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SexoutNG - Beta (2.10.93b10) release thread


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Posted

Will start looking at non SCR mods.

 

Sexkey (dosn't work well but I am well aware of its shortcommings and should be able to tell if there is any issues that have changed.

Fade to Black

Sexout Rape Game

Sexout Companions

SexoutConsequences

SexoutCompanionsFinal

SmallerTalk 1.2.6

SexoutHookups 18th May 2012

 

These are a few that I saw that might be able to tested without SCR.

Anybody have others Sexout mods that are lean

 

Maybe after testing or at least trying some of these mods I will load

SexoutWillow -- The non-SCR version (thanks to BruceWayne)

 

 

 

Posted

No sexout mods that don't use SCR should be affected at all -- unless, for some reason, they *do* use it but via buildref rather than having it set as a master.

Posted

Remove:

Fade to Black

Sexout Rape Game

SexoutHookups 18th May 2012

 

My mistake use only one SexoutCompanions. I will be using SexoutCompanionsFinal (most recent one I believe)

Current Load Order

 

FalloutNV.esm
DeadMoney.esm
HonestHearts.esm
OldWorldBlues.esm
LonesomeRoad.esm
GunRunnersArsenal.esm
ClassicPack.esm
MercenaryPack.esm
TribalPack.esm
CaravanPack.esm
Sexout.esm
SexoutSharedResources.esm
SexoutSlavery.esm
SexoutLegion.esm
SexoutFiends.esp
SexoutKhans.esp
SexoutKings.esp
SexoutNCR.esp
SexoutPowderGangers.esp
SexoutSS_C.esp
SexoutWorkingGirl.esp
SexoutZAZ.esp
Alternative Start.esp
SexoutCompanions.esp
SexoutConsequences.esp
SexoutSexkey.esp
SmallerTalk.esp
The Mod Configuration Menu.esp

Total active plugins: 28
Total plugins: 28

 

Posted

Small talk

Seems to work. Starts the conversation about 3 seconds and gives the standard conversation introduction and finish. However there aren't any mods that I know of that use this without SCR. If memory serves me correctly mods are suppose to hook into this one for conversations.

 

Sexout Companions

I quick traveled to where Veronica, Raul, I forget his name the sniper in Novac the Mormon fort guy that I also forget righ now as well as Cass. As a female character it works well with veronica, Raul and the novac dude. Nothing happened with Cass or the Mormon fort guy. (as it is suppose to be. Their "preferences" are taken into account with relationships. Got intresting conversations prompts. Cant say that it is what was suppose to be since I haven't used this mod yet, however it worked fine and nothing seemed to be wrong with the mod and SSR.

 

Sexkey drops out where it normally did with some of the animations. Nothing different there.

 

Tryout:

Motorunner has the same issue that I ran into before. He doesn't want to finish the various animations and give the key. Have to use the "unlock" command to get stuff back. Dont' think that is the issue with the SSR. However after Motorunner accepts you Fiends are normally friendly at least on the versions that I used, including Loogie. This wasn't the case. They all were hostile. Violet, Cook Cook were the two main ones that I checked. The rest of the fiends interacted the way they are suppose to while in Vault 3.

 

SexoutKings worked as expected.

 

That is about all I tried so far.

 

 

 

Posted

I will take a look at fiends; are you sure you set the MCM toggle for that, or didn't unset it? There's one in there for making them friendly or not. I think it defaults to on (and thus what you describe is broken behavior) but I may be wrong.

Posted

I have done nothing to the basic settings in the MCM. I am testing as the game is default. I haven't even added any extra textures or anything except zaz which it asked for.

 

Posted

Ok. I'll take a look at what that code is doing and see if anything I removed from SCR could've broken it -- it's certainly possible since it may have just been setting an SCR quest variable and not doing the "lets hugz" stuff on it's own. It's also possible that the switch happens during successful completion of the scene with motorrunner, which didn't exactly go off without a hitch it sounds like..

Posted

Motorunner didn't work correctly. I had to go back to him and I tried again to get the stuff. Didn't work. Ultimately I gave up and use the "unlock' to go on and test the outside.

 

One strange thing that did happen.. I had prompts for vats while still in Vault 3. Perhaps I might try again from a previous save and see if it was just a glitch? .

