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Dead Or Alive Xtreme Venus Vacation - Modding Thread and Discussion -


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52 minutes ago, Fatdaddy69 said:


You have multiple method to fix it. 
1. Remove the body face that penetrated the cloth.
2. Edit/Pull down the penetrated body face so it dont penetrates the shirt.
3. Edit/Pull up the shirt over the body face so the shirt can cover the body.

Thank you for your reply.

 

You mean, "Remove" "Edit" are with Blender?

 

Actually, I'm not MODDER. just a MOD user.

I just put in the MOD folder.

One day, the problem was happened.

 

maybe I need Blender...?

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On 3/21/2020 at 11:07 PM, tk2004 said:

 

Did you also change "Frame Analysis Profile" in the d3dx.ini file?

 

If not, change it as follows.

 

1) Change the global variable "dump_hair_fingernails" in the d3dx.ini file from "0" to "1".


global persist $dump_hair_fingernails = 1

2) Also, change the global variable "dump_hair_fingernails" in the d3dx_user.ini file from "0" to "1".

(Note: The d3dx_user.ini file is originally not allowed to be changed manually, but it may not be changed even if reloaded with [F10], so this time it is forcibly changed.)


$dump_hair_fingernails = 1

 

After that, reload d3dx.ini with [F10] and perform shader hunting with [F8].

 

I did it! I did not know to rewrite the ini...
I'm sorry to have become slower. Thank you so so much❤️

Hitomi_Eye.jpg.40f618c904c33e4a23a2921ef992106e.jpg

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On 3/28/2020 at 11:55 AM, migusuzu said:
Spoiler

Appetizer.Pinchos(Nagisa)

 

It seemed to be nothing Nagisa version, so please use it for the groundwork for now

 

20200328_00.jpg.f55c1254399109d3b85acb3c44474685.jpg

 

 

C+1 Cycle Apron

X+1 Cycle Top

Z+1 Cycle Bottom

 

 

 

Download

 

Created with a change of mind because the correction you taught does not work  

Vertex correction, difficult for me

 

 

Use Google Translate

 

Spoiler

fdgdg.png.2e653c81f464be1921014c0593c8e842.png

 

 

 

TamakiLegs.rar

Spoiler

gdg.png.da21c0fb6919449fd3af229d4ac0e928.png

 

DOAX-VenusVacation_200331_224504.jpg.d280d8b61e69fb931e7e1123b7b2b61f.jpg

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6 hours ago, zxc1123211 said:

What is this swimming goggle mod? I don't remember downloading it, and I can't find where it is. Anyone know the name of this mod?

 

  Reveal hidden contents

DOAX-VenusVacation_200329_165029.jpg.ea394f93821e4c9da6049c78f69b4e18.jpgDOAX-VenusVacation_200329_165040.jpg.e88a3a18fe1e9c29cde5f9e2097f672f.jpg

 

CostumeCustomizer - Asia Design Contest Honoka

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1 hour ago, rakka74 said:

In a virtual hanger, mosaic is applied when the angle is low.

The mosaic is canceled when the pixel shader e83bee9a417ca03c is disabled in the hunting mode.

How can I disable the mosaic without enabling the hunting mode?

 

 

  Reveal hidden contents

 

 


Snap10370.png.ee5b4b984eee6a900f8eafc02310fa45.pngSnap10371.png.d68662abd802c0f6691556dec85d0eb7.png
 

 

 


Was self resolved.

Mosaic could be removed with the following ini file.

[ShaderOverrideVirtualHanger]
hash = e83bee9a417ca03c
handling = skip

 

However, if this ini exists, it will be black when shooting in the game.



Snap10383.png.6540a334d6571cd1c4f1c40ccdc08f32.png

 

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@rakka74 - I don't have my twitter set-up so i don't see previews. But give this a try and see if its the same:

 

[ShaderOverrideGlitch]
hash = e83bee9a417ca03c
$shader_type = 10
checktextureoverride = ps-t0

 

[TextureOverrideGlitch]
; ib hash: 0d10d0c5
; vb0 hash: 5a5f0dac
; ps-t0 hash: 5d24d032 - same as other off-screen pre renders
; ps-t1 hash: a1a21d32
hash=d524d032
match_priority = 10
if $shader_type == 10
  handling = skip
endif

 

Possibly try checking against the ib or the vb (change the checktextureoverride parameter), but it was kinda weird. ib/vb showed the following:

Spoiler

IB:

byte offset: 0
first index: 0
index count: 6
topology: trianglelist
format: DXGI_FORMAT_R16_UINT

