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Posted
8 hours ago, poplan said:

Not sure why but my female character never has the pregnant belly, I have the SL inflation framework running (and I set up Fill 'Er Up to test it and it's definitely working) but Fertility Mode doesn't show it even with Fill 'Er Up disabled.

 

Here's my mod list and load order:

https://pastebin.com/6pYTuNzv

One rather important question is, are you using CBBE or UNP for you body mesh? If it's UNP, you can use the NIO option for scaling. If you are using CBBE, you need to build morphs in the bodyslide studio and select the bodymorph option for scaling. Both options are in the Fertility Mode MCM menu, under the Pregnancy section I believe.  CBBE needs that extra work because the SE variant doesn't have a belly node like UNP and the LE version do, due to the creation of skinned mesh physics over node physics.

Posted
1 hour ago, Adviser69 said:

One rather important question is, are you using CBBE or UNP for you body mesh? If it's UNP, you can use the NIO option for scaling. If you are using CBBE, you need to build morphs in the bodyslide studio and select the bodymorph option for scaling. Both options are in the Fertility Mode MCM menu, under the Pregnancy section I believe.  CBBE needs that extra work because the SE variant doesn't have a belly node like UNP and the LE version do, due to the creation of skinned mesh physics over node physics.

but Fertility have another option in mcm menu SLIF if ofc have mod SLIF, will be working too?

Posted
5 hours ago, Adviser69 said:

One rather important question is, are you using CBBE or UNP for you body mesh? If it's UNP, you can use the NIO option for scaling. If you are using CBBE, you need to build morphs in the bodyslide studio and select the bodymorph option for scaling. Both options are in the Fertility Mode MCM menu, under the Pregnancy section I believe.  CBBE needs that extra work because the SE variant doesn't have a belly node like UNP and the LE version do, due to the creation of skinned mesh physics over node physics.

For CBBE SE it's worth it though, because the morphed bellies look so much better than the node scaled bellies.

4 hours ago, Kestrel77 said:

but Fertility have another option in mcm menu SLIF if ofc have mod SLIF, will be working too?

I've tested SLIF with Fertility Mode in Oldrim, and provided SLIF for SSE doesn't include any breaking changes, it should work just fine. However, I'll note that Fertility Mode specifies "NPC Belly" with SLIF, so if you're using CBBE SE you'll still want to use the BodyMorph option because "NPC Belly" isn't available as a morph. Instead, the BodyMorph option uses "PregnancyBelly" for proper scaling.

Posted
3 hours ago, Narue said:

I've tested SLIF with Fertility Mode in Oldrim, and provided SLIF for SSE doesn't include any breaking changes, it should work just fine. However, I'll note that Fertility Mode specifies "NPC Belly" with SLIF, so if you're using CBBE SE you'll still want to use the BodyMorph option because "NPC Belly" isn't available as a morph. Instead, the BodyMorph option uses "PregnancyBelly" for proper scaling.

ok, yes i using CBBE SE ,but if my target (npc) is registering to slif :[SLIF] Target Registerting from Fertility Mod ,i have not a option choose mod in SLIF MCM only have it SLIF and Fillher up ? this is a bug or fertility dont work so far with fill her up?

Posted
3 hours ago, Narue said:

For CBBE SE it's worth it though, because the morphed bellies look so much better than the node scaled bellies.

 

Oh, I wasn't discounting that in the least, I just forgot to mention it. Only reason that I use UNP instead of CBBE is solely personal aesthetic. I don't like the shape of the hips in CBBE. But even using a custom UNP I still build bodymorphs because as you say, it looks better than node scaling.

Posted

I'm using CBBE SE (I have SILF set up and working), there is a Pregnant slider in BodySide, does this have to be renamed to PregnancyBelly?

Posted
11 hours ago, poplan said:

I'm using CBBE SE (I have SILF set up and working), there is a Pregnant slider in BodySide, does this have to be renamed to PregnancyBelly?

have you installed two mods fertility and fill her up?

