useful function to costume mods with hotkeys that switch between many variations.

Info about the mod and it's hotkeys can be written in a text file in the mod's folder and referenced in the ini

When pressing Ctrl+1 or Ctrl+2 an info box appears and shows the hotkeys and their functions. This code builds from the ShaderFixes\help.ini

Pressing F1, will display the original 3dMigoto Help popup.

Pressing shift+F1 will toggle the mod's info popup if it's keys are enabled.

I modified the 'KeySwitchSlot' code that's already commonly used, e.g. Minazuki's mods... Only one mod's info can be displayed at a time, so now mod's hotkeys must be exclusively active one at a time.

Uh, if you have experience with this sort of stuff give it a looksy or consider using it.

I'll include a template, and example with the Alice Gear Week 2 suit for Common body.

Feel free to improve or fix or give feedback.

example:WIP [SSR] (#Common) Alice_Gear_Meikyoushisui (Serenity) [krunkdunk].zip

template:template.ini

 

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On 4/12/2020 at 9:23 AM, avenger54 said:

Makeup mod

 

makeup_v1_s.png.a49f1efc5389aabe1a2c6fa0fb37fe75.png

 

Change girls' lipstick and eye color!


Textures made by Zzxiaoyi, coded by me.

 

Controls:
L - changes lipstick color
K - changes eye color
J - switches eyeshadow on/off

For the second girl use CTRL+L/K/J.

 

Known issues: the blush effect won't work, since textures are overridden so if used with Facial Expressions for example, it'll take priority over blush.

If you're using Steam version - rename the Nagisa STEAM.in into Nagisa.ini

 

Download:

https://mega.nz/file/cEkxmSxJ#M99eYTlYcrIA7j0-zHDuz4iTm1L9R80MjdIymxXBX1Y

excellent work

 

thank you for the mod

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So, I've been trying to mod Kasumi's default hair.

Looks like this from the front

Looks like this from the side and back

Video

Trying to fix it on my own I went through the textures to see if there's any issues there and I noticed there are some with different paths than others.

For most of them
t0=diffuse
t1=normal
t2=specular
t3=specular2
but for that part there's another two different versions

 

version 2
t0=diffuse
t1=another diffuse that's the same as t0 but with a different hash
t2=normal
t3=specular2

 

version 3
t0=diffuse
t1=normal
t2=specular2
t3=specular2

The problem is that somehow when you look at the texture from the side the diffuse somehow either reverts back to the unmodded one or it loads the different t1 that has the original colours. Probably something to do with backfacing textures.
The funny thing about this is when I dump textures when the black hair is visible, the t0 is the way it's supposed to be but when I dump when the orange is visible the t0 is back to it's unmodded verison.
I have no idea what's going on.

Here's what I came up with so far

New folder.rar

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On 4/12/2020 at 9:23 PM, avenger54 said:

Makeup mod

 

makeup_v1_s.png.a49f1efc5389aabe1a2c6fa0fb37fe75.png

 

Change girls' lipstick and eye color!


Textures made by Zzxiaoyi, coded by me.

 

Controls:
L - changes lipstick color
K - changes eye color
J - switches eyeshadow on/off

For the second girl use CTRL+L/K/J.

 

Known issues: the blush effect won't work, since textures are overridden so if used with Facial Expressions for example, it'll take priority over blush.

If you're using Steam version - rename the Nagisa STEAM.in into Nagisa.ini

 

Download:

https://mega.nz/file/cEkxmSxJ#M99eYTlYcrIA7j0-zHDuz4iTm1L9R80MjdIymxXBX1Y

700mb? the size is too big for me 

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1 hour ago, K V said:

The problem is that somehow when you look at the texture from the side the diffuse somehow either reverts back to the unmodded one or it loads the different t1 that has the original colours. Probably something to do with backfacing textures.

The funny thing about this is when I dump textures when the black hair is visible, the t0 is the way it's supposed to be but when I dump when the orange is visible the t0 is back to it's unmodded verison.
I have no idea what's going on.

Here's what I came up with so far

Some of her hair uses a different pixel shader: 039e0fc28bd56fb1

I think the ps-t1 diffuse textures are for when the hair is wet.

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On 4/9/2020 at 8:40 AM, Richard_Lin said:

hey sir, your mod can not be used with the white lace nude mod right?

Edited knight77's WhiteLace bikini files.. does not change automatically with X at the moment..

 

@K V

[ShaderOverrideHairKasumi]
hash = 2d6fa97beffe2f18
allow_duplicate_hash = overrule
if $costume_mods

    checktextureoverride = ps-t0
    checktextureoverride = ps-t3
endif

[ShaderOverrideHairKasumi2]
hash = e700545df3484d4d
allow_duplicate_hash = overrule
if $costume_mods

    checktextureoverride = ps-t0
    checktextureoverride = ps-t3
endif

[TextureOverrideH1]
hash = 30eb8210
ps-t0 = ResourceColor1t0
ps-t3 = ResourceColor1t3

[ResourceColor1t0]
filename = ps-t0=30eb8210.dds
[ResourceColor1t3]
filename = ps-t3=4b1b8dcd.dds

 

Oh...

 

 

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On 4/14/2020 at 1:24 AM, potatomarshall said:

@Blarraven

Here is what minazuki said:

"This fix is for nipple_L pubic_LL labia_open only, I will not fix other types.

Please disable the original to use it."

But of course.

 

You see, the problem isn't even the body texture in the first place. Did you see how that suit mod created?

