DoctaSax Posted October 7, 2012 Posted October 7, 2012 Cool Stuff' date=' where should we add things like collars to the "don't remove" list? I'm suspecting I should add I add via script in SCR for the vanilla stuff & SCR stuff like collars/strapons etc? [/quote'] Â That would be fine, just make sure it's in a loaded/restarted block since formlist contents do not properly work with game saving and loading. Â Stuff added via AddFormToFormList is persistent & only needs to be added once, but I do think using ListAddForm (ie add every load) will work better for Hal in case new toys etc are added - that way people won't have to do an SCR-clean save to get some one-time init script to run again.
prideslayer Posted October 7, 2012 Author Posted October 7, 2012 Well there are really two issues.. Â The NVSE command does not save with save games, while the vanilla command does. Â The other issue is that one (or both??) do not properly clear when a save game is loaded. Honestly it's been a whole month now, so I am probably remembering something wrong here. Â The best thing to do in this case is just use whichever command you want, but make sure you call it inside a loaded/restarted block so the items are re-added to the lists no matter what happens between the lists and savegames. Â These lists aren't really 'dynamic' so it's not really important if things are 'left over' in them after a game load, but it is an issue if stuff gets 'lost' in a game load.
prideslayer Posted October 7, 2012 Author Posted October 7, 2012 2.6.71b4 in OP - SexoutNG.bCumEffectEnabled flag. Defaults to 1 each load.
prideslayer Posted October 7, 2012 Author Posted October 7, 2012 2.6.71b5 in OP - Deathclaw Anims 1405 and 1406 fixed. (thanks user29)
prideslayer Posted October 7, 2012 Author Posted October 7, 2012 15 minutes. Is that a new record? Â Haha.. might be. Sorry for that.
prideslayer Posted October 7, 2012 Author Posted October 7, 2012 Another one... Â 2.6.71b6 in OP - DontUndress flag behavior fixed on Redress.
Halstrom Posted October 7, 2012 Posted October 7, 2012 Another one... 2.6.71b6 in OP - DontUndress flag behavior fixed on Redress. LOL the updates are coming faster than I can install them
Santr Posted October 7, 2012 Posted October 7, 2012 1. Will the new undressing/redressing hit a snag with Pip-Boy mods, like Readius and its derivatives (which completely remove the pip-boy from your arm and instead conjure up a PDA-like device into your palm when you hit the pip-boy hotkey)? 2. Cat/wolf/devil/wiera ears and tails from kaw Cat Outfits use Headband and Body AddOn 3 slots respectively, if I'm reading their entries correctly. I definitely wouldn't want to lose those during sex.
prideslayer Posted October 7, 2012 Author Posted October 7, 2012 1. Will the new undressing/redressing hit a snag with Pip-Boy mods' date=' like Readius and its derivatives (which completely remove the pip-boy from your arm and instead conjure up a PDA-like device into your palm when you hit the pip-boy hotkey)? Â As already stated, I do not touch the pip-boy slot. If the replacement pip-boys are clothing items, and use a slot other than the pip-boy slot, then they are going to be removed during sex and reequipped afterwards. Â 2. Cat/wolf/devil/wiera ears and tails from kaw Cat Outfits use Headband and Body AddOn 3 slots respectively, if I'm reading their entries correctly. I definitely wouldn't want to lose those during sex. Â You'll need to get a list of their form IDs then along with the mod names (esp/esm filenames) and make a mini-mod that adds them to the appropriate sexout list -- or use the clothing eval system (once it's updated) to add them.
Halstrom Posted October 7, 2012 Posted October 7, 2012 Because there's a crap load of stuff to add to wear during sex just in collars, cuffs and strap ons, what I've done in the next release of SCR is just add the formlists they are in to the SexoutNG formlist in my GameLoad/Restart "SexoutSCRS0AddStuffToFormLists" script as below:  AddFormToFormList SexoutNGSafeClothesF SexoutSLClothBindingsLockedCollar AddFormToFormList SexoutNGSafeClothesF SexoutSLClothBindingsCollar AddFormToFormList SexoutNGSafeClothesF SexoutSLClothBindingsAnkle AddFormToFormList SexoutNGSafeClothesF SexoutSLClothBindingsBelt AddFormToFormList SexoutNGSafeClothesF SexoutSLClothBindingsBlindFold AddFormToFormList SexoutNGSafeClothesF SexoutSLClothBindingsGag AddFormToFormList SexoutNGSafeClothesF SexoutSLClothBindingsWrists AddFormToFormList SexoutNGSafeClothesF SexoutSLClothTypeStrapon AddFormToFormList SexoutNGSafeClothesM SexoutSLClothBindingsLockedCollar AddFormToFormList SexoutNGSafeClothesM SexoutSLClothBindingsCollar AddFormToFormList SexoutNGSafeClothesM SexoutSLClothBindingsAnkle AddFormToFormList SexoutNGSafeClothesM SexoutSLClothBindingsBelt AddFormToFormList SexoutNGSafeClothesM SexoutSLClothBindingsBlindFold AddFormToFormList SexoutNGSafeClothesM SexoutSLClothBindingsGag AddFormToFormList SexoutNGSafeClothesM SexoutSLClothBindingsWrists AddFormToFormList SexoutNGSafeClothesM SexoutSLClothTypeStrapon    This should work ok shouldn't it?
prideslayer Posted October 7, 2012 Author Posted October 7, 2012 Is that supposed to work...?? I don't think it is/does, but I can add some kind of formlist copy routine to NX if it doesn't.. or (more clever) you could put all those lists in a NEW SCR list in the GECK, and then nested loop through them in a script in pretty short order.