Posted
40 minutes ago, Kestrel77 said:

have you installed two mods fertility and fill her up?

Yes, I included the list up above.  (https://pastebin.com/6pYTuNzv)

 

Fill 'Er Up I installed later to see if SILF was actually working or not (and it is with Fill 'Er Up).   If it conflicts with Fertility Mode I can remove or disable it (currently Fertility's plugin loads after Fill 'Er Up).   (Although I have found I kinda like Fill 'Er Up.)

 

 

Posted
49 minutes ago, poplan said:

Yes, I included the list up above.  (https://pastebin.com/6pYTuNzv)

 

Fill 'Er Up I installed later to see if SILF was actually working or not (and it is with Fill 'Er Up).   If it conflicts with Fertility Mode I can remove or disable it (currently Fertility's plugin loads after Fill 'Er Up).   (Although I have found I kinda like Fill 'Er Up.)

 

 

k good ,you have maybe strange bug on SLIF registered when you or yours NPC are pregnant?i have message then [SLIF] Target "blablabla" registered from Fertility Mod,then when i want check it in SLIF MCM menu on option choosing mods i dont see:classic_blink: option Fertility Mod ,but on Fill her up mod working registered fine 

Posted
38 minutes ago, Kestrel77 said:

k good ,you have maybe strange bug on SLIF registered when you or yours NPC are pregnant?i have message then [SLIF] Target "blablabla" registered from Fertility Mod,then when i want check it in SLIF MCM menu on option choosing mods i dont see:classic_blink: option Fertility Mod ,but on Fill her up mod working registered fine 

According to SLIF only Fill 'Er Up is registered.    I tried making my character pregnant again with Fertility Mode's Debug Player option and no registration occurred so ... for whatever reason Fertility Mode isn't talking to SLIF properly.

 

UPDATE: I manually checked Modlist.json in Data\SKSE\Plugins\StorageUtilData\SexLab Inflation Framework and Fertility mode is listed.

 

Here are the SLIF main config files, let me know if anything seems wrong?


Modlist.json:

 

Spoiler



{
    "stringList" : 
    {
        "mod_list" : [ "All Mods", "SL Inflation Framework", "Fertility Mode", "Fill her up" ]
    }
}


 

 

config.json:

Spoiler



{
    "int" : 
    {
        "auto_register_slif_player" : 1,
        "current_bodymorph_index" : 2,
        "current_list_index" : 2,
        "morph_auto_register_slif_player" : 1,
        "register_key" : 197,
        "show_hidden_values" : 1
    },
    "scanner" : 
    {
        "active" : 1
    },
    "string" : 
    {
        "current_bodymorph_file_path" : "SexLab Inflation Framework/bodymorphs/002_CBBE_SE_Bodymorphs.json",
        "current_list_file_path" : "SexLab Inflation Framework/lists/002_CBBE_SE_Lists.json"
    }
}


 

 

Posted
7 hours ago, poplan said:

According to SLIF only Fill 'Er Up is registered.    I tried making my character pregnant again with Fertility Mode's Debug Player option and no registration occurred so ... for whatever reason Fertility Mode isn't talking to SLIF properly.

 

UPDATE: I manually checked Modlist.json in Data\SKSE\Plugins\StorageUtilData\SexLab Inflation Framework and Fertility mode is listed.

 

Here are the SLIF main config files, let me know if anything seems wrong?


Modlist.json:

 

  Reveal hidden contents

 



{
    "stringList" : 
    {
        "mod_list" : [ "All Mods", "SL Inflation Framework", "Fertility Mode", "Fill her up" ]
    }
}

 

 

 

 

 

config.json:

  Reveal hidden contents

 



{
    "int" : 
    {
        "auto_register_slif_player" : 1,
        "current_bodymorph_index" : 2,
        "current_list_index" : 2,
        "morph_auto_register_slif_player" : 1,
        "register_key" : 197,
        "show_hidden_values" : 1
    },
    "scanner" : 
    {
        "active" : 1
    },
    "string" : 
    {
        "current_bodymorph_file_path" : "SexLab Inflation Framework/bodymorphs/002_CBBE_SE_Bodymorphs.json",
        "current_list_file_path" : "SexLab Inflation Framework/lists/002_CBBE_SE_Lists.json"
    }
}

 

 

 

 

 

k then, i think this is only bug on slif in mcm menu nothing else,i must check in my .json files

Posted

Is there an in-game method of getting an NPC to drink a washout potion? If not, perhaps you would consider adding one?

