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Dead Or Alive Xtreme Venus Vacation - Modding Thread and Discussion -


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Posted
6 hours ago, zxc1123211 said:

What is this swimming goggle mod? I don't remember downloading it, and I can't find where it is. Anyone know the name of this mod?

 

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DOAX-VenusVacation_200329_165029.jpg.ea394f93821e4c9da6049c78f69b4e18.jpgDOAX-VenusVacation_200329_165040.jpg.e88a3a18fe1e9c29cde5f9e2097f672f.jpg

 

CostumeCustomizer - Asia Design Contest Honoka

Posted

Well used what i had but nothing. Man i had better luck with at .3% than 3.3% lol. But after getting 5 pity non rate ups in a row for limited girls in Magia Record, I wanted to try. Plus this is a collab and the mods would be awesome.

Posted

In a virtual hanger, mosaic is applied when the angle is low.

The mosaic is canceled when the pixel shader e83bee9a417ca03c is disabled in the hunting mode.

How can I disable the mosaic without enabling the hunting mode?

 



Snap10370.png.ee5b4b984eee6a900f8eafc02310fa45.pngSnap10371.png.d68662abd802c0f6691556dec85d0eb7.png

Posted
1 hour ago, rakka74 said:

In a virtual hanger, mosaic is applied when the angle is low.

The mosaic is canceled when the pixel shader e83bee9a417ca03c is disabled in the hunting mode.

How can I disable the mosaic without enabling the hunting mode?

 

 

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Snap10370.png.ee5b4b984eee6a900f8eafc02310fa45.pngSnap10371.png.d68662abd802c0f6691556dec85d0eb7.png
 

 

 


Was self resolved.

Mosaic could be removed with the following ini file.

[ShaderOverrideVirtualHanger]
hash = e83bee9a417ca03c
handling = skip

 

However, if this ini exists, it will be black when shooting in the game.



Snap10383.png.6540a334d6571cd1c4f1c40ccdc08f32.png

 

Posted

@rakka74 - I don't have my twitter set-up so i don't see previews. But give this a try and see if its the same:

 

[ShaderOverrideGlitch]
hash = e83bee9a417ca03c
$shader_type = 10
checktextureoverride = ps-t0

 

[TextureOverrideGlitch]
; ib hash: 0d10d0c5
; vb0 hash: 5a5f0dac
; ps-t0 hash: 5d24d032 - same as other off-screen pre renders
; ps-t1 hash: a1a21d32
hash=d524d032
match_priority = 10
if $shader_type == 10
  handling = skip
endif

 

Possibly try checking against the ib or the vb (change the checktextureoverride parameter), but it was kinda weird. ib/vb showed the following:

Spoiler

IB:

byte offset: 0
first index: 0
index count: 6
topology: trianglelist
format: DXGI_FORMAT_R16_UINT

0 1 3
3 1 2

 

VB0 (4 vertices, but vb0 buf file was 24 MB)

byte offset: 96
stride: 16
first vertex: 0
vertex count: 4
topology: trianglelist
element[0]:
  SemanticName: POSITION
  SemanticIndex: 0
  Format: R32G32_FLOAT
  InputSlot: 0
  AlignedByteOffset: 0
  InputSlotClass: per-vertex
  InstanceDataStepRate: 0
element[1]:
  SemanticName: TEXCOORD
  SemanticIndex: 0
  Format: R32G32_FLOAT
  InputSlot: 0
  AlignedByteOffset: 8
  InputSlotClass: per-vertex
  InstanceDataStepRate: 0

vertex-data:

vb0[0]+000 POSITION: -1, -1
vb0[0]+008 TEXCOORD: 0, 1

vb0[1]+000 POSITION: 1, -1
vb0[1]+008 TEXCOORD: 1, 1

vb0[2]+000 POSITION: 1, 1
vb0[2]+008 TEXCOORD: 1, 0

vb0[3]+000 POSITION: -1, 1
vb0[3]+008 TEXCOORD: 0, 0
 

 

Also, the ps-t1 isn't used by the pixel shader but dumps out (although i did specify the d3dx.ini to dump out the ps-t1 texture) and it also failed to open in Paint.Net for me like I do all the other dds files.

Posted

@KuroKaze78


I was too sophisticated to understand what the script was doing.
However, when I tried it, the shot in the game no longer turned black.
I'm really thankful to you.