 

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1 hour ago, Sora Okazaki said:

the blush on the facial expression mod  stopped working can i have some help to fix it

 

DOAX-VenusVacation_200414_235502.jpg

It's a known issue with the Makeup Mod:

"Known issues: the blush effect won't work, since textures are overridden so if used with Facial Expressions for example, it'll take priority over blush."

 

If you want the blush to work, you can't use the Makeup Mod.

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2 hours ago, vgadict said:

It's a known issue with the Makeup Mod:

"Known issues: the blush effect won't work, since textures are overridden so if used with Facial Expressions for example, it'll take priority over blush."

 

If you want the blush to work, you can't use the Makeup Mod.

damn thank you good to know

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Spoiler

1036207748_bandicam2020-04-1611-33-26-230.jpg.d86e0968326eb2a9796e704a62209703.jpg530985672_bandicam2020-04-1611-33-27-380.jpg.1a4a51d1d68ab34b9e174f22c7b3510f.jpg

When I enabled the swimsuit I edited in Blender, the screen became a mess.
WHY..??

Spoiler

I use Blender 2.82a.

 

ini

[TextureOverrideSwimwear]
hash = 868ed760
vb0 = ResourceSwimwearVB
ib = ResourceSwimwearIB
drawindexed = auto
handling = skip

[ResourceSwimwearVB]
type = Buffer
filename = SwimwearNipple.vb
stride = 80

[ResourceSwimwearIB]
type = Buffer
filename = SwimwearNipple.ib
format = DXGI_FORMAT_R16_UINT

 

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15 hours ago, game01er said:

By the way: how to unlock the hand symbol?

thx

 

Thus far, there are only 2 suit styles that support it.  One is the pinchos (maid) suits which are available in DMM and Steam.  There is one other suit (not sure of the name, but it is a shirt with pantyhose) available on DMM that also supports it.  If you have one of those suits and 4-star awaken it, the hand becomes available.

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57 minutes ago, knock-knock said:
  Reveal hidden contents

1036207748_bandicam2020-04-1611-33-26-230.jpg.d86e0968326eb2a9796e704a62209703.jpg530985672_bandicam2020-04-1611-33-27-380.jpg.1a4a51d1d68ab34b9e174f22c7b3510f.jpg

When I enabled the swimsuit I edited in Blender, the screen became a mess.
WHY..??

  Hide contents

I use Blender 2.82a.

 

ini

[TextureOverrideSwimwear]
hash = 868ed760
vb0 = ResourceSwimwearVB
ib = ResourceSwimwearIB
drawindexed = auto
handling = skip

[ResourceSwimwearVB]
type = Buffer
filename = SwimwearNipple.vb
stride = 80

[ResourceSwimwearIB]
type = Buffer
filename = SwimwearNipple.ib
format = DXGI_FORMAT_R16_UINT

 

 

To fix the problem, Change the value as follows.

 

stride = 76

 

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When I see the score of people when there is score competition.

There are some people make score more than 100 million in 2 days. How do they make this huge score in short time?

don't you guys think they use Macro or Hacks for the score?

In my opinion, Mod and Hacks are totally different.

Mod isn't affect anything and any other players in the games, it is only being used for players' own satisfaction.

However, Hacks affect the rewards of people getting after the competition.

So if they are using Macro or Hacks for the huge score.
I really think they have to be BANNED immediately and permanently.

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6 hours ago, youngsoo8806 said:

When I see the score of people when there is score competition.

There are some people make score more than 100 million in 2 days. How do they make this huge score in short time?

don't you guys think they use Macro or Hacks for the score?

In my opinion, Mod and Hacks are totally different.

Mod isn't affect anything and any other players in the games, it is only being used for players' own satisfaction.

However, Hacks affect the rewards of people getting after the competition.

So if they are using Macro or Hacks for the huge score.
I really think they have to be BANNED immediately and permanently.

I am playing DOAXVV in Japan Server. I just checked score of the Rank no 1.

It is now reaching about 300 Million.

Most funny thing is Rank no.1 player isn't even using a single festival SSR swimwear.

Which means they using previous SSR swimwear, that doesn't have any score bonus.

Fighting with SSS ranked opponent (8 point match) will give you only around 15,000 score.

I have calculated simply about time it should take to make this ridiculous score.

 

300,000,000 score divide by 15,000 score = 20,000 times of fights.

20,000 fights multiply by 20 FP used for a fight= 400,000 FP (Stamina) needs. (if you are about 120 lv you have around 450 max FP) -> 889 recovery drinks required.

20,000 fights multiply by 50 seconds (I merely counted the seconds of loading, skipping and display UI for a game from Cloud Server *It can be different depend on your playing circumstances) = 1,000,000 seconds = 16,667 minutes = 278 hours = 11.5 days

 

It should take 11.5 days without any break time clicking on the opponents, play button and skip button.


Let me assume Rank No.1 player is using both festival SSR swimwears.

It will give you around 40,000 score per game.

That gives you around 7,500 games, 150,000 FP, 334 drinks and 4.3 days.

It has been opened now 3rd day of this festival.

What do you guys think about this?

 

*If you think about the Golden Balls, here it is.

Everyday Golden balls supplied 1 (3 so far)

number of Golden ball you can purchase from the festival store 5 per day (15 total so far) and 10 for entire festival.

And 30 from the paid store.

It is total 58

If you are using Golden Ball while fight to SSS ranked opponent, it gives you around 150,000 score per game.

which means 8,700,000 score with 58 games.

- to make 300 Million with all Golden Balls can be used so far is 7340 games.

146,810 FP, 327 drinks, 4.24 days

That doesn't make big differences.

 

I have written this stupid complaint just for releasing my self stress and share the unfairness.

Thanks for reading boring one.

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