 

Washout potions seem a bit too effective, especially considering there's no downside. Perhaps low/med/high versions? Easy to do and not really complicating things by much.

Posted

So.... I switched back to CBBE because I found a preset that I like. I can definitely say that the belly scaling via bodymorph definitely works, considering how my succubus character is already carrying two lifeforms in her and is pumped full of cum almost every night....

Posted
1 hour ago, Adviser69 said:

So.... I switched back to CBBE because I found a preset that I like. I can definitely say that the belly scaling via bodymorph definitely works, considering how my succubus character is already carrying two lifeforms in her and is pumped full of cum almost every night....

exactly you must choose UUNP/CBBE bodyslide  appropriate preset with tri. morphs files and all will be working,i must check TMBE body yet,but doesnt have bodyslide preset?

Posted
On 5/13/2018 at 7:53 AM, Narue said:
On 5/9/2018 at 12:56 AM, Guest said:

Two suggestions/requests

1) add an option for cum inflation, with the ability to set a value for the scale of the inflation.  This would round out the mod for me at least, maybe not for everyone though.

 

I'm hesitant to do so given that Fertility Mode isn't an "adult" mod per se. Adding cum inflation would put it squarely in that category.

I know this is something you've been hesitant to do, but I also would love to see this option added.  Alternatively, if there is a way that this mod and Fill Her Up SE https://www.loverslab.com/files/file/6163-fill-her-up-se-cbbe-uunp/ could play together nicely, that would work as well.  The key feature of that mod I like is the ability to set varying amounts of cum.  So if the target is filled by a Bosmer, it would be far less then say an orc.  Or, in extreme cases, that of a giant/large creature. 

 

Posted

Hi i am considering adding compatibility to this mod in my mod but i have some questions before doing so to evaluate if i coud use this mod, because i never used this before:

  • I read that this mod attaches scripts on women after first insemination to calculate their cycle, how do you update their current cycle? Using a cloack spell? Is it possible to avoid having npcs running fertility cycle scripts and directly inseminate or not them?
  • Is there an option to only have female player or women inseminated by male player only to be pregnant (blacklisting all npcs that get pregnant from npc-npc sex?)

Thank you, I like and currently use Hentai Pregnancy Legendary Edition, I think It's the best pregnancy mod i used so far because is very light and clean on script, scripts on pregnant actors runs only for the time they are pregnant, there are no fertility cycle calculations that needs to be updated for each npc actor each time. but it lacks 2 features:

  • Children born cannot grow into adults;
  • You can't choose if you want only Player AND Player Inseminated women to give birth (instead you can choose only between ALL WOMEN or ONLY PLAYER FEMALE)

Thank you, @giamel maybe you can also help me since you took part into this mod :)

Posted
8 hours ago, anghelos92 said:

Hi i am considering adding compatibility to this mod in my mod but i have some questions before doing so to evaluate if i coud use this mod, because i never used this before:

  • I read that this mod attaches scripts on women after first insemination to calculate their cycle, how do you update their current cycle? Using a cloack spell? Is it possible to avoid having npcs running fertility cycle scripts and directly inseminate or not them?
  • Is there an option to only have female player or women inseminated by male player only to be pregnant (blacklisting all npcs that get pregnant from npc-npc sex?)