 

Update tried one more time for the night.

I got the Vats prompt while starting towards Motorunner. Both times the toon wasn't handed over to the dog. Went through I believe 4 sex scenes but no dog scene. Motorunner goes back and sits down and doesn't get back up like before. An approach again starts as if a new visit occurs. Hope that helps.

 

Capture of VATS in Vault 3. Nobody was hostile. Nothing showed up on my HUD. I was nothing but nice and submissive in every way.

 

Posted

I'm digging into it. That's a weird bunch of issues to be having just over SCR/SSR. None of this happens if you switch back to SCR and that version and try again?

 

(come on.. just onnnnnne more for tonight!)

 

I'm digging in the geck but I'll test myself in a minute if you can't, thanks for it all so far!

Posted

Confirmed that it's not an SCR/SSR thing. You need to complete the motorrunner bit. When he says "You lived up to your end of the bargain..." the flag gets set, and the main quest looks for that flag (and your MCM setting) to both be set in order to make them friendly.

 

So if you never got to that dialog, or you got there but the dialog script didn't run (it's the same place the unlock happens), then they won't be friendly.

 

I'll run through it a bit myself and see if I get the same issues with the scene not finishing.

Posted

I don't have SCR installed or even prepaired. I have a very old version at least a couple of months ago. I would have to "rebuild' the components properly to give it a vaid test. So currently I wouldn't be able to properly switch back and forth.

 

that is the good thing that I am running a pure clean system ;).

However here is the fresh load order

 

FalloutNV.esm
DeadMoney.esm
HonestHearts.esm
OldWorldBlues.esm
LonesomeRoad.esm
GunRunnersArsenal.esm
ClassicPack.esm
MercenaryPack.esm
TribalPack.esm
CaravanPack.esm
Sexout.esm
SexoutSharedResources.esm
SexoutSlavery.esm
SexoutLegion.esm
SexoutFiends.esp
SexoutKhans.esp
SexoutKings.esp
SexoutNCR.esp
SexoutPowderGangers.esp
SexoutSS_C.esp
SexoutWorkingGirl.esp
SexoutZAZ.esp
Alternative Start.esp
SexoutCompanions.esp
SexoutConsequences.esp
SexoutSexkey.esp
SmallerTalk.esp
The Mod Configuration Menu.esp

Total active plugins: 28
Total plugins: 28

 

 

maybe something is missing or out of order.

here is the package manager. I have nothing in the game. Even things that would be required for SCR even Tryout's textures and such are not here.

 

Posted

Confirmed that it's not an SCR/SSR thing. You need to complete the motorrunner bit. When he says "You lived up to your end of the bargain..." the flag gets set, and the main quest looks for that flag (and your MCM setting) to both be set in order to make them friendly.

 

So if you never got to that dialog, or you got there but the dialog script didn't run (it's the same place the unlock happens), then they won't be friendly.

 

I'll run through it a bit myself and see if I get the same issues with the scene not finishing.

Yes that flag usually occurred when I played before after the dogs took their turn. The dog never happened. It seems that the switch from Motorunner to the dog Gnash I think didn't happen. Motorunner starts to walk away and the dog just sit there. The versions I used before didn't have the option to turn off Bestiality. Maybe something when weird there?

 

I tried again from a very early save and fast traveled there. entered the vault. was nice as can be. rushed to Motorunner. and the same things happened it was replicated a second time. However even with SCR before it was hit and miss to get the final comment and my stuff back.

 

Posted

Load order loosk fine. I'm going to see what I can find. A looooong time ago jaam and I spent an eternity and a half fixing the callbacks in sexout, specifically because they were breaking in Vault 19 (Epstein / PG tryouts) and Vault 3 (Motorrunner / Fiends tryouts). We had it all fixed.. or so we thought. ;)

Posted

Maybe tomorrow I might go and see vault 19 if I can get the time. See how that works. :lol:

 

If it works on your copy and others perhaps it is something with my computer or something. I rarely got Tryouts mods to work correctly, that is the callbacks always broke and I would be stuck.

 

If you have SCR in the load order even if it isn't activated it can still work in the background anyway correct.

