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Dead Or Alive Xtreme Venus Vacation - Modding Thread and Discussion -


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Posted
On 1/12/2019 at 4:13 PM, minazuki said:

Event SSR 1st Anniversary Premier Night

1stAnniversaryPremierNight.png.561bf8318081794d5d484d5df442ee33.png

front.jpg.0e12ae19615faf759c0df979551c4013.jpg

 

 

 

For STEAM users, 1.31 of this mod works for the Premier Night suit.  Versions 2.0 and 2.1 do NOT work for the Steam version.

Thanks as always to minazuki.

Posted
7 hours ago, Pachino said:

 

If I understand correctly , try this:

 

[TextureOverride00]
hash = 952efa4f
match_first_index = 0
handling = skip

 

DOAX-VenusVacation_200409_222243.jpg.ef1cd096d94cbcdff6c15950679f9012.jpg

 

As soon as I have time I will make some additions to the mod to allow some customization

Thank's for the help! But how can also hide the honoka body's one?

Posted
14 hours ago, Pachino said:

 

If I understand correctly , try this:

 

[TextureOverride00]
hash = 952efa4f
match_first_index = 0
handling = skip

 

DOAX-VenusVacation_200409_222243.jpg.ef1cd096d94cbcdff6c15950679f9012.jpg

 

As soon as I have time I will make some additions to the mod to allow some customization

 

Perfect! exactly what i meant .. Thanks a lot Pachino!

 

7 hours ago, BMI48 said:

Thank's for the help! But how can also hide the honoka body's one?

same thing, but in the ini file (sub-folder Honoka of Pachino's Mod) , try this:

 

[TextureOverride00]
hash = b780679e
match_first_index = 0
handling = skip

 

 

Posted
5 hours ago, Actarus73 said:

 

Perfect! exactly what i meant .. Thanks a lot Pachino!

 

same thing, but in the ini file (sub-folder Honoka of Pachino's Mod) , try this:

 

[TextureOverride00]
hash = b780679e
match_first_index = 0
handling = skip

 

 

Thanks for the reply, but it doesn't work. Maybe the hash number is incorrect?

00011.png

Posted
44 minutes ago, BMI48 said:

Thanks for the reply, but it doesn't work. Maybe the hash number is incorrect?

00011.png

Work perfectly for me...

HonokaBody.JPG

The problem is a duplicate section [TextureOverride00], i suppose. Try to change in [TextureOverrideMicroSkirt] for example, cause the 00 override is focused on index 288...

In fact this is the content of Alice.honoka.ini:

....

[TextureOverride00]
hash = b780679e
match_first_index = 288
handling = skip

....

and you have added another [textureOverride00] section ...

Posted
16 hours ago, RSXelrate said:

For STEAM users, 1.31 of this mod works for the Premier Night suit.  Versions 2.0 and 2.1 do NOT work for the Steam version.

Thanks as always to minazuki.

v2 works for me (not the awakened/color swap, though).

Posted
19 hours ago, RSXelrate said:

 

 

For STEAM users, 1.31 of this mod works for the Premier Night suit.  Versions 2.0 and 2.1 do NOT work for the Steam version.

Thanks as always to minazuki.

Maybe I'm lucky then. I'm a STEAM user and the version 2.0 works fine, but as you said 2.1 do not. Dunno why

 

Posted

Please tell someone.
How to introduce minazuki's MOD does not work.

I don't know the swapsuitid of SSR swimwear.
Which numbers should be written to the INI file?

The swimsuit (Cowgirl) with the swapsuitid listed worked properly.

Thank you

Posted
6 hours ago, avenger54 said:

Makeup mod

 

 

WOW! Amazing! You win the internet for today! Thanks for including purple eye color as well :)

(But why no green dou? :P)

Posted
10 minutes ago, oFFDEE said:

WOW! Amazing! You win the internet for today! Thanks for including purple eye color as well :)

(But why no green dou? :P)

Thanks!

I did the coding for the mod, textures were made by Zzxiaoyi. You can ask him for more colors, maybe we'll update mod in the future.

Posted

@Blarraven

Here is what minazuki said:

"This fix is for nipple_L pubic_LL labia_open only, I will not fix other types.

Please disable the original to use it."

Posted

I have a proposal for adding a useful function to costume mods with hotkeys that switch between many variations.