Thank you, I like and currently use Hentai Pregnancy Legendary Edition, I think It's the best pregnancy mod i used so far because is very light and clean on script, scripts on pregnant actors runs only for the time they are pregnant, there are no fertility cycle calculations that needs to be updated for each npc actor each time. but it lacks 2 features:

  • Children born cannot grow into adults;
  • You can't choose if you want only Player AND Player Inseminated women to give birth (instead you can choose only between ALL WOMEN or ONLY PLAYER FEMALE)

Thank you, @giamel maybe you can also help me since you took part into this mod :)

I'll gladly help in whatever capacity I can, However I was merely the loathsome Igor to Narue's Dr. Frankenstein.

I will say that I've already tested your mod w/ Fertility Mode and there is nothing you really need to do. It works flawlessly out of the box. It comes w/ the features you are already trying to create, dependent only on Sexlab Framwork. No reason for reinventing the wheel. Unless there are other features you think are missing or have another vision for. Also, I've used Hentai Preg (original) for years. It was and still is awesome. But it would only allow you to impregnate Unique NPCs not Radiant or Encounter NPCs. The New Hentai Preg does allow for radiant/encounter NPCs however, the author has stated that there is a limitation in the engine to start the pregnancy with smaller breasts than it does. So, this is a deal breaker for me. Especially since Fertility mode already starts pregnancy with the perfect breast size then producing offspring and the optional Child to Adult follower plugin from the same genius author :)

As far as the technical programing questions on Fertility Mode Narue will have to answer those.

Posted
2 hours ago, giamel said:

I'll gladly help in whatever capacity I can, However I was merely the loathsome Igor to Narue's Dr. Frankenstein.

I will say that I've already tested your mod w/ Fertility Mode and there is nothing you really need to do. It works flawlessly out of the box. It comes w/ the features you are already trying to create, dependent only on Sexlab Framwork. No reason for reinventing the wheel. Unless there are other features you think are missing or have another vision for. Also, I've used Hentai Preg (original) for years. It was and still is awesome. But it would only allow you to impregnate Unique NPCs not Radiant or Encounter NPCs. The New Hentai Preg does allow for radiant/encounter NPCs however, the author has stated that there is a limitation in the engine to start the pregnancy with smaller breasts than it does. So, this is a deal breaker for me. Especially since Fertility mode already starts pregnancy with the perfect breast size then producing offspring and the optional Child to Adult follower plugin from the same genius author :)

As far as the technical programing questions on Fertility Mode Narue will have to answer those.

Oh thank you my good man! Your tests with FM are very nice indeed, so less work for me! :) At this point only thing i could think of implementing is if FM has condoms or equivalent objects, this way i could make that if you wear FM condoms you also don't catch MCG diseases from unprotected sex!

Posted
On 11/14/2018 at 12:59 AM, Sydney said:

Is there an in-game method of getting an NPC to drink a washout potion? If not, perhaps you would consider adding one?

 

Washout potions seem a bit too effective, especially considering there's no downside. Perhaps low/med/high versions? Easy to do and not really complicating things by much.

It's not really intended to be difficult. ;) The underlying idea has always been to add fertility to the peoples of Skyrim such that when playing you should be mindful of it, but it doesn't overwhelm the core tenets of the game itself: action and adventure. That said, washout potions haven't been touched since the days of BPC, so I should give them another look with my mod author eyes having an additional year of experience.

On 11/14/2018 at 9:58 PM, LizabethE said:

I know this is something you've been hesitant to do, but I also would love to see this option added.  Alternatively, if there is a way that this mod and Fill Her Up SE https://www.loverslab.com/files/file/6163-fill-her-up-se-cbbe-uunp/ could play together nicely, that would work as well.  The key feature of that mod I like is the ability to set varying amounts of cum.  So if the target is filled by a Bosmer, it would be far less then say an orc.  Or, in extreme cases, that of a giant/large creature. 

 

I think I'll start by reviewing Fill Her Up. While duplicating effort from other mods is silly unless I feel I can do it better, it's not hard to check for said other mods and work with them without introducing obvious fetish settings in Fertility Mode. :)

13 hours ago, anghelos92 said:

Hi i am considering adding compatibility to this mod in my mod but i have some questions before doing so to evaluate if i coud use this mod, because i never used this before:

  • I read that this mod attaches scripts on women after first insemination to calculate their cycle, how do you update their current cycle? Using a cloack spell? Is it possible to avoid having npcs running fertility cycle scripts and directly inseminate or not them?
  • Is there an option to only have female player or women inseminated by male player only to be pregnant (blacklisting all npcs that get pregnant from npc-npc sex?)