Posted

I took all dependency of SCR out of Brtual Rapers and it now CTD's on initializing stalkers. This is with only Sexout and SSR loaded, nothing else. The same code with SCR however doesn't CTD at all. I traced the culprits down to the BannedActorsWithPlayer and BannedActorsWithCompanions list. Blocking out both those checks stops the CTD and everything works as should be expected. (Both list are part of Sexout.esm, and not SSR/SCR.

Posted

For the record, I've been running through Sewerslave and so far everything has worked flawlessly (except slave collar being unequipped during sex, which is a known and not-SSR/beta-related thing, not in the right formlist or what have you). Capture (via "scavenging"), opening sequence, servicing clients, Dr. Hindlick - all working as intended so far.

 

 

I'll give the PG/NCRCF slave bit a run through in a little bit (unrelated note, but I bet I can finally fix my opening sequence with the moveto callbacks you added; not going to try right this moment though).

 

 

I'm currently just using the bare minimum included in the OP, haven't loaded up SCR or anything else yet.

Posted

I'll take a look at BR and see what I see Jalil, thanks for the report.

 

It's not the current version you'll find on here, its the redux I've been working on. Which only used condoms, and crotchlessapparel list from SCR so it was easy to switch over to SSR, but as I said, those two banned list crash, everything else works 100% like it should.

 

Edit** I use NX_IsInList for list checking in both these cases.

Posted

It's a problem with his normal AI package stuff and the callback timing, no SCR/SSR issue (in vault 3 that is). In the sexout MCM options turn off rape KO and turn the knockout timer for the victim down to 1s.

 

Motor Runner will go off without a hitch if you're up and he can talk to you before he makes it back to his chair. If he makes it to the chair and sits, he drops into "I'm a depressed emotard" mode and the whole thing starts over. It's sexouts "fault" -- not doing the right thing with the NPC when it has a callback assigned, but rapeKO is the workaround for now.

Posted

NX and all these mods use that fairly heavily so it's not "just" that. You can send me your version (still using SCR) in a PM and I'll take a look at it in fnv edit an do the switch myself, see what pops out -- if you want.

Posted

It's a problem with his normal AI package stuff and the callback timing, no SCR/SSR issue (in vault 3 that is). In the sexout MCM options turn off rape KO and turn the knockout timer for the victim down to 1s.

 

Motor Runner will go off without a hitch if you're up and he can talk to you before he makes it back to his chair. If he makes it to the chair and sits, he drops into "I'm a depressed emotard" mode and the whole thing starts over. It's sexouts "fault" -- not doing the right thing with the NPC when it has a callback assigned, but rapeKO is the workaround for now.

 

Confirmed on my game.

Posted

I really want to stop the stuttering in my game. I followed your instructions to switch mods to use Shared Resources instead of common for my own personal use..  Lust, Rapist, Clothing Eval, Check Me Out, Hookups and Fade to Black did not throw any new errors after changing the master file. I could probably do without Hookups and fade to black but the others are pretty essential for when I play;). Well I guess I could really do without them all except clothing eval, but I am greedy ;). If I run into trouble, I'll cut back to just the ones you have modified yourself.

Posted

User29, I should be able to do all/any of that. Will give it a spin as soon as I start putting the other new animations in and we'll see what happens.

 

theskid.. so did this affect the stuttering at all, or no? Several authors are actively working to convert to SSR so you won't have to do it all yourself, and once I'm satisfied it's mostly stable and correct as is, and have tryouts released and the current sexout beta cycle over, I'll start looking at some of the 'neglected' ones myself.

Posted

finished testing Vault 3 and it works as designed. The switch for beastiality works and no longer being traided off to the dog after Motorunner was done. The Fiends are friendly after leaving. Only one lonly fiend decided to attack while still near Vault 3 and after the others stopped attacking. Apparently he didn't get the memo. LOL .

 

Vault 19 conversations work, callbacks for the various sex postions work so far. Only once my toon disappeared with shadow while the "customers" had their way in a threesome in stocks. Transfer from Epstein to customers and back works fine with the setting given for Motorunner.  Maybe those should be default instead of the current? Expecally if they are going to be shipped with SSR. Just a though.

 

I can let it run some more but I don't know the end or where the stuff he taken is at to properly test it further. Unless someone has some needs for testing while I am here then I

might try the Tops next. Only got that to go through the scene once correclty.

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