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Posted (edited)

i use mesh from version 1.9D1 LE and put on my Data Folder

look like dont work well on some NPC replacer  her hair turn into purple when start Cow Head Transform

 

Spoiler

20220404031105_1.jpg

 

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@botticelli pls tell me did i do something wrong ? i try to convert 1.9d1

Spoiler

20220404063009_1.jpg.c963bf4b3365b840cfc731b70fa1e940.jpg

 

Edited by evilbom
Posted
31 minutes ago, JXL5050 said:

Or better yet, create a new mod thread on the site? That way all the updates, FAQs, and dependencies can be found and understood from a single place? I know this is originally authored by another modder, but there are several instances of mod 'patches' or overhauls being made into new mods.

 

 

I was thinking about suggesting this as well.

 

At this point, @botticelli has done 4 major content updates, a few minor ones, and significantly changed the mod.

 

From what I remember, SkyrimFet already handed over permission to take over the mod in a comment in the thread earlier.

 

I see it as being like EC/EC+ handover; you can direct people to the old thread for more info (via hyperlink), but given that we're at page 192 now, a new thread and mod page would be warranted.

 

I think all that needs to be done is get the OK of whatever LL admin does the screening for mods, and create a new mod page and thread.

Posted

@botticelliJust wonder, how exactly does the defecation event work? is it random or at a set time? or does it work by how much you eat?

Also i think some npc reactions would be a nice additional feature to give a little more reactivity to the mod, Like perhaps npcs might come over and try to breastfeed you if you start crying out moos when full of milk, or perhaps you could get a bounty if someone catches you defecating in public? and disgusted reactions from nearby onlookers. Just a few ideas since we do have minimal npc reaction involved with this mod such as comments but some other npc interaction would be nice! ?

Posted

Found new dialog bug in 1.9D1

 

During Riften capture when going to the cell,  the master walks away cutting of diagloge to progress it to the timeskip and progres to the next part in town.

 

Geting out of the milker and talking to the master also doesnt have the diaglue to progress

Posted
28 minutes ago, LatencyRemix said:

Found new dialog bug in 1.9D1

 

During Riften capture when going to the cell,  the master walks away cutting of diagloge to progress it to the timeskip and progres to the next part in town.

 

Geting out of the milker and talking to the master also doesnt have the diaglue to progress

is there a fix for this?

Posted
14 minutes ago, SilentOption said:

is there a fix for this?

I've tried skiping stages, but it only finished the quest and didnt do anything else.  Also tried using previous versions of BAC but that just broke things even further.  

Posted
18 minutes ago, LatencyRemix said:

I've tried skiping stages, but it only finished the quest and didnt do anything else.  Also tried using previous versions of BAC but that just broke things even further.  

Yep found it. There are two possible topics after the master says "I'm impressed. I hope that this time you will not cause any more trouble.". One should pop up when the cow is stage 16+ and the other when she's below 16. Originally they were two separate topics causing the <16 topic to alway pop up making no sense with fully transformed cows. I merged the two into one obviously forgetting to set the link on the latter. At the end of the dialogue it sets stage 30 on the quest bac_capturedcow2, did you try that or another stage? It needs to go through stage 30 to continue correctly, though.

Posted
2 hours ago, w234aew said:

From what I remember, SkyrimFet already handed over permission to take over the mod in a comment in the thread earlier.

I didn't get that impression. I sent him a PM end of february but he has not answered since.

Posted (edited)
2 hours ago, evilbom said:

look like dont work well on some NPC replacer  her hair turn into purple when start Cow Head Transform

Hmm. BAC does not mess with hair, BUT it does mess with equip slots 42 for the horns, 55 for the ears. The actor in your picture wears neither, so I assume, KSSMP replaced them. Anyway the missing texture is a problem of the apparel mod and not BAC since BAC does not change the nif (cannot do that) and the apparel's nif points to its texture. You might want to check KSSMP mod in CK. The armor "KSSMP Runaway" should point to some ArmorAddon and that in turn should point to the nif. Look at the nif  e. g. with NifScope and the should be a block called BSShaderTextureSet containing texture paths looking like this. The paths are relative to the data folder:
grafik.png.8fcd6b5a97bcf10ad1313f8cef292051.png

Make sure they point to a valid folder (can be inside that mod's bsa, if that exists). Wouldn't be the first mod pointing to some texture of another mod which was not included in the package. Originally BAC did the same in some nifs...