Thank you, I like and currently use Hentai Pregnancy Legendary Edition, I think It's the best pregnancy mod i used so far because is very light and clean on script, scripts on pregnant actors runs only for the time they are pregnant, there are no fertility cycle calculations that needs to be updated for each npc actor each time. but it lacks 2 features:

  • Children born cannot grow into adults;
  • You can't choose if you want only Player AND Player Inseminated women to give birth (instead you can choose only between ALL WOMEN or ONLY PLAYER FEMALE)

Thank you, @giamel maybe you can also help me since you took part into this mod :)

The actor tracking is localized to a collection of records stored and maintained by the mod. I'm not a fan of cloak spells on NPCs because their scripts only run when the actor is loaded in memory, and that introduces a significant problem of calculating potentially large spans of time since the player's last visit to an appropriate cell. There are two places I store tracking metrics:

  1. The actor list itself is an array of Actor objects as a property of the Handler quest script. Not my favored approach, but I went with this because StorageUtil didn't play nice with mod-added actors (they'd be forgotten after saving and loading) or non-unique actors (weird behavior sometimes forgetting or sharing records between actors).
  2. StorageUtil is used for all scalar data, and the key for linking that data to the actor is a simple index of the actor array. These scripts too are tied to the Handler quest.

Script load and performance is easily my biggest concern when doing development. While I can't guarantee that nobody has had more tracked actors at any given time than I have in my load testing, it takes quite a bit of effort to do so, and even with many hundreds of actively tracked and pregnant NPCs the scripts have yet to negatively affect my preferred script load testing events even with full automation enabled (which shocked me, to be honest): the Miraak fight and civil war battles.

 

I will note that NPCs do not spawn child actors, though they can and will spawn baby sling items. I'm still working on doing spawned child actors for NPCs in some sort of reasonable way, and if/when that happens it will definitely be configurable. The trick is AI packages for the children such that they feel like they're part of the world.

 

Limiting fertility to the player is built in...after a fashion. As of version 1.5 I added automation where NPCs are added to tracking and/or inseminated automatically, but both of those can be turned off. Prior to 1.5, all tracking and insemination was solely driven by the player. However, this is only taking into account a lack of SexLab. Since all actors share the same code, NPC-NPC sex with SexLab will result in pregnancies that are uncontrolled by the player.

 

You make a very good point though. I'll add such a feature to my enhancement list where it's guaranteed that only the player can get pregnant or impregnate NPCs.

  • 3 weeks later...
Posted

I was curious, is there any way to get the mod to completely forget about a child? I tried to do so by uninstalling, cleaning the save and reinstalling but it still has them listed under the 'Children' menu.

Posted
On 11/16/2018 at 8:19 PM, Narue said:

It's not really intended to be difficult. ;) The underlying idea has always been to add fertility to the peoples of Skyrim such that when playing you should be mindful of it, but it doesn't overwhelm the core tenets of the game itself: action and adventure. That said, washout potions haven't been touched since the days of BPC, so I should give them another look with my mod author eyes having an additional year of experience.

I think I'll start by reviewing Fill Her Up. While duplicating effort from other mods is silly unless I feel I can do it better, it's not hard to check for said other mods and work with them without introducing obvious fetish settings in Fertility Mode. :)

The actor tracking is localized to a collection of records stored and maintained by the mod. I'm not a fan of cloak spells on NPCs because their scripts only run when the actor is loaded in memory, and that introduces a significant problem of calculating potentially large spans of time since the player's last visit to an appropriate cell. There are two places I store tracking metrics:

  1. The actor list itself is an array of Actor objects as a property of the Handler quest script. Not my favored approach, but I went with this because StorageUtil didn't play nice with mod-added actors (they'd be forgotten after saving and loading) or non-unique actors (weird behavior sometimes forgetting or sharing records between actors).
  2. StorageUtil is used for all scalar data, and the key for linking that data to the actor is a simple index of the actor array. These scripts too are tied to the Handler quest.