Info about the mod and it's hotkeys can be written in a text file in the mod's folder and referenced in the ini

When pressing Ctrl+1 or Ctrl+2 an info box appears and shows the hotkeys and their functions. This code builds from the ShaderFixes\help.ini

Pressing F1, will display the original 3dMigoto Help popup.

Pressing shift+F1 will toggle the mod's info popup if it's keys are enabled.

I modified the 'KeySwitchSlot' code that's already commonly used, e.g. Minazuki's mods... Only one mod's info can be displayed at a time, so now mod's hotkeys must be exclusively active one at a time.

Uh, if you have experience with this sort of stuff give it a looksy or consider using it.

I'll include a template, and example with the Alice Gear Week 2 suit for Common body.

Feel free to improve or fix or give feedback.

example:WIP [SSR] (#Common) Alice_Gear_Meikyoushisui (Serenity) [krunkdunk].zip

template:template.ini

 

Posted
On 4/12/2020 at 9:23 AM, avenger54 said:

Makeup mod

 

makeup_v1_s.png.a49f1efc5389aabe1a2c6fa0fb37fe75.png

 

Change girls' lipstick and eye color!


Textures made by Zzxiaoyi, coded by me.

 

Controls:
L - changes lipstick color
K - changes eye color
J - switches eyeshadow on/off

For the second girl use CTRL+L/K/J.

 

Known issues: the blush effect won't work, since textures are overridden so if used with Facial Expressions for example, it'll take priority over blush.

If you're using Steam version - rename the Nagisa STEAM.in into Nagisa.ini

 

Download:

https://mega.nz/file/cEkxmSxJ#M99eYTlYcrIA7j0-zHDuz4iTm1L9R80MjdIymxXBX1Y

excellent work

 

thank you for the mod

Posted

Yo, anyone know if this Bikini finger problem has been patched yet ?

Thanks in advance

PS: Or can this hairstyle be used without that bikini somehow ?

Spoiler

60066385_DOAXVenusVacation14_04.202017_59_54.thumb.png.8b7028b00d8c0d2bc224d608712c8c89.png

830225860_DOAXVenusVacation14_04.202017_59_37.thumb.png.7275d5413c263ba76a50680a3d7394a3.png

 

 

Posted

So, I've been trying to mod Kasumi's default hair.

Looks like this from the front

Looks like this from the side and back

Video

Trying to fix it on my own I went through the textures to see if there's any issues there and I noticed there are some with different paths than others.

For most of them
t0=diffuse
t1=normal
t2=specular
t3=specular2
but for that part there's another two different versions

 

version 2
t0=diffuse
t1=another diffuse that's the same as t0 but with a different hash
t2=normal
t3=specular2

 

version 3
t0=diffuse
t1=normal
t2=specular2
t3=specular2

The problem is that somehow when you look at the texture from the side the diffuse somehow either reverts back to the unmodded one or it loads the different t1 that has the original colours. Probably something to do with backfacing textures.
The funny thing about this is when I dump textures when the black hair is visible, the t0 is the way it's supposed to be but when I dump when the orange is visible the t0 is back to it's unmodded verison.
I have no idea what's going on.

Here's what I came up with so far

New folder.rar

Posted
On 4/12/2020 at 9:23 PM, avenger54 said:

Makeup mod

 

makeup_v1_s.png.a49f1efc5389aabe1a2c6fa0fb37fe75.png

 

Change girls' lipstick and eye color!


Textures made by Zzxiaoyi, coded by me.

 

Controls:
L - changes lipstick color
K - changes eye color
J - switches eyeshadow on/off

For the second girl use CTRL+L/K/J.

 

Known issues: the blush effect won't work, since textures are overridden so if used with Facial Expressions for example, it'll take priority over blush.

If you're using Steam version - rename the Nagisa STEAM.in into Nagisa.ini

 

Download:

https://mega.nz/file/cEkxmSxJ#M99eYTlYcrIA7j0-zHDuz4iTm1L9R80MjdIymxXBX1Y

700mb? the size is too big for me 

Posted
1 hour ago, K V said:

The problem is that somehow when you look at the texture from the side the diffuse somehow either reverts back to the unmodded one or it loads the different t1 that has the original colours. Probably something to do with backfacing textures.

The funny thing about this is when I dump textures when the black hair is visible, the t0 is the way it's supposed to be but when I dump when the orange is visible the t0 is back to it's unmodded verison.
I have no idea what's going on.

Here's what I came up with so far

Some of her hair uses a different pixel shader: 039e0fc28bd56fb1

I think the ps-t1 diffuse textures are for when the hair is wet.

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