Edited by botticelli
Posted
2 hours ago, LinksSword said:

Just wonder, how exactly does the defecation event work? is it random or at a set time? or does it work by how much you eat?

Right now, it's a timed event for fat cows occuring every 16/24/30 hours +x for fast/normal/slow metabolism cows with x being a random number of hours (0..19) with a cumulative 5% chance each hour to start. I do not plan to tie it to eating events because then my cow would be shitting every 5 seconds due to her having a "Hungry" perk from some other mod and eating continuously. Also I do not want the cow piles to clog up your save file and there is only one quest to be shared by all the cows you might have in the game. As soon as the first bowels thought message appears, you may use the Defecate lesser power to drop it off in some not so open spot . I do plan on some npc reaction if you shit in the public. A bounty is overdone I think, because in such a society you'd have horses shitting all over the place and there were manure hauling enterprises to collect that.

Posted
1 hour ago, botticelli said:

I didn't get that impression. I sent him a PM end of february but he has not answered since.

He had said his mailbox was full. Might try asking him again? Although in lieu of any copyright statement, it's probably completely safe to create a new thread with credit to him as the original creator.

Posted
1 hour ago, MysticDaedra said:

He had said his mailbox was full. Might try asking him again? Although in lieu of any copyright statement, it's probably completely safe to create a new thread with credit to him as the original creator.

He cleaned it out immediately and I could send my PM, but he didn't repond.

Posted
2 hours ago, SilentOption said:

hope this won't be an issue despite his lack of response.

honestly idk why they are not responding at all, i mean if you check their activity they are almost always logged in. 

Posted (edited)
13 hours ago, botticelli said:

Hmm. BAC does not mess with hair, BUT it does mess with equip slots 42 for the horns, 55 for the ears. The actor in your picture wears neither, so I assume, KSSMP replaced them. Anyway the missing texture is a problem of the apparel mod and not BAC since BAC does not change the nif (cannot do that) and the apparel's nif points to its texture. You might want to check KSSMP mod in CK. The armor "KSSMP Runaway" should point to some ArmorAddon and that in turn should point to the nif. Look at the nif  e. g. with NifScope and the should be a block called BSShaderTextureSet containing texture paths looking like this. The paths are relative to the data folder:
grafik.png.8fcd6b5a97bcf10ad1313f8cef292051.png

Make sure they point to a valid folder (can be inside that mod's bsa, if that exists). Wouldn't be the first mod pointing to some texture of another mod which was not included in the package. Originally BAC did the same in some nifs...

hm... Wig is work fine but hair on replacer mod it turn purple   vvvv i use this one vvvv
https://www.nexusmods.com/skyrimspecialedition/mods/61148     in picture is her replacer mod hair without cow head transform

Spoiler

20220404062649_1.jpg.152f45726730f98dac0c52f5d2f277e0.jpg


btw i'm gonna test another npc replacer mod

Edited by evilbom
  • 2 months later...
Posted
37 minutes ago, Hey_Its_Kay said:

So is there any way to reverse or cure the transformation?

 

You are in a dead thread, If you really play this old version of the mod, the answer to your question is no. Else, post your question here.

  • 5 months later...
  • 3 months later...
Posted

help!!!  my character cow progression is 23%. i see horns and cow ears growing but there's no fur. body texture is the same as before. i have tried increasing skee64.ini overlays but no result. i'm on SE version. any kind of would be aprreciated

  • 2 months later...
Posted

I got pretty far, but ultimately Marc wouldn't go to the meeting place to continue the plot.  As it was the last step  I'm sure using console commands would have just left all the gear on my character.    I'm not sure about the alternate version as it seems to go further on the transformation - but I guess I'll see what the options are!

Posted
1 hour ago, Tildetyper said:

I got pretty far, but ultimately Marc wouldn't go to the meeting place to continue the plot.  As it was the last step  I'm sure using console commands would have just left all the gear on my character.    I'm not sure about the alternate version as it seems to go further on the transformation - but I guess I'll see what the options are!

Are you sure you're in the correct thread? The mod was continued here two and a half years ago.

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