0 1 3
3 1 2

 

VB0 (4 vertices, but vb0 buf file was 24 MB)

byte offset: 96
stride: 16
first vertex: 0
vertex count: 4
topology: trianglelist
element[0]:
  SemanticName: POSITION
  SemanticIndex: 0
  Format: R32G32_FLOAT
  InputSlot: 0
  AlignedByteOffset: 0
  InputSlotClass: per-vertex
  InstanceDataStepRate: 0
element[1]:
  SemanticName: TEXCOORD
  SemanticIndex: 0
  Format: R32G32_FLOAT
  InputSlot: 0
  AlignedByteOffset: 8
  InputSlotClass: per-vertex
  InstanceDataStepRate: 0

vertex-data:

vb0[0]+000 POSITION: -1, -1
vb0[0]+008 TEXCOORD: 0, 1

vb0[1]+000 POSITION: 1, -1
vb0[1]+008 TEXCOORD: 1, 1

vb0[2]+000 POSITION: 1, 1
vb0[2]+008 TEXCOORD: 1, 0

vb0[3]+000 POSITION: -1, 1
vb0[3]+008 TEXCOORD: 0, 0
 

 

Also, the ps-t1 isn't used by the pixel shader but dumps out (although i did specify the d3dx.ini to dump out the ps-t1 texture) and it also failed to open in Paint.Net for me like I do all the other dds files.

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4 hours ago, KuroKaze78 said:

[TextureOverrideGlitch]
; ib hash: 0d10d0c5
; vb0 hash: 5a5f0dac
; ps-t0 hash: 5d24d032 - same as other off-screen pre renders
; ps-t1 hash: a1a21d32
hash=d524d032
match_priority = 10
if $shader_type == 10
  handling = skip
endif

typo? is the uncommented hash the correct one?

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@krunkDunk - Ya, my bad, the one not commented is the correct one. Anyhow, as I feared the "burst" scene doesn't show up unless  you also add the following to the d3dx.ini. I was hoping there would be other shaders inbetween the glitched one and the burst shader but apparently not.

 

Add the following orange text to the existing section in your d3dx.ini to maintain "burst" scenes.

[ShaderOverrideBurstHUD]
; Bytecode hash: bac3ec63
hash = 5050ec8dea4505b4
$shader_type = 9
;pre dump = deferred_ctx_accurate o0
;post dump = deferred_ctx_accurate o0 jps_dds desc
;dump = deferred_ctx_accurate mono ps-t0
checktextureoverride = ps-t0

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I wonder if anyone has this issue where some of mods for Sayuri by Minazuki and Cure Angel become transparent. I wonder if this is due to the mods itself or me messed up something with the skin texture files. Normal naked skin with square bikini is totally fine. I appears on the swimsuits with mods that removes existing texture causes this issue. Any help would be greatly appreciated. :) 

Spoiler

DOAX-VenusVacation_200331_205029.jpg.93d4a2dd63d6c2b71e1982691209e6ba.jpgDOAX-VenusVacation_200331_205046.jpg.6791dbd7e16c61c279b5d420489cf524.jpgDOAX-VenusVacation_200331_205102.jpg.43448f3c6a808de07743d3ddcf8881db.jpgDOAX-VenusVacation_200331_205128.jpg.603af44ea77bbcb355ab162bece8cdb9.jpg

 

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9 hours ago, minazuki said:

SSR Event Alice Gear Bharata (Common)

 

The readme file is typo, X + 1 is Bra R, X + 2 is Bra L.

 

Bra LR Variation        (X + 1)

Bra RL Variation        (X + 2)

Bra Bottom Variation        (X + 3)

Middle Variation        (X + 4)

Bra Bottom & Middle Variation    (X + 5)

Shorts Variation        (Z + 1)

Shorts 2 Variation        (Z + 2)

Shorts & Shorts 2 Variation    (Z + 3)

Suso Variation        (Z + 4)

Transparent 1 Variation    (C + 1)

Transparent 2 Variation    (C + 2)

Transparent 3 Variation    (C + 3)

Transparent 4 Variation    (C + 4)

Transparent 5 Variation    (C + 5)

Transparent 6 Variation    (C + 6)

Transparent 7 Variation    (C + 7)

Preset (Preset 1-9 will not touch the transparent)
 

More Preview

 

IMPORTANT
This mod needs Hi-res body Skin Texture, e.g. HI-METAL's skin
You must update 3Dfix-DOAX-VenusVacation to 1.9 or latest to use this mod.

 

Download

 

minazuki I luv ya. you´re a girl right ? ?

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