Script load and performance is easily my biggest concern when doing development. While I can't guarantee that nobody has had more tracked actors at any given time than I have in my load testing, it takes quite a bit of effort to do so, and even with many hundreds of actively tracked and pregnant NPCs the scripts have yet to negatively affect my preferred script load testing events even with full automation enabled (which shocked me, to be honest): the Miraak fight and civil war battles.

 

I will note that NPCs do not spawn child actors, though they can and will spawn baby sling items. I'm still working on doing spawned child actors for NPCs in some sort of reasonable way, and if/when that happens it will definitely be configurable. The trick is AI packages for the children such that they feel like they're part of the world.

 

Limiting fertility to the player is built in...after a fashion. As of version 1.5 I added automation where NPCs are added to tracking and/or inseminated automatically, but both of those can be turned off. Prior to 1.5, all tracking and insemination was solely driven by the player. However, this is only taking into account a lack of SexLab. Since all actors share the same code, NPC-NPC sex with SexLab will result in pregnancies that are uncontrolled by the player.

 

You make a very good point though. I'll add such a feature to my enhancement list where it's guaranteed that only the player can get pregnant or impregnate NPCs.

 

 

What you raise in regards to actor tracking and how that is accomplished has me thinking quite a bit. Specifically it always kind of bugged me that sperm tracking seems to choose one of the male actors in group sex scenarios and new weaker sperm can effectively wash old more potent sperm tracking. Effectively this means you can have your chance of getting pregnant go down by having more sex which seems counter intuitive...

 

Based on how you are doing tracking presently would it be feasible to track multiple inseminations per actor and then they increase in strength the more orgasms a male achieves in a scene. E.g. after a group sex scene a female actor/player could have Falk Firebeard 61%, Bolgeir Bearheart 26%, Erikur 50%.  Then a subsequent scene happens with Bolgeir Bearheart and Odar the cook resulting in Falk Firebeard 61%, Bolgeir Bearheart 65%, Erikur 50%, Odar 68% after which when fertility checks happen you have a 20% chance of pregnancy from each potential father.  This would be slightly more realistic and a bit more fun to see, "Who's the father going to be?" and could easily plug into mods like SexLab Separate Orgasm so getting a male partner off more often = higher chance, etc.

 

Would this potentially cause more issues with performance based on how actor tracking works? If so; could a system like this be implemented for female players while female NPC's retain the simple sperm tracking?

 

By extension of this idea is introducing a variable in the MCM for male sperm strength range per orgasm, to play well with SLSO or alternately just encourage the idea that you are more likely to get pregnant with more frequent partners instead of the latest one simply overwriting all the others...

 

My play throughs center on using Player Succubus Quest and the having sex to feed with the possibility of getting knocked up as a consequence. Anyway as always keep up the great work.

Posted

Effectively this means you can have your chance of getting pregnant go down by having more sex which seems counter intuitive...

 

That's possible, but only for degenerate random rolls. I took that into account with the weakening but not eliminating calculation. More sex should increase the pregnancy chance unless time between sex each time is on the order of days. This is where the age of sperm comes into effect, where it's not an overwriting effect as much as a sperm age plus new sperm quality effect. The big issue with this is only the most probable father is tracked at the time of nut, so it's definitely not realistic.

 

> Based on how you are doing tracking presently would it be feasible to track multiple inseminations per actor and then they increase in strength the more orgasms a male achieves in a scene.

 

Totally! There's a definite concern in data storage and calculation effort though, which is one of the reasons why I went with the simpler approach. When designing the algorithms, I didn't have hard numbers on performance and chose to err on the more conservative side to keep the script load light. At this point, I'm less concerned about more robust father tracking.

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