 

 

Before
Snap10401.png.2da0570315ebbc5a14ded6d31ab05dda.png

After
Snap10402.png.b072362f2e8c5e3d72ad7a5941c4c760.png

 

Posted
4 hours ago, KuroKaze78 said:

[TextureOverrideGlitch]
; ib hash: 0d10d0c5
; vb0 hash: 5a5f0dac
; ps-t0 hash: 5d24d032 - same as other off-screen pre renders
; ps-t1 hash: a1a21d32
hash=d524d032
match_priority = 10
if $shader_type == 10
  handling = skip
endif

typo? is the uncommented hash the correct one?

Posted

@krunkDunk - Ya, my bad, the one not commented is the correct one. Anyhow, as I feared the "burst" scene doesn't show up unless  you also add the following to the d3dx.ini. I was hoping there would be other shaders inbetween the glitched one and the burst shader but apparently not.

 

Add the following orange text to the existing section in your d3dx.ini to maintain "burst" scenes.

[ShaderOverrideBurstHUD]
; Bytecode hash: bac3ec63
hash = 5050ec8dea4505b4
$shader_type = 9
;pre dump = deferred_ctx_accurate o0
;post dump = deferred_ctx_accurate o0 jps_dds desc
;dump = deferred_ctx_accurate mono ps-t0
checktextureoverride = ps-t0

Posted

I wonder if anyone has this issue where some of mods for Sayuri by Minazuki and Cure Angel become transparent. I wonder if this is due to the mods itself or me messed up something with the skin texture files. Normal naked skin with square bikini is totally fine. I appears on the swimsuits with mods that removes existing texture causes this issue. Any help would be greatly appreciated. :) 

Spoiler

DOAX-VenusVacation_200331_205029.jpg.93d4a2dd63d6c2b71e1982691209e6ba.jpgDOAX-VenusVacation_200331_205046.jpg.6791dbd7e16c61c279b5d420489cf524.jpgDOAX-VenusVacation_200331_205102.jpg.43448f3c6a808de07743d3ddcf8881db.jpgDOAX-VenusVacation_200331_205128.jpg.603af44ea77bbcb355ab162bece8cdb9.jpg

 

Posted
2 hours ago, minazuki said:

SSR Event Alice Gear Bharata (Common)

 

 

Man I new the mod would be cool. Makes it sting all the more ?. Nice Job.

Posted
9 hours ago, minazuki said:

SSR Event Alice Gear Bharata (Common)

 

The readme file is typo, X + 1 is Bra R, X + 2 is Bra L.

 

Bra LR Variation        (X + 1)

Bra RL Variation        (X + 2)

Bra Bottom Variation        (X + 3)

Middle Variation        (X + 4)

Bra Bottom & Middle Variation    (X + 5)

Shorts Variation        (Z + 1)

Shorts 2 Variation        (Z + 2)

Shorts & Shorts 2 Variation    (Z + 3)

Suso Variation        (Z + 4)

Transparent 1 Variation    (C + 1)

Transparent 2 Variation    (C + 2)

Transparent 3 Variation    (C + 3)

Transparent 4 Variation    (C + 4)

Transparent 5 Variation    (C + 5)

Transparent 6 Variation    (C + 6)

Transparent 7 Variation    (C + 7)

Preset (Preset 1-9 will not touch the transparent)
 

More Preview

 

IMPORTANT
This mod needs Hi-res body Skin Texture, e.g. HI-METAL's skin
You must update 3Dfix-DOAX-VenusVacation to 1.9 or latest to use this mod.

 

Download

 

minazuki I luv ya. you´re a girl right ? ?

Posted

So I just noticed there is an extra shader in Nagisa's lvl 60 character episode (possibly other episodes that are similar), but when its skipped via hunting mode, rather than Nagisa being naked during the scene, she's in her full character outfit. I wonder if its possible to do the reverse. Similarly, there was only one IB that when suppressed in hunting mode you get the same effect.

 

image.png.b843ccd87402e697f19119696338b228.png

Posted
45 minutes ago, RSXelrate said:

Is there any mod to change the time of day?  On Steam, it is constantly night time when I'm playing and trying to take pictures in Photo Mode.

It's built into the game options on the home screen. Options>Environment Settings>(Other category)'Time Offset'.

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