Chase Roxand Posted October 7, 2012 Posted October 7, 2012 Umm, pride, doesn't NX_IsInList check form lists inside of form lists already?
prideslayer Posted October 7, 2012 Author Posted October 7, 2012 NX_IsInList does a lot of clever things(*), but it's not quite that clever. Not yet anyway. Â Â (*) Given any form it will tell you if that form is in the list as-is, if it's base form is in the list, if it's the base form of any item in the list, or if it and something in the list have the same base form.
prideslayer Posted October 7, 2012 Author Posted October 7, 2012 In a script you can do recursive list-of-lists checking pretty easily, though only one level deep, with something like this.. Â ref subList ref listItem int i int j int outer int inner begin gamemode set outer to 1 set inner to 2 set i to ListGetCount staticList if i > 0 Label outer set subList to ListGetNthForm staticList i set j to ListGetCount subList if j > 0 Label inner set listItem to ListGetNthForm subList j AddFormToFormList sexoutlist... listItem set j to j - 1 if j > 0 goto inner endif endif set i to i - 1 if i > 0 goto outer endif endif end
Halstrom Posted October 7, 2012 Posted October 7, 2012 Is that supposed to work...?? I don't think it is/does' date=' but I can add some kind of formlist copy routine to NX if it doesn't.. or (more clever) you could put all those lists in a NEW SCR list in the GECK, and then nested loop through them in a script in pretty short order.[/quote']Hmm, haven't actually tried it, I had some vague idea I've either done it elsewhere or seen it done before. Might got the scripted way you suggest I'll just read every item in each of those lists and add them to your lists.
GECK.O Posted October 7, 2012 Posted October 7, 2012 I really really like the latest update. When undressed, it undressed all the clothes, from the hat, glasses, bags to anything. I can wear mix-match clothes perfectly now..
DoctaSax Posted October 7, 2012 Posted October 7, 2012 You'll need to get a list of their form IDs then along with the mod names (esp/esm filenames) and make a mini-mod that adds them to the appropriate sexout list -- or use the clothing eval system (once it's updated) to add them. Â To be sure, a rewrite of clothing eval is on the books, but it'll have to wait until I'm done with SOFO, which should be out in a week or 2 (I'd add "touch wood", but it might not be the best choice of words around here). In the meantime, anyone wondering how to handle clothing now should probably be pointed to Sen4Mi's MCM version at: http://www.loverslab.com/showthread.php?tid=6307
KainsChylde Posted October 7, 2012 Posted October 7, 2012 A form list of form lists of form lists? Â I had trouble writing that. Hell, even thinking it.
zeroke107 Posted October 7, 2012 Posted October 7, 2012 Pride, i want to report some conflit about lastest SexoutNG beta with pregnancy mod, due to after i testing lastest sexoutNG beta with pregnancy mod, it cause some conflit to orgasm system and cause PC can't get Semen token also. Â After i change SexoutNG.esm back to previous SexoutNG core fomod, every thing about SexoutNG and Pregnancy mod run smoothly again so i think new SexoutNG beta may have some conflit with Orgasm system and Semen token.
prideslayer Posted October 7, 2012 Author Posted October 7, 2012 Hmm that's weird.. maybe hal can provide some insight? I haven't changed anything that should affect pregnancy as far as I know..
KainsChylde Posted October 7, 2012 Posted October 7, 2012 Didn't you tweak something in the cumming script for lust interoperability? Perhaps an unforseen side effect? I think I remember hal doing something with cumming to get semen delivery at the end of sex instead of the beggining.
prideslayer Posted October 7, 2012 Author Posted October 7, 2012 Didn't you tweak something in the cumming script for lust interoperability? Perhaps an unforseen side effect? Â I added a flag to the main quest to enable casting the cumming spell, and defaulted it to on. However, that spell: Â 1) was only ever cast on females anyway, and still is. 2) serves no purpose except to run the 'sploosh' effect. Â It should still be working as it was, unless Chase has already updated Lust to disable it, in which case Lust is responsible for casting the spell. That said, nothing in Pregnancy (or any other mod) should have been relying on that spell, and I don't see how they could -- it doesn't use any tokens or anything like that, makes no callbacks, etc. -- all it does is play a noise and display a graphical effect.
KainsChylde Posted October 7, 2012 Posted October 7, 2012 Was just a guess on my part. My memory sucks at the best of times anyway.
prideslayer Posted October 7, 2012 Author Posted October 7, 2012 Well on the extremely off chance that Halstrom was overriding that script (naughty naughty!) to do cum stuff, then this change could have had an effect, but I don't think SCR or pregnancy are modifying any records in sexout any more, the few he had modified in the past were accidental I think.
Recommended Posts